Unwrap Uvw

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Tutorial: Unwrap UVW

Dipl.Ing. Arnold Faller

Tutorial: Unwrap UVW (Works best with 3D Studio Max 6+) Building the Geometry: - Build a Box (L:50, W:100, H:50) and convert it into an Editable Mesh.

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In Polygon Sub-Level select one of the side Polygons and scale it to approximately half its size.

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Now select the Polygon on the other side and bevel it.

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Tutorial: Unwrap UVW

Dipl.Ing. Arnold Faller

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Then select the Top and Bottom face of the part you just beveled and bevel both at the same time (make sure you change Bevel from GROUP to LOCAL)

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This is the Geometry we are going to map using Unwrap UVW.

Applying the Unwrap UVW modifier and edit the planar Mappings - Select the Object and add the Unwrap UVW modifier - Click on the little + next to Unwrap UVW so can select Faces and open the UVW Edit Window by clicking on EDIT

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Now select all the side Polygons of our Object that will be mapped at the same time, click on PLANAR MAP and you should see the 4 Polygons selected in the Edit UVWs Window.

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Tutorial: Unwrap UVW

Dipl.Ing. Arnold Faller

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Use the MOVE Tool in this window to move the selected Polygons outside the square Centre of the Window. (press mouse wheel for PAN and roll it for ZOOM)

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Continue with all the Polygons (use only polygons that are parallel or almost parallel at the same time) Your Edit UVWs Window should look somehow like this.

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Now use the MOVE Tool to arrange the Polygons so that they use minimal space.

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Tutorial: Unwrap UVW

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Dipl.Ing. Arnold Faller

Then use the SCALE Tool to make them Fit into the Square Centre Part of the editor. This is the Picture you are going to make a Screenshot of (Maximize it and press PRINT on your keyboard) to take it into Photoshop.

Painting the Mapping in Photoshop - Start Photoshop and open a new file (FILE/NEW, or Ctrl+N) - Paste your clipboard (the screenshot you just took) into the new Image (EDIT/PASTE or Ctrl+V) - Zoom in to 200%, use the Rectangular Marquee Tool (M) to draw a selection where the thick Gridline is. - Crop your Image (IMAGE/CROP) - Change the Size of your Image to whatever size you need for your mapping. E.g. 1024 or 2048 (IMAGE/IMAGE SIZE)

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Now use whatever Tools you like to paint your Mapping. Don’t forget to use Layers and to save your work as a PSD Image to keep all the layers and text. For the final Map turn off the Screenshot-Layer and save the image flat either as TIF or JPG (think about the possibility to also create Bump-Maps)

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Tutorial: Unwrap UVW

Dipl.Ing. Arnold Faller

Apply the picture as Diffuse Color Map (Back to 3D Studio Max) - Choose an empty Material Slot in the Material Editor, go down to the Maps section, apply a new Bitmap as a Diffuse Color Map and don’t forget to Click on Show Map in Viewport. - The Map should be applied as you painted it in Photoshop. - Have Fun!

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