Artificial Intelligence and Knowledge Based Expert Systems
Overview of Artificial Intelligence Artificial intelligence (AI)
Computers with the ability to mimic or duplicate the functions of the human brain
Artificial intelligence systems
The people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate the characteristics of intelligence
Overview of Artificial Intelligence Intelligent behaviour Learn from experience Apply knowledge acquired from experience Handle complex situations Solve problems when important information is missing Determine what is important React quickly and correctly to a new situation Understand visual images Process and manipulate symbols Be creative and imaginative Use heuristics
Artificial Intelligence Applications Artificial Intelligence
Cognitive Science Applications •Expert Systems •Fuzzy Logic •Genetic Algorithms •Neural Networks
Robotics Applications
•Visual Perceptions •Locomotion •Navigation •Tactility
Natural Interface Applications •Natural Language •Speech Recognition •Multisensory Interface •Virtual Reality
Major Branches of AI Perceptive system • A system that approximates the way a human sees, hears, and feels objects
Vision system
• Capture, store, and manipulate visual images and pictures Robotics • Mechanical and computer devices that perform tedious tasks with high precision
Expert system • Stores knowledge and makes inferences
Major Branches of AI Learning system • Computer changes how it functions or reacts to situations based on feedback
Natural language processing • Computers understand and react to statements and commands made in a “natural” language, such as English
Neural network • Computer system that can act like or simulate the functioning of the human brain
Schematic
Artificial intelligence
Vision systems
Learning systems
Robotics
Expert systems
Neural networks Natural language processing
Artificial Intelligence The branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes games playing: programming computers to play games such as
chess and checkers expert systems : programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms) natural language : programming computers to understand natural human languages
Artificial Intelligence
neural networks : Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains robotics : programming computers to see and hear and react to other sensory stimuli
Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion
Artificial Intelligence Gary Kasparov in a chess match. In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily. Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a
Artificial Intelligence computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators. There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited -you must speak slowly and distinctly.
Artificial Intelligence In the early 1980s, expert systems were believed to represent the future of artificial intelligence and of computers in general. To date, however, they have not lived up to expectations. Many expert systems help human experts in such fields as medicine and engineering, but they are very expensive to produce and are helpful only in special situations. Today, the hottest area of artificial intelligence is neural networks, which are proving successful in a number of disciplines such as voice recognition and natural-language processing.
Overview of Expert Systems Can…
Explain their reasoning or suggested decisions Display intelligent behavior Draw conclusions from complex relationships Provide portable knowledge Expert system shell A collection of software packages and tools used to develop expert systems
Limitations of Expert Systems
Not widely used or tested Limited to relatively narrow problems Cannot readily deal with “mixed” knowledge Possibility of error Cannot refine own knowledge base Difficult to maintain May have high development costs Raise legal and ethical concerns
Capabilities of Expert Systems Strategic goal setting Planning Design Decision making Quality control and monitoring Diagnosis
Explore impact of strategic goals Impact of plans on resources Integrate general design principles and manufacturing limitations Provide advise on decisions Monitor quality and assist in finding solutions Look for causes and suggest solutions
When to Use an Expert System Provide a high potential payoff or significantly reduced downside risk Capture and preserve irreplaceable human expertise Provide expertise needed at a number of locations at the same time or in a hostile environment that is dangerous to human health
When to Use an Expert System Provide expertise that is expensive or rare Develop a solution faster than human experts can Provide expertise needed for training and development to share the wisdom of human experts with a large number of people
Components of an Expert System Knowledge base Stores all relevant information, data, rules, cases, and relationships used by the expert system
Inference engine Seeks information and relationships from the
knowledge base and provides answers, predictions, and suggestions in the way a human expert would
Rule A conditional statement that links given conditions to actions or outcomes
Components of an Expert System Fuzzy logic A specialty research area in computer science that
allows shades of gray and does not require everything to be simply yes/no, or true/false
Backward chaining A method of reasoning that starts with conclusions and works backward to the supporting facts
Forward chaining A method of reasoning that starts with the facts and works forward to the conclusions
Schematic
Explanation facility
Inference engine
Knowledge base
Knowledge base acquisition facility
User interface
Experts
User
Knowledge Acquisition Facility Knowledge acquisition facility • Provides a convenient and efficient means of capturing and storing all components of the knowledge base
Knowledge base
Knowledge acquisition facility Joe Expert
Expert Systems Development Determining requirements Identifying experts Construct expert system components Implementing results Maintaining and reviewing system
Domain • The area of knowledge addressed by the expert system.
Participants in Expert Systems Development and Use
Domain expert The individual or group whose expertise and
knowledge is captured for use in an expert system
Knowledge user The individual or group who uses and benefits from the expert system
Knowledge engineer Someone trained or experienced in the design,
development, implementation, and maintenance of an expert system Schematic
Expert system
Knowledge engineer Domain expert
Knowledge user
Evolution of Expert Systems Software Expert system shell Collection of software packages & tools to design, develop, implement, and maintain expert systems
Ease of use
high
low
Traditional programming languages
Before 1980
Special and 4th generation languages
1980s
Expert system shells
1990s
Advantages of Expert Systems Easy to develop and modify The use of satisficing The use of heuristics Development by knowledge engineers and users
Expert Systems Development Alternatives
high
Develop from shell
Development costs
low
Develop from scratch
Use existing package low
high Time to develop expert system
Applications of Expert Systems and Artificial Intelligence • • • • • • • • • • • • •
Credit granting Information management and retrieval AI and expert systems embedded in products Plant layout Hospitals and medical facilities Help desks and assistance Employee performance evaluation Loan analysis Virus detection Repair and maintenance Shipping Marketing Warehouse optimization
End of Unit V