Style Book

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Aaron Lieb

02 . 28 . 09 ProZeuxis Style Book

Inspiring Projects and Individual Efforts

• ReacTable Examples BrickTable - http://bricktable.wordpress.com/ Roots “In short, Roots is a collaborative inviting audio-visual experience where users use their fingers to create branching vines that trigger sounds. Using multi-touch finger interaction and fiducials (tangible objects), the user(s) are able to make music either completely generatively, semi-random by setting up generative systems/rules for the environment, or completely trigger-based following finger movement”

Spaces “Spaces is an interactive multi-touch musical application. Designed as a minimalist interface to free musicians from traditional compositional markers such as frets and keys, the environment enables musicians to compose intuitively through immediate visual and sonic feedback.”

Maeve - http://portal.mace-project.eu/maeve/ “The installation consists of an interactive surface and a large projection area...The ten winning projects from the Everyville student competition are represented as physical cards. If a card is placed on the interactive surface, a contextual space is opened around the project. Within this space, media files, related projects and keywords are visualized. When a second card is placed on the surface, the space turns into a network displaying similarities between the projects”

Acura Interactive Oracles - http://www.madein.la/featuredprojects/interactiveoracles/ “Each of the three Oracles that we built consist of a tabletop based projection with a high lumen projector mounted underneath, and a multi-user, multi-touch sensor system above. As visitors move their hands across the surface, Acura related graphics and symbols come to life with a flourish of activity and sound.”

• Interactive Performance Bright Nights: New York City - http://www.pickledonion.com/project/bright-nights “For Target's Christmas campaign with European design studio tord boontje, Union Square Park was turned into a magic winter landscape for 4 weeks. Seven large floor projections in a row on the footpath of the park created a magical atmosphere and invited visitors to play with several interactive games featuring Boontje´s signature designs.”

Twitch Set - http://experimentaldevicesforperformance.com/ by Andrew Schneider “...imagine how it feels to bring up the stage lights by simply turning over your hand, or cueing a blackout with a fall to the floor. Using a TwitchSet in a public performance space, or an invisible performance space, might carry more potential impact even than their use on the stage. These kind of mapped movements are what TwitchSet explores. More than the other devices, TwitchSet is predominantly void of any sort of authored voice. It doesn’t come with a prepackaged narrative or form factor.

Mostly they are meant to be

invisible – mapping themselves to the gesticulations of the performer. The performers limbs become the device...”

Siehoevet - http://www.relmuis.nl/siehoevet/ by Phillip Mendels “Siehoevet!!! is an interactive visual experience for dance events, expressing unity and energy. People can influence their projected silhouettes by dancing. The shapes are changed by a computer, from abstract to concrete and from smooth to spikey. It is even more fun for two (or more) people when silhouettes merge and blend color and keep sticking together with digital chewing gum when separating.”



User Interface Flight404 - http://www.flight404.com/blog/ by Robert Hodgin Attractions

- http://www.vimeo.com/1750653 Sketch by Flight404 - “Made with Processing. No audio. Low density, low friction simulation.”

Collisions

- http://www.vimeo.com/1802138 Sketch by Flight404 - “Made with Processing. No audio. Continued exploration with the JBox2D library...”

Unlekker - http://www.unlekker.net/ by Marius Watz Neon Organic

- http://www.vimeo.com/1207624 Sketch by Marius Watz - “Realtime animation for multiscreen projection. Curves grow, twist and branch, forming tangled webs that resemble neuron pathways. The neon-like colors turn the shapes into explosions of light, before dissolving back into nothing. Originally created in a 13-screen prerendered version for the facade of the Vattenfall building in Berlin.”

Gas Works

- http://www.vimeo.com/1207624 Sketches by Marius Watz - “3 computational animations based on arbitrary associations around the work "Gas". Three different systems show dynamic principles of generative movement and composition. Built with Processing. Created for the Gas Station net gallery of Atmosferas, Lisbon, Portugal. Atmosferas is a laboratory for digital culture, organising events, lectures and exhibitions to promote a dialogue between the arts and the sciences.”

Grimonium - http://processing.grimaceworks.com/grimonium by Michael Forrest - http://grimaceworks.com/blog/ 327_Homebrew+Adventures “A library by Michael Forrest for the programming environment processing. Last update, 02/12/2009. This is very much a work-in-progress library and may change from day to day. You need a Korg MicroKontrol to use this, as well as the MicroKontrol and rwmidi libraries.”



Technologies eZGestures - http://www.silentlycrashing.net/ezgestures/

“ezGestures is a gesture recognition library for Processing. It works by analyzing mouse or Wiimote movements while dragging, and comparing the motion against a regular expression to find a match. It was originally developed for tweetPad, but has been modified into a more general version for plugging into any project.”

JMyron - http://webcamxtra.sourceforge.net/ Ellen's Blob Dance

- http://vimeo.com/175259 Sketch by Kyle McDonald - “Every so often the background is subtracted, JMyron detects everything remaining from top to bottom and colors the blobs from red to blue. Dance improvised by Ellen LaVeyra "

Pandora's Box

- http://www.vimeo.com/2885437 Sketch by Michael Flückiger - “This was made with Processing and Arduino “

Minim Sound Detection - http://code.compartmental.net/tools/minim/ Air Doom

- http://www.vimeo.com/1693639 Sketch by Rui Maderia - “made with processing. used opengl calls which makes everything so much faster! there are 5000 stars in the background and 5000 particles being pushed around by 100 invisible orbs. camera movement is out of control! at first i was using the minim library which has a cool beat detection and was using that to control the camera... “

Openframeworks - http://www.openframeworks.cc/ All Tomorrow's Particles

- http://www.vimeo.com/1154267 Sketch by Joseph Lavington

- “Created in Processing for

the Major Project 3rd Year module of Creative Music Technology at Bath Spa. What you can't see is the direct control offered by the Wiimote, which can change colour, activate pulse circle, fire out particles, change arc texture, manipulate camera distance and angle etc. Many of the elements are automatically audio reactive (via 16 FFT bands) - colour, pulse circle, particle throw, arc width, arc opacity, arc distance from centre sphere...”

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