William the Crushgrip Constrictor
Level 9 Soldier
From out of the darkness creeps a 3 and a half meter long jet black snake with ruby red eyes. It is at least 1 and a half meters round at its thickest point and has a gaping maw filled with row after row of 8 centimeter long needle like teeth. Large natural beast (reptile) XP 400 Initiative +9 Senses Perception +12; low-light vision HP 96; Bloodied 48 AC 25; Fortitude 25, Reflex 22, Will 22 Speed 6, climb 6, swim 6 Bite (standard; at-will) +15 vs. AC; 1d10 + 6 damage, and the target is grabbed (until escape). Constrict (standard; at-will) Affects a target William has grabbed; +13 vs. Fortitude; 2d6 + 12 damage, and the target is dazed until the end of the crushgrip constrictor’s next turn. Alignment Unaligned Languages — Skills Stealth +12 Str 22 (+10) Dex 16 (+7) Wis 17 (+7) Con 16 (+7) Int 2 (+0) Cha 10 (+4) William the Crushgrip Constrictor Tactics: William fearlessly singles out prey even in the middle of large groups. William will then bites his chosen victim, grab her, and then try to squeeze her to death in subsequent rounds.