BETRAYAL HOUSE HILL AT
ON THE
Errata & FAQ
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Rooms ............................................................................................................................. 5 Omen Cards .................................................................................................................... 7 Item Cards....................................................................................................................... 9 Event Cards................................................................................................................... 11 Rules ............................................................................................................................. 13 Scenarios ....................................................................................................................... 17 1) The Mummy Walks .............................................................................................. 18 2) The Séance............................................................................................................ 18 3) Frog-Leg Stew ...................................................................................................... 18 5) I was a Teenage Lycanthrope ............................................................................... 19 6) The Floating Eye .................................................................................................. 19 8) Wail of the Banshee.............................................................................................. 20 9) The Dance of Death.............................................................................................. 20 11) Let Them In ........................................................................................................ 20 14) The Stars Are Right ............................................................................................ 20 16) The Phantom's Embrace ..................................................................................... 20 18) Offspring............................................................................................................. 21 21) House of the Living Dead................................................................................... 21 22) The Abyss Gazes Back ....................................................................................... 21 23) Tentacled Horror................................................................................................. 22 25) Voodoo ............................................................................................................... 22 27) Amok Flesh......................................................................................................... 22 28) Ring of King Solomon........................................................................................ 22 31) It's Alive! ............................................................................................................ 23 33) Creature from the Lake....................................................................................... 23 34) Mad, Mad World ................................................................................................ 23 35) Small Change...................................................................................................... 23 37) Checkmate .......................................................................................................... 24 39) The Heir.............................................................................................................. 24 40) Buried Alive ....................................................................................................... 24 41) Invisible Traitor .................................................................................................. 25 42) Comes the Hero .................................................................................................. 25 43) A Gathering of Shadows..................................................................................... 25 45) Tick tick tick....................................................................................................... 26 46) The Feast............................................................................................................. 26 47) Worm Ouroboros................................................................................................ 26
45) Tick tick tick
Rooms Why is the Underground Lake on the upper floor? See, it's a special kind of levitating lake, and... All right, it's a misprint. Here's how to handle the Underground Lake. When you find the lake on the upper floor, the floor collapses, plunging you down through the ground floor and into the lake in the basement. Put the Underground Lake tile next to any door in the basement (put it next to the Basement Landing if no other tiles have been played in the basement yet). The spot where you intended to play this tile on the upper floor is still open and a different tile can be played there the next time it's explored. Library, Gymnasium, Larder, Chapel -- Can you stay in one of these rooms turn after turn to increase an attribute? No. Each character can receive the benefit from each room just once per game (one boost for each trait for each player, if all four rooms are in play). Most players find this easy to remember but if someone gets argumentative, keep a simple, written record. Junk Room, Pentagram Chamber, Attic, Graveyard -- If you fail the roll to exit from one of these rooms, do you stop moving besides taking damage? No. You can exit freely, if you have the movement. The die roll is purely to avoid the damage. Junk Room, Pentagram Chamber, Attic, Graveyard -- If something like the Mystic Slide causes you to leave one of these rooms involuntarily, do you still make a roll? Yes. You roll no matter what causes you to leave.
If a hero somehow gets into the same room with the traitor and the traitor blows her up with the proximity trigger, does it hurt the traitor at all? No.
46) The Feast ERRATA: Instead of the Haunt revealer, the traitor should be "Madame Zostra (cooking) or lowest Speed." Heroes are supposed to get the victims out the front door. Isn't the front door locked? The escape rules were left out of this Haunt. You can attempt a Knowledge roll (picking the lock) or a Might roll (breaking the lock) of 6+ to open the front door in the Entrance Hall. If you succeed, draw an event card and end your turn. On subsequent turns all explorers can move out the front door to escape, then re-enter to bring out more victims. Secrets of Survival states that, "If a hero begins his or her turn in the same room as a Victim, that hero can move with the Victim two spaces in any direction before moving normally and taking actions for that turn." Does that mean that a victim may be moved multiple times in the same round by different heroes? Yes, it does. These folks need all the shepherding they can get.
