Socialization: Forums Chat Games Socialization: Forums, Chat, Games Julita Vassileva Social Computing Class 2009‐10 Social Computing Class 2009 10
History IM, 1965 MUD, 1975
Bulletin Boards, 1975
Usenet Newsgroups, 1979 – 1986 - 1995 IRC, 1988 MMPOG, 1990 Internet Disc. Forums, 2000 -
Chat rooms, 2000
Social Network Sites, 1985-
Chat
Chat and IRC Chat and IRC • Chat systems that enable one person to send typed words directly to the screen of another typed words directly to the screen of another person who is logged onto the same system date back to the first time‐sharing computers of the 1960s. Probably the oldest form of f h 1960 b bl h ld f f CMC, predating electronic mail. • In 1988, Jarkko In 1988 Jarkko Oikarinen at the University of at the University of Oulu, Finland, wrote the original IRC program, a multi‐user, synchronous communications , y tool designed to work over Internet. • Exponential growth in recent years of telecommunication technologies has resulted l i i h l i h l d in a new era of interpersonal communication
Chat rooms and IRC Chat rooms and IRC • Unlike mail list and message board, chat room is synchronous. People on different physical location communicate at the same l d ff h ll h time • It can be used for practical to playful communities‐ e.g. class rooms, interviews and even meetings i t i d ti • When to use it – To provide a sense of immediacy and presence unlike message board and mailing list that are good for Q&A – To hold scheduled events, it could work really well for real time scheduled events – To offer real time support and guidance i.e. from community staff • There are so many ways to incorporate chat into a community depending on the needs of the community.
Types of Chat rooms and IRC Types of Chat rooms and IRC • Web‐based chat, they don't require separated download and are easy to use • Free chat services, different IRC could be run on safe, free hosted environment. – The owner of chat wont own the members database and information and won't control the application appearance
• Licensed chat ‐ get software from vender and run – unlike free this gives the owner control over the users databases and lik f thi i th t l th d t b d appearance of the chatting application
• Build your own‐ if you have the talent and resources – The The owner controls everything from design to functionality and owner controls everything from design to functionality and appearance of the application
Chat Communication media Chat Communication media • Text based – mostly used, word based
• Graphics based – involves use of avatars involves use of avatars
• Voice based – It is becoming popular by the day as most computers gp p y y p comes with built‐in audio ports, microphones & video camera – Hearing someone is more revealing than seeing words typed on a screen – Lack of anonymity is a drawback for voice chat
Chat theories Chat theories • •
•
•
Despite the anonymity and ephemeral nature of their communications, IRC habitués become addicted form close friendships fall in love habitués become addicted, form close friendships, fall in love. Note that most attempts to eliminate Spacewar from computer centers failed. When administrators shut down Spacewar activities at their centers, they found that programmer productivity went down instead of up. Spacewar lived on despite bureaucratic opposition because its enthusiasts were also their research projects' bureaucratic opposition because its enthusiasts were also their research projects best programmers. IRC does not fit well with conventional theories of human communication because CMC technology makes possible something that human communicators could not do previously, a geographically dispersed group of people now can use the written p y, g g p y p g p p p word as a conversational medium. IRC is essentially a playground. Within its domain people are free to experiment with different forms of communication and self‐representation."
Forums
Message boards Message boards • Like Like mail listing message boards are mail listing message boards are asynchronous. • People don People don'tt need to be in same virtual place need to be in same virtual place to have a same conversation • Can foster conversations that happen over a Can foster conversations that happen over a long period of time • Great for asking and answering questions Great for asking and answering questions
Types of message boards Types of message boards • Thread – The discussion starts from one topic that breaks up into discussion groups up into discussion groups
• Linear – This provides separate topic for each conversation This provides separate topic for each conversation group – This is good for getting in‐depth conversation This is good for getting in depth conversation
Power of message board Power of message board • Message board is a more powerful tool to build community because it: – provides a sense of gathering place – can be integrated into a website g – offers visible context to the conversation by showing content of previous message – encourages branching and sub grouping hence you can communicate with people of you interest group – There is ability to express emotions by using images – There is ability record your community evolving history
Acquiring message board Acquiring message board • Sign up for free g p – easy to use services which include some message board – problem is that members are required to register with the service provider i id
• Get a contract with service providers e.g. RemarQ – you have control on the appearance and databases you have control on the appearance and databases
• built your own
What’ss going on on What going on on Forums? • Hazing Hazing as a process of boundary maintenance as a process of boundary maintenance – by Courtney Honeycutt • http://jcmc.indiana.edu/vol10/issue2/honeyc http://jcmc indiana edu/vol10/issue2/honeyc utt.html
Lurker Demographics in Usenet Forums: Counting the Silent • Based on CHI’2000 article by Blair Nonneke and Jenny Preece • The paper presents a demographic study of lurking in email‐based discussion lists (DLs) with an emphasis on health and software‐ support DLs support DLs. •
As of July 1999, there were more than 31,000 DLs using Listserv’s® server software. The 69,000,000 members of these DLs receive in excess of 29 000 000 messages per day Lurkers are reported to make up over 90% of 29,000,000 messages per day. Lurkers are reported to make up over 90% of several online groups.
