Rogue Games Tabbloid -- December 9, 2009 Edition

  • Uploaded by: Rogue Games
  • 0
  • 0
  • July 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Rogue Games Tabbloid -- December 9, 2009 Edition as PDF for free.

More details

  • Words: 315
  • Pages: 1
9 December 2009

Today’s Tabbloid PERSONAL NEWS FOR [email protected]

ROGUE FEED

can cast spells as if they were 7th-level magic-users. Many are also equipped with offensive magic items, such as wands.

[Colonial Gothic] Update on the map

In return for the gift of immortality, necrolytes typically serve as guardians of locations of particular importance to the cult of Turms Termax. While acting as such, they are free to continue their researches into magic and occult lore, unfettered from the weaknesses to which all flesh is prone. Those who serve the cult well might one day gain access to more powerful rituals that set them further down the path to

DEC 08, 2009 08:45P.M. I figured it was time to update you on the status of the map being created for the Gazetteer. As you remember, last week I showed you the start of the map. More work has been done, and here is where it stands right now:

apotheosis.

As you can see progress is coming along.

ROGUE FEED

Grognard’s Grimoire: Termaxian Necrolyte DEC 08, 2009 10:40A.M. The stat block of this monster is hereby designated as Open Game Content via the Open Game License. Termaxian Necrolyte Number Appearing: 1 % in Lair: 90% Alignment: Neutral Armor Class: 3 Move: 6 Hit Dice: 7 Attacks: 1 touch (1d8), Spells Save: M7 Morale: 10 Hoard Class: XVII XP: 570 A Termaxian necrolyte is a magic-user of the cult of Turms Termax, who, by means of various secret rituals and enchantments, has become undying. Despite its skeletal appearance, it is not technically a type of undead, at least not as the term is usual understood. Clerics have no power over necrolytes and thus cannot turn them. Like true undead, though, a necrolyte is immune to sleep, charm, and hold spells. The cold touch of a necrolyte deals 1d8 points of damage and all of these creatures

1

Related Documents


More Documents from "Rogue Games"