Read Me

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  • October 2019
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Initialize engine version: 5.6.6f2 (6bac21139588) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce MX150 (ID=0x1d10) Vendor: NVIDIA VRAM: 4038 MB Driver: 23.21.13.8857 Begin MonoManager ReloadAssembly Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AssemblyCSharp-firstpass.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharpfirstpass.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AssemblyCSharp.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AssemblyUnityScript-firstpass.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-UnityScriptfirstpass.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AssemblyUnityScript.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AssemblyUnityScript.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Core.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\ConsoleUtilsImport.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\DataPlatformImport.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\DataPlatformImport.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\TextSystemsImport.dll (this message is harmless)

Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\TextSystemsImport.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEtx.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEtx.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityPluginLogImport.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UsersImport.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UsersImport.dll into Unity Child Domain Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\XboxOneCommonImport.dll (this message is harmless) Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain - Completed reload, in 1.102 seconds Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Boo.Lang.dll (this message is harmless) OnLevelWasLoaded was found on GameShop This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename:

Line: 376)

Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 39.379066 ms Non platform assembly: data-000000002F6F7770 (this message is harmless) Fallback handler could not load library D:/Car Mechanic Simulator 2018/cms2018_Data/Mono/data-000000002F6F7770.dll Non platform assembly: data-000000002F7E35B0 (this message is harmless) Fallback handler could not load library D:/Car Mechanic Simulator 2018/cms2018_Data/Mono/data-000000002F7E35B0.dll Non platform assembly: data-0000000005925040 (this message is harmless) Fallback handler could not load library D:/Car Mechanic Simulator 2018/cms2018_Data/Mono/data-0000000005925040.dll Rewired: Searching for compatible XInput library... Rewired: Found Xinput1_4.dll. Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\System.Xml.dll (this message is harmless) Init Game (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Init : 1.5.20 (Filename:

C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) dataPath :D:/Car Mechanic Simulator 2018/cms2018_Data (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) savePath :C:/Users/Oaie/AppData/LocalLow/Red Dot Games/Car Mechanic Simulator 2018 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) deviceModel :X542UN (ASUSTeK COMPUTER INC.) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) deviceName :DESKTOP-2BAKFBO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) graphicsShaderLevel :50 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) operatingSystem :Windows 10

(10.0.0) 64bit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) graphicsDeviceName :NVIDIA GeForce MX150 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) graphicsPixelFillrate :-1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) processorCount :8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) graphicsMemorySize :4038

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) systemMemorySize :8074 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetSettingsGFX (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) load settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Shadow distance:2 GameSettings.gfx_quality:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) load settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Shadow distance:2 GameSettings.gfx_quality:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameSettings.gfx_quality:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameSettings.gfx_fullScreen:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameSettings.gfx_vsync:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameSettings.gfx_screenResX:1920 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameSettings.gfx_screenResY:1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wait for localization... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nick: RLD! MazdaTrue DodgeTrue JeepTrue TuningTrue PlymouthTrue BentleyTrue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameInventory init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Localization loading complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp

Line: 51) Wait for bundles... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of CarBundleLoader is needed in the scene, so '(singleton) CarBundleLoader (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Bundles loading complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameInventory FillPartPropertyList (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Nie znaleziono specialCase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nie znaleziono specialMap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Start LoadModdingPartsToShop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameInventory end init (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 0.524515 ms IP Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 8562. Total: 34.859245 ms (FindLiveObjects: 0.911929 ms CreateObjectMapping: 1.421084 ms MarkObjects: 32.489822 ms DeleteObjects: 0.034702 ms) Load next Scene Index:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 453.751587 ms Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IP Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8570. Total: 19.221054 ms (FindLiveObjects: 0.394240 ms CreateObjectMapping: 0.616675 ms MarkObjects: 18.182262 ms DeleteObjects: 0.027306 ms) Load next Scene Index:3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 436.396515 ms Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IP Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8570. Total: 18.315950 ms (FindLiveObjects: 0.451129 ms CreateObjectMapping: 0.633742 ms

MarkObjects: 17.210032 ms

DeleteObjects: 0.019342 ms)