Collapsed Room -- When you turn over a room for the Collapsed Room to lead to, where do you put the new room? Adjacent to any basement room already in play. If no basement room is in play, place it adjacent to the Basement Landing.
47) Worm Ouroboros
Collapsed Room -- If you land in a room with two parts, like the Chasm, which half do you land in? If anything transports you to a barrier room, you decide which side of the room to end up in. If the arrival causes a counter to be created, as with the Collapsed Room or the Secret Passage, then that counter is permanently on the side of the room you choose. Anything that takes you to the Vault, however, always leaves you outside the door.
ERRATA: In addition to not being affected by the Revolver, the Worm is also not affected by the Toy Monkey, the Dynamite, or any other Speed attack.
ERRATA: Instead of "Madame Zostra (cooking) or lowest Speed," the traitor should be the Haunt revealer.
Collapsed Room -- Could a monster or player intentionally choose to fall through the floor of the collapsed room to get to the basement? Yes. Collapsed Room -- What does "take 1 die of physical damage" mean? Roll one die. If the result is 1 or 2, your character takes 1 or 2 points of physical damage. If the result is 0, you got lucky and take no damage.
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41) Invisible Traitor Under "Right Now," the Traitor's Tome states "Write down the room you're in. Then remove your figure from the house." If the other explorers know what room the traitor starts in, and they all move before him, won't the closer ones be able to attack him before he goes anywhere? The strange forces that transformed the traitor also transported him. This should state that you may write down any room in the house to start in.
Mystic Elevator -- If the Collapsed Room, Secret Passage, Secret Stairs, or Revolving Wall lead to the Mystic Elevator, does the counter stay there even when the elevator moves? Yes. It's Mystic, after all.
Can the traitor both try to steal an item and attack someone on the same turn? Yes.
42) Comes the Hero Once the statue has been animated, can heroes switch items in order for it to attack a different trait? No. Once it has been animated, it stays in one form. If the traitor also has the Dog, could the Dog retrieve the body for the Traitor? No. It's a big dog, but not that big.
43) A Gathering of Shadows The shadows' movement is confusing. Do they hug the walls? How many moves does it take them to go around corners? Can they cross the Chasm? What happens if they get trapped behind doorways they can't get past? A shadow must always be placed so that it is on a wall of a room. The movement rules for doorways, however, do make this ambiguous. To simplify, use the following rule: Errata: Ignore the sections that begin "Doorways separate walls" and "If a wall has a doorway on it." Shadows can move across doorways in the space above or beneath the door with no movement penalty; each wall counts as one space. It costs a shadow one point of movement to go from the wall on one side of a doorway to the wall on the other side. What about the Coal Chute room? Is it a point to go in and another to go down, or is that only one point? Moving from the Coal Chute or Collapsed Room to its related basement room counts as moving one space. From a wall adjacent to either end of the Coal Chute, or from any wall in the Collapsed Room, you can move one space to a wall adjacent to the other end of the Coal Chute or any wall beneath the Collapsed Room. A shadow can also move up into the Collapsed Room.
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37) Checkmate
Omen Cards Can all omen cards except for the Dog, Girl, Bite, and Madman be dropped, traded, or stolen? Yes. If you use the Crystal Ball to search for a room, can you look through both the draw stack and the discard stack? No. In fact, you can't use the Crystal Ball to search for rooms at all (even though the card text states that you can). The Crystal Ball can be used only to look through undrawn Item and Event cards (not discarded Item or Event cards). Do the Dog, Girl, or Madman omens have any stats? Their tokens show them stunned on the opposite side. Can they be affected by traps or attacked by monsters or the traitor? These tokens have "stunned" printed on one side because in certain scenarios they may become monsters. The rest of the time, they act like items that can't be dropped, traded, or stolen. Unless they become monsters, their counters don't even need to be used.
