Casey Thorp Resume

  • May 2020
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Casey Walker Thorp

11610 Queens Way Austin, TX 78759 NAME: ADDRESS: [email protected] (512) 913-1918 QA (3) / Design (½) EMAIL: PHONE: CLASS: 3½ M 32 5'11'' 180lbs Green Brown Male LEVEL: SIZE: AGE: HEIGHT: WEIGHT: EYES: HAIR: GENDER:

CHARACTER RESUME SHEET

SKILLS OBJECTIVE

SKILL NAM E

Complementing the synergy of a dynamic, focused, And cohesive development team creating great games

SUMMARY Innate perception and understanding of how things work Endowed with efficiency, diligence, and moxie Absolutely proactive in all endeavors, responsibilities, and tasks Meshes well with others and encourages unified goals Specialized in problem identification and resolution prognosis

INDUSTRY EXPERIENCE: ACCREDITED: Richard Garriott's Tabula Rasa (2007) Auto Assault (2006) (as Casey Tharp) City of Villains(2005)

UNACCREDITED/OTHER: Guild Wars; Lineage II: The Chaotic Chronicle; City of Heroes Blackstar – worked with initial development for NCsoft (2007) Canceled Project – Nondisclosure Agreement (2006) Comic Con (2005) and Gen Con (2006) as an NCsoft representative

ORGANIZATIONS & HONORS: SCA – Active participant in Armored Combat (2000 to present) Austin 3ds Max Users Group (2003 to present) ITT Multimedia Club (founding member, 2004 to present) Eagle Scout , B.S.A. First Place, UIL Texas State One Act Play, Conference 3A

ADOBE CREATIVE SUITE ARCHEOLOGY ART AUTODESK 3DS MAX BIOLOGY BUGGING CARTOGRAPHY CHEMISTRY COMBAT METHOD COMBAT THEORY COMPUTER USE CONSTRUCTIVE FEEDBACK CRYPTOGRAPHY DESIGN DEXTERITY DIPLOMACY ELECTRONICS FIRST AID GEOLOGY HISTORY HUMANITIES INFO RETRIEVAL INFORMATIVE ANALYSIS INSTRUCTIONAL DESIGN MACGUYVERISM MICROSOFT OFFICE/WINDOWS MULTITASKING NAVIGATE WINDOWS OS OWN LANGUAGE PHYSICS PROGRAMMING PSYCHOLOGY SUBJECTIVE ANALYSIS WRITING

FORMAL EDUCATION: SCHOOL

DURATION

ITT Technical Institute (Austin, TX) Associates of Applied Sciences Degree in Information Technology, Multimedia – with Honors

May ’03 - Aug ’05

SCHOOL

DURATION

St. Edward’s University (Austin, TX)

September ’95 - May ’96

Theater Arts Major

CHARACTER ILLUSTRATION

RANK Advanced Novice Advanced Fair Fair Master Fair Fair Advanced Advanced Advanced Advanced Fair Advanced Advanced Fair Novice Advanced Advanced Advanced Advanced Master Master Advanced Fair Advanced Advanced Fair Advanced Advanced Fair Novice Fair Master Advanced

EMPLOYMENT SYNOPSIS: COMPANY

POSITION

Destination Games/NCSoft (Austin, TX)

Sr. Internal QA Tester

TASKS & DUTIES

DURATION

Balanced the rewards tables for all in-game missions available at launch

June ’07- November '08

Readjusted creature variants to improve performance and gameplay Created spawn configurations that emulated persistent dynamic entities Worked closely with design team in Waterfall and Scrum pipelines Provided subjective input for all game features, aesthetics, and performance Extensively tested game client and proprietary development tool builds Participated in and delegated group tests of game client performance Provided input for triage of bug management and feature implementation Audited bug database entries for consistency and legitimacy of entries Helped create documentation of Howto’s and Procedures for TR Internal QA Helped develop basis for subjective analysis of all content for approval Performed duties of the Internal QA Lead on an as needed basis Approved or denied game client builds for testing by TR Publish QA Created test environments in Molder (Proprietary world building tool) daily Participated in a community liaison program between developers and players

COMPANY

POSITION

NCSoft (Austin, TX)

Sr. Publish QA Tester

TASKS & DUTIES

DURATION

Trained, ramped up, and helped develop tester abilities

September ‘06- June ’07

Extensively tested game client and development tool builds Tracked and maintained logs of defects in software compatibility and usage Participated in and delegated responsibilities for group tests of game client Wrote documentation of Howto’s and Procedures for TR Publish QA Helped establish and maintained team procedures for testing criteria Fostered a naming convention to increase the efficiency of the bug database Audited bug database entries for consistency and legitimacy of entries Performed duties of the Publish QA Lead on an as needed basis Wrote a beginner’s tutorial for Molder (World building tool for TR) Created and used various test environments in Molder daily Created a logo used by and for NCI QA (NCsoft's Publish QA Department) Helped establish the TR Internal QA team for Destination Games

COMPANY

POSITION

NCSoft (Austin, TX)

Publish QA Tester

TASKS & DUTIES

DURATION

Extensively tested game client and development tool builds

April ’05 – September ‘06

Tracked, and maintained logs of defects in software compatibility and usage Wrote documentation of Howto’s and Procedures for TR Publish QA Read all design, programming, and art documentation Attained Senior Tester for Tabula Rasa and the Spacetime Studios Project Participated in departmental testing of all NCsoft games

COMPANY

POSITION

Dell Home Sales(Spherion) (Austin, TX)

Sr. Sales Representative

TASKS & DUTIES

DURATION

Resolved and de-escalated customer issues

June ’04 - March ‘05

Developed, noted, and bolstered team performance based on sales metrics Meticulously logged the nature and outcome of every call dialed and received Created a call tracker in Excel to increase workflow efficiency Michael Dell in e-mail,” …Casey is a great asset to Dell and best represents the world-class customer experience our team works to provide every day.”

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