Concepts Of Object Oriented Programming

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Object Oriented Programming

Object Oriented Programming versus Procedural Approach Procedural Programming focuses on code acting on data thought, whereas OOPA works on the thought of data controlling access to code through objects.  Object Oriented Programming is at the heart of Java and not an option as it is in C++. 

OOPS Concepts    

Abstraction Encapsulation Inheritance/Code reusability Polymorphism

OOPS Components Object  Class 

Abstraction The process of hiding irrelevant details of code complexity from user.  Controls the visibility of information.  Focuses on the essential characteristics of some object, relative to the perspective of the viewer. 

Encapsulation The method of combining the data member & member functions of an object into a single unit.  Isolates the functional details of the object from outside the class. 

Inheritance/Code reusability 





The process of deriving new classes from the existing ones. Allows a class to inherit the properties from another class. Inheritance provides the idea of reusability, because using it we can modify the existing classes by adding new features into it. The resulting class will have the combined features of both the classes.

Polymorphism  





Ability to take more than one form. The same operation may exhibit different behavior in different instances. Behavior depends on the types of data used in the operation. Types –  Runtime

polymorphism  Compile time polymorphism

Object   



Basic building block for OOP. Usually correspond to real life entities. A unit of s/w comprising of:  State/Attribute – defines the properties of the object & the current values of each of these properties.  Behavior – defines the response of an object in terms of its state changes and message passing.  Identity – defines a unique name. An object stores its state in fields (variables in some programming languages) and exposes its behavior through methods (functions in some programming languages).

Class a blueprint that describes the nature of something.  User-defined datatype.  Used to represent a template for several similar type of objects.  Objects of the same class have the same definition both for their state and behavior. 









Instance – creation of an object for a particular class. Constructors – initialize an object immediately upon creation. A constructor is automatically called immediately after the object is created. Interface - an interface is a group of related methods with empty bodies. Package - A package is a namespace that organizes a set of related classes and interfaces. Conceptually we can think of packages as being similar to different folders on your computer.

Access specifiers 



Java allows us to control access to classes, methods, and fields via so-called access specifiers. Java offers four access specifiers, listed below in decreasing accessibility:  Public  Protected  Default  Private

Access level permitted by each specifier  publi c 

 protected 

 default 

 Accessible to class   from same package? 

yes

yes

yes

no

 Accessible to class   from different  package? 

yes

 no, unless it is a subclass 

no

no

 Situation 

 

priva te 

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