The Traitor rules state, "You can't pick up items (even though the heroes can)." Does this refer to regular item cards or just the special items that the heroes are looking for? You can still pick up and carry regular items; you aren't allowed to carry the special items.
39) The Heir The Survival book states, "The haunt revealer … secretly chooses which hero is the heir. The haunt revealer then writes down that character's name on a piece of paper." Who chooses the heir if the haunt revealer is also the traitor? In that case, the hero to the traitor's left should pick who the heir is. ERRATA: When the Haunt Revealer chooses who the heir is, he must choose someone other than himself. This prevents the heroes from winning instantly if the Revealer happens to already have the Ring.
40) Buried Alive Under "Right Now," the Traitor's Tome states, "Choose a basement room in the house. Secretly write down your choice. The person you buried is in that room." What if no one's been in the basement yet, so the only room there is the Landing? If there are fewer than five rooms, including the landing, currently in the basement, the traitor may draw and place basement rooms until there are five before writing down which one is the burial room. Under "The Spirit Board," Secrets of Survival states "When you use the Spirit Board to find the burial room, you can't take any other actions that turn." Does this mean you just stop moving at the time you use it, or does it mean you cannot move at all or do anything else on a turn you use it? The latter. Under "The Spirit Board," Secrets of Survival states "5-6 Roll 2 dice; your friend can raise one trait by an amount equal to the result." But the traitor just seems to be keeping track of our friend's total damage, not individual traits. That's correct, there are no traits. Just roll two dice and tell the traitor to subtract the result from your friend's damage total.
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Where are the statistics for the Demon Lord? Devoured by the greater demon of editing. Here they are: Speed 1, Might 7, Sanity 7.
31) It's Alive! Heroes are affected by organs if they move into a room with them. Are they also affected if they begin a turn in a room that contains an organ? Yes.
33) Creature from the Lake Can the traitor go out onto the lake, too, to fight his enemies? Yes. The character must make a strength roll for movement but doesn't need to roll to search for the girl.
34) Mad, Mad World The rules state that the Madman leaves whoever has that card and comes to me. What do I do with him? Is he one of the servants? No, he just adds to your Might like it states on his card. The rules state, "If you defeat a Servant or the traitor with a Might attack, you grab your opponent instead of stunning or inflicting damage." However, "You can only carry one person at a time." What happens if you are carrying somebody and you get attacked and are victorious? Does the person you're carrying escape? The rules should state, "you may grab your opponent." If you decide not to grab, then you may stun him or her normally.
35) Small Change The Survival rules state, "You can't leave the house until all living explorers have been picked up." Does this mean the heroes must pick up the traitor as well? No, this should state that you need to pick up all living heroes. If you're in the airplane, the plane has a Speed of 5. Does this mean that all the players (except the traitor) in the plane move the plane at a speed of 5 on each of their turn(s)? Or is it just the player with the highest speed that gets to move the plane on his or her turn, and the other players in the plane are just along for the ride? The latter. Things should move fairly quickly once the heroes get the plane started.
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23) Tentacled Horror
Item Cards The Armor card states "Any time you take physical damage, reduce it by one." Is this applied only once on your turn, the way most items are used, or is it "always on"? It is always on. Armor -- If something specifically states lose 1 speed (such as a room roll failure or an item side effect), is the armor able to prevent the damage? No. The armor doesn't protect you from things that cause you to lose Might or Speed (such as some loathsome illness). It only protects you from things that do physical damage, such as combat. It also doesn't protect you from having other items stolen through combat if someone beats your roll by two or more. The Axe, Spear, and Blood Dagger all state "Roll x additional dice when making a Might attack with this weapon." Does this mean you don't get any bonus when you're defending against someone else's attack while carrying the weapon? Yes. The bonus is only for attacking.
