The Life Cycle of a Wireframe Nick Finck May 28, 2009 Use #pssigchi when commenting on twitter
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Who the f#@k is this dude?
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Nick Finck • Principle & Director of User Experience at Blue Flavor • Based in Seattle, Washington • Over 13 years of experience working in the web field • Projects: Adobe, Cisco, CitiBank, Converse, FDIC, HP, IBM, Intel, Microsoft, Oprah, PBS, Peet’s Coffee
• Co-Organizer of Refresh Seattle • Former publisher of Digital Web Magazine
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IA is a three step process Puget Sound SIGCHI - Seattle
Understanding the Problem
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s ee d er N
s
t ain str
Us
n Co ss
ine
s Bu Technical Requirements
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Finding a Solution
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Photo by DrJoanne - http://www.flickr.com/photos/drjoanne/10026716/
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Presenting the Solution
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What makes a good Wireframe?
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Wireframes in four parts
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Part One:
Navigation & Wayfinding Puget Sound SIGCHI - Seattle
Questions
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Where am I?
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Is what I am looking for here?
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Where do I want to go next?
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Where have I already been?
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Inputs
Puget Sound SIGCHI - Seattle
Content Inventory
Puget Sound SIGCHI - Seattle
Content Audit
Puget Sound SIGCHI - Seattle
Content Strategy
Puget Sound SIGCHI - Seattle
Sitemap
Ycl\ ]cXmfi
SXSW Site Structure New Site Structure
About SXSW
Register
Brochures and Forms (PDFs)
Hotels for SXSWeek 2008
Austin Map
Music Exhibition
Mailing Lists
Travel Discounts
Conference Center
iF! Exhibition
Subscribe
International
Carver Center
SXSWorld Magazine
Online Reg Directory
Day Stage Cafe
Getting Around
Trade Shows
Merchandise
Interactive
Film
Market at SXSW
Tools
History
SXSW SMS
Sponsors
Gydget
Sustainability
Facebook
SXSW.com News & Information
Contact
Music Opera Mini
Glossary
Utterz
Auditorium Shores Stage
My SXSWorld Stories
Music Player
Music News & Information
Schedule
Talks
Shows
The Daily Chord
Talks
Speakers
FAQ
Shows
Keynote
Parties & Play
Flatstock Poster Show
Getting Around
Press
Artists
Austin Map
Press Releases
SXSW Live
Conference Center
Press Kit
Mentor Sessions Video
Any additional venues
Parties & Play
Quickies Sessions
FAQ
Demo Listening Sessions
Podcasts
Press Credentials
CLE Photo Policy
Interactive News & Information
Schedule
Talks
Interactive Hub
Talks
Speakers
FAQ
Parties & Play
Opening Remarks
Parties & Play
ScreenBurn Gaming Fest
Getting Around
Press
Winners
Austin Map
Press Releases
Finalists
Conference Center
Press Kit
Web Awards
Keynotes Video
Book Readings
Ceremony
FAQ
Dewey Award
Press Credentials
Film Podcasts News & Information
Schedule
The News Reel
Talks
Speakers
Film Trailers
Austin Map
Press Releases
FAQ
Films
Speaking Opportunities
Past Winners
Conference Center
Press Kit
Video
Parties & Play
Talks
FIlms
Parties & Play
Global Doc Days
Getting Around
Core Conversations
Press Speaking Opportunities
Photo Policy
Panel Picker
Key
FAQ Panel Picker
Podcasts
Press Credentials
Photo Policy
Primary navigation
a
Secondary navigation
a
Link to separate section
a
Separate sub-site
a
Future navigation
Modified: Tue May 27 2008
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Process Flow
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Navigation Principals Puget Sound SIGCHI - Seattle
Higher Priority
Reading Pattern Written english is read left to right, top to bottom. The top left is the first location the reader looks. Lower Priority Puget Sound SIGCHI - Seattle
Fitts’s Law The time to acquire a target is a function of the distance to and size of the target.
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The Scent of Information
The organization of information to reassure a user they are are on the right path for locating the information they are looking for. Jared Spool User Interface Engineering
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The Navigation Schema
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Navigation Schema
Ycl\ ]cXmfi
GiantCampus.com Information Architecture Navigation Schema
Global Navigation 888-904-2267
|
Live Help
|
Contact
|
Sign In / Sign Up Search
Primary Navigation Home
Courses
Programs
Locations
Our Difference
Community
About
Home
Courses
Programs
Locations
Our Difference
Community
About
Secondary Navigation Game Design
Game Design
Game Design
3D Modeling
3D Modeling
3D Modeling
Digital Photography & Graphics
Digital Photography & Graphics
Digital Photography & Graphics
Flash Animation & Web Design
Flash Animation & Web Design
Flash Animation & Web Design
Video Production
Video Production
Video Production
Programming & Robotics
Programming & Robotics
Programming & Robotics
General Computing
General Computing
General Computing
Our Approach
Our Approach
Our Approach
Breadcrumb Navigation Home
>
Courses
>
Flash Animation & Web Design
>
Web Design with Dreamweaver
Footer Navigation Feedback
| Legal
|
Careers
|
Press Room
888-904-2267
|
Live Help
|
Contact
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Part Two:
Layout & Page Structure Puget Sound SIGCHI - Seattle
Questions
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What do I notice first?
