Expert Sys.ppt

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Chapter 1:

Introduction to Expert Systems Expert Systems: Principles and Programming, Fourth Edition

Objectives • Learn the meaning of an expert system • Understand the problem domain and knowledge domain • Learn the advantages of an expert system • Understand the stages in the development of an expert system • Examine the general characteristics of an expert system 2

Objectives • Examine earlier expert systems which have given rise to today’s knowledge-based systems • Explore the applications of expert systems in use today • Examine the structure of a rule-based expert system • Learn the difference between procedural and nonprocedural paradigms • What are the characteristics of artificial neural systems 3

What is an expert system? “An expert system is a computer system that emulates, or acts in all respects, with the decision-making capabilities of a human expert.” Professor Edward Feigenbaum Stanford University

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Fig 1.1 Areas of Artificial Intelligence

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Expert system technology may include: • Special expert system languages – CLIPS • Programs • Hardware designed to facilitate the implementation of those systems

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Expert System Main Components • Knowledge base – obtainable from books, magazines, knowledgeable persons, etc. • Inference engine – draws conclusions from the knowledge base

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Figure 1.2 Basic Functions of Expert Systems

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Problem Domain vs. Knowledge Domain • An expert’s knowledge is specific to one problem domain – medicine, finance, science, engineering, etc. • The expert’s knowledge about solving specific problems is called the knowledge domain. • The problem domain is always a superset of the knowledge domain.

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Figure 1.3 Problem and Knowledge Domain Relationship

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Advantages of Expert Systems • Increased availability • Reduced cost • Reduced danger • Performance • Multiple expertise • Increased reliability 11

Advantages Continued • Explanation • Fast response • Steady, unemotional, and complete responses at all times • Intelligent tutor • Intelligent database 12

Representing the Knowledge The knowledge of an expert system can be represented in a number of ways, including IFTHEN rules: IF you are hungry THEN eat

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Knowledge Engineering The process of building an expert system: 1. The knowledge engineer establishes a dialog with the human expert to elicit knowledge. 2. The knowledge engineer codes the knowledge explicitly in the knowledge base. 3. The expert evaluates the expert system and gives a critique to the knowledge engineer. 14

Development of an Expert System

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The Role of AI • An algorithm is an ideal solution guaranteed to yield a solution in a finite amount of time. • When an algorithm is not available or is insufficient, we rely on artificial intelligence (AI). • Expert system relies on inference – we accept a “reasonable solution.”

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Uncertainty • Both human experts and expert systems must be able to deal with uncertainty. • It is easier to program expert systems with shallow knowledge than with deep knowledge. • Shallow knowledge – based on empirical and heuristic knowledge. • Deep knowledge – based on basic structure, function, and behavior of objects.

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Limitations of Expert Systems • Typical expert systems cannot generalize through analogy to reason about new situations in the way people can. • A knowledge acquisition bottleneck results from the time-consuming and labor intensive task of building an expert system.

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Early Expert Systems • DENDRAL – used in chemical mass spectroscopy to identify chemical constituents • MYCIN – medical diagnosis of illness • DIPMETER – geological data analysis for oil • PROSPECTOR – geological data analysis for minerals • XCON/R1 – configuring computer systems

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Table 1.3 Broad Classes of Expert Systems

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Problems with Algorithmic Solutions • Conventional computer programs generally solve problems having algorithmic solutions. • Algorithmic languages include C, Java, and C#. • Classical AI languages include LISP and PROLOG.

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Considerations for Building Expert Systems • Can the problem be solved effectively by conventional programming? • Is there a need and a desire for an expert system? • Is there at least one human expert who is willing to cooperate? • Can the expert explain the knowledge to the knowledge engineer can understand it. • Is the problem-solving knowledge mainly heuristic and uncertain? 22

Languages, Shells, and Tools • Expert system languages are post-third generation. • Procedural languages (e.g., C) focus on techniques to represent data. • More modern languages (e.g., Java) focus on data abstraction. • Expert system languages (e.g. CLIPS) focus on ways to represent knowledge.

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Expert systems Vs conventional programs I

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Expert systems Vs conventional programs II

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Expert systems Vs conventional programs III

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Elements of an Expert System • User interface – mechanism by which user and system communicate. • Exploration facility – explains reasoning of expert system to user. • Working memory – global database of facts used by rules. • Inference engine – makes inferences deciding which rules are satisfied and prioritizing.

