Os1

  • Uploaded by: api-19975941
  • 0
  • 0
  • July 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Os1 as PDF for free.

More details

  • Words: 2,036
  • Pages: 51
Introduction to

Objectives 1. 2. 3. 4. 5. 6.

A firm understanding about OS, its primary purpose and goals to a computer system; Trace the history of OS and the development of systems. Concepts basic to OS; OS components and its component management; Computer system operations, structure of the computer systems and hardware protection; Services of OS.

Introduction 

Major components of Computer Systems:   



Hardware Computer users Software

Note: 

Without software, computer is of little use. However with software, computer can store, manipulate and retrieve information, and can engage in many other activities.

Introduction  Software can be grouped into:  

System software (OS and utilities) Application software (user programs) User1

compiler compiler

User2

User3

User n

assembler text database assembler texteditor editor databasesystems systems AAppppl li iccaat ti ioonn PPrrooggrraammss OPERATING OPERATINGSYSTEMS SYSTEMS

Computer ComputerHardware Hardware

Introduction Utilities Utilities

Application Application Software Software

OS OS

CPU CPU

device device

device device

… …

M M ee m m oo rr yy

device device

Introduction  Without an OS, a user who wanted to run a

program that uses some of the resources of the system will need to write a program that includes code for driving the resources required. Code for handling keyboard, printers, etc. have to be written.

Introduction  To alleviate these difficulties, OS contains set

of procedures for driving the resources of the system, thus it frees the users from the dirty details of writing these drivers for the devices involved in the problem being solved.

What is OS?  Program implemented either in firmware or

software which acts as an intermediary between the user of a computer and the computer hardware.  Collection of system programs (procedures) that together control the operation of a computer system.  The purpose is to provide an environment wherein users can execute programs

Different OS  Mainframe OS 

designed to optimize utilization of hardware.

 PC OS 

supports games, business applications, and the like.

 Handheld OS 

designed to interface with the computer to execute programs.

Primary goals of an OS Make the computer convenient to use 2. Use the computer hardware in an efficient manner. 1.

Sizes of OS 

Its size & complexity depend on a number of factors: 





Computer system characteristics: (has one or more processors) Provides facilities: (allows interactive use or not?) Applications to support (allows many users to use the same application simultaneously or not?)

Why study operating systems? 

In this course, we will NOT write OS but… 



It is one of the largest and most complicated system software. Draws on lots of areas • Software Engineering, Computer Architecture, Data Structures, Networks and Algorithms etc.





If certain things in the OS need to be changed, better understand them first! Can apply techniques used in an OS to other areas • complex data structures, conflict resolution, concurrency, resource management

What does an OS do? It controls the function of the computer system. OS includes programs that: Initializes the hardware  Provides basic routine for device control  Provides for the management, scheduling and interaction of tasks  Maintain system integrity, and  Handle errors 

Where are OS found?  Complexity of OS depends on the type of

functionality it provides: 



Some OS manage many users on a network.

Found in petrol pumps, airplanes, video recorders, washing machines and car engines.

What is a General Purpose OS?  Provides the ability to run a number of

programs. 

MS Windows, UNIX, Linux, etc.

Viewpoints of an OS  Similar to a government  Resource Allocator/Manager  Control Program  An extended machine 

Note: OS runs in a kernel/supervisor/monitor mode (protection from user by the hardware)

Single-user vs. Multi-user OS 

Single user OS provides access to the computer system by a single user at a time. 



Examples are: Win95, WinNT, Win2K, Win XP

Provides with the capability to perform tasks on the computer system such as writing programs and documents, printing and accessing files

Single-user vs. Multi-user OS  A multi-user OS allows more users to access

the computer system at one time via network, thus accessing the system remotely from another terminal. 

Examples are UNIX and mainframes such as the IBM AS400.

Multi-user OS Advantages 



Hardware is very expensive, and it lets a number of users share this expensive resource (reduced cost) Since resources are shared, they are more likely to be in use than sitting idle being unproductive. (increased resource utilization)

Multi-user OS Disadvantages 





More users slow down the performance of the system. Cost of hardware, requires a lot of disk space and memory. Multi-user OS cost is more than software for single-user.

Operating System Utilities  OS consists of hundreds of thousands of

program codes and stored on hard disk. Portions of the OS are loaded into the RAM when needed.

 Utilities are provided for:   



Managing files and documents Development of programs and software Communicating with people and with other computer systems Managing user requirements for programs, storage space and priority.

OS Interfaces  OS provides each user with an interface

that accepts, interprets and executes user commands or programs.  Shell or command line interpreter. (CLI) 

In some systems, this might be a simple lineby-line text mode (such as DOS or UNIX) or highly graphical (such as Windows)

What is a multitasking OS?  Provides the ability to run more than one

program at once.

 Each of these tasks the user is doing

appears to be running at the same time  

Advantage: increased productivity Disadvantage: more memory required.

Evolution of OS 

Programmed in machine language and used front panel switches for input. 

The programmer is also the operator interacting with the computer directly from the system console (control panel).



Introduce Device drivers (a subroutine performing various I/O devices which involves complex sequences of device-specific operations)



Setup time is very high.

Evolution of OS  Problems: 



Programmers needed to sign-up in advance to use the computer one at a time. Executing a single program (often called job) required substantial time to setup the computer.

