Programming languages by example Introduction: The programming languages that have compilers operating under Linux OS (we shall be concerned here with openSuse and/or simplyMEPIS VERSION 6.5 or 7.0) and will be covered here in this article are: C++, fortran77, gfortran, pascal (free pascal compiler), SmallEiffel, ADA, Haskell, Ocaml and Java. Example programs linking with the following graphical libraries will also be presented: gtkmm, OSG and free GLUT. Language
Command line compiling command or Example statement
C++ (GNU, g++ gcc) fortran77 g77 (GNU, gcc) gfortran (GNU, gfortran GCC) pascal (free fpc pascal) SmallEiffel (GNU) HASKELL (GHC) ADA (GNU, gcc)
Compiler type & version
g++ hellocpp.cpp o hello1
gcc v. 4.0.3
g77 o hellog77 hello.for
gcc v. 3.4.6
gfortran o hellogfor hello.for
gcc v. 4.0.3
fpc hello.pas
v. 2.2.0
compile
compile hello.e o hellose
gnu eiffel compiler release 0.74
ghc
ghc make o hellohaskell hello.hs
v. 6.4.1
gcc c helloada.adb then gnatbl o hello2 gcc v. 4.0.3 helloada.ali ocamlopt c amodule.ml, ocamlopt c OCaml ocamlopt bmodule.ml, ocamlopt o hellooc version 3.10.2 amodule.cmx bmodule.cmx javac helloj.java, to run type java + the JDK, version Java javac class name (eg. HelloClassApp) "1.5.0_13" Let's get graphical:For example, GTK+ is a highly usable, toolkit for creating graphical user interfaces (GUI) which boasts cross platform compatibility and an easy to use API. GTK+ it is written in C, but has bindings to many other popular programming languages such as C++, Perl, Python and C# among others. GTKMM is the wrapper for C++ language (a library used to create graphical user interfaces).gtkmm speaks arabic.GTKMM programs can be compiled and run under Windows operating system. To do so, you may follow the steps given hereafter: 1. 2. 3. 4. 5. 6.
gcc then gnatbl
Download and install MingW. Download and install DevCpp. Download and unzip GTK library under c:\MingW. Download and install gtkmm library under c:\DevCpp. Download and install msys. Copy the source code into /home/user_name/ directory of C:\msys.
7. Compile source code, example for command line compiling statements in msys window: • export PKG_CONFIG_PATH=c:/DevCpp/gtkmm/pkgconfig • g++ 'pkgconfig cflags gtkmm2.4' example.cc o example 'pkgconfig libs gtkmm 2.4' 8. Run executable (.exe) Windows file Library
Command line compiling command or statement
Example
Compiler type & version
g++ gtkmareas.cc o gtkmareas `pkgconfig g++ (GCC) 4.2.1 gtkmm2.4 cflags libs` There are certain libraries that are written for example in C (or C++) that can be added to the microcomputer hard drve. With these libraries and the appropriate compiler, eg. C compiler, linking to such libraries and compiling your source, you can produce an output file (2D or 3D graphics one). Examples for such libraries are Cairo and OpenSceneGraphics (OSG). Command line compiling Compiler type Library Example command or & version statement cc o hellocairo $(pkgconfig cflags libs cc (GCC) cairo cc cairo) hellocairo.c 4.2.1 g++ c HelloMain.cpp, g++ c HelloSG.cpp, OpenSceneGraph g++ o hello HelloSG.o HelloMain.o g++ (GCC) g++ (OSG) I/usr/include losg losgDB losgUtil 4.2.1 losgViewer losgText Free GL utility gcc o helloglut helloglut.c lm lGL lGLU gcc (GCC) gcc toolkit (GLUT) lglut 4.2.1 gtkmm g++
General: 1. Make a new directory under /home/username (eg. hany)/Documents and call it executables. 2. Add to this directory each executable (compiled) file. 3. Go to the desktop, click Documents (Konquerer will open with a list of files & folders plus the menu and probably a treelike files & folders on your PC), click View on the main menu and then choose Show hidden files. The hidden files that start with a dot (.) will appear. 4. Go to /home/username (eg.han)y/ directory and click on .bashrc file. It will open in a text editor, probably kwrite. Add the following line to the end of the file export PATH=/home/user name (eg.hany)/Documents/executables:$PATH. Then save the file and cose (exit) the editor. 5. Go to konquerer, click View in the menu list, then choose and click one more time Show hidden files, the hidden ones will disappear. Saying hello in different languages: C++: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: #include <stdio.h> int main ()
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{ printf ("Hello world from gcc/g++\n"); } Save the file as hellocpp.cpp Compile it per the above table Copy the executable (compiled) file to the executables folder (directory), eg. hello1 Open the konsole window and run hello1 (i.e. type hello1 at the prompt).
Fortran 77: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program hello c This program prints hello, leave at least 7 spaces before typing program hello above write (*, *) 'hello from g77, fortran77' stop end 3. Save the file as hello.for 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hellog77 6. Open the konsole window and run hellog77 (i.e. type hellog77 at the prompt). gFortran: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program hello c This program prints hello, leave at least 7 spaces before typing program hello above write (*, *) 'hello from g77, fortran77' stop end 3. Save the file as hello.for 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hellogfor 6. Open the konsole window and run hellogfor (i.e. type hellogfor at the prompt). Pascal: 1. Open a new document in any text editor (kwrite, kedit or kate) or open a trminal (konsole) window and type fp to open the FreePascal IDE for Linux. 2. Type the following lines: program hello; begin writeln('hello from pascal'); end. 3. Save the file as hello.pas 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hello 6. Open the konsole window and run hello (i.e. type hello at the prompt).
