The Elements And Principles Of Design.docx

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The Elements and Principles of Design By Chelsea Flattery



2. What Are They? Elements of design are the parts. They structure and carry the work. Principles of design are concepts. They affect content and message. 3. Line Line is a moving dot. 4. Form and Space Form is an area surrounded by space. Space can be positive or negative. 5. Movement Movement is the relocation of an object in space over time. 6. Color Color is the hue, shade, or tone of an object. 7. Texture Texture is the visual surface quality of an object. 8. Direction Direction is the course along which a line moves. 9. Proportion Proportion is the relative size and scale of elements in a design. 10. Balance Balance relates to our physical sense of balance. 11. Gradation Gradation is the change from one color to another. 12. Repetition Repetition is one, or similar elements that are repeated. 13. Contrast Contrast is when elements are different. 14. Harmony Harmony is when elements are related. 15. Dominance Dominance is when one object is emphasized more than another. 16. Rhythm Rhythm is a measured movement through space. 17. Unity and Variety Unity is asetofelementsfrom the same family. Variety is elements that are similar, but not the same. 18. Your Turn! What elements and principles do you see being used in this image? 19. Sources Jirousek, C. (1995). Elements of Design. In Art, Design, and Visual Thinking. Retrieved September 28, 2009, from http://www.char.txa.cornell.edu. Lovett, J. (1999). Elements and Principles of Design. In John Lovett Watercolor and Mixedmedia Artist. Retrieved September 28, 2009, from http://www.johnlovett.com/test.htm Line: Mike Chaput-Branson, “Line Up The Color” January 19, 2008 via Flickr, Creative Commons Attribution, Noncommercial, Share Alike License. Form and Space: Ntr23, “Ice Form” August 19, 2006 via Flickr, Creative Commons Attribution, Noncommercial, Share Alike License. Image Sources 20. Image Sources Movement: Ed Schipul, “Orange Line @ eTech 2007” March 28, 2007 via Flickr, Creative Commons Attribution, Share Alike License. Color: Nasplayer, “Rainbow Colored Milk Drop Splash (Explore 108)” June 11, 2009 via Flickr, Creative Commons Attribution, No Derivative Works License. Texture: Lucy Nieto, “Tapete de Plástico – 2007” November 24, 2007 via Flickr, Creative Commons

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Attribution, Noncommercial, Share Alike License. Direction: Jeff Bauche, “Abstract Life Line” January 21, 2008 via Flickr, Creative Commons Attribution, Noncommercial, No Derivative Works License. Proportion: Alper Çuğun, “Disproportion” July 4, 2007 via Flickr, Creative Commons Attribution, Noncommercial License. 21. Image Sources Balance: Terence T.S. Tam, “Space Needle and Pacific Science Center” October 6, 2008 via Flickr, Creative Commons Attribution, Noncommercial, Share Alike License. Gradation: Natrium Chlorine, “IMGP4383a2” October 18, 2008 via Flickr, Creative Commons Attribution, Noncommercial, Share Alike License. Repetition: Kevin Dooley, “Angles, Lines, Light, and Shadows” November 7, 2007 via Flickr, Creative Commons Attribution License. Contrast: CatalineOlavarria, “Al Fondo a la Derecha” September 2, 2006 via Flickr, Creative Commons Attribution, Noncommercial, Share Alike License. 22. Image Sources Harmony: Kris De Curtis, “Christmas in Love…” December 12, 2007 via Flickr, Creative Commons Attribution, Noncommercial, No Derivative Works License. Dominance: Toshihiro Oimatsu, “Emphasis” June 23, 2009 via Flickr, Creative Commons Attribution License. Rhythm: ZeroOne, “Spiral Staircase” July 2, 2007 via Flickr, Creative Commons Attribution, Share Alike License. Variety: Ross Orr, “Series VI” September 26, 2007 via Flickr, Creative Commons Attribution, Noncommercial, No Derivative Works License. Your Turn!: RomnickSimplicio, “Africa Fighting Below the Line - Print Ad (Education)” June 24, 2008 via Flickr, Creative Commons Attribution, Noncommercial, No Derivative Works License

Elements & Principles of Design



http://www.slideshare.net/digiartport/elements-principles-of-design?related=6 Line : An element of art that is used to define shape, contours, and outlines, also to suggest mass and volume. It may be a continuous mark made on a surface with a pointed tool or implied by the edges of shapes and forms. Characteristics of Line are:



Width - thick, thin, tapering, uneven



Length - long, short, continuous, broken



Direction - horizontal, vertical, diagonal, curving, perpendicular, oblique, parallel, radial, zigzag



Focus - sharp, blurry, fuzzy, choppy



Feeling - sharp, jagged, graceful, smooth

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3. Types of Line:



Outlines - Lines made by the edge of an object or its silhouette.