When you use the Crystal Ball to learn which room the head is in, do you get that room from the deck if it isn't out yet, or must you locate the room itself normally? You must search for the room and find it normally. Are all the tentacles put out immediately in rooms that already are in play when the Haunt is discovered, or can the traitor save some tentacles for rooms that get discovered later? You may save some tentacles for later if you wish.
25) Voodoo ERRATA: In the Traitor's Tome, change "You Win When … all the heroes are dead" to "You Win When … at least half the heroes are dead." Can heroes find and destroy other heroes' dolls? No. Each hero may only find and destroy his or her own doll.
Can I carry more than one of the Axe, Spear, and Blood Dagger and decide which one to use during an attack? Yes.
If a hero dies, is his or her doll immediately destroyed? Yes.
If I have the Blood Dagger, can I decide not to use in a particular attack? Yes. The use of any weapon is optional. If you don't add the three dice for the Blood Dagger, then you don't lose any Speed. You still take two dice of physical damage if it gets stolen, however, regardless of whether you've ever used it.
27) Amok Flesh
Dynamite -- The card states that any explorer or monster that fails its speed roll takes four points of physical damage. I thought monsters didn't take physical damage. What does this mean? A monster that fails its speed roll is treated the same as if it had been defeated in physical combat, so some monsters will be stunned and others killed, depending on the scenario. Incorporeal monsters such as ghosts that can't be attacked physically are not affected by the dynamite. Monsters that start the scenario with either no Might score or no Speed score are not affected by the dynamite. Can the Toy Monkey attack multiple times in the same turn, if it is carried through several rooms containing monsters and/or explorers? No. Once the monkey has attacked, it cannot attack again until next turn. Bad monkey! If the room contains several possible targets, the monkey's owner decides which one it attacks.
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The rules state, "Each time an explorer finds an ingredient, that explorer can use one space of movement while in an adjacent room (with a connecting door) to throw the ingredient into the Blob." Does that mean you can only throw the ingredient on the same turn you find the ingredient? Or can you hold onto the ingredient and throw it later? Yes, you can throw it on a later turn. The ingredient is essentially an item, which is represented by the Knowledge token. This also means an ingredient can be stolen by the traitor.
28) Ring of King Solomon ERRATA: The traitor should not be the discoverer. Change the traitor to "Highest knowledge not discoverer." The Traitor's Tome states, "Choose a room…with an event symbol," but then it shows an omen symbol. Which is it? The book should show an event symbol.
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The rules state heroes can win by escaping from the house. How do we escape? The escape rules got left out of this Haunt. You can attempt a Knowledge roll (picking the lock) or a Might roll (breaking the lock) of 6+ to open the front door in the Entrance Hall. If you succeed, draw an event card and end your turn. On subsequent turns all explorers can move out the front door to escape. What do I need to roll to blow up the house with six players? 6+.
18) Offspring If a hero holds his breath to move through rooms with spores, and then spends the next turn catching his breath (not moving) in a room with a spore in it, how much damage does the hero take? One die of damage.
21) House of the Living Dead If a hero gets killed and becomes a zombie, can that character still move independently or does the zombie lord control him or her? The character can move independently. (You still have some shreds of intelligence left, even if it is focused entirely on eating your friends.) The rules state, "Put a number of Zombie tokens equal to the number of players in the following rooms (in order): Crypt, Graveyard, Entrance Hall, Chapel, Conservatory, and Pentagram Chamber." What happens if there are more players than the number of these rooms that have been discovered? In that case, keep distributing zombies evenly in these rooms until there is one zombie for each player. Then go to the next step and place another Zombie in each room that has at least one.
22) The Abyss Gazes Back If an exorcism is successfully completed in, say, the Chapel, and then the Chapel gets sucked away, does the exorcism still count? In other words, once an exorcism roll has been completed, is it permanent? Yes. If there are two adjacent tiles to be destroyed and you are standing on one of them, can you try to dive to the other one, and from there to safety? No. You can "dive to safety" only once per turn.
