Character Sheet Player Name
Blacktree
Druid
1
Character Name
Level
0
Class
Githzerai
Medium
56
Male
Race
Size
Age
Gender
Paragon Path Height
Weight
INITIATIVE SCORE
DEX
Initiative
5
Epic Destiny
Evil
Bane
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
3
2
SCORE
10 + ARMOR/ 1/2 LVL ABIL CLASS
DEFENSE
16
CONDITIONAL MODIFIERS
AC
10
SCORE FEAT
RPGA Number
MOVEMENT ENH
MISC
MISC
6
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES SCORE
ABILITY
11
SENSES
ABIL MOD
MOD + 1/2 LVL
STR
0
0
CON
0
0
10
Strength
10
10 + 1/2 LVL
DEFENSE
SCORE ABIL
CLASS
FEAT
ENH
MISC
PASSIVE SENSE
BASE
15
Passive Insight
10 +
5
22
Passive Perception
10 +
12
MISC
FORT 10
CONDITIONAL BONUSES
Constitution
16
DEFENSE
DEX
3
3
INT
0
0
14
Dexterity
10
REF
SPECIAL SENSES
10 + 1/2 LVL
ABIL
CLASS
10
3
1
FEAT
ENH
MISC
MISC
ATTACK WORKSPACE
CONDITIONAL BONUSES
ABILITY:
Intelligence
20
DEFENSE
WIS
5
5
CHA
-1
-1
16
Wisdom
8
WILL
10 + 1/2 LVL
ABIL
CLASS
10
5
1
FEAT
ENH
MISC
MISC
Savage Rend - Unarmed
ATT BONUS
1/2 LVL
ABIL
+ 5
0
5
ATTACK
ACTION POINTS
HIT POINTS HEALING SURGES BLOODIED
22
SURGE VALUE
SURGES/DAY
11
5
7
1/2 HP
1/4 HP
CURRENT HIT POINTS
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
CURRENT SURGE USES
RACE FEATURES
DEFENSE
Danger Sense - +2 to initiative
USED
PROF
FEAT
ENH
MISC
TEMPORARY HIT POINTS
WEAPON OR POWER
DAMAGE
2
vs
AC
Unarmed (Melee)
1d4
5
vs
AC
Unarmed (Range)
1d4+3
vs vs
Iron Mind - Use iron mind as an encounter power SECOND WIND 1/ENCOUNTER
CLASS
BASIC ATTACKS
CONDITIONAL BONUSES
Charisma
MAX HP
SKILL BONUS
FEATS Alchemist - Alchemist bonus feat replaces Ritual Caster class feature. Alertness - No combat advantage when surprised, +2 to
DEATH SAVING THROW FAILURES SAVING THROW MODS
Perception
RESISTANCES CURRENT CONDITIONS AND EFFECTS
CLASS / PATH / DESTINY FEATURES
SKILLS BONUS
SKILL NAME
ABIL MOD + 1/2 LVL
TRND (+5)
ARMOR PENALTY
MISC
2
4
Acrobatics
DEX
3
0
-1
5
Arcana
INT
0
5
n/a
6
Athletics
STR
0
5
-1
-1
Bluff
CHA
-1
0
n/a
-1
Diplomacy
CHA
-1
0
n/a
0
n/a
5
Dungeoneering
WIS
5
-1
Endurance
CON
0
0
-1
5
Heal
WIS
5
0
n/a
0
History
INT
0
0
n/a
0
n/a
5
Insight
WIS
5
-1
Intimidate
CHA
-1
0
n/a
10
Nature
WIS
5
5
n/a
12
Perception
WIS
5
5
n/a
Religion
INT
0
0
n/a
0
-1
0 2
Stealth
DEX
3
-1
Streetwise
CHA
-1
0
n/a
2
Thievery
DEX
3
0
-1
Blacktree
Primal Aspect Primal Predator Ritual Casting - Gain Ritual Caster as a bonus feat.