Contour Lines - Lines that describe the shape of an object and the interior detail.



Expressive Lines - Line that are energetic and catches the movement and gestures of an active figure.

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4. Sketch Lines- Lines that captures the appearance of an object or impression of a place.



Calligraphic Lines - Greek word meaning “beautiful writing.” Precise, elegant handwriting or lettering done by hand. Also artwork that has flowing lines like an elegant handwriting.



Implied Line - Lines that are not actually drawn but created by a group of objects seen from a distance.

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5. Categories of Shapes:



Geometric Shapes -Circles, Squares, rectangles and triangles. We see them in architecture and manufactured items.



Organic Shapes -Leaf, seashells, flowers. We see them in nature and with characteristics that are free flowing, informal and irregular.



Positive Shapes -In a drawing or painting positive shapes are the solid forms in a design such as a bowl of fruit. In a sculpture it is the solid form of the sculpture.

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6. Categories of Shapes:



Negative Shapes -In a drawing it is the space around the positive shape or the shape around the bowl of fruit. In sculpture it is the empty shape around and between the sculptures.



Static Shape -Shapes that appears stable and resting.



Dynamic Shape -Shapes that appears moving and active.

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7. Categories of Color



Color Wheels a tool used to organize color. It is made up of:



Primary Colors -Red, Yellow, Blue these color cannot be mixed, they must be bought in some form.



Secondary Colors -Orange, Violet, Green, these colors are created by mixing two primaries.



Tertiary / Intermediate Colors - Red Orange, Yellow Green, Blue Violet, etc.; mixing a primary with a secondary creates these colors.

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8. Analogous colors - The analog colors are those colors which lie on either side of any given color.



Complementary Colors -are colors that are opposite each other on the color wheel. When placed next to each other they look bright and when mixed together they neutralize each other.

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9. Monochromatic is where one color is used but in different values and intensity.



Warm colors are on one side of the color wheel and they give the felling of warmth for example red, orange and yellow are the color of fire and feel warm.



Cool colors are on the other side of the color wheel and they give the feeling of coolness for example blue, violet, are the color of water, and green are the color of cool grass.

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10. 11. Categories of Space



Positive space -Like in positive shape it is the actual sculpture or building.



Negative space -Also like negative shape it is the space around the sculpture or building.



Picture Plane is the flat surface of your drawing paper or canvas.



Composition is the organization and placement of the elements on your picture plane.



Focal Point is the object or area you want the viewer to look at first.

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12. Types of Perspective



Perspective in the graphic arts, such as drawing, is an approximate representation, on a flat surface (such as paper), of an image as it is perceived by the eye.



Nonlinear Perspective is the method of showing depth that incorporates the following techniques.



Position -Placing an object higher on the page makes it appear farther back then objects placed lower on the page.



Overlapping -When an object overlaps another object it appears closer to the viewer, and the object behind the object appears farther away.

 

13. Types of Perspective



Nonlinear Perspective:



Size Variation -Smaller objects look farther away in the distance. Larger objects look closer.



Color -Bright colors look like they are closer to you and neutral colors look like they are farther away.



Value -Lighter values look like they are farther back and darker value look like they are closer.

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14. Linear Perspective is the method of using lines to show the illusion of depth in a picture. The following are types of linear perspective.



One-point perspective -When lines created by the sides of tables or building look like that are pointing to the distance and they all meet at one point on the horizon this is one-point perspective. To see an example stand in the middle of the hallway and look at the horizontal lines in the brick or the corner where the ceiling meets the wall. See how they move to one point on the horizon.



Two-point perspective -Here the lines look like they are meeting at two points on the horizon line.

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15. Categories of Texture



Real Texture is the actual texture of an object. Artist may create real texture in art to give it visual interest or evoke a feeling.



Implied Texture is where a piece of art is made to look like a certain texture. Like a drawing of a tree trunk may look rough but in fact it is just a smooth piece of paper

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16. Categories of Values



Tint is adding white to color paint to create lighter values such as light blue or pink.



