Doublewingplaybook[1]

  • Uploaded by: Mark Jackson
  • 0
  • 0
  • April 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Doublewingplaybook[1] as PDF for free.

More details

  • Words: 6,056
  • Pages: 50
Coach Jackson’s Double Wing Playbook Center Yellowjacket Football 2006

My Football Coaching Prayer Father God, I come before you in the name of Jesus and in the power of the Holy Spirit. Father lead and guide me as I coach. I can do all things through Christ who strengthens me. And if I put God first, the desires of my heart will be given to me. I speak blessings and favor for this football team because I am a child of God by the blood of the lamb. Father, use me to impact lives in a positive Godly manner as I coach today. Let my actions speak for me Father, and let my tongue be used in a manner that will glorify you. I pray for the coaching staff and players. Let us remain injury free and let everything that is done be pleasing to you. You are my source and my strength and let me not forget who I am in you. Let me walk in a way that is worthy of my calling. I will walk victoriously both on and off the field because you are my strength. We pray these things in the mighty name of Jesus. Amen

2006 Slogan Yellowjacket Football Anybody, Anytime, Anywhere

2006 Center Football

Core Beliefs • Offense o Double Wing  No Splits  Fullback opens most holes  Motion on 90% of Plays o Run the Ball  Sled Time everyday  No Turnovers  Minimal Penalties o Play Action and Quick Game  Protection First  Simple Reads o No Huddle  Off Season Conditioning  Running Program  Practice everyday o Minimum number of plays that can be run out of each formation o Simple Line Schemes  Well Coached Lineman  Plan for blitz pick up  Blocking backside  Combo Playside  Making TE call every play  Kicking right person  Correctly Blocking

Offensive Package: Formations Tight Spread

Motions Rip/Liz Rocket/Lazar Roar/Lion

Run Game

Pass Game

Specials

Power Jet Counter Wedge Sweep Orbit

Rip Flood (60) Rocket Flood (60) Wedge Pass Waggle Slant (90) Vulture (90) Cobra (90) Willie (90) Shallow Cross (90) Go (60) Read (60)

Triple Screen Freeze Midline

Formations Tight X

Y

A Back

C Back B Back

Spread Y

X

A

C

Bunch

B

Y

X

B A

C

Center Football Play Calling System and No Huddle The Wrist Bands The wrist bands are dividing into 6 sections using letters and colors. The section and calls are as follows. A is Atlanta or White B is Buffalo or Black C is Chicago or Red D is Denver or Navy E is Evansville or Yellow F is Fargo or Blue Calls will be made as follows: Atlanta 6 or White 6 is A6 Denver 10 or Navy 10 is D10 The coach will signal in the play using the following signal system. 1 2 3 4 5 6 7 8 9 10 11 12 13 14

1 finger 2 fingers 3 fingers 4 fingers 5 fingers Thumbs Up Thumbs Up and 1 fingers Thumbs Up and 2 fingers Fist Zero with hand Fist and 1 finger Fist and 2 fingers Fist and 3 fingers Fist and 4 fingers

The Coaches will stand 15 yards behind the ball. The 3 offensive coaches will work together. The Head Coach will call the play. The Run Game Coordinator will work to determine the fronts and blitzes and will be in charge of personnel packages. The Pass Game Coordinator will determine the coverage and will keep up with the down and distance. Advantages of the No Huddle 1. 2. 3. 4.

Conditioning Discipline Creates problems for the defense Setting the offensive tempo

5. Fun for players and fans 6. Score Points Quickly 7. Gives you more offensive snaps 8. Other teams have to prepare for the No-Huddle pace 9. Keeps defenses from regrouping 10. Creates problems for defensive coaches Notes about running the No Huddle 1. Snap the ball within 5 seconds after the ball is put into play 2. Players will run the ball to the referee after each play & hand them the ball to help them to spot it sooner and get behind the ball and look to the Sideline 3. WR’s have to come inside the hashes in high school football 4. Key is to make first downs 5. Players have to be in great shape 6. Chain Crew has to be aware that you are going No-Huddle The rule is the box has to be set before you can snap the ball 7. Receivers should not retrieve incomplete passes—Two ball boys, 1 to retrieve incomplete passes and one to run the ball into to the official 8. QB stays 10 yards behind the ball till call is made. 9. Center has to hustle and get up on the ball. 10. Play will be signaled in from the sideline using numbers and colors and then the players will check the wristband and get set. “Dummy—Dummy” System 1. On the Band there will be a couple areas designated as dummy dummy. 2. On those plays, the offense will get set and the QB will call the normal cadence of “Ready Go”. If the defense does not jump, then the coach will call a play based on what the defense is giving him. The offense will then run that play. 3. Dummy Dummy is not the same as Jet Freeze. On Jet Freeze, the back will go into motion and the QB will call Go when he is right behind the QB. If the defense does not jump he will call two more Go’s and then take a time out.