SmallEiffel: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: class SIMPLE creation make feature make is do io.put_string("Hello from SmallEiffel.%N"); io.put_new_line end; end 3. Save the file as hello.e 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hellose 6. Open the konsole window and run hellose (i.e. type hellose at the prompt). Haskell: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: main = do putStrLn "hello, world, from haskell ghc!" 3. Save the file as hello.hs 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hellohaskell 6. Open the konsole window and run hellohaskell (i.e. type hellohaskell at the prompt). ADA: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: Print a simple message. with Ada.Text_IO; procedure Helloada is begin Ada.Text_IO.Put_Line("Hello, world from ada!"); end Helloada; 3. Save the file as helloada.adb 4. Compile it per the above table 5. Copy the executable (compiled) file to the executables folder (directory), eg. hello2 6. Open the konsole window and run hello2 (i.e. type hello2 at the prompt). OCaml: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following line: let hello () = print_endline "Hello from OCaml"
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Save this file as amodule.ml Open a new document in any text editor (kwrite, kedit or kate) and type the following line: Amodule.hello () Save this file as bmodule.ml Compile it per the above table Copy the executable (compiled) file to the executables folder (directory), eg. hellooc Open the konsole window and run hellooc (i.e. type hellooc at the prompt).
Java: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: /** * The HelloWorldApp class implements an application that * simply prints "Hello World!" to standard output. */ class HelloWorldApp { public static void main(String[] args) { System.out.println("Hello World from Java!"); // Display the string. } } 3. Save the file as hellojava.java 4. Compile it per the above table 5. Run the file, while you are in the directory where hellojava.java and HelloWorldApp.class are residing, by typing java HelloWorldApp gtkmm: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following line: #include #include #include #include class HelloWorld : public Gtk::Window { public: HelloWorld(); virtual ~HelloWorld(); protected: //Signal handlers: virtual void on_button_clicked(); //Member widgets: Gtk::Button m_button; }; int main (int argc, char *argv[]) { Gtk::Main kit(argc, argv);
HelloWorld helloworld; //Shows the window and returns when it is closed. Gtk::Main::run(helloworld); }
return 0;
HelloWorld::HelloWorld() : m_button("Hello World") // creates a new button with label "Hello World". { // Sets the border width of the window. set_border_width(10); // When the button receives the "clicked" signal, it will call the // on_button_clicked() method defined below. m_button.signal_clicked().connect(sigc::mem_fun(*this, &HelloWorld::on_button_clicked)); // This packs the button into the Window (a container). add(m_button);
}
// The final step is to display this newly created widget... m_button.show();
HelloWorld::~HelloWorld() { } void HelloWorld::on_button_clicked() { std::cout << "Hello World" << std::endl; }
3. Compile it per the above table 4. Copy the executable (compiled) file to the executables folder (directory), eg. hellogtk 5. Open the konsole window and run hellogtk (i.e. type hellogtk at the prompt). A simple mathematical program (accepting user input, making simple calculatins and outputing results to screen): C++: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: #include #include #include #include <math.h> using namespace std; int main() { float a,b,c;
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cout << ("enter a number\n") ; cin >> a; cout <<("enter another number\n") ; cin >> b; c = a*b; cout << "multiplication result = " << c << endl; cout << "division result = " << a/b << endl; cout << "a b result = " << ab <<endl; cout << "a + b result = " << a+b <<endl; cout << "square root a and b result = " << sqrt(a) <<"; " << sqrt(b) <<endl; } Save the file as test00cpp.cpp Compile it: g++ test00cpp.cpp o simplemthc Copy the executable (compiled) file to the executables folder (directory), eg. simplemathc Open the konsole window and run simplemathc (i.e. type simplemathc at the prompt).
Fortran 77: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program simathg77 real a, b, add, sub, mul, divis c This program accepts 2 numbers and calculates few values write (*,*) 'enter a number a:' read (*,*) a write (*,*) 'enter a number b:' read (*,*) b add = a+b sub = ab mul = a*b divis = a/b write (*,*) 'a+b = ', add, ' ab = ', sub, ' a times b = ', mul write (*,*) 'a by b = ', divis, ' square root of a = ', sqrt(a) write (*,*) 'square root of b = ', sqrt(b) stop end 3. Save the file as simathg77.for 4. Compile it: g77 o simath77 simathg77.for 5. Copy the executable (compiled) file to the executables folder (directory), eg. simath77 6. Open the konsole window and run simath77 (i.e. type simath77 at the prompt). gFortran: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program simathg77 real a, b, add, sub, mul, divis c This program accepts 2 numbers and calculates few values write (*,*) 'enter a number a:'
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read (*,*) a write (*,*) 'enter a number b:' read (*,*) b add = a+b sub = ab mul = a*b divis = a/b write (*,*) 'a+b = ', add, ' ab = ', sub, ' a times b = ', mul write (*,*) 'a by b = ', divis, ' square root of a = ', sqrt(a) write (*,*) 'square root of b = ', sqrt(b) stop end Save the file as simathg77.for Compile it: gfortran o simathgf simathg77.for Copy the executable (compiled) file to the executables folder (directory), eg. simathgf Open the konsole window and run simathgf (i.e. type simathgf at the prompt).
