The earth is under attack. Various alien factions are involved in trying to control Earth for various reasons. These are some of the aliens that have reported by individuals. Small Greys From Zeta Reticuli A militaristic insect like culture that believe that science and world conquering the utmost importance. They have little regard for humans and appear to have little emotion. There appears to be some sort of parasitism with these greys needing humans as food, either via a form of physical or psychic vampirism. ( In the case of Psychic vampirism, a Pow vs Pow, they either absorb, hit points or POW points.) Reports include they are involved with human experimentation and animal mutilation. They stand about 4.5 tall, with large eyes. There appear to be two classes or social lines, one more hawkish the other seems to have some capability of presenting a business like attitude to subjects. They reproduce by cloning with little variations. Except for space travel and genetic manipulation they do not appear very far ahead of us, but may use tech of other cultures to perform tasks. Another rumor from psychics is that they are controlled or enslaved by a reptilian species that wishes to claim or reclaim earth by many different means. STR 8+d4 SIZ 5+d4 CON 2d6+12 INT 2d6+12 POW 2d6+6 DEX 2d6+8 APP 2d6 AR 3 These greys are reported to originate from a planet fourth circling one of the stars of Zeta Reticuli Z2. The stars are 9000 AU apart. Both stars are yellow dwarf similar to our sun. They have many bases on the earth. Grey Two Origin unknown Taller than the smaller greys by twice as much up to 8 feet tall with bases mostly in the Aleutian Islands Unlike the smaller greys they tend to operate from a political system of thought, using treaties and laws to obtain what they want. Will trade what they consider low tech for options. They are more advanced than the smaller greys and though still adverse to humans, but less violent. STR 3d6+4 SIZ 10+d6 CON 2d6+12 INT 3d6+6 POW 3d6+6 DEX 3d6+6 APP 2d6 AR4
Grey Three STR 2d6+4 SIZ 5+d4 CON 2d6 INT 4d6 POW 3d6+4 DEX 2d6+4 APP 3d6 These beings seem to be similar to the insect like beings but more genial to humans, the skin is darker. Where as the other greys appear insect-like these appear to have originate from a cetacean species. They have a stare ability that shocks a person naturally and not needing a device and without harm. They are engaged like the others with gene engineering, but to cross humans with their dying race. This human race crossbreed is now approaching maturity. They are described as having the capability of both races, and may have a greater capacity for emotions than humans with logical and intellectual capacity of the alien strain. They find their Grey side of their family extremely boring and consider themselves human in all respects. The care for their Grey families like a parent cares for a child. The look like humans except the heads are a little bit larger and their hair high above their foreheads. They are reported to communicate primarily by telepathy To describe these cross breeds, role a normal human character then add a d6 to both INT and POW. Skills for both species Various Psychic abilities. Reptilians STR 5d6 +6 SIZ 3d6+6 CON 3d6+6 INT 2d6+6 POW 2d6+6 DEX 2d6+6 APP 1d6 AR 5 Reptilians seemed to have either originated on earth or came to earth and inhabited it long enough to feel it is part of their empire. After Warring with other races, and pulling the majority of their race off earth, leaving small garrisons. They have decided to return to find humans evolved enough to be a threat. They are here harassing and studying Terran Humans in an attempt to discover the best way of removing them with out endangering the planet. Though more ancient than humans their technology is not advanced enough to be called miraculous , they tend to approach problem through pure strength. They view humans as food, with teeth, and are cautious in engagements. There may be an agreement between the greys and reptilians, or the greys may be a conquered slave race. There also appear to be a fair number of humans that have been either altered or enslaved by various alien factions, these quislings are dangerous as they identify more with their masters than with their
root race. The Reptilians can have all sort extra advantages. Also able to breathe a poison out of the mouths during there encounter, causing blindness. 2D6 vs CON. Or corrosive damage 1d6. Claw attacks adding a d6 to hand attacks Human aliens. There are many various human like races. Some are indistinguishable from humans. Others have various quirks. Such as being Nordic or Asiatic in appearance. Though similar and MAY have similar ancestry they are not earth humans. One example of the variation Is that the males of these races are about 7 feet in height, females six and half feet. They are described as fine featured and have paler complexions then humans. Their eyes may be almond shaped. They come from three colonies where hair color determines origin. Blonds come from the Pleiades, Black from Sirius, and Red from Orion. STR 4d6 SIZ 4d6 CON 2d6+6 INT 4d6 POW 3d6 DEX 3d6 APP 3d6 Their symbol is a triangle or three spheres in a triangular shape. Non physical Aliens These aliens of course do not have physical stats Using only INT and POW they often possess or impart information directly to individuals When attempting to Possess they use POW vs POW attack When Imparting information USE INT vs POW, or INT this isn't really an attack, but an attempt to impress information or skills. They will use the latter method to give friendly people or followers information to support whatever the cause they are working on. Non Physical Aliens INT 6d6 POW 6d6 Alien Technology Alien Tech can mimic any psychic ability, giving the impression that the aliens themselves are psychic. The Only groups that are psychic naturally are the Cetaceans and their crossbreeds. The aliens all seem to possess similar abilities in their ships. The ships seem to be able to travel quickly and even warp into and out of reality. The ship also seem to possess the ability to change shape at least to the observer. So eeither the ships can actually change, the alterations are due to the warping or motive device, or some device is causing the observer to see it change in an attempt to fool the witness, often poorly. Taking a Look at alien encounters from the 50s and 60s. These aliens came in all shapes, sizes, and
behaviors. From Menacing to benign to downright silly, they engaged humans for many different reasons. As time went by a certain series of classes have emerged to be more common such as the above. There have been other sightings of other beings associated with UFOs lately, some tall lanky beings many feet tall. Others dwarf like. In Mexico there was supposedly crashed vehicle with similair to the above smaller beings but acted in a frightened manner, hiding amid plants and such, showing an almost childlike demeanor according to witnesses. So what is going on. Depending on your game, the earth may have special import to these beings. Maybe our world is close enough to visit. Has resources they don't possess. They could be from an alien world, a hidden earth race,another dimension, time travellers, government experiement in mind control, all of the above, or none. Ufos seem mysterious, and their inhabitants even more so. If aliens are carving up animals why. An advanced culture after 30 years not having the information needed. Is there some resource or material in the cow, or horse, or even in one supposed case a human. After all this time why the cutting? It seems that they are stuck on some problem. Than comes the idea of reproduction. Inordinately, there is a lot of issues in this area, from removing genitals, to collecting semimatured fetuses to use as a cross breeding experiement. Even in m own game I don't have an answer, as this phenomena is so complex there yet to be any real sense of it. Alien Vehicles General notes, and ideas. On line somewhere there is a remake of the old X-COM game as a board game. They have the templates for the alien craft which could be useful for the GM. The alien craft when seen inside is all gleaming, shiny, or, dark and frightening. Scout ship This small vessel is only about 3 meters high, nine meters across. Highly maneuverable , it dodge is high 95%. Armor about 21. And able to camouflage itself near 99%. In many accounts there is a feeling that the ship is bigger inside than out. I suspect if this is perceived it may to do with nonlinear walls and such, or actually using a DR WHO trick. Often perceived as round and maybe with a turret. In side there would probably be race specific devices, Pilot and Navigator station. Maybe some storage. Capture/Research Ship This ship is much bigger 3 to 9 meters high, 10's to 100s of meters long or across. This ship has less maneuverability. Dodge 85% Armor 30, still able to camouflage Mother Ship these are Giant vessel, rarely seen on earth, unless part of a base structure. This is city for the aliens. Use your imagination.