Shade is adding black to paint to create dark values such as dark blue or dark red.



High-Key is where the picture is all light values.

 

17. Categories of Values



Low-Key is where the picture is all dark values.



Value Contrast is where light values are placed next to dark values to create contrast or strong differences.



Value Scale is a scale that shows the gradual change in value from its lightest value, white to its darkest value black.

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18. Form is the three-dimensionality of an object. Shading a circle in a certain manner can turn it into a sphere.

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19. Balance means keeping your design like a pattern. A balanced pattern would be if you had a border on your pattern in black. Unbalanced would be if approximately one-third of the border was orange and the other two-thirds in pink. To keep your design balanced, make your measurements as accurate as possible. Keeping your design symmetric is a good technique for good balance.

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20. Unity means keeping your design in a sort of harmony in which all sections of the pattern make other sections feel complete. Unity helps the design to be seen as one design instead of randomness all around your design.

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21. Harmony is similar to Unity. Harmony brings together a composition with similar units. If your composition was using wavy lines and organic shapes you would stay with those types of lines and not put in just one geometric shape.

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22. Pattern is simply keeping your design in a certain format. For example, you could plan to have curved lines all around your design as a pattern, but then you must continue those curved lines throughout the design for good patterns.

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23. Contrast means showing differences in two different sections of the design or showing somehow that the design being created is very different from other designs because of its contrast. Contrast can also be used to show emphasis in any part of the design.

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24. Emphasis is given to an area within the design because that area is meant to be seen or is more important to be noticed when compared to other places of the design. For example, the calligraphy in the image below would be a part on the design that is emphasized.

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25. Movement is the suggestion or illusion of motion in a painting, sculpture, or design. For example, circles going diagonally up and down from right to left could show that the design moves up and to the right or down and to the left.

 

26. Rhythm is the movement or variation characterized by the regular recurrence or alternation of different quantities or conditions. In simpler words, it's just like pattern and shows that the design has a 'beat' or 'flow' going with it.

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27. Variety refers to the differences in the work, You can achieve variety by using difference shapes, textures, colors and values in your work.



Proportion or scale refers to the relationships of the size of objects in a body of work. Proportions gives a sense of size seen as a relationship of objects. such as smallness or largeness.



Abstract & Surreal are varieties of Art.

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28. Abstract & Art does not reflect any form of conventional reality, all you see are lines, shapes, colors, & patterns.



Abstraction indicates a departure from reality in depiction of imagery in art.

 

29. Surreal in general means bizarre (marked by the intense irrational reality of a dream) or dreamlike (unbelievable). Copyright © 2009 www.digiartport.net

http://www.slideshare.net/akilian/elementsprinciples-of-interior-design?related=3 1. The Elements of Design 

Space



Line



Form



Texture



Color

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2. Space Space is the three-dimensional expanse that a designer is working with, as well as the area around or between objects within that expanse.



Different-sized spaces convey a range of feelings.



For example:



Large, open spaces give many people a feeling of freedom and sometimes luxury. Too much empty space, on the other hand, can make people feel lonely and uncomfortable. When a space is too large for its purpose, it can be divided with permanent or temporary room dividers or screens. You can also divide space by arranging furniture in small clusters, almost as if each group were within walls. In small rooms with low ceilings, people can often feel confined or crowded. However, well-designed small spaces can make people feel snug and secure. The feeling of these spaces is generally one of privacy or intimacy. To make a small space appear larger, keep as much space open as possible by limiting the number of furnishings. Select relatively small furniture of a plain design. Avoid using lots of patterns. You might install mirrors to visually enlarge the room. Another strategy is to choose furniture that has a dual purpose. 3. Line



Line delineates space , outlines form , and conveys a sense of movement or direction.



Lines can be used to convey a sense of strength, serenity, gracefulness, or action.



Combining lines and placing them in a design in certain ways can create specific effects and feelings.



The use of line can also have an effect on how space is perceived.



Another effect that line can create is increased height. As you look at a tall window or long draperies, your eye is drawn in an up and down direction--emphasizing the vertical space. Width can be emphasized too. Low sofas and bookshelves draw your gaze around the room and create the illusion of greater width. 4. Line Diagonal or zigzag lines convey excitement and movement. A horizontal line may suggest rest because people and animals sleep in that position. A vertical line may suggest action because humans are upright when they walk. By placing lines in certain combinations and directions, you can create restful feelings or exciting ones.

