Cave Man Game Expansion

  • May 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Cave Man Game Expansion as PDF for free.

More details

  • Words: 435
  • Pages: 5
Cave man game Classes and skills

An RPG campaign expansion

1.Warrior A. attack : weapon = atk/dmg B. Defense: armor rating C. Resistance: saving throws D. Skills: 1. Protect: take damage for 1 ally a. rank1: once per round b. rank2: twice per round C. rank3: three times per round 2. Retreat= causes all allies to leave combat without penalty 3. Daze= causes enemy to do negative damage (requires blunt weapon) once per round a. rank1:-2 damage for 1 turn b. rank2: -D4 damage for 2 turns c. rank3: -d6 damage for 3 turns 4. Bleed= cause enemy to bleed rest of round ( requires blade weapon + resistance roll a. rank1: -2 damage b. rank2: -D4 damage c. rank3: -D6 damage

2. Berserker A. attack : weapon= atk/dmg B. defense: armor rating C. resistance: saving throws D. skills 1. Intimidate= causes enemy to lose turn (requires saving throw) a. rank1: 1 enemy 1 turn b. rank2: 1 enemy 2 turns c. rank3: 2 enemies 1 turn 2. Shout= cause enemy to retreat (requires saving throw) a. rank1: 1 enemy b. rank2; 2 enemy 3.Flail= hit all adjacent enemies a. rank1: +1 attack, 1 turn b. rank2: +2 attack, +1dmg., 1 turn c. rank3: +2 attack, +2 dmg., 2 turns 4. Dual wield 5. Frenzy= counter attack when attacked a. rank1: +2 damage b. rank2: +D4 damage c. rank3: +D6 damage

3. Hunter A. attack: weapon= atk/dmg B. defense: armor rating C. resistance: saving throw D. skills 1. Ranged weapons a. rank1= sling (blunt dmg) b. rank2= bow (piercing dmg) c. rank3= spear (CQC also) 2. Dog training a. rank1= dog attack b. rank2= dog defend (takes damage for master) c. rank3= dog counter (attack when attacked) 3. Mimic= impersonate enemy so they won’t attack, requires saving throw, fails after first attack or dog attack 4. Poison arrow a. rank1= 2 dmg per turn b. rank2= D4 dmg per turn c. rank3= D6 dmg per turn

4. Healer A. attack: weapon=atk/dmg/healing (1 handed only) B. defense: armor rating C. resistance: saving throw D. skills 1. Heal a. rank1= +2 heal roll b.rank2= +D4 heal roll c. rank= +D6 heal roll 2. Resurrect a. rank1= 1 ally per round w/D4 health b. rank2= 1 ally twice per round w/D4 health c. rank3= 3 times per round w/D6 health 3. Good Mojo a. rank1= +1atk/+1dmg, to target ally/1 turn b.rank2= +2atk/+2dmg, to target ally/1 turn c. rank3= +2atk/+2dmg, to target ally/2 turns 4. Bad Mojo a. rank1= -1atk/-1dmg, to target enemy/1 turn b. rank2= -2atk/-2dmg, to target enemy/1 turn c. rank3= -2atk/-2dmg, to target enemy/ 2 turns

Related Documents

Man In Cave-puzzle
May 2020 9
Cave
November 2019 30
Expansion
November 2019 38