Power Blocking Scheme 88 Power shown—Mirror Play is 99 Power Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot QB

A Back B Back C Back PSTE PST PSG Cente r BSG BST BSTE

so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at number height , Get your eyes around and make sure FB is kicking his man out. If he is, run inside his block and block the CB.If not, bounce outside him for the next man to show. Fast motion toward the FB’s heels .Never take your eyes off the ball until you have caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block of the FB. Once through the hole be prepared to cut back if it is there. KICK OUT BLOCK: block inside out on the first defender past the TE. Take a SHARP inside- out angle and get your “helmet in the hole”. If no one is there, continue past the TE looking to your inside to WALL OFF If the defender sits in the hole and wrong shoulders you, get your helmet on his outside and log his butt. CAVE HIM DOWN.

Go around DE and block second level (Unless DE is Head Up then Double with TE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double) In Spread Stalk Block Angle Block Down, Protecting Inside Gap Angle Block Down, Protecting Inside Gap Man On, Back Pull Play side, Turn Inside Pull Playside, Turn Inside In Spread Do Not Pull Shoeshine Block. Cut off DT/DE. Do not flop, cut and scramble In Spread Crossfield

44 Power shown—Mirror Play is 55 Power Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot QB

A Back B Back C Back PSTE PST PSG

so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at number height , Get your eyes around and make sure FB is kicking his man out. If he is, run inside his block and block the CB.If not, bounce outside him for the next man to show. Fast motion toward the FB’s heels .Never take your eyes off the ball until you have caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block of the FB. Once through the hole be prepared to cut back if it is there. Be aware that on 44 and 55 Power, the play will hit much tighter KICK OUT BLOCK: block inside out on the first defender past the Tackle and not the TE. Take a SHARP inside- out angle and get your “helmet in the hole”. If no one is there, continue past the TE looking to your inside to WALL OFF If the defender sits in the hole and wrong shoulders you, get your helmet on his outside and log his butt. CAVE HIM DOWN.

Go around DE and block second level (Unless DE is Head Up then Double with TE Kick first man outside the Wingback Angle Block Down, Protecting Inside Gap Angle Block Down, Protecting Inside Gap

Cente Man On, Back r Pull Play side, Turn Inside BSG Pull Playside, Turn Inside BST BSTE Shoeshine Block. Cut off DT/DE. Do not flop, cut and scramble Sweep Block Scheme 88 Sweep is shown—Mirror Play is 99 Sweep Reverse Pivot, Pitch the ball to the A back, and then sprint to lead play around the corner QB Fast motion toward the FB’s heels . Never take your eyes off the ball until you have caught A it! Sprint to the outside and follow your pulling lineman Back Instead of kicking out the DE take a looping angle trying to get outside to lead the play B Back Reach end man on the line of scrimmage. Attempt to get him hooked if not do a C “run out block” Back PSTE Reach first man outside of you. If combo with the wing work your way to second PST PSG Cente r BSG BST BSTE

level. Rule Inside, Head Up, Second Level

Pull outside, look to inside to try to pick up scraping linebacker. If the backer does not show keep leading upfield. Reach hard and play side to fill for pulling Guard. Cut the DT. Reach play side. If there is a nose reach and cut, if uncovered work to second level and try to pick up back side linebacker Reach play side. If uncovered work to second level and look to block safety. Reach play side. If uncovered work to second level and look to block back side DB

Counter Blocking Scheme 47 Counter shown – 58 Counter is Mirror Play Reverse and Spin, make an inside handoff QB

