Fielding

  • December 2019
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Ground Fielding Inner ring racing

ACTIVITY 1 INSTRUCTIONS

DIAGRAM

1. The wicket keeper rolls ball out in front of the wicket as the fielder moves from the cone towards the ball. 2. The fielder picks the ball and sends it back into the wickets with an underarm throw. 3. Each student has 6 turns then the wicket keeper swaps out. Variation •





Wicket keeper can bounce ball out if students are strong fielders.

Introduce competition within groups: point scored for each time ball hits wickets. Each person gets 6 turns and the highest score wins. Final competition versing other groups. First group to hit wickets 10 times wins the game. Instruct students to yell out and cheer when they achieve this.

LEST L = Groups of 4, One student acts as wicket keeper, Other three are fielders E = 2 balls (x8), 2 cones (x8), 1 batting tee (used as cone) (x8), set of wicket (x8), can use cricket gloves if available (x8) S = Individual group in line, Class formation in a circle, Wickets and last cone 15 metres apart, Approximately 8 groups. T = No longer than 10mins

High-ball Fielding Bulldog Cricket

ACTIVITY 2 INSTRUCTIONS 1. Two teams stand either side of a centre line – neither team is allowed to cross this line. 2. One player starts with the ball and launches it as high as they can into the other teams zone. 3. If the ball is caught, then the thrower joins the opposite team. Variations • •

Catch with two hands, or with only the left or the right hand. One hand one bounce.

LEST L = 4 groups of 4, 2 games set up E = x1 ball/game (x2), x2 cones/game (x4) S = 10mx25m (x2) T = No longer than 15mins.

DIAGRAM

ACTIVITY 3 INSTRUCTIONS

Wicket keeping Stump Destruction

DIAGRAM

1. In groups of 4, players face each other with a set of stumps between each group. 2. One player starts with the ball and throws to hit the stumps. They then follow their throw and join the other line. 3. Each tie the stumps are hit that’s one point to that particular player. 4. They player with the most points at the end of the drill is the winner (10mins). Variation •

Increase the distance between the sets of stumps.

LEST L = 4 groups of 4, 2 games set up E = x2 cones/game (x4), x1 wicket/game (x2), x1 ball/game (x2) S = 5mx30m (x2) T = No longer than 10mins

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