2
Wild Shape
2
LANGUAGES KNOWN Common, Deep Speech
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS WEAPON
Wild Shape
WEAPON
Savage Rend
WEAPON
Flame Seed
WEAPON
Pounce
ARMOR ARMS FEET
ENCOUNTER POWERS HANDS
Iron Mind
HEAD
Darting Bite
NECK RING RING
PERSONALITY TRAITS
WAIST
DAILY POWERS Savage Frenzy
MANNERISMS AND APPEARANCE UTILITY POWERS
Daily Item Powers Per Day Heroic (1-10)
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
OTHER EQUIPMENT Hide Armor (E)
CHARACTER BACKGROUND
RITUALS / ALCHEMY Alchemist's Acid
Scroll of Alchemist's Acid (4)
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 27 lb. / 110 lb.
Blacktree
Page 2
CHARACTER NAME
Second Wind
Blacktree PLAYER NAME
RACE
KEYWORDS
CLASS
Githzerai
HP
LEVEL
Druid
11 STR
22
10 CON
6
10 INT
Init
20 WIS
+5
8 CHA
Will 16
22
Passive Perception
Passive Insight
Personal
ACTION
RANGE vs
ATTACK
Self DEFENSE
Ref 14
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Wild Shape KEYWORDS
ENCOUNTER SPECIAL
®
Savage Rend USED
Polymorph, Primal
KEYWORDS
Minor
Personal
Standard
RANGE
ACTION
vs
5 DEFENSE
TARGET
*
BOOK
PH
ENCOUNTER ACTION
USED
KEYWORDS
®
USED
Fire, Implement, Primal, Zone
Melee touch
Standard
RANGE
ACTION
Reflex
One creature
5
DEFENSE
TARGET
vs
ATTACK
LEVEL
Flame Seed
Beast Form, Implement, Primal
ACTION
ATTACK
TARGET
Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 10
16 DEX
15
Standard
1
AC 16
Spd
USED
10
Ranged 10
Reflex
One creature
DEFENSE
TARGET
RANGE vs
ATTACK
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible. Special: You can use this power once per round.
Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier (+5) damage. Special: This power can be used as a melee basic attack.
Attack: Wisdom vs. Reflex Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (+5). Level 21: 2d6 fire damage.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
Druid
BOOK
CLASS
PH2
AT-WILL POWER
®
Pounce KEYWORDS
*
BOOK
CLASS
PH2
AT-WILL POWER
®
USED
RANGE vs
ATTACK
Reflex
One creature
DEFENSE
TARGET
KEYWORDS
USED
ACTION
1
BOOK
PH2
AT-WILL POWER
KEYWORDS
®
Standard
RANGE
ACTION 5
DEFENSE
TARGET
USED
Beast Form, Implement, Primal
Personal
vs ATTACK
LEVEL
Druid
Darting Bite
Melee touch
ACTION 5
1
Iron Mind
Beast Form, Implement, Primal
Standard
LEVEL
Druid
*
Melee touch RANGE
vs
ATTACK
Reflex
One or two creatures
DEFENSE
TARGET
Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn. Level 21: 2d8 + Wisdom modifier (+5) damage. Special: When charging, you can use this power in place of a melee basic attack.
Trigger: You are hit by an attack. Effect: You gain a +2 bonus to all defenses until the end of your next turn.
Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier (+5) damage. If at least one of the attacks hits, you can shift 2 squares. Primal Predator: The number of squares you can shift equals your Dexterity modifier (+3).
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Druid
AT-WILL POWER Blacktree
LEVEL
1
BOOK
CLASS
PH2 ®
Racial Power
LEVEL
ENCOUNTER POWER
*
BOOK
CLASS
MM ®
Page 3
Druid
ENCOUNTER POWER
LEVEL
1
BOOK
PH2 ®
Savage Frenzy KEYWORDS
USED
Beast Form, Implement, Primal
Standard
Close burst 1 1
RANGE
Reflex
Each enemy in burst you can see
DEFENSE
TARGET
ACTION 5
vs
ATTACK
Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+5) damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of your next turn.
ADDITIONAL EFFECTS
CLASS
Druid
DAILY POWER
Blacktree
LEVEL
1
BOOK
PH2 ®
Page 4