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Elements Continued • Agenda – a prioritized list of rules created by the inference engine, whose patterns are satisfied by facts or objects in working memory. • Knowledge acquisition facility – automatic way for the user to enter knowledge in the system bypassing the explicit coding by knowledge engineer. • Knowledge Base – includes the rules of the expert system 28

Production Rules • Knowledge base is also called production memory. • Production rules can be expressed in IF-THEN pseudocode format. • In rule-based systems, the inference engine determines which rule antecedents are satisfied by the facts. 29

Figure 1.6 Structure of a Rule-Based Expert System

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Rule-Based ES

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Example Rules

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Inference Engine Cycle

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Foundation of Expert Systems

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General Methods of Inferencing • Forward chaining (data-driven)– reasoning from facts to the conclusions resulting from those facts – best for prognosis, monitoring, and control. – Examples: CLIPS, OPS5

• Backward chaining (query/Goal driven)– reasoning in reverse from a hypothesis, a potential conclusion to be proved to the facts that support the hypothesis – best for diagnosis problems. – Examples: MYCIN 35

General Methods of Inferencing

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Definition of Forward Reasoning



The solution of a problem generally includes the initial data and facts in order to arrive at the solution. These unknown facts and information is used to deduce the result. For example, while diagnosing a patient the doctor first check the symptoms and medical condition of the body such as temperature, blood pressure, pulse, eye colour, blood, etcetera. After that, the patient symptoms are analysed and compared against the predetermined symptoms. Then the doctor is able to provide the medicines according to the symptoms of the patient. So, when a solution employs this manner of reasoning, it is known as forward reasoning. Steps that are followed in the forward reasoning The inference engine explores the knowledge base with the provided information for constraints whose precedence matches the given current state. In the first step, the system is given one or more than one constraints. Then the rules are searched in the knowledge base for each constraint. The rules that fulfil the condition are selected(i.e., IF part). Now each rule is able to produce new conditions from the conclusion of the invoked one. As a result, THEN part is again included in the existing one. The added conditions are processed again by repeating step 2. The process will end if there is no new conditions exist.

• • • • • •

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Definition of Backward Reasoning



The backward reasoning is inverse of forward reasoning in which goal is analysed in order to deduce the rules, initial facts and data. We can understand the concept by the similar example given in the above definition, where the doctor is trying to diagnose the patient with the help of the inceptive data such as symptoms. However, in this case, the patient is experiencing a problem in his body, on the basis of which the doctor is going to prove the symptoms. This kind of reasoning comes under backward reasoning. Steps that are followed in the backward reasoning In this type of reasoning, the system chooses a goal state and reasons in the backward direction. Now, let’s understand how does it happens and what steps are followed. Firstly, the goal state and the rules are selected where the goal state reside in the THEN part as the conclusion. From the IF part of the selected rule the subgoals are made to be satisfied for the goal state to be true. Set initial conditions important to satisfy all the subgoals. Verify whether the provided initial state matches with the established states. If it fulfils the condition then the goal is the solution otherwise other goal state is selected.

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Key Differences Between Forward and Backward Reasoning in AI

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The forward reasoning is data-driven approach while backward reasoning is a goal driven. The process starts with new data and facts in the forward reasoning. Conversely, backward reasoning begins with the results. Forward reasoning aims to determine the result followed by some sequences. On the other hand, backward reasoning emphasis on the acts that support the conclusion. The forward reasoning is an opportunistic approach because it could produce different results. As against, in backward reasoning, a specific goal can only have certain predetermined initial data which makes it restricted. The flow of the forward reasoning is from the antecedent to consequent while backward reasoning works in reverse order in which it starts from conclusion to incipient.

• •



Conclusion



The production system structure of the search process facilitates in the interpretation of the forward and backward reasoning. The forward and backward reasoning are differentiated on the basis of their purpose and process, in which forward reasoning is directed by the initial data and intended to find the goal while the backward reasoning is governed by goal instead of the data and aims to discover the basic data and facts.