Pascal: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program test1 (input,output); var a,b,add,sub,mul,divis,sr1,sr2:real; begin writeln('a = '); readln(a); writeln('b = '); readln(b); add := a+b; sub := ab; mul := a*b; divis := a/b; sr1 := sqrt(a); sr2 := sqrt (b); writeln('a + b =', add:4:2); writeln('a b =', sub:4:2); writeln('a times b =', mul:4:4); writeln('a by b =', divis:4:4); writeln('suare root of a =', sr1:4:4); writeln('suare root of b =', sr2:4:4); end. 3. Save the file as simathp.pas 4. Compile it: fpc simathp.pas 5. Copy the executable (compiled) file to the executables folder (directory), eg. simathp 6. Open the konsole window and run simathp (i.e. type simathp at the prompt). SmallEiffel: 1. Open a new document in any text editor (kwrite, kedit or kate).
2. Type the following lines: class SIMATHSE creation make feature a,b:real; make is do io.put_string("enter value of first variable: "); io.read_real; a:=io.last_real; io.put_string("enter second variable: "); io.read_real; b:=io.last_real; io.put_string("a + b = "); io.put_real(a+b); io.put_string("%N") io.put_string("a b = "); io.put_real(ab); io.put_string("%N") io.put_string("a times b = "); io.put_real(a*b); io.put_string("%N") io.put_string("a by b = "); io.put_real(a/b); io.put_string("%N") end; end 3. Save the file as simathp.e 4. Compile it: compile simathse.e o simathse 5. Copy the executable (compiled) file to the executables folder (directory), eg. simathse 6. Open the konsole window and run simathse (i.e. type simathse at the prompt). Haskell: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: main = do putStrLn "Please a number: " name < getLine let x = read name :: Double putStrLn "Please enter another number: " name1 < getLine let y = read name1 :: Double let z = x + y let a = x * y let b = x / y let c = x y
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let d = sqrt x let e = sqrt y putStrLn ("first number = " ++ show x) putStrLn ("second number = " ++ show y) putStrLn ("addition of 2 numbers = " ++ show z) putStrLn ("multiplication of 2 numbers = " ++ show a) putStrLn ("first number by second number = " ++ show b) putStrLn ("subtracting second number from first = " ++ show c) putStrLn ("square root of first number = " ++ show d) putStrLn ("suare root of second number = " ++ show e) Save the file as simathaskell.hs Compile it: ghc make o simathhs simathaskell.hs Copy the executable (compiled) file to the executables folder (directory), eg. simathhs Open the konsole window and run simathhs (i.e. type simathhs at the prompt).
ADA: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: with Gnat.Io; use Gnat.Io; with Ada.Float_Text_IO; use Ada.Float_Text_IO; procedure simathada is a, b, c, d ,e, f: float := 0.0; begin Put("Enter a numbere, a: "); Get(a); Put("Enter another numbere, b: "); Get(b); c := a + b; Put("a + b = "); Put(c); New_Line; d := a b; Put("a b = "); Put(d); New_Line; e := a * b; Put("a times b = "); Put(e); New_Line; f := a / b; Put("a divided by b = "); Put(f); New_Line; end simathada; 3. Save the file as simpmthada.adb 4. Compile it: gcc c simathada.adb; then: gnatbl o simpmthada simathada.ali 5. Copy the executable (compiled) file to the executables folder (directory), eg. simpmthada
6. Open the konsole window and run simpmthada (i.e. type simpmthada at the prompt). Java: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: import java.io.*; class SiMathJava { public static void main(String[] args) throws Exception{ String n, n1; Double m1, m, m2, m3, m4, m5, m6, m7; System.out.print("Enter a number: "); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); n = br.readLine(); m = Double.valueOf(n); System.out.print("Enter another number: "); BufferedReader br1 = new BufferedReader(new InputStreamReader(System.in)); n1 = br.readLine(); m1 = Double.valueOf(n1); m2 = m + m1; System.out.print("first number + second one = "); String s = String.valueOf(m2); System.out.println(s); m3 = m m1; System.out.print("first number second one = "); String s1 = String.valueOf(m3); System.out.println(s1); m4 = m * m1; System.out.print("first number times second one = "); String s2 = String.valueOf(m4); System.out.println(s2); m5 = m / m1; System.out.print("first number by second one = "); String s3 = String.valueOf(m5); System.out.println(s3); m6 = Math.sqrt(m); System.out.print("square root of first number = "); String s4 = String.valueOf(m6); System.out.println(s4); m7 = Math.sqrt(m1); System.out.print("square root of second number = "); String s5 = String.valueOf(m7); System.out.println(s5); } } 3. Save the file as simathjava.java 4. Compile it per the above table 5. Run the file, while you are in the directory where simathjava.java and SiMathJava.class are