A Back B Back C Back

1. step around with left foot at 5 o’clock Stay Low and Hide the Ball 2. Continue to hide the Ball and sprint around the DE Fast motion toward the FB’s heels , Swim-Fake with the inside arm up. 1. Open step backside 2. Swim Fake 3. hit off tail of backside OT 4. Fake and Fill at 4 5. Pick off first defender to show past pullingOT Drop step, Take inside handoff, cut inside the guards block, Break outside 1. Do not turn shoulders away from LOS 2. No counter steps 3. Do not Delay head immediately at FULL SPEED, follow the OG and OT tandem 4. DO NOT CUT BACK ON COUNTERS

PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double) Angle Block Down, Protecting Inside Gap PST Angle Block Down, Protecting Inside Gap PSG Cente Man On, Back r Pull Play side, Kick Out first Man head up to outside TE BSG Pull Playside, Turn Inside BST BSTE Shoeshine Block. Cut off DT/DE. FB Counter--7 Counter Shown – 6 Counter is Mirror Play Reverse and Spin, make an inside handoff to the B back QB A

Stay Low and Hide the Ball Continue to hide the Ball and sprint around the DE Fast motion toward the FB’s heels , Swim-Fake with the inside arm up.

Back B Back C Back PSTE PST PSG Cente r BSG BST BSTE

1. Open step to backside 2. Plant and cut underneath of the QB 3. Take inside handoff 4. Following pulling Tackle, look to either cut it back or bounce it outside Block Power, going to second level to block Linebacker

Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double) Angle Block Down, Protecting Inside Gap Angle Block Down, Protecting Inside Gap Man On, Back Pull Play side, Kick Out first Man head up to outside TE Pull Playside, Turn Inside Shoeshine Block. Cut off DT/DE.

Tight 2, 3, or 0 Wedge Play will be run on First Sound

Center Power Series

Rules and Coaching Points for the Power 1. OB 180 degree Pivot and give short, soft toss waist high to the wing back 2. Snap when motion is behind the BSG 3. Must get play side push from lineman. Lineman will work down at 45 degree angle. Blocking half a man on the way down if covered. Just like the wedge, the lineman should be shoulder to shoulder and not allow penetration. Combo blocks will happen naturally. Do not worry about getting to the linebackers. Just wall down the playside 4. The pulling lineman need to pull TIGHT, and fill in the brick in the wall. They are to look to the inside first and will be responsible for play side and scraping linebacker. 5. QB will toss the ball and lead play. He should be looking outside to block 6. The B Back will kick out the DE. He should take a Banana path. 7. The C back needs to avoid the DE and block play side LB. If the play side LB disappears or is blocked work to S. 8. The backside TE cuts off backside DT. DO NOT FLOP. Cut and then scramble to second level. Plays in the Series Tight Rip 88 Power Spread Rip 88 Power Tight Rip 47 C Spread Rip 47 C Tight Rip 88 Sweep Spread Rip 88 Sweep Tight Rip 44 Power Tight Rip 7 C Tight Rip 60 Flood

Tight Liz 99 Power Spread Liz 99 Power Tight Liz 58 C Spread Liz 58 C Tight Liz 99 Sweep Spread Liz 99 Sweep Tight Liz 55 Power Tight Liz 6 C

Power Series

Spread Rip 88 Power

FS C B

B E

B T

Mirror Play: Spread Liz 99 Power

Tight Rip 88 Power

FS

T

E

Power Series

Spread Rip 47 C

FS C B

B E

B T

Mirror Play: Spread Liz 58 C

Tight Rip 47 C

FS

T

E

Power Series

Spread Rip 88 Sweep

FS C B

B E

T

Mirror Play: Spread Liz 99 Sweep

Tight Rip 88 Sweep

FS

B T

E

Power Series

44/55 Power is out of Tight Only

FS C B

B E

T

Mirror Play:

Tight Rip 44 Power

FS

B T

E

Power Series

Will not run FB counter out of Spread with Rip and Liz Motion

FS C B

B

T

E

B T

B

E

Mirror Play:

Tight Rip 7 C

FS C

B

B

C

Center Jet Sweep Series Rocket 78 Jet Lazar 69 Jet Blocking Rules out of Tight PSWB—Reach last man on line of scrimmage. Try to hook him, if you can not, lock on him and do a “run out” block PSTE—Pull and lead play. Try to block first defender from the sideline. If you can not get outside wing back pull up field and lead play. PST—Cuts 7 Technique, Reach 6 Technique, Down Block 5 Technique PSG---Rip through at 45 degree angle and try to cut off play side linebacker Center—Rip through at 45 degree angle and try to cut off middle linebacker BSG—Rip through at 45 degree angle and try to cut off back side linebacker BST—Rip through at 45 degree angle and cut off back side pursuit BSTE—Run Corner Route Blocking Rules out of Spread PSWB—Reach Force Player. Try to hook force man or number 2 defender, if you can not hook him do a “run out block”. PSTE—Stalk CB PST—Cuts 7 Technique, Reach 6 Technique, Down Block 5 Technique PSG---Rip through at 45 degree angle and try to cut off play side linebacker Center—Rip through at 45 degree angle and try to cut off middle linebacker BSG—Rip through at 45 degree angle and try to cut off back side linebacker BST—Rip through at 45 degree angle and cut off back side pursuit BSTE—Run Go Route Blocking Rules for “X” call We will use the X call for teams that refused to be reached. X Call out of Tight: Wing Back blocks down on DE TE will trap first man outside of the Wing T will pull and lead play underneath the TE kick out block X Call out of Spread:

Wing Back will block down TE will crack OLB T will pull outside Rules and Coaching Points for the Jet Sweep 9. OB 180 degree Pivot 10.Snap when motion is off of B Gap 11.Handoff in front side A Gap 12.QB gives the ball with Right hand on sweep to left 13. QB fake FB counter and then boot away 14.If you miss the handoff give the ball to the B Back 15.Do not fake to B Back 16.Wing Alignment is 1 by 1 17.Wing block is Reach to “Run Out Block” 18.Don’t allow Penetration 19.Aiming point for back is 1 yard behind QB 20.Open handed handoff—slide ball to outside hip 21.After handoff lose 1 yard 22.Take the ball Wide 23.When # 2 stretches Guard and Running back should cut inside of him 24.Crack scheme vs Invert 25. On FB Counter, the FB path is away from motion to C gap Key Coaching Points 1. Do not allow # 2 defender to Penetrate up field as this keeps the pulling TE from pulling flat down the LOS. The TE can only get in front of the WB if he can pull flat down the LOS. 2. We will do our motion based on timing. We will work hard on this timing. The cadence will be Ready Go, on Ready the Wing goes in motion and it is up to the QB to snap the ball and give it to the running back.

Plays in the Series Tight Rocket 78 Jet Spread Rocket 78 Jet Tight Rocket 7 Counter Counter Spread Rocket 7 Counter Counter Tight Rocket CC 99 Power Power

Tight Lazar 69 Jet Spread Lazar 69 Jet Tight Lazar 6 Spread Lazar 6 Tight Lazar CC 88

Tight Rocket 60 Flood Tight Rocket 58 Waggle Waggle Spread Rocket 58 Waggle Waggle

Tight Lazar 49 Spread Lazar 49 Spread Lazar Slant Spread Lazar Vulture

Jet Series

Spread Rocket 78 Jet

FS C B

B E

T

B T

E

On X Call Y w block down a

Mirror Play: Spread Lazar 69 Jet

Tight Rocket 78 Jet

FS

Jet Series

Spread Rocket 7 C

FS C B

B E

T

B T

B

E

Mirror Play: Spread Lazar 6 C

Tight Rocket 7 C

FS C

C

Jet Series

We will not run CC Power out of Spread

FS C B

B E

B T

Mirror Play:

Tight Rocket CC 99 Power

FS

T

E

Double Wing Orbit Sweep Center Yellowjacket Football 2006

Orbit Blocking Scheme

58 Orbit shown – 49 Orbit is Mirror Play General Rules: Play side Stretch and Cut Back side 45 Degree across field Reverse out, make a two hand toss to the running back QB A Back B Back C Back PSTE PST PSG Cente r BSG BST BSTE

1. Lead the running back with the ball, toss the ball chest high 2. Pivot on around and gain depth as if to pass Fast motion behind the Fullback to the opposite Tackle catch the ball at full speed. Read the alley defender. Do not turn the ball up as soon as you catch it. If the alley defender flys upfield, turn it up under him and then sprint to the sideline. If we get him hooked sprint to the corner. If a run out block, read a two way go. Go where he does not. Step away from the Sweep, block backside DE On Snap Sprint at the Alley Defender. Your goal is to reach him if at all possible. If you can not reach him, then run him to the sideline. Must not miss block and must keep feet moving the entire time.

