3-3-5 Stack Defense Coach Jared Carson
Position Names • • • • • • •
Tackles Nose Studs Mike Corners Free Safety Bandits
Defensive Fronts
Defensive Alignment Base Cover 3
C
B
T S
N M F
T S
B
C
Alignment
P O S A L IG N K E Y R U N T O -A WPAAYS S R E S LE
4 T EC H
OT
C g a p - tr a il/r e vOeur ts s eid e r u s h
NG
0 s tu f f
B a ll
A g a p - b a c k s idIne sAid e r u s h la
RE
4 T EC H
OT
C g a p - tr a il/r e vOeur ts s eid e r u s h
Rob
S ta c k O G - n e a r R B
F it
Has h Drop
Mac
S ta c k
F it
H o le D r o p
Lou
S ta c k O G - n e a r R B
F it
Has h Drop
FB
NOSEGUARD PLAY Stuff Technique •
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react
•
Key- Movement of the Center’s hand.
•
Responsibility-Attack Center and STUFF him into backfield and find the
•
Coaching Points Hold ground on double team If reached, play cutback Rush passer in proper lane On pass rush, bull rush and look for draw or QB to step up Stay flat on pursuit
football
NOSEGUARD PLAY Rip Technique •
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react
•
Key- Guard you are ripping to. Be aware of feeling pressure from Center
•
Responsibility-A gap you are ripping to.
•
Coaching Points Back off ball slightly. Step with foot to side you are ripping. Turn shoulders on first step, then square back up on second step. The guard will then tell you how to react.
Defensive Technique •
Alignment-4 technique(head up on OT). Align tight to LOS
•
Key-Movement of OT’s helmet.
•
Responsibility-C gap. Contain pass rush and trail on play away
•
Coaching Points Step flat with outside foot. Keep shoulders square. Attack outside number of OT. Punch with Hands and react to OT’s first step.
Studs Linebacker Stimulus/Response Stimulus
Response
Dow n Block
Eyes Up (to near back)
Out Block (pull to)
Scrape Tight
Pull (pull aw ay)
Shuf f le, shuf f le, f it
Scoop
Same
Reach High Hat
B gap (outside shulder f ree) Stack
Mike Linebacker Technique • • • •
Depth-5 yards Alignment-Stack Key-Track of Fullback to OG Coaching Points-stay FLAT, tempo the ball (over the top player)
Bandits Stimulus/Response
Stimulus
Response
Inside run to
C stack
Inside run aw ay
C stack-Fold/Cutback
Outside run to
Force
Outside run aw ay
Fold,Cutback
Pass
Numbers Drop (flat)
Defensive Alignment HAMMER
B C
T S
N M F
T B S
C
Hammer • • • • •
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol
Defensive Alignment HEAVY
B C
T S
N M F
T S
B
C
Heavy • • • • • •
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol Callside Bandit 9 tech
Defensive Alignment G
S T C
B
N M
T S
F
B
C
G • • • • • •
Tackles 4 tech Nose 0 tech Callside Stud 7 tech Mike Callside A gap Bandits 3*5 emol Weakside Stud 2 tech Flex
Defensive Alignment BEAR
B S C
T M
N
F
T S
B C
Bear • • • • • • •