• Studied 77 health forums and 21 software forums. Questions: – how prevalent is lurking and do health and software‐support DLs differ? – how do lurking levels vary as the definition is broadened from zero posts in 12 weeks to 3 or fewer posts in 12 weeks? – is there a relationship between lurking and the size of the DL? – is there a relationship between lurking and traffic level?
Views on Lurking Views on Lurking • lurkers as free‐riders, i.e., noncontributing, resource‐taking members • lurkers as an audience in the theatre, readers to lurkers as an audience in the theatre, readers to an author, important participant in the “show” – “Maybe it's a sign of my own mild discomfort around being a lurker, but I found it reassuring to recognize myself and my behaviour within the continuum you describe, and to see lurking treated seriously, with both acceptance and respect. As a lurker, I'm used to observing from the sidelines and participating vicariously, and it's strangely gratifying to read id li d i i i i i l di ' l if i d an article that speaks directly to that experience. It's almost like suddenly feeling part of an (until‐now) invisible community of lurkers.”
• lurkers as potential customers and /or contributors
How to define lurking? How to define lurking? • One One of the of the ‘silent silent majority majority’ in a electronic in a electronic forum; one who posts occasionally or not at all but is known to read the group'ss postings all but is known to read the group postings regularly. (Online Jargon Dictionary) • Quantitatively it is hard to define a threshold Quantitatively it is hard to define a threshold
Results Lurking levels vary significantly across the two forums. *lurking defined as no posts during the period of the study
Results Results
Health and software forums behave similar when raising the post threshold for lurking, Lurking levels increase
No clear correlation between number of lurkers versus number of members in each DL, both for health and software
Results
Lurking levels for all DLs were negatively correlated with traffic (Pearson (Pearson’s s correlation coefficient of -.426 is significant at the .01 level). Figure 5 shows that for a given DL size, lists with highest traffic levels generally have the lowest lurking levels.
Discussion • Vast majority of members are lurkers. So how d f do forums survive? i ? • Lurking is not free‐riding; but a form of participation that is both acceptable and beneficial to online groups. Public posting is but one way acceptable and beneficial to online groups Public posting is but one way in which an online group can benefit from its members. Members of a group are part of a large social milieu.
• A resource‐constrained model may not apply A resource constrained model may not apply to online groups to online groups where the centralized cost of servicing 100 members isn’t much different from that of serving 1000, or even 10,000. In large DLs the danger could be in not having enough lurkers be in not having enough lurkers.
• Impact of traffic levels on participation • Difference Difference between email‐based forums (DL) here between email based forums (DL) here and internet‐based discussion forums
Information Overload and Usenet Discourse
• Based on Jones, Ravid & Rafaeli “An Empirical Exploration of Mass Interaction System Dynamics “ – highlights the methodology typically used
• Hypothesis: Hypothesis: user information overload causes user information overload causes impact on the discourse structure – User strategies for coping with Inf. Overload: U i f i i hI f O l d change the length of responses, the number of unattended messages or lead to ending the user’ss unattended messages, or lead to ending the user participation – Usability of a computer Usability of a computer‐mediated mediated communication communication technologies has to be examined at a group‐level rather than just on an individual user level
Group is not just a sum of individuals
Coping strategies for cognitive overload • Making Making an increased effort an increased effort • Learning new information management techniques • Failing to respond or attend to certain messages • Producing simpler responses; • Making erroneous responses Ending active participation in the group • Ending active participation in the group communication
Methodology • Collecting Collecting data from 500 English Usenet data from 500 English Usenet groups • Processing the data (using text analysis Processing the data (using text analysis techniques) to identify replies to previous posts and threads posts and threads – Interesting facts: 90% of responses occurred in the first 2 5 days 99% in the first 2 weeks; 78% of first 2.5 days, 99% ‐ in the first 2 weeks; 78% of the study sample messages turned out to be replies
Results • H1: H1: Generating Simpler Responses in Generating Simpler Responses in Situations of Overloaded Mass Interaction – Observed a decrease in complexity of messages Observed a decrease in complexity of messages (word count) as the size of the interactive group increases approaching asymptote pp g y p – Observed a decrease in complexity of messages (word count) as the number of discussion threads in the newsgroup increases, but not approaching asymptote
Results • H2: H2: Failing to respond or attend to certain Failing to respond or attend to certain messages – On average, messages that seed discourse are On average messages that seed discourse are shorter than those that fail to seed discourse
• H3: Ending active participation – The larger the number of individuals involved in Th l th b f i di id l i l d i the discourse, the less stable the population of active participants active participants.
