Pfm Resume

  • May 2020
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OBJECTIVE

Uniquely qualified problem solver seeking new opportunities to Make the impossible, possible ... Demonstrate that the technicalities are simply the means, expression is what counts ... Lead exceptional people to achieve exceptional results.

OVERVIEW

Highly skilled in P & L management, bidding strategies, market analysis, legal compliancy, staffing, purchasing, vendor relations, and production budget estimation, tracking, and analysis. Known for developing and executing innovative and highly accurate financial models and data analysis in Excel. Proven track record of increasing productivity, streamlining workflows and reducing production costs while simultaneously creating a highly motivated yet collaborative team environment. Proactive, multilingual leader/manager with an ability to rapidly achieve organizational integration through the use of creative company policies and methodologies in scope management, schedule estimation/development, and resource loading/leveling, resulting in successful completion of complex projects from pipeline development to on-set and in-house supervision. Served as a VFX Supervisor and VFX Producer on over 20 film and television productions. Extensive experience collaborating with artists, clients, Directors, and management working as a Compositor, Compositing Supervisor, or Lead Artist for such companies as Digital Magic, 4Media Company (& affiliates), Encore, POP, 525 Post Production, Rainmaker Digital Pictures, Zoic, Entity FX, and Pixel Magic. Over 4 years of experience in all phases of database/pipeline development and design with emphasis on streamlining post production workflows on Windows, OSX, Linux, and UNIX Operating Systems. Highly skilled in analyzing and converting data from spreadsheets to fully functional database systems for digital asset management , HR, 3D and 2D production, budget tracking, and payroll functions. Possess a thorough understanding of human factors engineering as it pertains to database design for the creative professional.

SUCCESSES

Senior VFX Supervisor | VFX Producer - Larry Levinson Productions, LLC

01/07 - Present

While acting as the Managing Director, VFX Producer and Supervisor at LLP Digital, Inc., led a dynamic internal entrepreneurial project (“Envy”) aimed at alleviating waste within production workflows by creating pipeline policies, procedures, and toolsets that empowered artists, alleviated redundancy, and streamlined resource allocation and communication. Since its implementation in late 2007, “Envy,” has enabled 10 artists to complete an average of 2.8 shots per production day and deliver 2,199 completed shots to date at an average cost of $833.70/shot. Development and implemented toolsets that standardized workflows with contracted vendors, increased productivity with outside departments, and reduced staffing overhead. Communicated risk/cost assessments in conjunction with possible solution scenarios to Studio, Development, and Production Executives during all phases of production, and provided in-house and on-set supervision to artists and Directors. Determine, purchase & install/upgrade machine room & edit suite equipment. Partner | Digital Effects Supervisor - Red Engine Productions, LLC & Inc.

12/05 – 07/07

Worked closely with the Wachowski Brothers on an independent project of their own, to develop a two minute anime’ style CG sequence for the Chicago Bulls.

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Manage all aspects of post-production including budgeting, scheduling, editing, sound, music, mixing, visual effects, and color-correction. Manage Clients, Artists, and facility resources in large motion-graphics and live-action projects under tight deadlines, often running concurrent with other projects and all with small budgets. Provided script analysis/breakdown, bidding, scheduling, budgeting, vendor/crew recruitment. Responsible for conceptualization and design of project VFX and animation needs. Quality control of all deliverables to clients, networks and distributors. Artist | Lead Artist | Compositing Supervisor - OCS/Pixel Magic

2000 – 04/04

Performance based promotions resulted in three advancements from a freelance artist to a staff Compositing Supervisor. Artist | Trainer | Product Manager - Quantel Inc.

1996 - 1999

Professionally trained by Quantel, Inc. in post production and VFX workflow methodologies and technology utilizing both Quantel and Autodesk (formerly Discreet Logic) product lines. Worked with Designers Saul Bass and Arnold Schwartzman on the theatrical trailers and associated press for the Motion Picture Academy Awards, 69th-72nd. Contributed to the human factor engineering aspects of Quantel toolsets and spearheaded 3rd party plug-in implementation within the Quantel product line. CREDITS partial list

Complete credit list available on IMDB.com: Patrick Murphy IX Television The Storm, a.k.a. Megastorm, (2009) Visual Effects Producer Meteor, (2009) Senior Visual Effects Producer | Supervisor | Compositor Depth Charge, (2008) Visual Effects Supervisor | Compositor Crash and Burn, (2008) Visual Effects Supervisor Supersonic; Pushing the Limits, (2007) 2D Supervisor | Compositor Final Approach, (2007) Visual Effects Supervisor Alkaline Trio, “Stupid Kid”, (2003) Visual Effects Supervisor |Artist Saves the Day, “At Your Funeral", (2002) Visual Effects Supervisor | Artist Film Avatar, (2009) Compositor This Is It, (2009) Compositor The Day the Earth Stood Still, (2008) Compositor Superman Returns, (2006) Compositor Hellboy, ( 2004 ) Compositing Supervisor/Artist League of Extraordinary Gentlemen, The, (2003) Compositing Supervisor/Lead Artist Daredevil, (2003) Compositing Supervisor/Lead Artist Hart’s War, (2002) Compositor

SOFTWARE

Quantel Domino, Henry, Editbox, Hal, Paintbox; Autodesk Combustion, Flint, Flame; Nuke; Eyeon Fusion, Generation; Adobe After Effects, Photoshop, Illustrator; Apple Shake, Final Cut; 2D3 Bojou; Imagineer Systems Mocha; SynthEyes; The Pixel Farm PFTrack, PFClean. Office (emphasis on Excel), Filemaker Pro, MySql, ECMAScript (AE), Javascript, Lua, Python, and VB.

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SKILLS

On-Set Supervision requiring collaboration and communication with 1st and 2nd Units during principal photography. Prep: Design CG Pre-visualization for motion-control/live-action photography. Plate Data: Surveying of Location/Set for 2D tracking or 3D match move. Lighting and Camera Supervision: Complex blue/green screen photography. Plate Production: Panoramic HDRI Photography for 2D/3D environments. Element Production: Model, miniature, pyro and organic element photography.

EDUCATION B.S. Industrial/Organizational Psychology, Fairfield University, CT

2009 Reel & References Available

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