Character Sheet Player Name
Drake Margolan
Rogue
1
Character Name
Level
Drow
Medium
Race
Size
Age
0
Class
Gender
Paragon Path Height
Weight
INITIATIVE SCORE
DEX
Initiative
4
Epic Destiny
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
10 + ARMOR/ 1/2 LVL ABIL CLASS
DEFENSE
4
16
AC
CONDITIONAL MODIFIERS
10
RPGA Number
MOVEMENT SCORE
FEAT
ENH
MISC
MISC
6
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+3 AC (Cha mod) against opportunity attacks
ABILITY SCORES SCORE
ABILITY
11
SENSES
ABIL MOD
MOD + 1/2 LVL
STR
0
0
CON
1
1
11
Strength
12
10 + 1/2 LVL
DEFENSE
FORT 10
SCORE ABIL
CLASS
FEAT
ENH
MISC
PASSIVE SENSE
BASE
10
Passive Insight
10 +
0
10
Passive Perception
10 +
0
MISC
1
CONDITIONAL BONUSES
Constitution
DEFENSE
DEX
18
4
4
16
Dexterity
INT
13
1
REF
SPECIAL SENSES
10 + 1/2 LVL
ABIL
CLASS
10
4
2
FEAT
ENH
MISC
MISC
Darkvision
ATTACK WORKSPACE
CONDITIONAL BONUSES
1
ABILITY:
Intelligence DEFENSE
WIS
10
0
0
13
Wisdom
CHA
16
3
WILL
10 + 1/2 LVL
ABIL
10
3
CLASS
FEAT
ENH
MISC
MISC
Charisma
HEALING SURGES BLOODIED
24
SURGE VALUE
SURGES/DAY
12
6
7
1/2 HP
1/4 HP
CURRENT HIT POINTS
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
SECOND WIND 1/ENCOUNTER
Lolthtouched - Use either cloud of darkness or darkfire
USED
TEMPORARY HIT POINTS
Darkfire Charisma - Use CHA for Darkfire Fey Origin - Your origin is fey, not natural.
SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS
SKILL NAME
ABIL MOD + 1/2 LVL
TRND (+5)
5
9
Acrobatics
DEX
4
6
Arcana
INT
1
5
0
Athletics
STR
0
0
ARMOR PENALTY
MISC
n/a
FEAT
ENH
MISC
3
1
Ranged Basic Attack - Dagger
ATT BONUS
1/2 LVL
ABIL
+ 8
0
4
CLASS
PROF
FEAT
ENH
MISC
3
1
DAMAGE WORKSPACE ABILITY:
Melee Basic Attack - Dagger
DAMAGE
ABIL
ABILITY:
FEAT
ENH
MISC
MISC
ENH
MISC
MISC
0
Ranged Basic Attack - Dagger
DAMAGE
ABIL
1d4+4
FEAT
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
4
vs
AC
Dagger (Melee)
1d4
8
vs
AC
Dagger (Range)
1d4+4
0
vs
AC
Rapier
7
vs
AC
Shuriken
1d8 1d6+4
Bluff
CHA
3
5
n/a
3
Diplomacy
CHA
3
0
n/a
0
Dungeoneering
WIS
0
0
n/a
0
against foes that haven't acted yet.
Pact Initiate - Warlock: skill training, pact at-will power 1/
Rogue Tactics - Choose one of the rogue tactics.
encounter
attacks. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat
1
Endurance
CON
1
0
Heal
WIS
0
0
n/a
extra damage.
1
History
INT
1
0
n/a
Pact Initiate (fey pact) - Gain Eyebite as an encounter
Insight
WIS
0
0
n/a
power, can use warlock implements for warlock powers
Intimidate
CHA
3
5
n/a
0
Nature
WIS
0
0
n/a
0
Perception
WIS
0
0
n/a
1
Religion
INT
1
0
n/a
Stealth
DEX
4
5
8
Streetwise
CHA
3
5
9
Thievery
DEX
4
5
advantage and hit with a crossbow, light blade, or sling, deal
2
LANGUAGES KNOWN 2
FEATS
First Strike - At encounter start, get combat advantage
Artful Dodger - Add Cha mod to AC against opportunity
8
Drake Margolan
0
PROF
CLASS / PATH / DESTINY FEATURES
SKILLS
11
0
CLASS
once per encounter.
DEATH SAVING THROW FAILURES
10
+ 4
1d4 RACE FEATURES
0
ABIL
CURRENT SURGE USES
Trance (Drow) - Meditate aware 4 hours instead of sleep.