Implications • It It is important to provide tools at a discourse is important to provide tools at a discourse level to help decrease the information overload – Focus attention to a manageable set of posts • Candidates: Candidates: – – – – –
Most recent posts? Most highly rated posts? Posts with most replies/comments? ? How to avoid the “rich get richer” effect?
Games
• Based on: ased o : – “The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft” by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore Background about WoW from “Strangers and Friends: Collaborative Play in World of g y f Warcraft” by Bonnie Nardi and Justin Harris
Guilds in WoW Guilds in WoW • World of Warcraft ‐ the most popular MPOG in US in 2006 – For description, see paper by Nardi and Harris “Strangers and Friends”
• Guilds ‐ the main social unit in the game: in‐game roster showing who is currently logged on a private chat channel Allow coordinating a large number of players to overcome obstacles g g p y Membership in a uber‐guild is a badge of honour, with trial period… Diverse: small tightly knit guilds and very large ones made of strangers with military style of command – Fragile – – – – –
Study of guilds demographics, dynamics • Highly Highly skewed distribution of membership skewed distribution of membership • Frequency of “ungiuld” actions much higher than “switch” than switch actions actions • Over time, established guilds attract more and more members; those who join – stay. more members; those who join • “The rich get richer” and tend to specialize in certain kind of attacks certain kind of attacks • Collected a variety of group structure measures measures
Guilds and individual advancement Guilds and individual advancement • Players Players progress faster through the levels in progress faster through the levels in smaller guilds • Players progress faster in guilds with larger Players progress faster in guilds with larger subgroups • In guilds with many small cohesive subunits I ild i h ll h i b i • In guilds with good class balance • In guilds with a wide range of player levels
Implications • Small is beautiful – Dunbar suggested that there is a cognitive limit for people to form groups Æ around 150 (village size) – Allen argued that for online groups to be creative and Allen argued that for online groups to be creative and efficient, the number should be smaller Æ 45 – The authors claim the optimal guild in WOW is 35 – This is due to limitations in online interaction to do the necessary “social grooming” – Unlike Usenet groups, in WoW g p, it is really hard to find y people with similar interests. – Making guild roasters visible will help
Implications (2) Implications (2) • Tragedy of commons Tragedy of commons – “nothing prevents players from leaving a guild as soon as their personal objectives are soon as their personal objectives are accomplished. To be sure, high‐level players who behave selfishly will tarnish their reputation and news travels fast on a WoW server, decreasing their chances of finding a new group. Still, no mechanisms are in place to build up a player’s h i i l b ild l ’ attachment to his/her guild, which probably encourages churn ” encourages churn.
Implications (3) Implications (3) • Guilds entropy Gu ds e t opy – “Groups get larger and larger, monopolizing the most‐ needed players and concentrating the game’s most coveted rewards in the hands of a few. This has the t d d i th h d f f Thi h th potential to negatively impact playability over time, in two opposite ways illustrated by our data: large guilds can become “top‐heavy” and susceptible to burn‐out; new players can have a harder time progressing since few groups are available to cater to their needs. The few groups are available to cater to their needs. The difficult issue seems to be to encourage “healthy” levels of churn that prevent guild stagnation yet do not threaten their survival and growth “ not threaten their survival and growth.
Results • Guilds Guilds with a better class balance survive with a better class balance survive better • Wider level spread contributes to survivability Wider level spread contributes to survivability • Larger guilds survive better • Also: – Guilds with smaller subgroup sizes – Groups that focus on more complex games – Better connected groups g p
Questions • How How surprising / or not surprising are these surprising / or not surprising are these results? • Can you think of examples in real life Can you think of examples in real life communities or other games where the same things happen? things happen?
Social Network Sites Social Network Sites