Tips & Tricks
Maya : Intermediate
Date: 21st Jan 2009
Styling with Shading network Create a Simple scene :
Assign a shader with gird texture
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Tips & Tricks
Maya : Intermediate
Date: 21st Jan 2009
What style we want to achieve this is :
Note here that on changing the orientation of the light light the shading changes
Another thing to notice is that the lines are not uniform in thickness, it's thickness fades towards the specular area.
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Tips & Tricks
Maya : Intermediate
Date: 21st Jan 2009
Hence the "curvature" of the surface has to be kept in mind. Take simple shader to get the "shading" hence curvature of the object. Connect the Output color to a reverse node input. The outputX and outputYof reverse gets connected to grid.uwidth and grid.vwidth
In the Graph above the output color of the blinn is also connected to grid.lineColor. This should deliver a crosshatch look
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Tips & Tricks
Maya : Intermediate
Date: 21st Jan 2009
While we can adjust the gird lines and get either more (or Less) horizontal (or Vertical) line. I prefered a surface luminance node to be connected to the Grid.uCord of the Gird Node
To give the horizontal lines
And if we want vertical lines, instead of horizontal lines. Connect the luminance (surface Luminance) to the vCord (Grid).
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Tips & Tricks
Maya : Intermediate
Date: 21st Jan 2009
Prem Moraes
Digitally signed by Prem Moraes DN: cn=Prem Moraes, o=Autodesk India Ltd., ou=M&E, email=prem.
[email protected], c=IN Date: 2009.01.21 18:04:22 +05'30'
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