residing, by typing java SiMathJava gtkmm: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following line: #include #include #include #include <stdio.h> #include char filename[20]; gchar buf[32]; double x, y; class ExampleWindow : public Gtk::Window { public: ExampleWindow(); virtual ~ExampleWindow(); protected: //Signal handlers: virtual void on_button_add(); virtual void on_button_close(); virtual void on_button_subtract(); virtual void on_button_multiply(); virtual void on_button_divide(); //Child widgets: Gtk::Frame m_Frame_Accelerated; Gtk::HBox m_HBox_Accelerated, m_HBox_Buttons; Gtk::VBox m_VBox_Main, m_VBox, m_VBox_Accelerated, m_VBox_Value; Gtk::Label m_Label_Value1, m_Label_Value, m_Label_ShowValue; Gtk::Adjustment m_adjustment_value, m_adjustment_value1; Gtk::SpinButton m_SpinButton_Value, m_SpinButton_Value1; Gtk::Button m_Button_Add, m_Button_Close, m_Button_Subtract, m_Button_Multiply, m_Button_Divide; }; int main(int argc, char *argv[]) { Gtk::Main kit(argc, argv); ExampleWindow window; //Shows the window and returns when it is closed. Gtk::Main::run(window); return 0; } ExampleWindow::ExampleWindow() : m_Frame_Accelerated("Accelerated"), m_VBox_Main(false, 5), m_Label_Value("Value of x: "), m_Label_Value1("Value of y: "), m_adjustment_value(0.0, -10000.0, 10000.0, 0.1, 100.0, 0.0), m_adjustment_value1(0.0, -10000.0, 10000.0, 0.1, 100.0, 0.0),
m_SpinButton_Value(m_adjustment_value, 1.0, 2), m_SpinButton_Value1(m_adjustment_value1, 1.0, 2), m_Button_Add("addition: x + y"), m_Button_Subtract("Subtraction: x - y"), m_Button_Multiply("Multiplication: x times y"), m_Button_Divide("Division: x / y"), m_Button_Close("Close") {
set_title("Math"); m_VBox_Main.set_border_width(10); add(m_VBox_Main); m_VBox.set_border_width(5); //Accelerated: m_VBox_Main.pack_start(m_Frame_Accelerated); m_VBox_Accelerated.set_border_width(5); m_Frame_Accelerated.add(m_VBox_Accelerated);
m_VBox_Accelerated.pack_start(m_HBox_Accelerated, Gtk::PACK_EXPAND_WIDGET, 5); m_HBox_Accelerated.pack_start(m_VBox_Value, Gtk::PACK_EXPAND_WIDGET, 5); m_Label_Value.set_alignment(Gtk::ALIGN_LEFT); m_VBox_Value.pack_start(m_Label_Value); m_Label_Value1.set_alignment(Gtk::ALIGN_LEFT); m_VBox_Value.pack_start(m_Label_Value1); m_SpinButton_Value.set_wrap(); m_SpinButton_Value.set_size_request(100, -1); m_VBox_Value.pack_start(m_SpinButton_Value); m_SpinButton_Value1.set_wrap(); m_SpinButton_Value1.set_size_request(100, -1); m_VBox_Value.pack_start(m_SpinButton_Value1); //Buttons: m_VBox_Accelerated.pack_start (m_HBox_Buttons, Gtk::PACK_SHRINK, 5); m_VBox_Accelerated.pack_start(m_Label_ShowValue); m_Label_ShowValue.set_text("0"); m_Button_Close.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_close) ); m_VBox_Main.pack_start(m_Button_Close, Gtk::PACK_SHRINK); m_Button_Add.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_add) ); m_VBox_Main.pack_start(m_Button_Add, Gtk::PACK_SHRINK); m_Button_Subtract.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_subtract) ); m_VBox_Main.pack_start(m_Button_Subtract, Gtk::PACK_SHRINK);
m_Button_Multiply.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_multiply) ); m_VBox_Main.pack_start(m_Button_Multiply, Gtk::PACK_SHRINK); m_Button_Divide.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_divide) ); m_VBox_Main.pack_start(m_Button_Divide, Gtk::PACK_SHRINK); }
show_all_children();
ExampleWindow::~ExampleWindow() {std::cout << "bye." << std::endl; } void ExampleWindow::on_button_close() { hide(); std::cout<<"file name: "; std::cin>>filename; std::ofstream fout(filename); fout<<"x, y, x + y: "<<x<<","<
sprintf (buf, "%0.*f", m_SpinButton_Value.get_digits(), m_SpinButton_Value.get_value()*m_SpinButton_Value1.get_value()); x = m_SpinButton_Value.get_value(); y = m_SpinButton_Value1.get_value(); m_Label_ShowValue.set_text(buf); } void ExampleWindow::on_button_divide() { sprintf (buf, "%0.*f", m_SpinButton_Value.get_digits(), m_SpinButton_Value.get_value()/m_SpinButton_Value1.get_value()); x = m_SpinButton_Value.get_value(); y = m_SpinButton_Value1.get_value(); m_Label_ShowValue.set_text(buf); }
3. Compile it per the above table 4. Copy the executable (compiled) file to the executables folder (directory), eg. gtkmmath 5. Open the konsole window and run gtkmmath (i.e. type gtkmmath at the prompt). A simple program to calculate the areas of a square, a rectangle and a triangle: C++: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: #include #include using namespace std; int main() { char mainsel; float x, y, b1, b3; int quit = 0; while (quit==0) { cout<<"enter:a for area of a square, b for area of a rectangle"<<endl; cout<<"c for the area of a triangle and q to quit:"<<endl; cin>>mainsel; if (mainsel == 'a') { cout<< "length (base) of the square: " ; cin >> x ; b3= x*x ; cout << "the area of the square = "<< b3 << endl; continue; } if (mainsel == 'b') { cout<< "length (base) of the rectangle: " ; cin >> x ; cout<< "height of the rectangle: " ;
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cin >> y; b3= x * y; cout << "area of rectangle = "<< b3 << endl; continue; } if (mainsel == 'c') { cout<< "base of the triangle: " ; cin >> x ; cout<< "height of the triangle: " ; cin >> y; b1 = (x*y/2); cout << "area of triangle = "<< b1 << endl; continue; } if (mainsel == 'q') { quit = 1; break; } } } Save the file as areascpp.cpp Compile it per the above table Copy the executable (compiled) file to the executables folder (directory), eg. areascpp Open the konsole window and run areascpp (i.e. type areascpp at the prompt).