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How is this information organized? Puget Sound SIGCHI - Seattle
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What seems to be related?
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Inputs
Puget Sound SIGCHI - Seattle
Personas
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Page Description Diagram Ycl\ ]cXmfi
Sample Company Name
Home Page
1
2
3
Main call to action
Search
About company
Page Description Diagrams
Notes
Gets users thinking about the brand and specific actions they can make.
A useful site search should always be An outline of what your company is all available on the page to allow users an about. alternative method for finding your Sign-up Privacy, Terms of Use, Etc. content. A call to action that encourages peoMost of the information that is curLink list ple to sign up for recently added conrently listed in the footer should retent on the site. A list of semi-recently added link con- main there. The contact and address tent. This list should contain 5-7 links information can easily be moved to Featured article or essay with date and comment meta inforthe contact page, though. We also Shows the first paragraph of an article mation for each. recommend adding in some navigawith associated image, as well as the tional links, where possible. day it was published and the number of comments made.
The homepage has been shifted to emphasize content that’s currently buried elsewhere in your site. The proposed navigation structure reinforces this goal. The home page should provide a clean path to the various sections of the site.
Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list.
Highest Priority
Lowest Priority Monday, September 24, 2007
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Layout Principals
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Common Location of web Objects
Michael L. Bernard Software Usability Research Laboratory, Wichita State University
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Law of Closure The mind may experience elements it does not perceive through sensation, in order to complete a regular figure (that is, to increase regularity).
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Law of Similarity The mind groups similar elements into collective entities or totalities. This similarity might depend on relationships of form, color, size, or brightness.
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Law of Proximity Spatial or temporal proximity of elements may induce the mind to perceive a collective or totality.
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][
][
]
Law of Symmetry Symmetrical images are perceived collectively, even in spite of distance.
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Law of Continuity The mind continues visual, auditory, and kinetic patterns.
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Law of Common Fate Elements with the same moving direction are perceived as a collective or unit.
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Law of Common Fate Elements with the same moving direction are perceived as a collective or unit.
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The Zone Diagram
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Zone Diagram
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Part Three:
Page Detail & Content Integration Puget Sound SIGCHI - Seattle
Questions
Puget Sound SIGCHI - Seattle
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What is here?
Puget Sound SIGCHI - Seattle
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What can I do?
Puget Sound SIGCHI - Seattle
Inputs
Puget Sound SIGCHI - Seattle
Content Strategy
Puget Sound SIGCHI - Seattle
Sitemap
Ycl\ ]cXmfi
SXSW Site Structure New Site Structure
About SXSW
Register
Brochures and Forms (PDFs)
Hotels for SXSWeek 2008
Austin Map
Music Exhibition
Mailing Lists
Travel Discounts
Conference Center
iF! Exhibition
Subscribe
International
Carver Center
SXSWorld Magazine
Online Reg Directory
Day Stage Cafe
Getting Around
Trade Shows
Merchandise
Interactive
Film
Market at SXSW
Tools
History
SXSW SMS
Sponsors
Gydget
Sustainability
Facebook
SXSW.com News & Information
Contact
Music Opera Mini
Glossary
Utterz
Auditorium Shores Stage
My SXSWorld Stories
Music Player
Music News & Information
Schedule
Talks
Shows
The Daily Chord
Talks
Speakers
FAQ
Shows
Keynote
Parties & Play
Flatstock Poster Show
Getting Around
Press
Artists
Austin Map
Press Releases
SXSW Live
Conference Center
Press Kit
Mentor Sessions Video
Any additional venues
Parties & Play
Quickies Sessions
FAQ
Demo Listening Sessions
Podcasts
Press Credentials
CLE Photo Policy
Interactive News & Information
Schedule
Talks
Interactive Hub
Talks
Speakers
FAQ
Parties & Play
Opening Remarks
Parties & Play
ScreenBurn Gaming Fest
Getting Around
Press
Winners
Austin Map
Press Releases
Finalists
Conference Center
Press Kit
Web Awards
Keynotes Video
Book Readings
Ceremony
FAQ
Dewey Award
Press Credentials
Film Podcasts News & Information
Schedule
The News Reel
Talks
Speakers
Film Trailers
Austin Map
Press Releases
FAQ
Films
Speaking Opportunities
Past Winners
Conference Center
Press Kit
Video
Parties & Play
Talks
FIlms
Parties & Play
Global Doc Days
Getting Around
Core Conversations
Press Speaking Opportunities
Photo Policy
Panel Picker
Key
FAQ Panel Picker
Podcasts
Press Credentials
Photo Policy
Primary navigation
a
Secondary navigation
a
Link to separate section
a
Separate sub-site
a
Future navigation
Modified: Tue May 27 2008
Puget Sound SIGCHI - Seattle
Navigation Schema
Ycl\ ]cXmfi
GiantCampus.com Information Architecture Navigation Schema
Global Navigation 888-904-2267
|
Live Help
|
Contact
|
Sign In / Sign Up Search
Primary Navigation Home
Courses
Programs
Locations
Our Difference
Community
About
Home
Courses
Programs
Locations
Our Difference
Community
About
Secondary Navigation Game Design
Game Design
Game Design
3D Modeling
3D Modeling
3D Modeling
Digital Photography & Graphics
Digital Photography & Graphics
Digital Photography & Graphics