If Up, Stalk!! If Down, Stretch and Cut Stretch and Cut Stretch and Cut Stretch and Cut 45 Degree across field 45 Degree across field Up or Down 45 Degree across field

Roar 58 Orbit

FS C

SS B

B T

C

B N

Lion 69 Orbit

FS

T B

Roar Aggressive Vulture #1

FS C

SS B

B T

C

B N

T B

QBThrows to C if Open or Checks Down to ABack

C BackReads Middle of Field if it is Open run Go If it is closed run an

FS

C B

B

B

B

Double Wing Pass Game Center Yellowjacket Football 2006

General Passing Notes QB progressions are achieved through reading passing lanes. The QB will simple look to his first progression, and if the lane to deliver the ball is clear, he will throw the football. If not, he will move on to the next read. If the progressions do not produce an open receiver, then the QB will have the choice of tucking it and running or throwing the ball away. The receivers will operate under the rule sprint vs. man and sit vs. zone. It is the receivers’ responsibility to get open. When sitting in the hole, the receiver should make eye contact with the QB. The receivers must be coached to number one recognize various defenses and number two to escape man-to-man coverage. Coverage’s: 3: 3 Deep Zone, One safety in the middle of the field with corners in soft coverage. 1: 1 Middle Safety, tighter coverage on the outside, probably man to man defense and likely to be a blitz 2 Zone: 2 Deep, Zone coverage underneath 2 Man: 2 Deep, Man coverage underneath, most likely tight coverage 0: 0 Deep coverage, no one deeper than 9 yards, most likely blitz is coming 3 Tag: Cover 3 with man to man on one player 4 Deep: looks like two deep coverage, Safeties may be tighter, and Corners are usually bailing out on the snap The Primary Routes All receivers will line up with the inside foot up. Hands should be up in a sprinters stance; weight should be over the toes. Knees should be slightly bent. Eyes should be looking in at the ball to know when it is snapped. The Slant: 3 hard steps up field, on the 3rd step plant with the outside foot and take a 45-degree angle. Expect the ball immediately. The Arrow: On the first step take a 45 degree angle step to the outside, crossover, look over the outside shoulder and expect the football. Gain 2-3 yards of depth. When you catch the ball tuck it and get up field. The Cobra Route: Must recognize if it is man or zone coverage. If the corner is playing soft come hard for two steps then sit at 3 yards and expect ball. If the corner is tight come off the ball hard and then plant and sprint inside. If hard two corner run 3 yard in route. The Go:

Get up field now!! Try to sprint past the defender. The fade is the same as the Go route except that the release is on the outside and that you fade slowly to the sideline as you work up field. The Corner Route: Take 7 steps up field, on the seventh step plant hard (stick) on the outside foot take a hard step to the inside as if running a post, then plant and sprint to the corner pylon at a 45 degree angle. Look for the ball over your outside shoulder. The Post: Take an inside release step and then get up field, on the 7th step plant on the outside foot and cut at a 45 degree angle to the goal post. Under: Release to the inside and sprint across the field under the LB’s. Look for the ball at any time. Do not gain more than 2-4 yards of depth. Over: The over is the same as the under except you go over the LB’s and gain depth as you cross the field. On the over you should gain about 8-10 yards of depth. The Go/ Comeback: The route should be run just like the Go route. If you can get over the top of the defender go deep, if at any point you can not get over the top of the defender plant and work back toward the sideline and the QB. The Wheel Route: The route begins looking like the arrow route for first two steps and then the receiver will sprint up the sideline. Look for the ball over your inside shoulder. The Quick Game or 90 The Quick Game is 3 steps 3 Step Notes: 1. Lineman protection is slide. Lineman will slide left and the B back will block the Right DE. 2. The QB will take the 1st step with head straight down field. The first step is a very important depth step and should get QB away from the Center. The second step is a crossover over step. The third step is the key step. On the third step, plant your foot away from where you are going to throw the ball; this will automatically set your hips to throw the football. For example, if you are going to throw to the left, your first step is depth step, second step is the crossover and the third step is off set to the right with your back foot while stepping toward your throw with the front foot, which should naturally open your hips to throw to the Left. To throw to the right would be the exact