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8) Wail of the Banshee
Event Cards If you've been pinned by Debris, can you take an action in the room (such as rolling a die)? No. The only thing you can do while you're pinned is to roll and attempt to free yourself. The Image in the Mirror (reversed) card lets you draw an item card. Why does it have text about discarding this card if you don't already have another Item card? Ignore the boldface text on this card that states, "If you don't have any item cards …" etc. The Image in the Mirror Omen card causes you to lose an item. Does it affect Omens that are also items, such as the Book? No. Does the Moment of Hope card affect traitors, too? No. This card should state, "Each hero." Does the Moment of Hope card affect combat? No. The Mystic Slide card states that on a Might roll of 5+, the explorer can end up in any explored room on a level below the slide. If the slide is discovered in an Upper Level room, can the explorer end up in a basement room, or does "a level below the slide" mean "one level below the slide?" "A level below the slide" means any level. If you found this card on the top floor and controlled your slide, you could go to any room on the Ground Floor or in the Basement. Do the Secret Stairs and Secret Passage lead to a room that's already discovered or a new room? A room already discovered. Does a "passage" leading from the Secret Stairs or Secret Passage use up a door space? No. Does using the Secret Stairs or Secret Passage count as an extra tile for movement purposes? These cards state, "Moving from one Secret Passage/Stairs token to the other counts as moving one space." No matter how far apart the rooms actually are, you can move from one room directly to the other as if they were adjacent -- meaning you pay one move. The passageway itself is not considered an additional space. Can you use the Secret Stairs or Secret Passage on the turn they are discovered, even if you've used up all your movement? Yes.
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If heroes take the Spirit Board from the traitor, is the hero carrying the board immune to the banshee? No. She recognizes who her enemies are. On certain rolls, the banshee moves semi-randomly during its turn. What does it mean to "turn left, if possible"? It might be easier to imagine that the banshee hugs a particular wall. On a roll of 1, she hugs the left-hand wall. (So she could still exit a room by turning right, if no other exit was available.) On a roll of 3, she hugs the right-hand wall. Either way, she always takes her full movement.
9) The Dance of Death The Survival Manual states that explorers who fail their Sanity rolls move toward the Ballroom, and those who fail in the Ballroom become traitors. The Traitor's Tome, however, states, "If an explorer fails this roll, that explorer becomes a traitor." Which is correct? Secrets of Survival is correct.
11) Let Them In Which rooms have outside-facing windows? There are six Specter tokens for a reason: there are exactly six rooms with windows. Two of them are on the starting ground floor tile: The Grand Staircase and The Entrance Hall (which doesn't actually have a window, but you are instructed to put one there). The other four are the Master Bedroom, Bedroom, Chapel, and Dining Room.
14) The Stars Are Right What happens if more cans of paint need to be placed than there are legal rooms to place them in at the beginning of the Haunt? In that case, the heroes need to discover rooms that haven't been found yet.
16) The Phantom's Embrace Both the Survival and Traitor's books mention the Phantom showing up in rooms with the event symbol, but then they show the omen symbol. Which is it? The books should show an event symbol.
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Does casting the spell on the witch do anything else to her besides making it possible to defeat her? No. Can frogs do anything on their turn if they are being carried? No. Can the traitor do anything with the Book if he or she manages to get it from the heroes? Nothing beyond trying to make sure that they don't get it back.
Can monsters use the Secret Stairs, Secret Passage, Revolving Wall, and Mystic Slide to move around? Yes. It's their house, after all. (Besides, it's possible for these to create areas of the house that can't be reached any other way, and some scenarios won't work if monsters can't reach all rooms.) Ignore the section of the rules that states, "unless those cards state that only explorers can use them." Also, a monster wouldn't need to roll to use the revolving wall.