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Production Systems • Rule-based expert systems – most popular type today. • Knowledge is represented as multiple rules that specify what should/not be concluded from different situations. • Forward chaining – start w/facts and use rules do draw conclusions/take actions. • Backward chaining – start w/hypothesis and look for rules that allow hypothesis to be proven true. 39

Post Production System • Basic idea – any mathematical / logical system is simply a set of rules specifying how to change one string of symbols into another string of symbols. • these rules are also known as rewrite rules • simple syntactic string manipulation • no understanding or interpretation is required\also used to define grammars of languages – e.g BNF grammars of programming languages.

• Basic limitation – lack of control mechanism to guide the application of the rules. 40

Markov Algorithm • An ordered group of productions applied in order or priority to an input string. • If the highest priority rule is not applicable, we apply the next, and so on. • inefficient algorithm for systems with many rules. • Termination on (1) last production not applicable to a string, or (2) production ending with period applied • Can be applied to substrings, beginning at left 41

Markov Algorithm

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Rete Algorithm • Markov: too inefficient to be used with many rules • Functions like a net – holding a lot of information. • Much faster response times and rule firings can occur compared to a large group of IF-THEN rules which would have to be checked one-by-one in conventional program. • Takes advantage of temporal redundancy and structural similarity. • Looks only for changes in matches (ignores static data) • Drawback is high memory space requirements.

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Procedural Paradigms • Algorithm – method of solving a problem in a finite number of steps. • Procedural programs are also called sequential programs. • The programmer specifies exactly how a problem solution must be coded. 44

Figure 1.8 Procedural Languages

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Imperative Programming • Also known as statement-oriented • During execution, program makes transition from the initial state to the final state by passing through series of intermediate states. • Provide rigid control and top-down-design. • Not efficient for directly implementing expert systems. 46

Functional Programming • Function-based (association, domain, co-domain); f: S T • Not much control • Bottom-up combine simple functions to yield more powerful functions. • Mathematically a function is an association or rule that maps members of one set, the domain, into another set, the codomain. • e.g. LISP and Prolog 47

Nonprocedural Paradigms • Do not depend on the programmer giving exact details how the program is to be solved. • Declarative programming – goal is separated from the method to achieve it. • Object-oriented programming – partly imperative and partly declarative – uses objects and methods that act on those objects. • Inheritance – (OOP) subclasses derived from parent classes. 48

Figure 1.9 Nonprocedural Languages

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What are Expert Systems? Can be considered declarative languages: • Programmer does not specify how to achieve a goal at the algorithm level. • Induction-based programming – the program learns by generalizing from a sample.

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Artificial Neural Systems In the 1980s, a new development in programming paradigms appeared called artificial neural systems (ANS). • Based on the way the brain processes information. • Models solutions by training simulated neurons connected in a network. • ANS are found in face recognition, medical diagnosis, games, and speech recognition. 51

ANS Characteristics • A complex pattern recognition problem – computing the shortest route through a given list of cities. • ANS is similar to an analog computer using simple processing elements connected in a highly parallel manner. • Processing elements perform Boolean / arithmetic functions in the inputs • Key feature is associating weights w/each element. 52

Table 1.13 Traveling Salesman Problem

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Advantages of ANS • Storage is fault tolerant • Quality of stored image degrades gracefully in proportion to the amount of net removed. • Nets can extrapolate (extend) and interpolate (insert/estimate) from their stored information. • Nets have plasticity. • Excellent when functionality is needed long-term w/o repair in hostile environment – low maintenance. 54

Disadvantage of ANS • ANS are not well suited for number crunching or problems requiring optimum solution.

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Figure 1.10 Neuron Processing Element

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Sigmoid Function

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Figure 1.11 A Back-Propagation Net

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Figure 1.12 Hopfield Artificial Neural Net

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MACIE • An inference engine called MACIE (Matrix Controlled Inference Engine) uses ANS knowledge base. • Designed to classify disease from symptoms into one of the known diseases the system has been trained on. • MACIE uses forward chaining to make inferences and backward chaining to query user for additional data to reach conclusions. 60

Summary • During the 20th Century various definitions of AI were proposed. • In the 1960s, a special type of AI called expert systems dealt with complex problems in a narrow domain, e.g., medical disease diagnosis. • Today, expert systems are used in a variety of fields. • Expert systems solve problems for which there are no known algorithms. 61

Summary Continued • Expert systems are knowledge-based – effective for solving real-world problems. • Expert systems are not suited for all applications. • Future advances in expert systems will hinge on the new quantum computers and those with massive computational abilities in conjunction with computers on the Internet.

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