COMS 4118 Operating Systems Spring 2005
Abhinav Kamra
[email protected] http://www.cs.columbia.edu/~kamra/teaching/
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Course Contents
Processes
Process Management Inter-process Communication Process Scheduling Process Synchronization (to access very popular data) Deadlocks
Memory Management Virtual Memory File Systems I/O Systems Interrupt Handling
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Logistics
Lectures Tuesdays and Thursdays 9:30am – 10:45am Exams No mid-term exam 4-5 “Quizzes” A Comprehensive Final Exam
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Logistics (continued)
Homework Assignments None Grading Quizzes: 25% Programming Assignments: 50% Final Exam: 25%
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Logistics (continued)
Programming Assignments 2-3 small assignments One “big” assignment (A Real OS) OSKit and VMWare An MP3 CD Player OS
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Chapter 1: Introduction
What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered System Real -Time Systems Handheld Systems
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“I think that there is a world market for five computers”
- Thomas J. Watson (1945)
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What is an Operating System?
A program that acts as an intermediary between a user of
a computer and the computer hardware. Operating system goals: Execute user programs and make solving user problems
easier. Make the computer system convenient to use. Use the computer hardware in an efficient manner.
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Why Study Operating Systems? We want to have an efficient O/S because it consumes more resources than any other program. is the most complex program. is necessary for any use of the computer. is used by many users. Efficiency is measured through Functionality Performance: Time and Utilization Convenience and Cost
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Goals of This Course
Understand what an operating system is Understand the key components of an operating system Have a deeper understanding of common operating systems in
the market (e.g. Windows, Unix, MS-DOS) and the issues associated with them To be able to use performance measures
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Computer System Components
1. Hardware – provides basic computing resources (CPU, memory, I/O devices). 2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users. 3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). 4. Users (people, machines, other computers).
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Abstract View of System Components
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Operating System Definitions
Resource allocator – manages and allocates resources. Control program – controls the execution of user
programs and operations of I/O devices . Kernel – the one program running at all times (all else being application programs).
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Operating Systems Ease the Pain Performs the interface task with the hardware (file operations, memory
paging, etc.) which should have been done by the user if the OS did not exist High-level interface (GUI, command line a.k.a. CUI) The O/S’s capability for multi-user and multi-tasking utilize the hardware efficiently Makes visible the “virtual” component of the system Allows program interaction
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Why are Operating Systems Difficult to Create and Maintain? Size Too big for one person; current systems have millions of lines of code and involve 10-100 man years to build Lifetime Operating systems remain longer than the programmers who originally wrote them. Code is written and rewritten and original intent is forgotten (Unix designed to be cute, small system - now several volumes thick!)
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Why are Operating Systems Difficult to Create and Maintain? Complexity The system must do difficult things -- deal with ugly I/O devices, multiplexing/juggling act, handle errors Multitasking Must do several things at once. General purpose
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A Brief History: Early 1950’s, Mainframes Rule! Early systems No O/S! Programmer is also operator Large machines run from a console; programs loaded through switches and card readers Simple batch systems were the first real OS Setup time was a problem -> hire an operator Operator ran related jobs together O/S was a simple program stored in one part of memory Loads a single job from card reader into memory Transfers control from one job to the next
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Memory Layout for a Simple Batch System
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Offline Processing Allowed jobs to be read ahead of time onto tape
Card Reader
Line printer
CPU On-line processing
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Tape Drive
Tape Drive
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Line printer
Tape Drive
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History: Spooling Allowed jobs to be read ahead onto disk Spool (Simultaneous Peripheral Operation On-Line)
disk
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Multiprogrammed Systems Multiprogrammed batch systems provided increased utilization Keeps several jobs in memory simultaneously I/O processing of one job overlaps with computation of another Analogy: Lawyer working on several cases; while waiting to go to trial on one, can work on another Needs CPU scheduling
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Multiprogrammed Batch Systems Several jobs are kept in main memory at the same time, and the CPU is multiplexed among them.
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Timesharing/Multitasking Systems Timesharing supported interactive
use Each user feels as if he/she has
the entire machine Tries to optimize response time Based on time-slicing; divide CPU equally among others
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Desktop Systems Personal computers – computer system dedicated to a
single user. I/O devices – keyboards, mice, display screens, small printers. User convenience and responsiveness. Can adopt technology developed for larger operating system. Often individuals have sole use of computer and do not need advanced CPU utilization of protection features. May run several different types of operating systems (Windows, MacOS, UNIX, Linux)
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Parallel Systems
Multiprocessor systems with more than one CPU in close
communication. Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel system: Increased throughput Economical Increased reliability
graceful degradation fail-soft systems (shut down non-essential components)
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Parallel Systems (Cont.) Symmetric multiprocessing (SMP) Each processor runs and identical copy of the operating system. Many processes can run at once without performance deterioration. Most modern operating systems support SMP Asymmetric multiprocessing Each processor is assigned a specific task; master processor schedules and allocated work to slave processors. More common in extremely large systems
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Symmetric Multiprocessing Architecture
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Distributed Systems Distribute the computation among several physical
processors. Loosely coupled system – each processor has its own local memory; processors communicate with one another through various communications lines, such as highspeed buses or telephone lines. Advantages of distributed systems. Resources Sharing Computation speed up – load sharing Reliability Communications
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Distributed Systems (cont) Requires networking infrastructure. Local area networks (LAN) or Wide area networks (WAN) May be either client-server or peer-to-peer systems.
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General Structure of Client-Server
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Clustered Systems
Clustering allows two or more systems to share storage. Provides high reliability. Asymmetric clustering: one server runs the application
while other servers standby. Symmetric clustering: all N hosts are running the application.
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Real-Time Systems Often used as a control device in a dedicated application
such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems. Well-defined fixed-time constraints. Real-Time systems may be either hard or soft real-time.
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Real-Time Systems (Cont.) Hard real-time: Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM) Conflicts with time-sharing systems, not supported by general-purpose operating systems. Soft real-time Limited utility in industrial control of robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features.
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Handheld Systems
Personal Digital Assistants (PDAs) Cellular telephones Issues: Limited memory Slow processors Small display screens.
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Migration of Operating-System Concepts and Features
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