Can the witch pick up the book? No. Can the witch pick up a frog? No. The only creatures that can affect frogs are the cat and the other heroes.
5) I was a Teenage Lycanthrope What happens if a werewolf or the dog are defeated without silver bullets? That's impossible. Nothing can affect werewolves until the heroes get the gun and silver bullets. Will a single shot with the Silver Bullets kill a Werewolf? Yes. If another explorer becomes a werewolf, does he or she get all the werewolf benefits listed in the Traitor's book under "Right Now" and "You must do this on your turn"? Yes.
6) The Floating Eye Can heroes attack the eyeball normally to stun it? Yes. The rules state, "Instead of making a Might attack, an Alien can make a Sanity attack against each of the explorers in the same room." Can it make a normal attack instead if it wishes to? Yes. Being smacked by a giant, floating eyeball is no fun.
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Rules Are all trait scores and carried items/omens public knowledge or can you refuse to answer questions about them? They are public knowledge. Keep your character card and you Item and Omen cards face up. Certain scenarios state that things must be done a number of times equal to the number of explorers. Does this include explorers who get killed? Yes. Certain scenarios state to place the marker on the Turn/Damage track on the space marked zero. There is no zero on the track. Just put it as far to the left as you can and then move it to "1" on the Traitor's first turn. Certain scenarios tell the heroes to go through a deck and get a particular Item or Omen card. How do we decide which hero gets it? If everyone can agree who would be best to have it, then that person gets it. If you can't decide, it goes to either the discoverer or the person to the left of the discoverer, whichever one isn't the traitor. If someone in the house makes a knowledge roll to find out a particular piece of information (a mummy's name, a room that needs to be visited, etc.), do all the other explorers know this information automatically? Yes. When you enter a room that has either an item, omen, or event, but also has text on the tile, such as the Gym, which do you do first? End your movement and draw a card first. Then follow any instructions on the tile. Can you make more than one die roll on your turn? Yes. For example, if you discover the Vault and the event card you draw there states that the Safe is present as well, you could attempt to open both on your turn. You cannot, however, try to make the same roll more than once per turn. For example, you couldn't keep rolling to open the Vault until you succeeded. The rules state, "Add each new tile as logically as you can, creating adjacent rooms with connecting doors. (Connect doorways whenever possible.)" What if it isn't possible, and you have to place a door or window next to a wall? If two connected features don't match, then you've created a false door or window (not uncommon in haunted houses). You can't move through these false features. False windows between rooms do not count as windows for the purposes of any scenario or card.
1) The Mummy Walks The traitor should be the haunt revealer, not the person to the revealer's left. Survival Book -- The rules state, "On a turn after you discover the name, while you have the Book, you can attempt a Knowledge roll of 5+ to find the name." This seems contradictory. What does it mean? Once you've learned the name of this particular mummy, you need to search the book for the proper spell to banish it -- and the book doesn't have an index. So you're searching the book for a spell of the same name. What if the Traitor has the book? Then the other explorers need to get it back! Must the same explorer make both rolls? No. If might and speed are both at their lowest level, can the mummy then kill heroes? Yes.
2) The Séance ERRATA: If the ghost ends any turn in a collapsed room, you must place it in the Pentagram Chamber. If the Pentagram Chamber has collapsed or isn't on the board, place it on the Entrance Hall. The rules state that players can make a séance roll only if they have the Spirit Board or are in the Pentagram Chamber. But the traitor has the Spirit Board, and other characters aren't allowed to attack until after the séance is completed, so how can you get the board? The traitor might draw an event card that causes him or her to drop the board. Otherwise, you'll have to find the Pentagram Chamber to complete the séance. If the ghost makes a sanity attack and loses, is it stunned? No.
3) Frog-Leg Stew How can the witch be killed? Once you have cast Form of Mortal on the witch, any successful attack of any sort will defeat her and win the game.
What happens if a floor gets closed off so that there are no more available doors to explore or connect rooms to and you still need to add a room tile?
