Annex A Programmes

  • November 2019
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Annex A Programmes as PDF for free.

More details

  • Words: 2,001
  • Pages: 12
Annex A: Details of Programmes

Ice Breakers

(Day 1: 0930 - 1030)

Aims: •

To get camp participants warmed up for the activities of the day and initiate them into the team bonding process.

Game 1: Commonalities (20 min) Logistics Requirements: •

Portable Hi-Fi, Loud Hailer or Microphone & 1 Stopwatch

Manpower Requirements: •

1 station master, 2 helpers, 1 time-keeper & 1 AVA guy

Game Objectives: •

To help the participants warm up and get to know the other families

Venue: •

field or hall

Game Procedure: •



Instructor will explain how the game is played. First of all, instructor will initiate a common theme for example, same colour t-shirt. The participants will have to run around in the fastest time, to find a partner with the same colour t-shirt. Once one finds a partner, they will squat down. The last person who is unable to find a partner will have a small forfeit for example, introducing himself/herself. o Possible themes: a. Age b. Hobbies c. Brand d. Number of siblings e. Favorite food/ drinks f. Hairstyle g. Height h. Shoe sizes

Annex A: Details of Programmes

Game 2: Charades (20 min) Logistics Requirements: •

Cards

Manpower Requirements: •

1 station master and 1 facilitator per team

Game Objectives: •

To strengthen non-verbal communications within the team

Venue: •

Assembly area

Game Procedure: • • • •

Game will be played in groups. Each team will send out one representative to act out the theme that will be written on cards within a time limit. 1 point will be awarded to the team for each theme guessed correctly Scores for each team will be consolidated.

Game 3: Star Gate (20 min) Logistics Requirements: •

10 hola hoops, 1 stopwatch & 1 loud hailer

Manpower Requirements: •

1 station master and 1 facilitator per team

Game Objectives: •

To build team spirit

Venue: •

Field

Game Procedure: • •

Everyone in the team will stand in a circle holding hands. Each team will be issued a hola hoop.

Annex A: Details of Programmes

• •

Each team will have to pass the hola hoop one round while holding hands. After the team has completed the task, all the team members will run to the station master .The last person of the team will swing 10 times with the hola-hoop.

Tent Pitching

(Day 1: 1030 - 1130)

Aims: •

To expose camp participants to spending a night outdoors and foster family bonding.

Logistics Requirements: • • • • • • •

Loud Hailer or Microphone 20 4-men tents Sleeping bags (optional) Kerosene lamps Mosquito coils Touch lights Orange marking cones

Manpower Requirements: •

1 station master, 4 demonstrators & 1 helper for each family

Game Objectives: •

To build team spirit

Venue: •

Field

Game Procedure: • •

One representative from each family will come forward to watch a demonstration by the demonstrators. Facilitators will bring the respective families to their designated location.

Contingency plans •

Gym mats

Annex A: Details of Programmes

Team Bonding Games

(Day 1: 1230 - 1530)

Aims: •

To build self confidence and team work amongst camp participants.

Activity Structure •

Camp participants will be divided into 5 groups, and rotate amongst the five different stations. This would be followed by a telematch involving all groups. Time

Event

1230-1245 1245-1305 1305-1325 1325-1345 1345-1405 1405-1425 1430-1515

Briefing and grouping of participants Station 1 Station 2 Station 3 Station 4 Station 5 Telematch

Station 1: Memory Duration Logistics Requirements Manpower Requirements Venue Aim Game Objectives Game Procedure

• • • • • • • • •

20min 8x paper with pictures or numbers 1x blank paper 1 facilitator per team 1 station i/c School Hall Teamwork Communication Rearranging a puzzle



Participants will have to rearrange a puzzle one at a time. All participants will have to stand 5m away from puzzles. One person will go at a time to arrange the puzzles correctly, with the rest giving instructions. The puzzle is made up of 3x3 A4 size papers. There will be 8 papers that will make up a picture and one blank paper. They can only move the jumbles papers by replacing the papers by the one next to it.

• • • • •

Annex A: Details of Programmes

Station 2: Handicapped Game Duration • Logistics • Requirements • • • Manpower • Requirements • Venue • Aim • • Game • Objectives Game • Procedure • • • •

20min 1x table 1x chair 1x masking tape 5x cards/bags/balloons 1 facilitator per team 1 station i/c School Hall Teamwork Trust Go through an obstacle blindfolded and collect the cards/bags/balloons along the way. There will be a maze traced by masking tape. Parents will be blindfolded and they will have to go through the maze one after another. There will be obstacles along the maze such as gap and tables. They will have to pick bean bag/balloons/cars along the way. The children will be giving them directions.

Station 3: Pyramid Duration Logistics Requirements Manpower Requirements Venue Aim Game Objectives Game Procedure

• •

20min 6x cans

• • • • •

1 facilitator per team 1 station i/c School Hall Teamwork Build a pyramid



Participants will use their legs to build a pyramid made of cans without using their hands. The game can be made more challenging by making participants using only one leg each.



Station 4: Save Duration • Logistics • Requirements •

the Treasure 20min 1x pail with handle Brick/weight

Annex A: Details of Programmes

• • Manpower • Requirements • Venue • Aim • • • Game • Objectives Game • Procedure • •

3x ropes 1x 1m bamboo stick 1 facilitator per team 1 station i/c School Hall Synergy Teamwork Creativity Save the treasure inside a square perimeter without stepping inside the square. The groups will be given few ropes. There will be 3x3m box which participants are not allowed to enter. They will have to make use of the materials given to bring the treasure out.

