e e n o M p p A k n a B o r P n o i t u l o S a h C Fang
o
l a s po
1. OVERVIEW 2. RESEARCH 2.1. Users 2.2. Competitive Analysis 3. DEFINE 3.1. Needs & Insights 3.2. Value Proposition & Lean Canvas 4. IDEATE 4.1. Application Map 4.2. Wireframing 4.3. Wireflow 5. PROTOTYPE 5.1. Interactive prototype 5.2. Hi-Fi Wireframes
OVERVIEW The irruption of fintech has redefined the banking sector. Monee, a startup based in Barcelona, joins the revolution and is here to stay.
As a UX Designer, I was given the task to create a dashboard of their mobile application, based on the UX study and their core values.
RESEARCH Basing on the briefing and UX study, we know that our main target is millennials (22-35). Among these there are two different kind of profiles:
Young Students
Young Workers
Financially dependent on their parents
Financially independent
Don't have much banking experience
Live alone, with their partner or friends.
Their parents control their accounts and use
Many of them are with their first work
them to put a limited amount of money for
experience
their children's monthly expenses.
They begin to have their first experiences in financial services They are the decision maker
COMMON PATTERNS
Use all kind of digital devices
Distrust of banks,
Leisure and free
Only basic
Not a loyal target
influenced by
time are important
operations
in general
other people's opinions
PROTO-PERSONA
Based on the UX study, I make
a quick proto-persona with this two profiles: young workers and young students
RESEARCH COMPETITIVE ANALYSIS In order to make a market-fit product, it is fundamental to determine how well our competitors are performing. For this project, I use
netnography
to gather information about them.
Go further: to understand the sector, I have downloaded and tried several apps
COMPETITORS Imagen Bank (Caixa Bank)
ING
COMPETITORS (CONT.) Simple
Bnext
COMPETITORS (CONT.) Monese
N26
BENCHMARKING & POSITIONING MAP
DEFINE
We need to go deeper on users' needs and pain points (their fears, motivation, and frustrations, etc.), and most importantly, to gather some insights to define what our product might be in order to fulfill their expectation.
NEEDS & INSIGHTS INSIGHT 1
INSIGHT 2
INSIGHT 3
Millennials tend to be frugal, especially when it comes to fees. Approximately reported that
banking
93%
no-fees
is important when
choosing a financial institution.
Millennials are used to being able
instantly ,
to get things
from a car share
to a support agent.
Millennials have
fears and
anxieties about managing money .
NEEDS & INSIGHTS (CONT.)
INSIGHT 4
INSIGHT 5
Compared with older generations, Millennials Millennials are three times more likely to have had a rough start and are earning less. This situation had led them to
life events
delay major
(e.g. get married before 32, have
a baby or buy a home), though more than
want to get married , have children ,
more than
and more than
a new account with their phone
vs. in
person (the average millennial checks their phone 43 times per day).
70%
74% want to
90% want to
own a home ).
[Desk Research] Source: Infographic from the American Bankers' Association Gallup (https://www.gallup.com/analytics/237734/ways-banks-win-keep-millennial-customers.aspx)
open
According to Gallup, Millennials tend to prefer mobile app and online banking.
WHAT SHOULD WE OFFER? P r o v id e
ractical p d n a l u f p Hel content
nne on cha
ls
build ps relationshi
to ow us t h a t a ll
trust and
il le n n w it h m
ia ls .
a
ch pp
at.
iv e
s and se r v ic e s
that ca n do a b e t t e r jo b o f h e lp in g m il le n n ia ls in an
emergency s ituation
than a c r e d it c ard.
P o s s ib
nt a t s n I on i t a c uni m m co inke i l ns, o i t p o
product
in n o v a t
il t y t o
share their accounts.
o n s to D ig it a l so lu ti money m a n a g e th e ir
h e lp th e m b u il d th e ir fi n a n c e s.
and
VALUE PROPOSITION CANVAS
LEAN CANVAS
IDEATE
Now we can start trying to come up with a possible solution, with all the information we have in hands.
APPLICATION MAP
↑
Click on the image to see the original file
WIREFRAMING
These are actually Mid-Fi wireframes, created with Balsamiq Mockups
WIREFRAMING (CONT.) Why a stiky tap bar? The three key things about an intuitive navigation system have to tell users:
1. Where are they? 2. Where else they can go? 3. What will they find when they get there?
The tab bar fulfills all three requirements.
is more appropriate that the nav bar is visible on every screen and therefore always In a banking app, I think it
gives users a visual orientation. That's why I choose it instead of a hamburger menu.
Not to mention that hamburger menu used to be on the top left corner on the mobile app. As the phone screen grows bigger and bigger each year, that it is the hardest place to reach on a mobile device for a right-handed user, so it lacks efficiency (according to
Fitt's Law). ↑
Click on the image to see the original file
WIREFLOW
↑
Click on the image to see the original file
PROTOTYPE INTERACTIVE PROTOTYPE
http://bit.ly/MoneePrototype
FINAL DESIGN Work in progress...
FINAL DESIGN
To see the image on your device: http://bit.ly/MoneeDash
Thanks for reading:)
Fang Chao
[email protected]