Cave man game Classes and skills
An RPG campaign expansion
1.Warrior A. attack : weapon = atk/dmg B. Defense: armor rating C. Resistance: saving throws D. Skills: 1. Protect: take damage for 1 ally a. rank1: once per round b. rank2: twice per round C. rank3: three times per round 2. Retreat= causes all allies to leave combat without penalty 3. Daze= causes enemy to do negative damage (requires blunt weapon) once per round a. rank1:-2 damage for 1 turn b. rank2: -D4 damage for 2 turns c. rank3: -d6 damage for 3 turns 4. Bleed= cause enemy to bleed rest of round ( requires blade weapon + resistance roll a. rank1: -2 damage b. rank2: -D4 damage c. rank3: -D6 damage
2. Berserker A. attack : weapon= atk/dmg B. defense: armor rating C. resistance: saving throws D. skills 1. Intimidate= causes enemy to lose turn (requires saving throw) a. rank1: 1 enemy 1 turn b. rank2: 1 enemy 2 turns c. rank3: 2 enemies 1 turn 2. Shout= cause enemy to retreat (requires saving throw) a. rank1: 1 enemy b. rank2; 2 enemy 3.Flail= hit all adjacent enemies a. rank1: +1 attack, 1 turn b. rank2: +2 attack, +1dmg., 1 turn c. rank3: +2 attack, +2 dmg., 2 turns 4. Dual wield 5. Frenzy= counter attack when attacked a. rank1: +2 damage b. rank2: +D4 damage c. rank3: +D6 damage
3. Hunter A. attack: weapon= atk/dmg B. defense: armor rating C. resistance: saving throw D. skills 1. Ranged weapons a. rank1= sling (blunt dmg) b. rank2= bow (piercing dmg) c. rank3= spear (CQC also) 2. Dog training a. rank1= dog attack b. rank2= dog defend (takes damage for master) c. rank3= dog counter (attack when attacked) 3. Mimic= impersonate enemy so they won’t attack, requires saving throw, fails after first attack or dog attack 4. Poison arrow a. rank1= 2 dmg per turn b. rank2= D4 dmg per turn c. rank3= D6 dmg per turn
4. Healer A. attack: weapon=atk/dmg/healing (1 handed only) B. defense: armor rating C. resistance: saving throw D. skills 1. Heal a. rank1= +2 heal roll b.rank2= +D4 heal roll c. rank= +D6 heal roll 2. Resurrect a. rank1= 1 ally per round w/D4 health b. rank2= 1 ally twice per round w/D4 health c. rank3= 3 times per round w/D6 health 3. Good Mojo a. rank1= +1atk/+1dmg, to target ally/1 turn b.rank2= +2atk/+2dmg, to target ally/1 turn c. rank3= +2atk/+2dmg, to target ally/2 turns 4. Bad Mojo a. rank1= -1atk/-1dmg, to target enemy/1 turn b. rank2= -2atk/-2dmg, to target enemy/1 turn c. rank3= -2atk/-2dmg, to target enemy/ 2 turns