Station 5: Help! We Need Water ! Duration • Logistics • Requirements • • • Manpower • Requirements • Venue • Aim • • Game • Objectives Game • Procedure • • •

20min 1x pail raffia srtings 3x plastic cup 2x plastic bottle 1 facilitator per team 1 station i/c Basketball Court Teamwork Synergy Travel water 10m and transfer to bottle without using hands. 3 people have to travel a cup of water without using their hands. They will make use of the materials give- one plastic cup with three strings attached to it. They will then have to transfer the water to a bottle. This procedure would be repeated until the bottle is full or time is up.

Telematch Duration • Logistics • Requirements • •

45min 4x hulla hoop(at least) 4x balls 16x cones

Annex A: Details of Programmes

Manpower Requirements Venue Aim Game Objectives Game Procedure

• • • • •

plastic bags 8x ponchos/canvas sheet sponges 12x big pails of water at least 8x people

• • •

Basketball Court, School Periphery Teamwork To complete tasks.



All the groups will compete against each other in the telematch. Each group will be assigned to a lane. Each lane will be divided into 4 portions. Each portion has a task that the participant has to accomplish. Tasks: 1. Hula hoop 2. Dribble a ball around few cones. 3. Transport a water bomb using only two canvas sheet. 4. Throw soaked sponges into a pail attached to a “see-saw”. They need to lift the other side of the “see-saw”.

• • •

Annex A: Details of Programmes

Kids Workshop

(Day 1: 1530 - 1700)

Aims: •

To teach the children art and craft skills

Logistics Requirements: •

Digital camera, A3 Construction papers, markers, colour pens, glue, scissors, rulers & stickers

Manpower Requirements: •

1 station master, 5 helpers

Venue: •

classroom

Game Procedure: • • • •

2 photographs will be taken for each family at the start of the camp. One GESL member will be developing the pictures (4R) before the activity. The children will be taught how to make their personalized photo frames. Each child will write their personal message at the back of the photo frame.

Annex A: Details of Programmes

Night Activities

(Day 1: 1800 - 2200)

Aims: •

To promote bonding between members of the family

Activity 1: Memories are Forever (3 hours) Logistics Requirements: • •

PA system 15 cameras

Manpower Requirements: • • •

1 game master 1 safety i/c 15 NIE student teachers as facilitators

Activity Objectives: •

Camp participants are to search for locations, and then explain why a particular item is meaningful to them

Venue: •

Sembawang Beach and School Premises

Activity Procedure: • • •

• • • •

During the pre-camp briefing, parents and the children bring 3 little items each which are meaningful to them. One facilitator is assigned to each family. The facilitator is supposed to collect all the items from the family. Families are will to search for locations based on clues. Upon finding the marked locations, facilitators are to give the items to the children or the parents. The owner of the items will have to explain why the particular item is meaningful to him/her. A photo will be taken at every location. The families are supposed to find all 9 items. After completing, parents will give their love letters to the child (or exchange gifts).

Annex A: Details of Programmes

Activity 2: Competition in Hall (1 hour) Logistics Requirements: • •

PA system Laptop and LCD projector

Manpower Requirements: • • •

1 activity master (MC) 1 safety i/c 15 NIE student teachers as facilitators

Activity Objectives: •

Camp participants are to search for locations, and then explain why a particular item is meaningful to them

Venue: •

School hall

Activity Procedure: • •

• •

Families will go on stage. Questions will be posted to each of the family members. - E.g. all children are to step out and parents have to answer the questions asked about their child. After parents write down the answer, the child will then answer the question. This continues with the mother, followed by the father. Each correct answer will be awarded a point. Prizes will be awarded to 3 families with the highest points. Karaoke after the activities.

Annex A: Details of Programmes

Enter the Dragon!

(Day 2: 0930 - 1230)

Aims: • • • • •

To promote teamwork amongst the participants To improve interaction and communication skills by reinforcing team spirit and creating a social arena to know each other better. To instill a sense of personal challenge, boost confidence and selfesteem To promote a healthy lifestyle amongst participants by instilling the joy of sport To promote the qualities fair play

Logistics Requirements: • • • • • •

4 dragon boats, 80 life vests, 80 paddles, 4 rudders + rope (provided with dragonboat rental) 2 first aid kits 80 pieces of foam (about 30 cm x 50 cm dimension) 4 whistles (1 for each boat) 1 loud horn (to signal the start for the race)

Manpower Requirements: • • • • •

12-15 NIE student trainees/volunteers (1 assigned to each family) 4 coaches (1 for each boat) 4 coxswains from NTU dragonboat team (1 for each boat) 2 water point i/c s 2 first aid and safety i/c s

Venue •

Kallang Sea Sports Centre

Activity Structure Time

Event

0930-0940 0940-0950 0950-1000 1000-1040

Distribution of PFDs and paddles Warmup on land Launching off from Kallang SSC loading bay Basic paddling techniques: forward and back paddle, side draw, turning Coordination and long pull Water Break at shoreline

1040-1100 1100-1110

Annex A: Details of Programmes

1110-1130 1130-1140 1140-1150 1150-1200 1200-1230 1230-1330

10-30 sprints and hydroplanning Planning of race strategy Fun dragonboat race Return to Kallang SSC Cool down and return stores Lunch at Kallang River

Time: total of 3 hours from store collection to lunch

Related Documents

Annex A Programmes
November 2019 21
Programmes
April 2020 9
Programmes
November 2019 20
Annex A
November 2019 15
Annex A
May 2020 12
Annex
November 2019 22