Tackles 3 tech Nose 0 tech Callside Stud 7 tech Mike Callside 30 tech Callside Bandit 9 Weakside Bandit 5 tech Weakside Stud 30 tech
Defensive Alignment SMOKE
S T C
B
N M
T S
F
B
C
Smoke • • • • • •
Tackles 4 tech Nose 0 tech Weakside Stud 20 tech Mike Callside 20 tech Bandits 3*5 emol Callside Stud 6 tech
Defensive Alignment GATOR
T C
B
N
T S
S M
F
B
C
Gator • • • • • • •
Callside Tackle 7 tech Nose Callside 3 tech Weakside Tackle 1 tech Weakside Stud 5 tech Callside Stud A gap Mike weakside 30 tech Bandits 3*5 emol
Line Stunts Flex-call all lineman get in 2 point stance and flow to ball
T N Slant Strong
T
T NUT
N
T
T CRASH
N
T N Slant Weak
T
T
N
T
TON
T
T PSYCHO
N
T
BASE DEFENSE COVER 3
T
N
T
B
S
M
S
B
#’s DROP
HASH DROP
HOLE DROP
HASH DROP
#’s DROP
C DEEP 1/3
DEEP 1/3
F
C DEEP 1/3
Inside Pressures • • • •
Mike Strong/Weak (Red or White) Shoot Strong/Weak/Double (Red or White) Gut Strong/Weak/X (Red or 3) Blood Strong/Weak/X (Black)
Mike Strong/Weak
B C
T
N
T
S
M
S
B C
Shoot Strong/Weak/Double
B C
T
N
T
S
M
S
F
B C
Gut Strong/Weak/X
B C
T
N
T
S
M
S
F
B C
Blood Strong/Weak/X
B C
T
N
T
S
M
S
F
B C
Outside Pressure • Bandit Strong/Weak/Double (Orange)
Bandit Strong/Weak/Double
B C
T
N
T
S
M
S
F
B C
Combination Pressures • Spear Strong/Weak/Double/X (Gold) • Bullett Strong/Weak/Double (Gold) • Hurricane (Gold)
Spear Strong/Weak/Double/X
B C
T
N
T
S
M
S
F
B C
Bullett Strong/Weak/Double
B C
T
N
T
S
M
S
F
B C
Hurricane Strong/Weak
B C
T
N
T
S
M
S
F
B C
Coverages • RED (Man Free) – Used when sending 1 or 2 LB’s • Black – Used when sending all 3 LB’s • Gold – Used on combinations blitzes (inside and outside pressure) • White (Cover 3)-used when sending 1 or 2 LB’s • Orange - Used when blitzing both bandits
Red Coverages RED COVERAGE RULES
S
E
N
E
L
M
R
C
B
S C
F
2 BACKS CORNERBACKS…………………… .MAN #1 LEFT SPUR……………… …………..MAN #2 RIGHT SPUR……………… …………MAN #2 LOU LB………… …..…BLITZ or COMBO #3 MAC LB………………BLITZ or COMBO #3 ROB LB…………… ….BLITZ or COMBO #3 FREE SAFETY…………………… …….FREE
E
N
E
L
M
R
C
B C
F
1 BACK CORNERBACKS…………………… .MAN #1 LEFT SPUR……………… …………..MAN #2 RIGHT SPUR……………… …………MAN #2 LOU LB………… ….….BLITZ or COMBO #3 MAC LB… ……………BLITZ or COMBO #3 ROB LB…………… ….BLITZ or COMBO #3 FREE SAFETY…….FREE or COVER #3 vs TRIPS………………… …
RED COVERAGE RULES – CONT.
S
E
N
E
L
M
R
C
B F
“ROCK & ROLL”
RED COVERAGE Vs. TRIPS
C
C
E
N
E
L
M
R
S
B F
“ROCK & ROLL”
RED COVERAGE Vs. TRIPS OPEN
C
Black COVERAGE RULES E S
N
L
M
E R
B
C
S C
F
E
N
E
G
M
B
T
C
C F
2 BACKS
1 BACK
CORNERBACKS…………….MAN #1 LEFT SPUR…………………..MAN #2 RIG HT SPUR…………………MAN #2 LO U LB………………………….BLITZ MIKE LB…………………………BLITZ ROB LB………………………….BLITZ FREE SAFETY………..…#3 Str ong
CORNERBACKS…………….MAN #1 LEFT SPUR…………………..MAN #2 RIG HT SPUR…………………MAN #2 LO U LB………………………….BLITZ MIKE LB…………………………BLITZ ROB LB………………………….BLITZ FREE SAFETY……………………...#3
Black COVERAGE RULES – CONT.
