Black Tree

  • December 2019
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Character Sheet Player Name

Blacktree

Druid

1

Character Name

Level

0

Class

Githzerai

Medium

56

Male

Race

Size

Age

Gender

Paragon Path Height

Weight

INITIATIVE SCORE

DEX

Initiative

5

Epic Destiny

Evil

Bane

Alignment

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

3

2

SCORE

10 + ARMOR/ 1/2 LVL ABIL CLASS

DEFENSE

16

CONDITIONAL MODIFIERS

AC

10

SCORE FEAT

RPGA Number

MOVEMENT ENH

MISC

MISC

6

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

11

SENSES

ABIL MOD

MOD + 1/2 LVL

STR

0

0

CON

0

0

10

Strength

10

10 + 1/2 LVL

DEFENSE

SCORE ABIL

CLASS

FEAT

ENH

MISC

PASSIVE SENSE

BASE

15

Passive Insight

10 +

5

22

Passive Perception

10 +

12

MISC

FORT 10

CONDITIONAL BONUSES

Constitution

16

DEFENSE

DEX

3

3

INT

0

0

14

Dexterity

10

REF

SPECIAL SENSES

10 + 1/2 LVL

ABIL

CLASS

10

3

1

FEAT

ENH

MISC

MISC

ATTACK WORKSPACE

CONDITIONAL BONUSES

ABILITY:

Intelligence

20

DEFENSE

WIS

5

5

CHA

-1

-1

16

Wisdom

8

WILL

10 + 1/2 LVL

ABIL

CLASS

10

5

1

FEAT

ENH

MISC

MISC

Savage Rend - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ 5

0

5

ATTACK

ACTION POINTS

HIT POINTS HEALING SURGES BLOODIED

22

SURGE VALUE

SURGES/DAY

11

5

7

1/2 HP

1/4 HP

CURRENT HIT POINTS

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

CURRENT SURGE USES

RACE FEATURES

DEFENSE

Danger Sense - +2 to initiative

USED

PROF

FEAT

ENH

MISC

TEMPORARY HIT POINTS

WEAPON OR POWER

DAMAGE

2

vs

AC

Unarmed (Melee)

1d4

5

vs

AC

Unarmed (Range)

1d4+3

vs vs

Iron Mind - Use iron mind as an encounter power SECOND WIND 1/ENCOUNTER

CLASS

BASIC ATTACKS

CONDITIONAL BONUSES

Charisma

MAX HP

SKILL BONUS

FEATS Alchemist - Alchemist bonus feat replaces Ritual Caster class feature. Alertness - No combat advantage when surprised, +2 to

DEATH SAVING THROW FAILURES SAVING THROW MODS

Perception

RESISTANCES CURRENT CONDITIONS AND EFFECTS

CLASS / PATH / DESTINY FEATURES

SKILLS BONUS

SKILL NAME

ABIL MOD + 1/2 LVL

TRND (+5)

ARMOR PENALTY

MISC

2

4

Acrobatics

DEX

3

0

-1

5

Arcana

INT

0

5

n/a

6

Athletics

STR

0

5

-1

-1

Bluff

CHA

-1

0

n/a

-1

Diplomacy

CHA

-1

0

n/a

0

n/a

5

Dungeoneering

WIS

5

-1

Endurance

CON

0

0

-1

5

Heal

WIS

5

0

n/a

0

History

INT

0

0

n/a

0

n/a

5

Insight

WIS

5

-1

Intimidate

CHA

-1

0

n/a

10

Nature

WIS

5

5

n/a

12

Perception

WIS

5

5

n/a

Religion

INT

0

0

n/a

0

-1

0 2

Stealth

DEX

3

-1

Streetwise

CHA

-1

0

n/a

2

Thievery

DEX

3

0

-1

Blacktree

Primal Aspect Primal Predator Ritual Casting - Gain Ritual Caster as a bonus feat.