Fortran 77: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program areas real a, b, area integer x 100 write (*,*) 'enter 1 for the area of a square, 2 a rectangle,' write (*,*) '3 a triangle and 4 to quit:' read (*,*) x IF(x .eq. 1)THEN write (*,*) 'Give legnht of square:' read (*,*) a area = a*a write (*,*) 'Area = ', area goto 100 endif IF(x .eq. 2)THEN write (*,*) 'Give base of rectangle:' read (*,*) a write (*,*) 'Give height of rectangle:' read (*,*) b area = a*b
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write (*,*) 'Area = ', area goto 100 endif IF(x .eq. 3)THEN write (*,*) 'Give legnht of square:' read (*,*) a write (*,*) 'Give height of rectangle:' read (*,*) b area = a*b/2 write (*,*) 'Area = ', area goto 100 endif end Save the file as areas.for Compile it: g77 o areasg77 areas.for Copy the executable (compiled) file to the executables folder (directory), eg. areasg77 Open the konsole window and run areasg77 (i.e. type areasg77 at the prompt).
gFortran: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program areas real a, b, area integer x 100 write (*,*) 'enter 1 for the area of a square, 2 a rectangle,' write (*,*) '3 a triangle and 4 to quit:' read (*,*) x IF(x .eq. 1)THEN write (*,*) 'Give legnht of square:' read (*,*) a area = a*a write (*,*) 'Area = ', area goto 100 endif IF(x .eq. 2)THEN write (*,*) 'Give base of rectangle:' read (*,*) a write (*,*) 'Give height of rectangle:' read (*,*) b area = a*b write (*,*) 'Area = ', area goto 100 endif IF(x .eq. 3)THEN write (*,*) 'Give legnht of square:' read (*,*) a write (*,*) 'Give height of rectangle:'
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read (*,*) b area = a*b/2 write (*,*) 'Area = ', area goto 100 endif end Save the file as areas.for Compile it: gfortran o areasgfor areas.for Copy the executable (compiled) file to the executables folder (directory), eg. areasgfor Open the konsole window and run areasgfor (i.e. type areasgfor at the prompt).
Pascal: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: program areas (input,output); var choice,q:char; var el1,el3,result:real; begin while (choice<>'q') do begin writeln ('enter a for area of a square, b for rectangle'); writeln ('enter c for triangle & enter q to exit'); readln(choice); if choice = 'a' then begin writeln('base length of square'); readln(el1); writeln('area = '); result:=(el1*el1); writeln(result:4:2); end; if choice = 'b' then begin writeln('base length of rectangle = '); readln(el1); writeln('height of rectangle = '); readln(el3); writeln('area of rectangle = '); result:=(el1*el3); writeln(result:4:2); end; if choice = 'c' then begin writeln('base length of triangle = '); readln(el1); writeln('height of triangle = '); readln(el3); writeln('area of triangle = '); result:=(el1*el3/2); writeln(result:4:2); end end end.
3. 4. 5. 6.
Save the file as areasp.pas Compile it: fpc areasp.pas Copy the executable (compiled) file to the executables folder (directory), eg. areasp Open the konsole window and run areasp (i.e. type areasp at the prompt).
SmallEiffel: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: class AREASSE creation make feature noe:integer; el1,el3:real; first:character; make is do from until first ='q' loop menu end loop end make menu is do io.put_string("%Nenter a for the area of a square, b for a rectangle,%Nc for a triangle and q to quit: %N"); io.read_character; first:=io.last_character; if first = 'a' then do_selectiona end first='a' if first = 'b' then do_selectionb end first='b' if first = 'c' then do_selectionc end first='c' end menu do_selectiona is do io.put_string("enter the base length of the square: "); io.read_real; el1:=io.last_real; io.put_string("the result: "); io.put_real((el1*el1)); io.put_string("%N") end do_selectiona do_selectionb is do
3. 4. 5. 6.
io.put_string("enter the base length of the rectangle: "); io.read_real; el1:=io.last_real; io.put_string("enter the height: "); io.read_real; el3:=io.last_real; io.put_string("the result: "); io.put_real(el1*el3); io.put_string("%N") end do_selectionb do_selectionc is do io.put_string("enter the base length of the triangle: "); io.read_real; el1:=io.last_real; io.put_string("enter the height of the triangle: "); io.read_real; el3:=io.last_real; io.put_string("the area (result): "); io.put_real((el1*el3)/2); io.put_string("%N") end do_selectionc end AREASSE Save the file as simathp.e Compile it: compile areasse.e o areasse Copy the executable (compiled) file to the executables folder (directory), eg. areasse Open the konsole window and run areasse (i.e. type areasse at the prompt).