S
E
N
E
G
M
B
C
T F
“ROCK & ROLL”
Black COVERAGE Vs. TRIPS
C
C
E
N
E
G
M
B
S
T F
“ROCK & ROLL”
Black COVERAGE Vs. TRIPS OPEN
C
Gold E
N
E
COVER 0 RULES S
L E
N
E R
S
L E
M C
F
N
E R
M S
C
C
F
S
C
“STRONG LEFT” 2 BACKS
1 BACK
CORNERBACKS…………………….MATCH STRONG SPUR…….……..CONTAIN BLITZ WEAK SPUR………………..……TAILBACK STRONG LB…..………….…………..SLANT MIKE LB………………………….FULLBACK WEAK LB….…..…………..CONTAIN BLITZ FREE SAFETY………………….#2 STRONG
CORNERBACKS…………………….MATCH STRONG SPUR…………..CONTAIN BLITZ WEAK SPUR……………….……ADJUSTER STRONG LB….………………….…..SLANT MIKE LB………………………….FULLBACK WEAK LB……………..…..CONTAIN BLITZ FREE SAFETY………………....#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0
**Secondary ALWAYS runs with motion in Cover 0
WING-T SCHEME • • • • • •
Base * Tight * Bash * X Bear Special
** DE to TE side plays loop scheme in Base – Eyes on TE while in stance
and attack him (TE) with eyes in C gap. This will keep TE from getting to LB and allows the DE to play a big factor in stopping off tackle plays (belly-g, buck sweep and trap (if it bounces).
WING – T COVERAGE “PURPLE”
E
N
E
S
S
2x2 on #1
2x2 on #2
L
M
R C
C
1x8 on #2
F
Man Free @ 8 yards
• MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK • COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED • A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into “jet” or “tail” motion • All 2nd & 3rd level players should have eyes up to see motion for next key/read
Inside Loose Man Tech on SE
PURPLE COVERAGE with a Halfback
S
E
N
E
0x2 FORCE
S
L F
1x6 on #2 1x8 on #1
C
M
R
• If HB goes away, check TE/WB area for double handoff (fold) • If HB is vertical (Iso) “C Gap” stack • If Waggle, check FB then rob crosser
C
Inside Loose Man Tech on SE
PURPLE COVERAGE with motion
E
N
E
S 0x2 FORCE
S
• 2x2 •Check opposite SB area for counter •If Waggle, check FB then rob crosser
L
M
R F 1x6 on #2
1x8 on #2
C
C
Inside Loose Man Tech on SE
BASE PURPLE vs. Buck Sweep
S
E
N
E S
L F C
M
R C
vs. TRAP
S
E
N
E S
L F C
M
R C
vs. WAGGLE
S
E
N
E S
L F C
M
R C
vs BELLY-G
S
E
N
E S
L F C
M
R C
BUG
with Purple Coverage
S
E
N
E T
G F
C
M
B C
Mike
S
E
N
E T
G F
C
M
B C
ZOO
S
E
N
E T
G F
C
M
B C
GASH
S
E
N
E T
Corner and FS will catch the spill
G F
C
M
B C
BAT
S
E
N
E T
G F
C
M
B C
HAMMER
S
E
N
E T
G F
C
M
B C
PURPLE CHOKE COVERAGE
C
E
N
E
S
T
2x2 on #1
2x2 on #2
G
M
B C
F
Man Free @ 8 yards
• MAN FREE COVERAGE WITHOUT A PREDETERMINED HALFBACK • COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED • A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into “jet” or “tail” motion • All 2nd & 3rd level players should have eyes up to see motion for next key/read
Inside Loose Man Tech on SE
PURPLE CHOKE COVERAGE with a Halfback
S
C
E
N
E
0x2 FORCE
S
L F 1x6 on #1
M
R
• If HB goes away, check TE/WB area for double handoff (fold) • If HB is vertical (Iso) “C Gap” stack • If Waggle, check FB then rob crosser
C
Inside Loose Man Tech on SE
PURPLE CHOKE COVERAGE with motion
C
E
N
E
0x2 FORCE (#3)
S
• 2x2 •Check opposite SB area for counter •If Waggle, check FB then rob crosser
S
L
M
R F 1x6 on #2
C
Inside Loose Man Tech #1