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This is a rare occurrence, but it is a possibility. To correct it, add this rule: You may not play a tile in such a way that it completely seal off a level. If a tile could only be played in such a way that a level would be sealed off with no free doorways left, then discard that tile and draw new ones until you draw one that leaves a free doorway.
Scenarios 1) The Mummy Walks 2) The Séance 3) Frog-Leg Stew 5) I was a Teenage Lycanthrope 6) The Floating Eye 8) Wail of the Banshee 9) The Dance of Death 11) Let Them In 14) The Stars Are Right 16) The Phantom's Embrace 18) Offspring 21) House of the Living Dead 22) The Abyss Gazes Back 23) Tentacled Horror 25) Voodoo 27) Amok Flesh 28) Ring of King Solomon 31) It's Alive! 33) Creature from the Lake 34) Mad, Mad World 35) Small Change 37) Checkmate 39) The Heir 40) Buried Alive 41) Invisible Traitor 42) Comes the Hero 43) A Gathering of Shadows 45) Tick tick tick 46) The Feast 47) Worm Ouroboros
You must stop moving when you draw a card, but can you do other things? Yes, you can do other things after drawing a card; you just can't move. For example, on the turn you discover the vault (and draw an event card), you can also try to open the vault. Do you draw a card only when you discover a room, or each time you enter it? Only when you discover it. Drawing Omen, Item, and Event Cards -- What happens if I discover a new room due to the Collapsed Room or the effects of an event card, like The Lost One or the Walls? If the new room has an icon, do I draw another card? Yes. When encountering the Chasm, Catacombs, Vault, or Tower, the rules state "If you fail the roll, you can't cross the barrier, though you can still move back the way you came." But the tiles state, "If you fail, you stop moving." Which is correct? The tiles. Your movement ends if you fail the roll. The manual states, "Some items, like the Armor, can't be traded, but they can be dropped or picked up." The Armor card states, "This item can't be stolen," but it doesn't mention anything about being traded. Which is correct? The card is correct. When in doubt, assume that cards and tiles trump the rules. When making an attack, what happens if you use an item that stuns monsters (such as the druidic bracelet) against creatures that are destroyed when defeated? Such creatures do not have the "S" stun symbol on the backs of their tokens. The creatures would still be stunned, even though they don't have an S. Just remember to flip them back up on their turn. Do all attacks use Might unless there is a card or ability that states otherwise? Yes. What happens if you discover an Omen room after the Haunt has been revealed? You draw and keep the Omen card, but you don't make a Haunt roll. When making a Haunt Roll, the rules state the roll must be less than the number of Omens drawn, while the following example states less than or equal. Which is correct? Both are. The example states that you had four Omens on the table when you drew a new one, and a roll of four or less will trigger the haunt. That's slightly confusing, but five Omens are in play when the roll is made, so the example is also correct.
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Can heroes slow down monsters and traitors using the rules for Moving Past Opponents (pg. 12)? Yes. The Traitor's New Powers and How Monsters Work rules state that traitors and monsters "ignore all non-damaging" room features and effects. What are some examples of non-damaging room features? It might be clearer if it was worded like this: "Traitors and monsters can use any beneficial text on a room tile (such as the movement from the Collapsed Room or the Gallery) while ignoring any harmful text (damage from these two rooms, or from the Furnace Room, the Crypt, and the Junk Room, or the turn-ending text on the Chasm and the Tower)." Monsters are also able to climb up the Coal Chute and Collapsed Room and down from the Gallery without making a roll, so they can't be trapped on a floor. Can you attack a monster that is stunned? You could, but there would be no additional effect -- a stunned monster can't be stunned more. If the monster had items, then you could steal one using the stealing rules. When monsters enter the Mystic Elevator, can they move it to any floor they wish without rolling the way traitors do? Yes. They can still only use it once per turn, though.
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