Vectors

  • May 2020
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Curvature

Basis Vectors

dT = 1 κ= ds |v|

i = h1, 0, 0i j = h0, 1, 0i

y = f (x)

k = h0, 0, 1i u = hu1 , u2 , u3 i = u1 i + u2 j + u3 k

N=

q

u21 + u22 + u23

1 dT dT/dt = κ ds |dT/dt|

radius: ρ =

u · w = u1 w1 + u2 w2 + u3 w3

Projection 

u·w w w·w 

B=T×N Torsion

Cross Product i u × w = u1 w1

j u2 w2

k u3 w3

τ =−

|u × w| = |u||w| sin θ

dB ·N= ds

|v × a|2

a = aT T + aN N

r(t) = x(t)i + y(t)j + z(t)k

aT =

v(t) = r0 (t) = x0 (t)i + y 0 (t)j + z 0 (t)k a(t) = r00 (t) = x00 (t)i + y 00 (t)j + z 00 (t)k Arc Length

v·a d |v| = dt |v|

aN = κ|v|2 =

q

|a|2 − a2T =

|v × a| |v|

Projectile Motion

s Z b  a

dx dt

2

+



dy dt

2

+



dz dt

2

dt

r(t) = ((v0 cos θ)t + x0 ) i 1 + − gt2 + (v0 sin θ)t + y0 j 2 

b

|v(t)| dt

a

Gradient Vector Z

t

|v(τ )| dτ,

t0

Unit Tangent Vector T=

x0 (t) y 0 (t) z 0 (t) 00 x (t) y 00 (t) z 00 (t) 000 x (t) y 000 (t) z 000 (t)

Acceleration

Position, Velocity, Acceleration

s(t) =

1 N(t0 ) κ(t0 )

Unit Binormal Vector

projw u =

Z

1 κ(t0 )

center: C = r(t0 ) +

u · w = |u||w| cos θ

L=

|f 00 (x)| [1 + (f 0 (x))2 ]3/2

Osculating Circle

Dot Product

L=

κ=

Principal Unit Normal Vector

Magnitude |u| =



dT |v × a| dt = |v|3

v dr = ds |v|

ds = |v(t)| dt

∇f =

∂f ∂f ∂f i+ j+ k ∂x ∂y ∂z

Directional Derivative Du f =

1 (∇f · u) |u|



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