Haskell: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: main = do putStrLn "Please a number: " choice < getLine let ch = read choice::Int if (ch == 1) then do respond else if (ch == 2) then do respond1 else if (ch == 3) then do respond2 else putStrLn"end" respond = do putStrLn "square" putStrLn "base length of square: "
name < getLine let x = read name :: Double let a = x * x putStrLn ("area of square = " ++ show a) respond1 = do
3. 4. 5. 6.
putStrLn "rectangle" putStrLn "base length of rectangle: " name < getLine putStrLn "height of rectangle: " name1 < getLine let y = read name1 :: Double let x = read name :: Double let a = x * y putStrLn ("area of rectangle = " ++ show a) respond2 = do putStrLn "triangle" putStrLn "base length of triangle: " name < getLine putStrLn "height of triangle: " name1 < getLine let y = read name1 :: Double let x = read name :: Double let a = x * y/2 putStrLn ("area of triangle = " ++ show a) Save the file as areashaskell.hs Compile it: ghc make o areashaskell areashaskell.hs Copy the executable (compiled) file to the executables folder (directory), eg. areashaskell Open the konsole window and run areashaskell (i.e. type areashaskell at the prompt).
ADA: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: with Gnat.Io; use Gnat.Io; with Ada.Float_Text_IO; use Ada.Float_Text_IO; procedure areasada is a: integer; b, c, d, e, f: float; begin Put("Enter a numbere: 1 for area of a square, 2 area of rectangle, 3 area of triangle, 4 to quit "); Get(a); if A = 1 then Put("Enter length of square: "); Get(b); e := b * b; Put("area of square = "); Put(e);
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New_Line; elsif a = 2 then Put("Enter length of rectangle base: "); Get(c); Put("Enter height of rectangle base: "); Get(d); e := c * d; Put("area of rectangle = "); Put(e); New_Line; elsif a = 3 then Put("Enter length of triangle base: "); Get(d); Put("Enter height of triangle base: "); Get(f); e := f * d/ 2.0; Put("area of triangle = "); Put(e); New_Line; end if; end areasada; Save the file as simpmthada.adb Compile it: gcc c areasada.adb; then: gnatbl o areasada areasada.ali Copy the executable (compiled) file to the executables folder (directory), eg. areasada Open the konsole window and run areasada (i.e. type areasada at the prompt).
Java: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following lines: import java.io.*; import java.io.*; class AreasJava { public static void main(String[] args) throws Exception { Integer n1, q; String n, m1c, m2c; Double m1,m2, m3; q = 0; while (q == 0) { System.out.print("Enter 1 for area of square, 2 for rectangle or 3 for triangle and 4 to quit: "); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); n = br.readLine(); n1 = Integer.valueOf(n); if (n1 == 1) { System.out.print("square: "); } else if (n1 == 2) { System.out.print("rectangle: "); System.out.print("Enter base length: ");
BufferedReader br2 = new BufferedReader(new InputStreamReader(System.in)); m1c = br2.readLine(); m1 = Double.valueOf(m1c); System.out.print("Enter height: "); BufferedReader br1 = new BufferedReader(new InputStreamReader(System.in)); m2c = br1.readLine(); m2 = Double.valueOf(m2c); m3 = m2 * m1; System.out.print("area of rectangle = "); String s = String.valueOf(m3); System.out.println(s); } else if (n1 == 3) { System.out.print("triangle: "); } else if (n1 == 4) { q =1; } } } } 3. Save the file as areasjava.java 4. Compile it per the above table: javac areasjava.java 5. Run the file, while you are in the directory where areasjava.java and SiMathJava.class are residing, by typing java AreasJava gtkmm: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following line: #include #include #include #include <stdio.h> #include char filename[20]; gchar buf[32]; double x, y; class ExampleWindow : public Gtk::Window { public: ExampleWindow(); virtual ~ExampleWindow(); protected: //Signal handlers: virtual void on_button_close(); virtual void on_button_triangle(); virtual void on_button_square(); virtual void on_button_rectangle(); //Child widgets: Gtk::Frame m_Frame_Accelerated; Gtk::HBox m_HBox_Accelerated, m_HBox_Buttons; Gtk::VBox m_VBox_Main, m_VBox, m_VBox_Accelerated, m_VBox_Value; Gtk::Label m_Label_Value1, m_Label_Value, m_Label_ShowValue;