opposite. To the right first step is straight back, second step is crossover, and on the 3rd step the back foot is off set to the left, while stepping to the right with the front foot. Pass Blocking Schemes Full slide protection or 3 step protection (90 ). Be aggressive, lateral slide to the Left T or TE half kick or kick slide. B backs block away from call. Place helmet inside the defenders play side knee. Punch hand outside of knee. Keep feet moving. Flat back until D-line collapses. T or TE kick slide step cover rusher do not lean. terms Power set: Is an initial set step for inside aligned defender. 6” power step- slam foot in the ground as you move laterally to defeat the defender's move. Inside rusher inside foot. The power step is a aggressive move, but you must stay square and under control. Maintain post stagger and use your hands. Kick Step: Quick lateral drop step in order to cover rushers. Must establish a good post stagger pointed toward the goal line

Half-Roll: 60 is roll right 80 is roll left

  

 

Backside Tackle: Backside Tackle: Turn and Hinge Backside Guard: Turn and Hinge Center: If covered or shade to callside, reach. If uncovered with no shade to callside, turn and hinge. (Note, on turn and hinges, unless you make immediate contact begin to get depth to stay between the QB and your man. You do not want to be still on the LOS as the DE comes upfield) Playside Guard: Reach, plug hole/backside Playside Tackle: Reach (Note: On any reach block, if you are unable to reach, ride your man out to the sideline. Don't get beat



outside trying to hopeless reach. A man pushed out of bounds and kept on the LOS is just as effective.) B Back: Take two steps to callside, looking at outside rusher. Look for OLB or outside rusher to come shooting, block first color that shows. If none show, check middle and then backside. You are QBs bodyguard. Step to rush, do not wait for him to get to the QB.

Pre-snap look is key. QB will go at a 45 degree angle to a depth of 5-6 yards and then will level off. He will need to get his eyes up, and look downfield. He can continue moving parrallel to the LOS, but he must know when he must stop and step up in the pocket and deliver the ball. If he breaks contain he can continue out, he does not have a set place he has to be, but he must be smart. This is a protection reliant on the QB. He must help his blockers by not getting into trouble, thinking he can outrun everyone, and he must have a good sense of timing and be well practice.

Routes on Air This drill is used to teach the passing game. There are no lineman involved in the drill. To run the drill, the offense will set up in a base formation. All 5 receivers/backs will be involved with 3 to 5 QB’s involved in the drill. The QB’s will line up side by side in their pre-snap position. The five receivers are lined up in their relative positions within the formation. Across form the offense, we align large stand up dummies to represent defenders. The dummies are positioned to the area where the defensive backs and linebackers would be after they have taken their zone drops. The dummies are set up to represent two-deep zone coverage. We adjust the dummies to represent whichever coverage we are going to face that week: three-deep zone, four-deep zone, etc. We will use coaches managers, whoever to make sure that on every route, all 4-5 receivers will catch a pass. The extra receivers lined up in the formation wait behind the their respective formations. The coach calls a play, for example, 173 (Smash Route). The QB will take turns echoing the coaches’ call and calling the cadence. All the QB’s will drop back to pass at the same time. The first QB will throw the primary read, the second QB will throw the secondary read, and so forth. The receivers catch the ball that is thrown to them, tuck the ball, and turn and go straight up field. All the receivers should score every time they catch the ball. After the first group goes, the second group of receivers line up to run the same play. The QB’s rotate positions so that they are not throwing the same route. Run each play at least 5 times, so that each QB throws at least once to each route in the designated plays. Coach the QB’s to never throw over a dummy since dummies represent defenders. This reinforces the principle of throwing to open windows. QB’s are taught to throw to open windows and the receivers learn how to settle in open spots between two defenders. The receivers will be taught to never settle behind dummies.

If the drill is run right, all the QB’s and WR’s get a high number of reps, and you can go throw all of your pass game in about 15 minutes. Plus, the receivers’ receive a ball thrown to them every play. I would suggest doing this drill every time that you practice.

