Assassin Game Rules I. General Rules A. Everyone playing receives one target to eliminate from a pool of players. The targets should be distributed in a way that targets cannot be forged nor reproduced. Rocks with names on them or some other non-paper object are generally good ideas. Target assignment should be completely random, for instance picking names out of a bucket. B. Players may eliminate their target only. Stealth is your ally, so don’t mess up and try to have as few witnesses as possible. This makes the general atmosphere of espionage more interesting and also keeps other players in the dark about who is stalking who. C. For an elimination to register you must hit your target with a valid weapon in the target area for that weapon and the target assignment (rock or whatever the targets name is on) must be immediately presented as proof of the elimination. D. Assassinations may not be made FROM or IN a safe zone. E. The game continues indefinitely until one assassin remains. F. When you are eliminated, you are out for the rest of the game. G. Under NO CIRCUMSTANCES tell anyone who your target is. H. When you eliminate your target you inherit their target. I. You may use non-players for information or as a distraction device ONLY if they are oblivious to the game. You may not ask them to spy and you may not do anything that might inform them that the assassin game is going on. J. One or two Game-Masters will exist who will settle disputes, create the initial target assignments, and generally oversee the entire process. Their decisions are final – you accept that when you decide to play the game. In addition, ALL ELIMINATIONS must be reported to the Game-Master once they occur, and then must be confirmed by the ‘deceased’ as well. If there are any disputes over the rules, the game master will settle them. Their word is FINAL, however, they can change their view as they see fit. K. When you agree to play the Assassin Game, you understand that there will be people following you, that you might get wet or surprised, and that you are expected to be and ACTIVE PARTICIPANT. Assassins who are deemed to not be living up to the spirit of the game (hiding in a house and making no attempts to stalk their targets whatsoever over a period of time) may be subject to termination in the same way that a cheater or poor-sportsman might
be. This game is meant to be fun, so all participants are expected to do their part to make it so. L. The Counterstrike Rule: When being assaulted (and ONLY when being assaulted) a target may counterattack their target and foil the attacker’s attempt. Unlike the “Disarmament Rule”, the only way to stop an assassin from attacking you is to literally see their weapon, dodge their attack, and neutralize them before you are eliminated; you cannot simply call them out. A counterstrike may be made with any legal weapon in the target zone for that weapon. In essence a target is “killing” their attacker, except instead of dying the assailant’s attack fails. IF THIS RULE IS IN EFFECT ALL SPOTTING RULES ARE OVERRIDED. II. Weaponry A. Knives 1. Plastic spoons are the only knives allowed. You must hit in the head, neck, or torso to eliminate and only the scoop end is deadly. If you hit in a non-lethal area, are spotted, or are blocked then your attack fails. 2. If a knife attack is made in the head or neck (ex: slitting of the throat) the target is immediately slain. However for a torso attack to be successful, the victim must be stabbed a minimum of three times in rapid succession. The “torso stabs” must be done at least three inches apart to register. If your attack fails, the target is not “wounded” but continues as if they had never been stabbed in the first place. 3. As a rule, please don’t actually “stab” them; make “slashing like” motions on clothed skin. Also, we prefer that the knife attacks on the neck are on the back of the neck just for the sake of the game. B. Grenades 1. Water balloons are fair game as long as the targets are not carrying the aforementioned sensitive materials such as exposed papers and books. Assassins are expected to be mindful of the water damage that balloons can cause. 2. Rolled up clean socks may be used, but only outside of the assassin's home / dorm room. The socks need to be wet enough to leave a mark when they hit. This may require re-wetting a sock throughout the day.
3. To eliminate with a grenade you must hit your target on a fly in the head neck or torso. A water balloon must explode on a fly. A sock must leave a wet mark on the person in the target area. 4. Once thrown the ordinance is dead if the target notices you. For instance, should a water balloon miss and not explode and the target somehow fails to see you, you may re-throw it. Once spotted however, if the target is unharmed the attack fails. C. Poison 1. You may poison your target’s food with hot-sauce or chocolate sauce only if said condiment is not already on their food. 2. A quarter-sized amount must be applied in order for the poisoning to count. 3. An antidote is grass. Ten blades must be consumed for the poison to be neutralized. 4. Once poisoned, you have 2 minutes to find some grass to eat. It is up to the attacker to keep track of time between the target consuming the poison and acquiring an antidote. 5. An antidote taken protects the eater for the entire meal. 6. If a poison attempt is spotted before consumption it is considered a failed attempt. D. Guns 1. The only guns that are allowed are water guns (whether they be super soakers, water pistols) and Nerf guns. These may be used outside, so long as the target is not carrying anything that could be potentially ruined by an attack; if you can’t tell whether or not they’re carrying anything, please don’t attack them. Have respect for other people’s property. In addition, do not use any guns that could potentially harm the target. Air soft guns and Paintball guns are illegal and should not be used. 2. Guns are to be used ONLY OFF CAMPUS. Since even fake guns are not allowed on campus, any elimination made by guns while on school campus will be nullified and you may be expelled from that round or possibly the game overall.
III.
Safety Zones A. Safety areas consist of the following: 1. The Library. 2. Any and all computer labs. 3. Only poison and bombs may be set off in homes / Lunch Areas. 4. Any important meeting that shouldn’t be interrupted. This includes athletic practices, classes that are underway, club meetings, or work. Athletes or other meeting participants may neither attack nor be attacked during the designated time of the meeting. Please note – if there is a meeting going on (for instance a class) but a target is wandering around outside of the classroom, they may be assassinated. 5. Places of worship such as the chapel. 6. No attaching sleeping targets unless they are sleeping outside of their own home or dorm room. Bombs are an exception to this rule. 7. A failed attempt will result in the assassin having to cease stalking and assaulting their target for 30 minutes.
IV. We are playing to have fun; we’ll go off a system of honor, please don’t lie about eliminating your target, and don’t lie about not dying; if the game master finds out that you’re lying, the game master may as he sees fit, remove you from the current and/or future games.