Faculty Seminar on Virtual Worlds Episode 5 - The Man - 3/25/08 cory ondrejka -
[email protected]
where by “The Man” I mean
legal, regulatory, government, and security issues
which largely resolve around
these intersections
as an aside, this is a problem because there is no magic circle
remember the magic circle?
beating crap out of each other OK
beating crap out of each other frowned on
alas, no magic circle online
hard to keep what happens here
away from here
especially with user-created content
as nice as it would be
also, consider differences between
actions inside virtual worlds
and real world use of virtual worlds
for example
as opposed to
vs
major difference is user intent
(which may or may not matter when it comes down to regulation)
so, legal
first off, remember
IANAL
legal issues return again and again to two areas
contracts intellectual property
by contract, mean eula
End User Licensing Agreement
End User Licensing Agreement aka Terms of Service
big questions about what you can give away via a click
copyright?
copyright? patents?
copyright? patents? freedom of speech?
nobody really knows, but eulas have generally been upheld
game eulas usually restrictive
game eulas usually restrictive
Blizzard owns this conversation
among the many unanswered questions around eulas:
how do restrictions impact play? economics? communications? learning?
intellectual property
or, perhaps
copyright
funny thing about virtual worlds
everything comes under intellectual property
(usually copyright)
because everything is a creative act and fixed
this isn’t what we’re used to
consider
if this were the real world
copyright copyright
in a virtual world... copyright
copyright
copyright
copyright
copyright copyright
in fact copyright copyright
copyright
copyright copyright copyright
copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright copyright
it gets worse
the dance move
copyright
through the magic circle
content of all kinds
or brands
changing rules
remixes
real world media
cross world media
what about your likeness?
tons of complexity, not a lot of study
and remember, all in a zero marginal cost environment
so duplication is possible
and pirates will scare us
and someone will bring up the DMCA
especially as line between digital and real blurs
on to regulatory
(I think of regulatory as legal but driven by government)
privacy
what is privacy in virtual worlds?
especially if (when)
people roleplay
are activists
seek healing
speaking of healthcare
where you travel in virtual worlds looks a lot like browser histories
can your employer learn you were researching heart attacks
discrimination and harassment
real world tensions
or otherwise
with new affordances
governments also get tetchy where harms might exist
addiction?
violence?
adult content?
(plus separate regulations for children in many contexts)
of course, anything that involves money means
taxation
when and how to tax?
so far, the Joint Economic Committee has taken the “tax at conversion” strategy
virtual $
tax here
bank paypal credit card
real $
but that could change
banking
(to say nothing of stock markets)
(or combining vice and money)
gambling
with special concerns about how money moves
remember virtual $
real $
even if the bad guys make virtual money virtual $
real $
virtual $
they need to get it back to the real world
real $
virtual $
bank paypal credit card
real $
virtual $
bank paypal credit card
and banks et al are very tightly regulated real $
topics governments don’t know enough to even wonder about
self image and influence
and if that wasn’t complex enough
musician in Brazil
musician in Brazil
space simulated in US
musician in Brazil
listener in Germany listener in UK
listener in Sweden listener in Italy
listener in Japan space simulated in US
collaboration at a distance
our intuitions of place are wrong
this will require multilateral cooperation
maybe using virtual worlds
(which is happening)
but will take practice
because we still have much to learn about what together means in virtual worlds
nowhere will this be more important than public diplomacy and terrorism
given emotional places
where people are learning
inspired
connected
outspoken
cultural
how do we use them in an increasingly fragmented world?
how do we remember
how do we represent the future?
are virtual worlds recognized as threats or opportunities?
what affordances are critical to the discussion?
we need these discussions about many technologies, btw
a final question
(that I don’t know the answer to)
who controls speech in virtual worlds?
(too large a subject)
many competing forces
so, what’s next?
want to confirm dates since April is a weird, mutated month with 5 Tuesdays
I propose: april 8th education april 22nd future of virtual worlds (but I’m open to other topics)
stop talking now
[email protected] http://ondrejka.net