Double Wing Pass Game Center Yellowjacket Football 2006

Play Action Passes Protections will vary Good Fakes are the key to success

Lazar 49 Waggle Tight

SS

FS If 1 Safety Read C: If corner sits throw Corner, If corner drops look to Over

C

B T

B

#3

B N

T

B

C

QB always has option to run or if pressured Throw the ball away

QB needs to gain Depth. The hook DE

SS

FS C

B B

T

#3

B N

T

FS

B

C

C

B

Rip/Rocket 60 Flood Tight #1

FS

C B

SS

B T

B N

C T

Read is Hi-to-Low

B

#

On all 60 plays, Q is open. If he can up behind the Tac if not work your w the time

Lineman have 60 protection

Tight #1

FS C

B

SS B

C

Jet Series

Spread Lazar Aggressive Slant

FS C B

B E

B T

T

Spread Lazar Aggressive Slant

FS C

B E

Tight Wedge Pass

Tight SS

FS B

C B

T

B N

T

C B If Linebacker blitzes throw the ball from vacated area. If Linebackers do not blitz, lay it up for wing back.

The Play is Run on First Sound Need make a solid fake on Wedge Lineman fire out aggressively and try to get Defensive Lineman's hands out of air

Double Wing Pass Game Center Yellowjacket Football 2006

90 Game Slide Left Protection Big 3 Step Drop for the QB Ball needs to be thrown on 3rd Step

Spread 90 Slant Spread

SS

FS C B

B T

C

B N

T

B

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Read Flat Defender

Spread 90 Vulture Receivers have to get Spacing

Spread

SS

FS C B

Base Pass Play Vs 1 Safety Read Middle Safety Vs 2 Safety Pick a Side and Read Safety

B T

C

B N

T

B

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Spread 90 Willie Spread

SS

FS C B

B T

C

B N

T

B

Curl should be at 8 yards depth On Wheel make first two steps look like arrow and then sprint upfield down the side line

Read Playside Corner If Corner bites on Curl throw the Wheel If Corner goes with Wheel throw the Curl

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Spread 90 Cobra Spread

SS

FS C

B B

T

C

B N

This play is designed to take advantage of what the defense is giving us. When the Corner is play soft we should throw this route and it becomes a 3 step now screen for the receiver. If they are tight or cover 2 then we will run a three yard speed in

T

B

This is a one step for the QB Versus Blitz, throw the quick slant to the wings right now This package should be used vs soft corner or blitz

Tight 90ShallowCross

FS C

SS B

C

B N

B T

#2

T B

Spread90ShallowCross

FS #2

C B

B E

B N

T E

B #1

Double Wing Pass Game Center Yellowjacket Football 2006

60 Game Hinge Protection Half Roll for the QB

Spread Rocket 60 GO Go/Comeback route or Fade Stop on with outside receivers. If you can get over the top get there, if not #1out showing QB your vs cover 2 throw outside fade right now throttle down and pivot vs cover 3 be aware that backside post may come wide open numbersf

Spread

#2

SS

FS C B

B T

C

B T

N

#3

B If everything is covered downfield hit delayed shoot route.

60 Protect up front

QB has run option. Needs to make sure to set his feet before throwing QB takes the snap and sprints out right now, do not be so concerned about getting outside settle behind Tackle if need be

Spread Rocket 60 Read

Spread #3

SS

FS C B

B T

C

B N

#1

#2

T

B

Read is outside in. Look to throw outside comeback/go, if that is covered hit the inside curl

Other Double Wing Plays and Mix Ups Tight Rip-Stop 99 Power

Mirror Play is Tight Liz-Stop 88 Po

FS C

SS B

B

B N

T

T B

C

Spread Rip Triple Screen SS

FS C

B B

T

#3

B T

N

#2

B

#1

QB will take the snap and backped away from the line of scrimmage. open throw the flare right now. If covered throw the middle screen to If both are covered dump off screen side flats.

Spread Vulture 3 QB Base Lead

FS

C

C B

B

C B

Bunch Rt Lazar 88 Toss

E

B T

T

B E

FS B E T

C

B T

E

B

More Documents from "Mark Jackson"