Drake Margolan

  • December 2019
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Character Sheet Player Name

Drake Margolan

Rogue

1

Character Name

Level

Drow

Medium

Race

Size

Age

0

Class

Gender

Paragon Path Height

Weight

INITIATIVE SCORE

DEX

Initiative

4

Epic Destiny

Alignment

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE

10 + ARMOR/ 1/2 LVL ABIL CLASS

DEFENSE

4

16

AC

CONDITIONAL MODIFIERS

10

RPGA Number

MOVEMENT SCORE

FEAT

ENH

MISC

MISC

6

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+3 AC (Cha mod) against opportunity attacks

ABILITY SCORES SCORE

ABILITY

11

SENSES

ABIL MOD

MOD + 1/2 LVL

STR

0

0

CON

1

1

11

Strength

12

10 + 1/2 LVL

DEFENSE

FORT 10

SCORE ABIL

CLASS

FEAT

ENH

MISC

PASSIVE SENSE

BASE

10

Passive Insight

10 +

0

10

Passive Perception

10 +

0

MISC

1

CONDITIONAL BONUSES

Constitution

DEFENSE

DEX

18

4

4

16

Dexterity

INT

13

1

REF

SPECIAL SENSES

10 + 1/2 LVL

ABIL

CLASS

10

4

2

FEAT

ENH

MISC

MISC

Darkvision

ATTACK WORKSPACE

CONDITIONAL BONUSES

1

ABILITY:

Intelligence DEFENSE

WIS

10

0

0

13

Wisdom

CHA

16

3

WILL

10 + 1/2 LVL

ABIL

10

3

CLASS

FEAT

ENH

MISC

MISC

Charisma

HEALING SURGES BLOODIED

24

SURGE VALUE

SURGES/DAY

12

6

7

1/2 HP

1/4 HP

CURRENT HIT POINTS

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

SECOND WIND 1/ENCOUNTER

Lolthtouched - Use either cloud of darkness or darkfire

USED

TEMPORARY HIT POINTS

Darkfire Charisma - Use CHA for Darkfire Fey Origin - Your origin is fey, not natural.

SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

SKILL NAME

ABIL MOD + 1/2 LVL

TRND (+5)

5

9

Acrobatics

DEX

4

6

Arcana

INT

1

5

0

Athletics

STR

0

0

ARMOR PENALTY

MISC

n/a

FEAT

ENH

MISC

3

1

Ranged Basic Attack - Dagger

ATT BONUS

1/2 LVL

ABIL

+ 8

0

4

CLASS

PROF

FEAT

ENH

MISC

3

1

DAMAGE WORKSPACE ABILITY:

Melee Basic Attack - Dagger

DAMAGE

ABIL

ABILITY:

FEAT

ENH

MISC

MISC

ENH

MISC

MISC

0

Ranged Basic Attack - Dagger

DAMAGE

ABIL

1d4+4

FEAT

4 BASIC ATTACKS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

4

vs

AC

Dagger (Melee)

1d4

8

vs

AC

Dagger (Range)

1d4+4

0

vs

AC

Rapier

7

vs

AC

Shuriken

1d8 1d6+4

Bluff

CHA

3

5

n/a

3

Diplomacy

CHA

3

0

n/a

0

Dungeoneering

WIS

0

0

n/a

0

against foes that haven't acted yet.

Pact Initiate - Warlock: skill training, pact at-will power 1/

Rogue Tactics - Choose one of the rogue tactics.

encounter

attacks. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat

1

Endurance

CON

1

0

Heal

WIS

0

0

n/a

extra damage.

1

History

INT

1

0

n/a

Pact Initiate (fey pact) - Gain Eyebite as an encounter

Insight

WIS

0

0

n/a

power, can use warlock implements for warlock powers

Intimidate

CHA

3

5

n/a

0

Nature

WIS

0

0

n/a

0

Perception

WIS

0

0

n/a

1

Religion

INT

1

0

n/a

Stealth

DEX

4

5

8

Streetwise

CHA

3

5

9

Thievery

DEX

4

5

advantage and hit with a crossbow, light blade, or sling, deal

2

LANGUAGES KNOWN 2

FEATS

First Strike - At encounter start, get combat advantage

Artful Dodger - Add Cha mod to AC against opportunity

8

Drake Margolan

0

PROF

CLASS / PATH / DESTINY FEATURES

SKILLS

11

0

CLASS

once per encounter.

