#include<dos.h> float main(void) { float A,Bb,D,G,F; A = 440; G = 780; Bb = 461; D = 586; F = 687; sound(G); delay(500); nosound(); sound(G); delay(250); nosound(); sound(G); delay(250); nosound(); sound(G); delay(500); nosound(); sound(2*D); delay(500); nosound(); sound(2*A); delay(250); nosound(); sound(2*Bb); delay(250); nosound(); sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(500); nosound(); sound(2*A); delay(500); nosound(); sound(G); delay(250); nosound(); sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(250); sound(G); delay(250); sound(2*A); delay(250); sound(2*Bb);
delay(500); sound(2*A); delay(500); sound(G); delay(250); sound(F); delay(250); sound(D); delay(500); nosound(); //end 1 sound(G); delay(500); nosound(); sound(G); delay(250); nosound(); sound(G); delay(250); nosound(); sound(G); delay(500); nosound(); sound(2*D); delay(500); nosound(); sound(2*A); delay(250); nosound(); sound(2*Bb); delay(250); nosound(); sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(500); nosound(); sound(2*A); delay(500); nosound(); sound(G); delay(250); nosound(); sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(250); sound(G); delay(250); sound(2*A);
delay(250); sound(2*Bb); delay(500); sound(2*A); delay(500); sound(G); delay(250); sound(F); delay(250); sound(D); delay(500); nosound(); //end 2 sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(250); sound(G); delay(250); sound(2*A); delay(250); sound(2*Bb); delay(500); sound(2*A); delay(500); sound(G); delay(250); sound(F); delay(250); sound(D); delay(500); nosound(); sound(2*A); delay(250); nosound(); sound(G); delay(250); nosound(); sound(F); delay(250); sound(G); delay(250); sound(2*A); delay(250); sound(2*Bb); delay(500); sound(2*A); delay(500); sound(G); delay(250); sound(F); delay(250); sound(D); delay(500);
nosound(); return 0; }