Gtk::Adjustment m_adjustment_value, m_adjustment_value1; Gtk::SpinButton m_SpinButton_Value, m_SpinButton_Value1; Gtk::Button m_Button_Triangle, m_Button_Close, m_Button_Square, m_Button_Rectangle; }; int main(int argc, char *argv[]) { Gtk::Main kit(argc, argv); ExampleWindow window; //Shows the window and returns when it is closed. Gtk::Main::run(window); return 0; } ExampleWindow::ExampleWindow() : m_Frame_Accelerated("Accelerated"), m_VBox_Main(false, 5), m_Label_Value("Value of x (length or height): "), m_Label_Value1("Value of y (width or base): "), m_adjustment_value(0.0, -10000.0, 10000.0, 0.1, 100.0, 0.0), m_adjustment_value1(0.0, -10000.0, 10000.0, 0.1, 100.0, 0.0), m_SpinButton_Value(m_adjustment_value, 1.0, 4), m_SpinButton_Value1(m_adjustment_value1, 1.0, 4), m_Button_Triangle("area = x*y/2"), m_Button_Square("area = x * y"), m_Button_Rectangle("area = x * y"), m_Button_Close("Close") { set_title("Math"); m_VBox_Main.set_border_width(10); add(m_VBox_Main); m_VBox.set_border_width(5); //Accelerated: m_VBox_Main.pack_start(m_Frame_Accelerated); m_VBox_Accelerated.set_border_width(5); m_Frame_Accelerated.add(m_VBox_Accelerated); m_VBox_Accelerated.pack_start(m_HBox_Accelerated, Gtk::PACK_EXPAND_WIDGET, 5); m_HBox_Accelerated.pack_start(m_VBox_Value, Gtk::PACK_EXPAND_WIDGET, 5); m_Label_Value.set_alignment(Gtk::ALIGN_LEFT); m_VBox_Value.pack_start(m_Label_Value); m_Label_Value1.set_alignment(Gtk::ALIGN_LEFT); m_VBox_Value.pack_start(m_Label_Value1); m_SpinButton_Value.set_wrap(); m_SpinButton_Value.set_size_request(100, -1);
m_VBox_Value.pack_start(m_SpinButton_Value); m_SpinButton_Value1.set_wrap(); m_SpinButton_Value1.set_size_request(100, -1); m_VBox_Value.pack_start(m_SpinButton_Value1); //Buttons: m_VBox_Accelerated.pack_start (m_HBox_Buttons, Gtk::PACK_SHRINK, 5); m_VBox_Accelerated.pack_start(m_Label_ShowValue); m_Label_ShowValue.set_text("0"); m_Button_Close.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_close) ); m_VBox_Main.pack_start(m_Button_Close, Gtk::PACK_SHRINK); m_Button_Triangle.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_triangle) ); m_VBox_Main.pack_start(m_Button_Triangle, Gtk::PACK_SHRINK); m_Button_Square.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_square) ); m_VBox_Main.pack_start(m_Button_Square, Gtk::PACK_SHRINK); m_Button_Rectangle.signal_clicked().connect( sigc::mem_fun(*this, &ExampleWindow::on_button_rectangle) ); m_VBox_Main.pack_start(m_Button_Rectangle, Gtk::PACK_SHRINK); show_all_children(); } ExampleWindow::~ExampleWindow() {std::cout << "bye." << std::endl; } void ExampleWindow::on_button_close() { hide(); std::cout<<"file name: "; std::cin>>filename; std::ofstream fout(filename); fout<<"area of triangle = "<<x*y/2<<std::endl; fout<<"area of square = "<<x*y<<std::endl; fout<<"area of rectangle = "<<x*y<<std::endl; fout.close(); std::cout<<"x, y and area (x*y / 2): "<<x<<","<
); x = m_SpinButton_Value.get_value(); y = m_SpinButton_Value1.get_value(); m_Label_ShowValue.set_text(buf); } void ExampleWindow::on_button_square() { sprintf (buf, "%0.*f", m_SpinButton_Value.get_digits(), m_SpinButton_Value.get_value()*m_SpinButton_Value1.get_value()); x = m_SpinButton_Value.get_value(); y = m_SpinButton_Value1.get_value(); m_Label_ShowValue.set_text(buf); } void ExampleWindow::on_button_rectangle() { sprintf (buf, "%0.*f", m_SpinButton_Value.get_digits(), m_SpinButton_Value.get_value()*m_SpinButton_Value1.get_value()); x = m_SpinButton_Value.get_value(); y = m_SpinButton_Value1.get_value(); m_Label_ShowValue.set_text(buf); }
3. Compile it per the above table 4. Copy the executable (compiled) file to the executables folder (directory), eg. gtkmmath 5. Open the konsole window and run gtkmmath (i.e. type gtkmmath at the prompt). Graphics libraries examples: Cairo: Example 1: Saying hello: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. #include
int main (int argc, char *argv[]) { cairo_surface_t *surface; cairo_t *cr; surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 240, 80); cr = cairo_create (surface); cairo_select_font_face (cr, "serif", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD); cairo_set_font_size (cr, 16.0); cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); cairo_move_to (cr, 10.0, 50.0); cairo_show_text (cr, "Hello, world from Cairo"); cairo_destroy (cr); cairo_surface_write_to_png (surface, "hello.png");
cairo_surface_destroy (surface); return 0; }
3. Compile it per the above table 4. Run the executable (compiled) file, eg. ./hellocairo 5. You will get hello.png graph file having the following picture (graphics): Hello, world from Cairo. Example 2: Drawing (stroke) lines & rectangles (fill) including text: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following: #include int main (int argc, char *argv[]) { cairo_surface_t *surface; cairo_t *cr; surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 100, 100);
cr = cairo_create (surface); cairo_set_source_rgb (cr, 0, 0, 0); cairo_move_to (cr, 0, 0); cairo_line_to (cr, 100, 100); cairo_move_to (cr, 100, 0); cairo_line_to (cr, 0, 100); cairo_set_line_width (cr, 2); cairo_stroke (cr); cairo_rectangle (cr, 0, 0, 50, 50); cairo_set_source_rgba (cr, 1, 0, 0, 0.80); cairo_fill (cr); cairo_rectangle (cr, 0, 50, 50, 50); cairo_set_source_rgba (cr, 0, 1, 0, 0.60); cairo_fill (cr); cairo_rectangle (cr, 50, 0, 50, 50); cairo_set_source_rgba (cr, 0, 0, 1, 0.40); cairo_fill (cr); cairo_select_font_face (cr, "serif", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD); cairo_set_font_size (cr, 16.0); cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); cairo_move_to (cr, 10.0, 50.0); cairo_show_text (cr, "HAK HAK"); cairo_destroy (cr); cairo_destroy (cr); cairo_surface_write_to_png (surface, "test1.png"); cairo_surface_destroy (surface);
