Acharya Nagarjuna University Mca 3rd Sem Syllabus

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MCA301: OOPS with C++

Trade-Offs, Scheduling and Controlling Projects costs, An evaluation of PERT/CPM.

Unit:-I

1. Introduction to Computer and C++ Programming 2. Control Structures 3. Functions 4. Arrays Unit:-II 5. Pointers and strings 6. Classes and Data Abstraction. 7. Classes Unit:-III 8. Operator overloading 9. Inheritance 10. Virtual Functions and Polymorphism Unit:-IV 11. C++ stream Input/ Output 12. Templates 13. Exception Handling 14. File Processing Text Books Deitel & Deitel, C++ how to Program, Third Edition (Pearson) (Chapter 1 through14) Reference Books 1. Tony Gaddis, Starting out with C++, third Edition 2. E. Balaguruswamy, Object Oriented Programming with C++, Second Edition. MCA302: Computer Networks Unit – I Introductory Fundamentals: Uses of Computer Networks: Network Hardware: Network Software: Reference Models Example Networks, Example of Data Communications Services. The Physical Layer & Data Link Layer Preliminaries: a.

The maximum Data rate of a channel: Switching: Packet Switching: Message Switching :Circuit Switching: Virtual Circuits versus Circuit Switching b. The Data Link Layer Design Issues c. Sliding window Protocols

Unit – II Medium Access Sublayer: a.

IEEE STANDARD 802 for LAN’s and MAN’s. b. Speed LANs

Bridges c.

High

Unit – III The Network Layer & the Transport Layer: a.

Network Layer Design issues: b. Routing Algorithms: c. Internet working. d. Network Layer in the Internet: the I.P. protocol: I.P Addresses: Subnets: Internet Control Protocols. e. The transport service. f. The Internet Transport protocol (TCP & UDP )

Unit – IV The Application Layer: a. e.

DNS-Domain Name System b. SNMP-Simple Network Management Protocol c. Electronic Mail d. World Wide Web Multimedia: Audio: Video.

Text Books Tanenbaum A.S: Computer Networks (third Edition EEE, PHI, 1998) Chapter I: 1.1 to 1.6 Chapter 2: 2.1, 3, 2.4, 5, 2.6.1 Chapter 3: 3.1, 3.4 Chapter 4: 4.3, 4.4, 4.5 Chapter 5: 5.1, 5.2, 5.4, 5.5.1, 5.5.2, 5.5.3, 5.5.4 Chapter 6: 6.1, 6.4 Chapter 7: 7.2, 7.3, 7.4, 7.6, 7.7.1, 7.7.2.

Reference Books 1. Behrouz. A. Forouzan: Data Communications and Networking TMH 2000.

MCA303: COMPUTER BASED OPTIMIZATION TECHNIQUES Unit-I

Introduction to Linear Programming: The Linear Programming Model, Assumption of Linear Programming, Additional Examples, Solving LPP: The simplex method, the essentials of simplex methods, setting up the simple method, The Algebra of the simplex method, the simplex methods in Tabular form. Tie Breaking in simplex method, Adapting to the other model forms.

UNIT - II

Duality Theory: Primal Dual Relationships, Other Algorithm for linear programming, The dual simplex method, The Transportations & Assignment Problems: The transportation Problems, A Streamlined simplex method for the transportation problems, The Assignment Problem.

UNIT - III

Network optimization Models, The shortest path Problem, the minimum spanning tree problem, the maximum flow problem, the minimum cost flow problem, The Project Management with PERT/CPM, Scheduling a problem with PERT / CPM, Dealing with uncertain activity durations, considering Time cost

UNIT - IV

Game Theory: The formation of Two-Person, Zero-Sum Games, Solving Simple Games, Games with mixed Strategies, Graphical Solution Procedures, Solving by L.P. Inventory Theory: Components of Inventory Models, Deterministic Continuous Review Models, A Deterministic periodic review model, A Stochastic Continuous Review Model.

Text Books Hiller and Liberman, Introduction to Operations Research. (Seventh Edition)TMH: Chapter 3: 3.2, 3.3, 3.4 Chapter 4: 4.1 to 4.6 & 4.9 Chapter7: 7.1 to 7.4 Chapter 8: 8.1, 8.2, 8.3 Chapter 9: 9.3 to 9.6 Chapter 10: 10.3 to 10.5 Chapter 11: 11.2 to 11.4 Chapter 14: 14.1 to 14.5 Chapter 17: 17.2, 17.4 to 17.6 Chapter 19: 19.2 to 19.5

Reference Books

1. 2.

Ravindran Philips and Solberg, Operation Research Principles and Practice (Second Edition) John Wiley & Sons. Parameswaran, Operations Research, PHI

MCA304: COMPUTER GRAPHICS Unit - I Introduction, Video Display Devices, Raster Scan System, Random– Scan System, Graphics monitors & work stations, Input Devices, Hardcopy Devices, Three Dimensional Viewing Devices, Graphical User Interfaces and Interactive Input methods. Unit - II Line-drawing Algorithms – DDA, Bresenham’s Line, Circle and Ellipse Generating Algorithms, Character Generation, Two Dimensional Geometric Transformations: Computer Animation. Unit - III Attributes of Output Primitives- Line, Curve, Area Fill, Character and Bundled Attributes, Antialiasing, Two-Dimensional Viewing: Unit - IV Three-Dimensional concepts: Three-Dimensional object representations- Polygon Surfaces, Curved Lines and Surfaces, Quadric Surfaces: Three-Dimensional Geometric and Modeling Transformations, Three-Dimensional Viewing – Viewing Coordinates, Projections, Transformations and Clipping. Text Books Computer Graphics-Donald Hearn and M. Paulin Baker, PHI (Second Edition) Reference Books: Computer Graphics Principles & Practices- “Foley, Vandam, Feiner, Hughes”, Addison Wesley.

Unit - I

MCA305: ARTIFICIAL INTELLIGENCE

1. What is Artificial Intelligence 2. Items, Problem spaces & Search 3. Heuristic Search Techniques Unit - II 4. Knowledge Representation 5. Using Predicate Logic 6. Representing Knowledge using rules Unit - III 7. Symbolic Reasoning 8. Week Slot –and-Filler Structures 9. Planning Unit - IV 10. Natural Language Processing 11. Common sense 12. Expert System Text Books Rich & Knight: Artificial Intelligence: TMH (1991) Chapter: One through Seven, Nine, Thirteen, Fifteen, Nineteen, and Twenty. Reference Books: Winston. P.H.: Artificial Intelligence, Addison Wesley (1993)

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