Load next Scene Index:4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 458.747559 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8573. Total: 14.909445 ms (FindLiveObjects: 0.377173 ms CreateObjectMapping: 0.699733 ms MarkObjects: 13.813763 ms DeleteObjects: 0.016497 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.636907 ms Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9475. Total: 15.613729 ms (FindLiveObjects: 0.379448 ms CreateObjectMapping: 0.563200 ms MarkObjects: 14.640359 ms DeleteObjects: 0.030151 ms) LoadCar car_dodgechallenger (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of CarBundleManager is needed in the scene, so '(singleton) CarBundleManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of InputManager is needed in the scene, so '(singleton) InputManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of UpgradeSystem is needed in the scene, so '(singleton) UpgradeSystem (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of TutorialManager is needed in the scene, so '(singleton) TutorialManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename:

C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of LicensePlateGenerator is needed in the scene, so '(singleton) LicensePlateGenerator (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of DifficultyHelper is needed in the scene, so '(singleton) DifficultyHelper (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "car_dodgechallenger/FLSusp" (Filename:

Line: 0)

BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "car_dodgechallenger/RLSusp" (Filename:

Line: 0)

BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "car_dodgechallenger/#Exhaust_V8Old_Challenger" (Filename:

Line: 0)

START LOAD SCENE :garage Garage FADER :True ScreenFader (ScreenFader) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 449.740906 ms Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3433 unused Assets to reduce memory usage. Loaded Objects now: 8674. Total: 19.661375 ms (FindLiveObjects: 0.463644 ms CreateObjectMapping: 0.753777 ms

MarkObjects: 13.578812 ms

DeleteObjects: 4.864570 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8674. Total: 16.879507 ms (FindLiveObjects: 3.102720 ms CreateObjectMapping: 0.570026 ms MarkObjects: 13.197087 ms DeleteObjects: 0.008533 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 3ca0 -> priority: 1 Thread -> id: 120c -> priority: 1 Thread -> id: 3d44 -> priority: 1 Thread -> id: 146c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.602453 ms Get steam progress data from steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of DifficultyManager is needed in the scene, so '(singleton) DifficultyManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of TempInventory is needed in the scene, so '(singleton) TempInventory (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nie zapisano dla #CarLoader1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nie zapisano dla #CarLoader2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nie zapisano dla #CarLoader3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Nie zapisano dla #CarLoader4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ustawienie CarPositionLoader4 on #CarLoader5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) loading D:\Car Mechanic Simulator 2018\cms2018_Data\StreamingAssets\Music\Music0\JAWX - Alive.ogg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadCar car_mayenm3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 190375. Total: 185.680267 ms (FindLiveObjects: 11.370955 ms CreateObjectMapping: 5.238899 ms MarkObjects: 147.359329 ms DeleteObjects: 21.710512 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391. Total: 162.643112 ms (FindLiveObjects: 12.598616 ms CreateObjectMapping: 4.945921 ms MarkObjects: 144.762924 ms DeleteObjects: 0.334506 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391. Total: 167.231186 ms (FindLiveObjects: 12.578706 ms CreateObjectMapping: 5.210454 ms MarkObjects: 149.139954 ms DeleteObjects: 0.300942 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391. Total: 160.985931 ms (FindLiveObjects: 12.010386 ms CreateObjectMapping: 5.226383 ms MarkObjects: 143.444244 ms DeleteObjects: 0.303786 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391. Total: 166.675385 ms (FindLiveObjects: 11.715132 ms CreateObjectMapping: 5.320250 ms MarkObjects: 149.327682 ms DeleteObjects: 0.311182 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391. Total: 165.275345 ms (FindLiveObjects: 12.596341 ms CreateObjectMapping: 5.543823 ms MarkObjects: 146.806946 ms DeleteObjects: 0.327680 ms) Change Position 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp

Line: 51) [Singleton] An instance of LiverysManager is needed in the scene, so '(singleton) LiverysManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "car_mayenm3/FLSusp" (Filename:

Line: 0)

BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "car_mayenm3/RLSusp" (Filename:

Line: 0)

Finish load car:car_mayenm3 in 00:00:10.9632873 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Singleton] An instance of DLCError is needed in the scene, so '(singleton) DLCError (UnityEngine.GameObject)' was created with DontDestroyOnLoad. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 2) DONE loading in 00:00:56.0659718 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2690 unused Assets to reduce memory usage. Loaded Objects now: 196402. Total: 176.015411 ms (FindLiveObjects: 15.846973 ms CreateObjectMapping: 6.005761 ms MarkObjects: 153.003281 ms DeleteObjects: 1.158826 ms) Start backup save files (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Complete backup (Filename:

C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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