BONUS
1/2 LVL
ACTION POINTS
HIT POINTS MAX HP
Melee Basic Attack - Dagger
ATT BONUS
ABILITY:
CONDITIONAL BONUSES
3
SKILL BONUS
Common, Elven
n/a
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS WEAPON
Riposte Strike
WEAPON
Sly Flourish
WEAPON WEAPON ARMOR ARMS FEET
ENCOUNTER POWERS HANDS
Cloud of Darkness
HEAD
Darkfire
NECK
Eyebite
RING
Dazing Strike
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Blinding Barrage
MANNERISMS AND APPEARANCE UTILITY POWERS
Daily Item Powers Per Day
OTHER EQUIPMENT
Heroic (1-10)
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
CHARACTER BACKGROUND
RITUALS / ALCHEMY
Adventurer's Kit Leather Armor (E) Dagger (2) (E)
COMPANIONS AND ALLIES
Rapier Shuriken
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 54 lb. / 110 lb.
Drake Margolan
Page 2
CHARACTER NAME
Second Wind
Drake Margolan PLAYER NAME
RACE
KEYWORDS
CLASS
Drow
HP
LEVEL
Rogue
24
12 CON 18 DEX
6
13 INT
Init
10 WIS
+4
16 CHA
Will 13
10
Passive Perception
Passive Insight
Personal
ACTION
RANGE vs
ATTACK
Self DEFENSE
Ref 16
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Riposte Strike KEYWORDS
USED
Martial, Weapon
Standard
*
ATTACK
KEYWORDS
®
Standard
RANGE
ACTION
AC
One creature
8
DEFENSE
TARGET
*
vs
ATTACK
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier (+4) and riposte to 2[W] + Strength modifier (+0) at 21st level.
LEVEL
BOOK
PH
ENCOUNTER ACTION
®
Cloud of Darkness USED
Martial, Weapon
Melee weapon
vs
8
ENCOUNTER SPECIAL
Sly Flourish
ACTION
TARGET
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 11
Spd
10
Standard
1
AC 16
11 STR
USED
*
KEYWORDS
USED
Melee or Ranged weapon
Minor
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
Close burst 1 1
RANGE
DEFENSE
TARGET
vs ATTACK
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) + Charisma modifier (+3) damage. Increase damage to 2[W] + Dexterity modifier (+4) + Charisma modifier (+3) at 21st level.
Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.
Dagger: +8 attack, 1d4+7 damage Dagger: +8 attack, 1d4+4 damage ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d6 to damage once per round (Sneak Attack)
+2d6 to damage once per round (Sneak Attack)
CLASS
LEVEL
Rogue
1
BOOK
CLASS
PH
AT-WILL POWER
®
Darkfire KEYWORDS
LEVEL
Rogue
BOOK
1
CLASS
PH
AT-WILL POWER
®
Eyebite USED
Radiant 10
Minor
RANGE
ACTION
Reflex
One creature
3
DEFENSE
TARGET
LEVEL
Racial Power
BOOK
*
MM
ENCOUNTER POWER
®
Dazing Strike USED
Arcane, Charm, Implement, Psychic
Standard
vs
ATTACK
KEYWORDS
Ranged 10
ACTION 7
ADDITIONAL EFFECTS
10
vs
ATTACK
KEYWORDS
Ranged 10
Standard
RANGE
ACTION
Will
One creature
8
DEFENSE
TARGET
*
Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier (+3) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier (+3) at 21st level.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Melee weapon RANGE
vs
ATTACK
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.
USED
Martial, Weapon
AC
One creature
DEFENSE
TARGET
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage, and the target is dazed until the end of your next turn. Dagger: +8 attack, 1d4+4 damage
ADDITIONAL EFFECTS
+2d6 to damage once per round (Sneak Attack)
CLASS
Racial Power
ENCOUNTER POWER Drake Margolan
LEVEL
*
BOOK
CLASS
MM ®
Warlock
LEVEL
ENCOUNTER POWER
1
BOOK
CLASS
PH ®
Page 3
Rogue
ENCOUNTER POWER
LEVEL
1
BOOK
PH ®
Blinding Barrage KEYWORDS
USED
Martial, Weapon
Standard
Close blast 3
ACTION
3
8
vs
ATTACK
RANGE AC
Each enemy in blast you can see
DEFENSE
TARGET
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+4) damage, and the target is blinded until the end of your next turn. Miss: Half damage, and the target is not blinded. Dagger: +8 attack, 2d4+4 damage
ADDITIONAL EFFECTS
+2d6 to damage once per round (Sneak Attack)
CLASS
Rogue
DAILY POWER
Drake Margolan
LEVEL
1
BOOK
PH ®
Page 4