  

5. Form Form describes the shape and structure of solid objects.



Form, like line, can be used to achieve certain effects. Large, heavy objects, such as a piano or sofa, usually give a feeling of stability.



Another way to create stability in design is to place several small objects together. Two chairs and a table placed close together, for example have a visual effect similar to a large sofa.

 

6. Form Weight is an interesting factor in considering form.



Sometimes the same form can appear lighter or heavier based on its color or texture.

 

7. Texture An object’s texture is the appearance or feel of its surface.



Your sense of touch reveals the tactile texture --the feeling of roughness or smoothness--of the surface.



The surfaces that have a smooth tactile texture, but a rough visual texture , deceive the perception of the eye.



Texture is useful for adding variety and interest to a room.



Texture can influence the way people feel in a room although responses to texture are personal and subjective.



Plush, deep-pile carpet and furniture covered with soft fabric provide a sense of comfort.



Nubby, rough materials convey a feeling of ruggedness and stability.



Smooth velvets and heavy brocades suggest luxury.



Glass, metal and stone give a feeling of coolness.



Texture can also affect the apparent size of an object. For instance, a chair covered in a rough, loosely woven fabric may seem larger than the same piece covered in a smooth, satin-like fabric. Another interesting aspect of texture is the way if affects color. In general, smooth textures appear lighter in color than rough textures. 8. The Principles of Design



Proportion



Scale



Balance



Rhythm



Emphasis



Unity and Variety



9. Proportion Proportion: The relationship in size of objects or parts of objects to one another and to the design as a whole. 1/2 1/3 1/3 The golden mean is the division of a line anyplace between onehalf and one-third of its total length. These curtains are tied back at the golden mean for this window. 10. Scale Scale: The proportion of an object or space to human beings and to other objects or spaces in a design. Human scale should be taken into account when selecting furnishing for home and non-residential environments that children use frequently. 11. Balance Symmetrical Balance: A design effect in which the arrangement of forms on one side of an imaginary central line is the mirror image of the arrangement of forms on the opposite side. The two mirrored windows are accentuated by the pair of identical night-stands, equipped with matching accessories. 12. Balance Asymmetrical Balance: A design effect in which elements on either side of an imaginary central line are unmatched but appear to be in balance. The objects on either side of the lamp balance the top of this small chest. 13. Rhythm Rhythm: The design principle that suggests connected movement between different parts of a design by using colors, lines, forms, or textures; also referred to as continuity. The repeating lines in the wallboard, and even the starfish, develop a sense of rhythm in this colorful studio. 14. Emphasis Emphasis: In design, the center of interest or focal point that first catches the viewer’s attention. In most settings a large floral arrangement is a simple way to create a focal point. 15. Unity and Variety Unity: A principle of design that occurs when all the parts of a design are related by one idea. Eclectic: A style of decorating that involves mixing furnishing of different styles and possibly from different periods. A quart of paint transformed these four mismatched chairs into a harmonious grouping.

 

 

 