return 0; }
3. Compile it per the above table 4. Run the executable (compiled) file, eg. ./test1 5. You will get hello.png graph file having the following picture (graphics): . OSG: Example 1: Saying hello: 1. Open a new document in any text editor (kwrite, kedit or kate). 2. Type the following: #include #include #include #include
osg::ref_ptr createSceneGraph() { // Create the root (and only) node. osg::ref_ptr geode = new osg::Geode; osg::ref_ptr font = osgText::readFontFile( "fonts/arial.ttf" ); osg::Vec4 white( 1.f, 1.f, 1.f, 1.f ); { osg::ref_ptr text = new osgText::Text; text->setFont( font.get() ); text->setFontResolution( 128, 128 ); text->setColor( white ); text->setCharacterSize( .4f ); text->setPosition( osg::Vec3( 0.f, 0.f, -1.04f ) ); text->setAxisAlignment( osgText::Text::XZ_PLANE ); text->setAlignment( osgText::Text::CENTER_TOP ); text->setText( "Hello from OSG World" ); geode->addDrawable( text.get() ); } return geode.get(); } and save the file as HelloSG.cpp. Type the following in a new file and save as HelloMain.cpp: #include #include #include #include #include using std::endl; osg::ref_ptr createSceneGraph(); int
main( int argc, char** argv ) { osg::ref_ptr root = createSceneGraph(); if (!root.valid()) { osg::notify(osg::FATAL) << "Failed in createSceneGraph()." << endl; return 1; } std::string out( "hello.osg" ); if ( !(osgDB::writeNodeFile( *(root.get()), out )) ) { osg::notify(osg::FATAL) << "Failed in osgDB::writeNodeFile()." << endl; return 1; } osg::notify(osg::ALWAYS) << "Successfully wrote \"" << out << "\". Execute \"osgviewer " << out << "\" to view." << endl; } 3. Compile per above table and run hello i.e. ./hello, and follow the prompt that appears, Execute "osgviewer hello.osg" to view. 4. To add a viewer, open a text editor, add the following lines and save the file as Viewerhello.cpp: #include #include int main( int, char ** ) { // Create a Viewer. osgViewer::Viewer viewer; // Load a model and add it to the Viewer. viewer.setSceneData( osgDB::readNodeFile( "hello.osg" ) ); if (!viewer.getSceneData()) { osg::notify( osg::FATAL ) << "Unable to load data file. Exiting." << std::endl; return 1; } return viewer.run(); } Compile using the following statement at the console prompt: g++ -o viewerh Viewerhello.cpp -I/usr/include -losg -losgDB -losgUtil -losgViewer -losgText. Then run the output file with ./viewerh.
GLUT: Example 1: Saying hello: 1. Open a new document in any text editor (kwrite, kedit or kate).
2. Type the following: #include #include #include #include
<string.h> <stdio.h> <stdarg.h>
void bitmap_output(int x, int y, char *string, void *font) { int len, i;
}
glRasterPos2f(x, y); len = (int) strlen(string); for (i = 0; i < len; i++) { glutBitmapCharacter(font, string[i]); }
void stroke_output(GLfloat x, GLfloat y, char *format,...) { va_list args; char buffer[200], *p; va_start(args, format); vsprintf(buffer, format, args); va_end(args); glPushMatrix(); glTranslatef(x, y, 0); glScalef(0.005, 0.005, 0.005); for (p = buffer; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); bitmap_output(40, 35, "Hello from glut.", GLUT_BITMAP_TIMES_ROMAN_24); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(40.0, 1.0, 0.1, 20.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); gluLookAt(0.0, 0.0, 4.0, /* eye is at (0,0,30) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in postivie Y direction */ glPushMatrix(); glTranslatef(0, 0, -4); glRotatef(50, 0, 1, 0); stroke_output(-2.5, 1.1, " one more time"); stroke_output(-2.5, 0, " hello from"); stroke_output(-2.5, -1.1, "GLUT."); glPopMatrix();
}
glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glFlush();
void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, 0, h); glScalef(1, -1, 1); glTranslatef(0, -h, 0); glMatrixMode(GL_MODELVIEW); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(465, 250); glutCreateWindow("Hello from GLUT example"); glClearColor(1.0, 1.0, 1.0, 1.0); glColor3f(0, 0, 0); glLineWidth(3.0); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
3. Compile it per the above table 4. Run the executable (compiled) file, eg. ./helloglut, to get the hello window. More programs and examples (related to electrical power systems): • • • • • • • • •
C++ examples. Fortran 77 programs. gFortran examples. Pascal examples. SmallEiffel programs. Haskell examples. Ada examples. Java programs. gtkmm programs.