Flash Animation & Web Design
Flash Animation & Web Design
Flash Animation & Web Design
Video Production
Video Production
Video Production
Programming & Robotics
Programming & Robotics
Programming & Robotics
General Computing
General Computing
General Computing
Our Approach
Our Approach
Our Approach
Breadcrumb Navigation Home
>
Courses
>
Flash Animation & Web Design
>
Web Design with Dreamweaver
Footer Navigation Feedback
| Legal
|
Careers
|
Press Room
888-904-2267
|
Live Help
|
Contact
Puget Sound SIGCHI - Seattle
Personas
Puget Sound SIGCHI - Seattle
Page Description Diagram Ycl\ ]cXmfi
Sample Company Name
Home Page
1
2
3
Main call to action
Search
About company
Page Description Diagrams
Notes
Gets users thinking about the brand and specific actions they can make.
A useful site search should always be An outline of what your company is all available on the page to allow users an about. alternative method for finding your Sign-up Privacy, Terms of Use, Etc. content. A call to action that encourages peoMost of the information that is curLink list ple to sign up for recently added conrently listed in the footer should retent on the site. A list of semi-recently added link con- main there. The contact and address tent. This list should contain 5-7 links information can easily be moved to Featured article or essay with date and comment meta inforthe contact page, though. We also Shows the first paragraph of an article mation for each. recommend adding in some navigawith associated image, as well as the tional links, where possible. day it was published and the number of comments made.
The homepage has been shifted to emphasize content that’s currently buried elsewhere in your site. The proposed navigation structure reinforces this goal. The home page should provide a clean path to the various sections of the site.
Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list.
Highest Priority
Lowest Priority Monday, September 24, 2007
Puget Sound SIGCHI - Seattle
Zone Diagram
Puget Sound SIGCHI - Seattle
Information Architecture Principals Puget Sound SIGCHI - Seattle
Magic Number Seven Perceived channel capacity of a number of human cognitive and perceptual tasks. George A. Miller Department of Psychology, Princeton University
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Simon’s Law Hierarchical structures reduce complexity the better you manage to provide users with a sense of visual hierarchy, the easier your content will be to perceive.
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Progressive Disclosure
Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone. Jakob Nielsen Nielsen Norman Group Puget Sound SIGCHI - Seattle
The Knowledge Gap Increasing gap between higher and lower educated people Tichenor, Donohue and Olien University of Minnesota
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Clear Calls to Action Draw the user to the goal of the page. Encourage the next action to be taken.
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Use Patterns First, Innovate Last. Know the rules before you break them.
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The Wireframe
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Wireframe
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Part Four:
Interaction & Dynamic Elements Puget Sound SIGCHI - Seattle
Questions
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What happens when I do this?
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How long will this take?
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What just happened?
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Can I undo this?
Puget Sound SIGCHI - Seattle
Inputs
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Process Flow
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Wireframe
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Interaction Principals
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Consistency Interactions that are the same in principal should be consistent in behavior system wise. Be consistent with the user’s expectations.
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Latency Reduction Allow for apparent quicker response times. Use AJAX, Cache information, etc. Anticipate the user’s next action.
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Show State Always communicate what state the current interaction is at (active/inactive).
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Do No Harm Allow users to be able to undo what they have done. Auto-save for the user so information is not lost. Repopulate form fields where appropriate.
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The Storyboard
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Storyboard Manage Account
Manage Account
Manage Account
Manage Account
Manage Account
Manage Account
! Rename account
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! Rename account
! Rename account
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Use this form to place a stop check on a check that has been issued. Amount of the check will be credited back to your account (more info)
Order new checks for this account?
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The Annotated Wireframe
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Annotated Wireframe
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Photo by Dan Buczynski http://www.flickr.com/photos/macwagen/225493960/
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Relax, there is a map!
Peter Morville and Jeffery Callender
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...and Books!
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Thank you!
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Thank you! Remember, comment on twitter with #pssigchi
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Questions?
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The Life Cycle of a Wireframe Nick Finck
[email protected] Blue Flavor - http://blueflavor.com Personal - http://nickfinck.com
Puget Sound SIGCHI - Seattle