Curs Design Interior Curs Design Interior

http://www.ateliereleilbah.ro/cursuri/curs-design-interior/

Cand proiectam o incapere, trebuie sa reflectam personalitatea celui care o va locui, pentru ca personalitatea lui este cea care va umple spatiul. Ne decoram casele si casele ne contureaza pe noi. Cursul de design interior organizat de Atelierele ILBAH iti ofera sansa unica de a lucra in acest domeniu minunat al artei. Vrei sa profesezi meseria de decorator de interioare? Absolvind cursul de design interior organizat de Atelierele ILBAH, vei obtine o diploma acreditata de Ministerul Muncii si Ministerul Educatiei. Atestatul este recunoscut national si international. Cursul de design interior se adreseaza atat persoanelor care isi doresc sa practice pentru prima data aceasta ocupatie cat si celor cu minime cunostiinte in domeniu, care doresc sa se perfectioneze si sa isi creeze un viitor in domeniul decoratorilor de interior. Este un curs sustinut de arhitecti cu renume in aceasta bransa a design-ului de interior. Orele practice vin in sprijinul dumneavoastra si va vor ajuta sa va sedimentati teoria acumulata pe parcurs. Pe durata cursului veti fi surprinsi de invitati speciali si de sedinte demonstrative ale unor profesionisti in domeniu. De asemenea vor fi nelipsite workshopurile, concursurile sau vizitele la showroomuri de specialitate. Trainerul cursului de Design Interior este Arh. MIRUNA ARDELEAN – MANAGER PARTENER CLASS CONCEPT. Urbanist, arhitect si nu in ultimul rand designer de interior, Miruna s-a specializat atat in tara, cat si in strainatate, urmand atat cursurile Universitatii de Arhitectura si Urbanism “Ion Mincu”, Bucuresti, cat si ale Universita degli studi di Palermo, Facolta’ di Architettura, Italia. Pe toata durata cursului trainerul va va sta la dispozitie impreuna cu un asistent personal, de asemenea arhitect, pentru o mai buna desfasurare a acestui curs. Cursul de design interior te va invata care sunt regulile de care trebuie sa tii cont in amenajarea spatiului. Teoria culorilor te va ajuta sa descoperi culoarea si implicatiile acesteia pentru designeri si artisti. Vei studia spatiul si cum poti folosi culoarea pentru a rezolva problemele de spatialitate. Priveste armonia de culori si felul in care acestea interactioneaza intre ele, precum si proprietatile si modul in care acestea se pot combina. Pe langa sedintele despre culoare, scara si proportii, vei invata si despre iluminarea si mobilarea spatiului, tipuri de pardoseli sau chiar notiuni despre psihologia clientului. Vei descoperi stilurile decorative consacrate de dinainte de 1800 (de la Renastere si pana la Neoclasicism) si dupa. Un decorator de interioare trebuie sa stie sa schiteze si sa realizeze plansele de prezentare a conceptului de amenajare interioara. De asemenea, in atributiile sale intra si realizarea masuratorilor si a releveului (schita planului), precum si propunerile de partiu(propuneri de compartimentare si functionalitate a incaperilor). Dupa realizarea proiectului la nivel de concept, urmeaza implementarea acestuia. In aceasta faza devin foarte importante abilitatile de comunicarea interpersonala, planificare si organizare. Ideea cursului de tipul unui atelier presupune mai mult decat un simplu curs teoretic. Ne axam foarte mult pe practica, pentru ca doar asa puteti ajunge sa fiti printre cei mai buni in domeniul ales de dumeavoastra. COMPETENTELE STANDARDULUI OCUPATIONAL Lucrul in echipa Comunicarea interactiva la locul de munca Dezvoltarea profesionala Efectuarea de calcule matematice Planificarea sarcinilor proprii si a timpului de lucru Identificarea materialelor de baza folosite la amenajarea locuintei Aplicarea procedurilor de control al calitatii Aplicarea normelor de protectia muncii Analizarea informatiilor semnificative Efectuarea de relevee ale situatiei existente Conceperea solutiilor Pregatirea prezentarii solutiei propuse Alcatuirea unui proiect de amenajare interioara Oferirea de consultanta

*Mai jos puteti vedea o selectie de poze din cadrul cursului precum si informatii utile despre costuri si cum te poti inscrie

DETALII CURS DESIGN INTERIOR

Informatii Curs Design Interior Denumire: Decorator Interioare Program: Perfectionare. Cod COR 343202 Durata cursului: 10 saptamani (20 sedinte) 2 sedinte/saptamana Cost curs: 1800 Ron *de la 200 Ron/luna – prin CardAvantaj *Modalitati de plata: - integral – 10% reducere - in 3 rate – prima rata: 300 Ron (va garanteaza inscrierea) - prin Card Avantaj – de la 200 Ron / luna * (plateste acum taxa de scolarizare prin Card Avantaj! Beneficiezi de pana la 9 rate fixe fara dobanda) * (daca nu aveti un Card Avantaj il puteti solicita aici ») Deschidere curs: Ianuarie 2015 (detalii aici ») Data limita inscriere: 15 Ianuarie 2015 *Locurile in grupa sunt limitateConditii minime de acces: Absolvent liceu cu sau fara diploma de bac Cursurile sunt recunoscute de: Ministerul Muncii si Ministerul Educatiei (ANC) Diploma recunoscuta National si International Depunerea dosarelor si locatia cursului: Sediul Atelierele ILBAH (vezicontact ») *Pentru orice fel de informatii suplimentare va rugam sa ne contactati! Puteti folosi “Formularul de Inscriere”, “Formularul de Contact”, mail-ul: [email protected] sau numerele de telefon afisate pe site.

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