A. Simple Batch Systems 

Similar jobs are batched and run together with no direct interaction between user and the computer during execution.



Automatic job sequencing



Computers are extremely valuable.



Pre-OS: Resident Monitor   

Initial control in monitor Control transfers to job When job completes, control transfers back to monitor

Overlapped CPU and I/O operations 

Online Processing – CPU is directly connected to card readers and line printers

Overlapped CPU and I/O operations 

Off-line Processing



Spooling  

Simultaneous Peripheral Operation Online. Uses disk as input device and for storing output files.

B. Multiprogrammed Batch Systems 

OS keeps several jobs in memory at a time and picks and begins to execute one of the jobs in the memory.



Drawback: Causes the computer system to stop executing when the monitor encounters error (bug). Other jobs in the memory will not be executed as well.

C. Time sharing systems  Interactive Computing 

Allows interaction between user and process. The CPU executes multiple jobs by switching between them but the switches occur so frequently that users may interact with each program while it is running. Monitor

T1

Job 1 Job 2

T2 T3 T4

Job 3 Job n

Time sharing systems  Time sharing (or multitasking)

is a logical extension of microprogramming. Job A

Job B

CPU I/O 0

5

10

15

20

25

30

35

40

time

Uniprogramming: Job A and B end at time 36 CPU is idle 47% I/O is idle 53

Time sharing systems Job A

Job B

CPU I/O

0

5

10

15

time

“pure” multiprogramming Job A and B end at time 20.

Sample problem #1:  Consider a system designed to run only one

user program at a time. Suppose the user is running a program designed to execute the ff sequence of instructions: while (not end of input) { read from the card reader process the data : : write to the printer : : }

Sample problem #1:  Assuming that the computer system has the

following characteristics:   

Card reader: 300 cards / min. Line printer : 300 lines / min. CPU : 1 µ s/instruction

Sample problem #1: 

Suppose it takes about 10,000 instructions to process each line (one card) of input, then a card will require the ff: 

Input phase • (1 min/ 300 cards) x (60,000 ms/min) = 200 ms



Process phase • (10,000 inst) x (1 µ s/inst) = 10 ms



Output phase • (1 min/ 300 cards) x (60,000 ms/min) = 200 ms



CPU utilization = (10 / 410) x 100% = 2.4 %



Therefore, it shows poor CPU utilization

It’s your turn  Sample Question #2: Given the following

characteristics of a single-user system:   



Card reader Line printer CPU

: 600 cards /min : 100 lines /min : 1 µ sec / instruction

Suppose it takes 1,000 instructions to process each line of input and produce one line of output, compute the CPU utilization, and input and output device utilization.

D. Personal Computer 

Personal Computer 

computer system dedicated to a single user



I/O devices



User convenience and responsiveness



Adopt technology developed for larger OS often individuals have sole use of computer and do not need advance CPU utilization or protection features



May run several different types of OS

E. Parallel Systems  Systems having more than one processor

(multiprocessor systems) in close communication, sharing the common bus, clock, memory and peripheral devices.  Tightly coupled; multiprocessing

Advantages of parallel systems  Increased throughput  Economical  Increased reliability  

Graceful degradation Fail-safe systems

Types of parallel systems  Symmetric multiprocessing model (SMP) 





Each processor runs an identical copy of the OS and these copies communicate with each other Many processes can run at once without performance deterioration Most modern OS support SMP CPU 1

CPU2

CPU3

CPU4

Types of parallel systems  Asymmetric multiprocessing model (AMP) 



Each processor is assigned a specific task; master processor schedules, and allocated work to slave processors. More common in extremely large systems

Master CPU Slaves CPU

F. Distributed Systems 

Distribute computation among several processors.

F. Distributed Systems 

Loosely coupled systems 



Requires networking infrastructure  



processors do not share memory or a clock, instead, each processor has its own local memory. LAN or WAN implementations May be either client-server of peer-to-peer systems

Resources on each machine are managed by that machine’s OS and working together to manage the collective network resources

Reasons for building Distributed Systems  

Resource sharing Computation Speedup 



allows to distribute the computation among various sites. Movement of jobs is called “load sharing”

Reliability  Communications 

Distributed Systems : Clustered  Clustering allows two or more systems to

share storage.  Provides high reliability  Asymmetric clustering 

one server runs the application while other servers standby

 Symmetric clustering 

all n hosts are running the application.

G. Real-time systems  Used as a control device in a dedicated

application 

Eg. controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems

 Real-time OS 



Designed to support execution of tasks within specific clock time constraints. Correctness of a processing task is dependent on the clock time at which the processing occurred

Real-time systems  Deadline (time critical) requirement – well-

defined fixed-time constraints. 

Eg. Industrial control systems, weapons systems, computer controlled products, ballistic missile control systems, airline reservation systems.

Handheld Systems  Personal Digital Assistants (PDA’s)  Cellular telephones 

Issues • • • •

Limited memory Slow processors Small display screens (still true today?)

H. Embedded Systems  Also known as dedicated systems.  Perform a specific task only and cannot run a

wide variety of programs unlike generalpurpose systems.

Migration of OS Concepts and Features

Related Documents

Os1
April 2020 1
Os1
July 2020 3
Os1
November 2019 5
Os1
May 2020 8