2

Wild Shape

2

LANGUAGES KNOWN Common, Deep Speech

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS WEAPON

Wild Shape

WEAPON

Savage Rend

WEAPON

Flame Seed

WEAPON

Pounce

ARMOR ARMS FEET

ENCOUNTER POWERS HANDS

Iron Mind

HEAD

Darting Bite

NECK RING RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Savage Frenzy

MANNERISMS AND APPEARANCE UTILITY POWERS

Daily Item Powers Per Day Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

OTHER EQUIPMENT Hide Armor (E)

CHARACTER BACKGROUND

RITUALS / ALCHEMY Alchemist's Acid

Scroll of Alchemist's Acid (4)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 27 lb. / 110 lb.

Blacktree

Page 2

CHARACTER NAME

Second Wind

Blacktree PLAYER NAME

RACE

KEYWORDS

CLASS

Githzerai

HP

LEVEL

Druid

11 STR

22

10 CON

6

10 INT

Init

20 WIS

+5

8 CHA

Will 16

22

Passive Perception

Passive Insight

Personal

ACTION

RANGE vs

ATTACK

Self DEFENSE

Ref 14

ADDITIONAL EFFECTS

CLASS

PLAY DATA

®

Wild Shape KEYWORDS

ENCOUNTER SPECIAL

®

Savage Rend USED

Polymorph, Primal

KEYWORDS

Minor

Personal

Standard

RANGE

ACTION

vs

5 DEFENSE

TARGET

*

BOOK

PH

ENCOUNTER ACTION

USED

KEYWORDS

®

USED

Fire, Implement, Primal, Zone

Melee touch

Standard

RANGE

ACTION

Reflex

One creature

5

DEFENSE

TARGET

vs

ATTACK

LEVEL

Flame Seed

Beast Form, Implement, Primal

ACTION

ATTACK

TARGET

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 10

16 DEX

15

Standard

1

AC 16

Spd

USED

10

Ranged 10

Reflex

One creature

DEFENSE

TARGET

RANGE vs

ATTACK

Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible. Special: You can use this power once per round.

Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier (+5) damage. Special: This power can be used as a melee basic attack.

Attack: Wisdom vs. Reflex Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (+5). Level 21: 2d6 fire damage.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

Druid

BOOK

CLASS

PH2

AT-WILL POWER

®

Pounce KEYWORDS

*

BOOK

CLASS

PH2

AT-WILL POWER

®

USED

RANGE vs

ATTACK

Reflex

One creature

DEFENSE

TARGET

KEYWORDS

USED

ACTION

1

BOOK

PH2

AT-WILL POWER

KEYWORDS

®

Standard

RANGE

ACTION 5

DEFENSE

TARGET

USED

Beast Form, Implement, Primal

Personal

vs ATTACK

LEVEL

Druid

Darting Bite

Melee touch

ACTION 5

1

Iron Mind

Beast Form, Implement, Primal

Standard

LEVEL

Druid

*

Melee touch RANGE

vs

ATTACK

Reflex

One or two creatures

DEFENSE

TARGET

Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn. Level 21: 2d8 + Wisdom modifier (+5) damage. Special: When charging, you can use this power in place of a melee basic attack.

Trigger: You are hit by an attack. Effect: You gain a +2 bonus to all defenses until the end of your next turn.

Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier (+5) damage. If at least one of the attacks hits, you can shift 2 squares. Primal Predator: The number of squares you can shift equals your Dexterity modifier (+3).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Druid

AT-WILL POWER Blacktree

LEVEL

1

BOOK

CLASS

PH2 ®

Racial Power

LEVEL

ENCOUNTER POWER

*

BOOK

CLASS

MM ®

Page 3

Druid

ENCOUNTER POWER

LEVEL

1

BOOK

PH2 ®

Savage Frenzy KEYWORDS

USED

Beast Form, Implement, Primal

Standard

Close burst 1 1

RANGE

Reflex

Each enemy in burst you can see

DEFENSE

TARGET

ACTION 5

vs

ATTACK

Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+5) damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of your next turn.

ADDITIONAL EFFECTS

CLASS

Druid

DAILY POWER

Blacktree

LEVEL

1

BOOK

PH2 ®

Page 4

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