DEATH SAVING THROW FAILURES

10

+ 4

1d4 RACE FEATURES

0

ABIL

CURRENT SURGE USES

Trance (Drow) - Meditate aware 4 hours instead of sleep.

BONUS

1/2 LVL

ACTION POINTS

HIT POINTS MAX HP

Melee Basic Attack - Dagger

ATT BONUS

ABILITY:

CONDITIONAL BONUSES

3

SKILL BONUS

Common, Elven

n/a

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS WEAPON

Riposte Strike

WEAPON

Sly Flourish

WEAPON WEAPON ARMOR ARMS FEET

ENCOUNTER POWERS HANDS

Cloud of Darkness

HEAD

Darkfire

NECK

Eyebite

RING

Dazing Strike

RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Blinding Barrage

MANNERISMS AND APPEARANCE UTILITY POWERS

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Adventurer's Kit Leather Armor (E) Dagger (2) (E)

COMPANIONS AND ALLIES

Rapier Shuriken

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 54 lb. / 110 lb.

Drake Margolan

Page 2

CHARACTER NAME

Second Wind

Drake Margolan PLAYER NAME

RACE

KEYWORDS

CLASS

Drow

HP

LEVEL

Rogue

24

12 CON 18 DEX

6

13 INT

Init

10 WIS

+4

16 CHA

Will 13

10

Passive Perception

Passive Insight

Personal

ACTION

RANGE vs

ATTACK

Self DEFENSE

Ref 16

ADDITIONAL EFFECTS

CLASS

PLAY DATA

®

Riposte Strike KEYWORDS

USED

Martial, Weapon

Standard

*

ATTACK

KEYWORDS

®

Standard

RANGE

ACTION

AC

One creature

8

DEFENSE

TARGET

*

vs

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier (+4) and riposte to 2[W] + Strength modifier (+0) at 21st level.

LEVEL

BOOK

PH

ENCOUNTER ACTION

®

Cloud of Darkness USED

Martial, Weapon

Melee weapon

vs

8

ENCOUNTER SPECIAL

Sly Flourish

ACTION

TARGET

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 11

Spd

10

Standard

1

AC 16

11 STR

USED

*

KEYWORDS

USED

Melee or Ranged weapon

Minor

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Close burst 1 1

RANGE

DEFENSE

TARGET

vs ATTACK

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) + Charisma modifier (+3) damage. Increase damage to 2[W] + Dexterity modifier (+4) + Charisma modifier (+3) at 21st level.

Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.

Dagger: +8 attack, 1d4+7 damage Dagger: +8 attack, 1d4+4 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

+2d6 to damage once per round (Sneak Attack)

CLASS

LEVEL

Rogue

1

BOOK

CLASS

PH

AT-WILL POWER

®

Darkfire KEYWORDS

LEVEL

Rogue

BOOK

1

CLASS

PH

AT-WILL POWER

®

Eyebite USED

Radiant 10

Minor

RANGE

ACTION

Reflex

One creature

3

DEFENSE

TARGET

LEVEL

Racial Power

BOOK

*

MM

ENCOUNTER POWER

®

Dazing Strike USED

Arcane, Charm, Implement, Psychic

Standard

vs

ATTACK

KEYWORDS

Ranged 10

ACTION 7

ADDITIONAL EFFECTS

10

vs

ATTACK

KEYWORDS

Ranged 10

Standard

RANGE

ACTION

Will

One creature

8

DEFENSE

TARGET

*

Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier (+3) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier (+3) at 21st level.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

Melee weapon RANGE

vs

ATTACK

Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.

USED

Martial, Weapon

AC

One creature

DEFENSE

TARGET

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+4) damage, and the target is dazed until the end of your next turn. Dagger: +8 attack, 1d4+4 damage

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

CLASS

Racial Power

ENCOUNTER POWER Drake Margolan

LEVEL

*

BOOK

CLASS

MM ®

Warlock

LEVEL

ENCOUNTER POWER

1

BOOK

CLASS

PH ®

Page 3

Rogue

ENCOUNTER POWER

LEVEL

1

BOOK

PH ®

Blinding Barrage KEYWORDS

USED

Martial, Weapon

Standard

Close blast 3

ACTION

3

8

vs

ATTACK

RANGE AC

Each enemy in blast you can see

DEFENSE

TARGET

Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+4) damage, and the target is blinded until the end of your next turn. Miss: Half damage, and the target is not blinded. Dagger: +8 attack, 2d4+4 damage

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

CLASS

Rogue

DAILY POWER

Drake Margolan

LEVEL

1

BOOK

PH ®

Page 4

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