3DS Max Assignments 2008 Introduction: Modeling a Still Life Resource Files: K:\TechEd\3DMax\still_life
Assignment
File(s) You Will Need
Save As
Navigating a Scene
still_life_start.max
Creating an Orange
lastname_my_still_life_animated_loop.max
Adding Material to the Orange
lastname_my_still_life_animated_loop.max
Animating the Still Life Objects
lastname_my_still_life_animated_loop.max
Animating the Still Life Objects
Continue with the file you ended with in the above tutorial. Rename it when tutorial instructs you to do so.
lastname_my_still_life_animated_flyin.max (K drive) lastname_my_still_life_animated_flyin.jpg (email to me)
Rendering the Animation
Open file from 1st tutorial on this list. (lastname_my_still_life_animated_loop.max)
lastname_mystill_life_animated_loop.AVI (K drive)
Rendering the Animation
Open file from 2nd tutorial on this list. (lastname_my_still_life_animated_flyin.max)
lastname_mystill_life_animated_flyin.AVI (K drive)
lastname_my_still_life_animated_loop.max (K drive) lastname_my_still_life_animated_loop.jpg (email to me)
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2008 Modeling Tutorials: Modeling A Space Scene Resource Files: K:\TechEd\3DMax\Intro_to_modeling Assignment
File(s) You Will Need
Save As
Modeling the Planets
mars.jpg (texture file) demios.jpg phobos.jpg
lastname_my_mars_and_moons.max (K drive) lastname_my_mars_and_moons.jpg (email to me)
Creating an Asteroid
asteroid1.max
lastname_my_asteroid.max (K drive) lastname_my_asteroid.jpg (email to me)
2008 Modeling Tutorials: Modeling A Chess Set Resource Files: K:\TechEd\3DMax\Intro_to_modeling
Assignment
File(s) You Will Need
Save As
Modeling a Pawn
ref-chess.jpg
at the end of the “Modeling a Pawn” tutorial lastname_my_pawn.max (K drive) lastname_my_pawn.jpg (email to me)
Modeling a Rook
ref-chess.jpg
at the end of the “Modeling a Rook” tutorial lastname_my_rook.max (K drive) lastname_my_rook.jpg (email to me)
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Modeling a Bishop
ref-chess.jpg
at the end of the “Modeling a Bishop” tutorial lastname_my_bishop.max (K drive) lastname_my_bishop.jpg (email to me)
Modeling a Knight
ref-chess.jpg knight_start.max
at the end of the “Modeling a Knight” tutorial lastname_my_knight.max (K drive) lastname_my_knight.jpg (email to me)
2008 Modeling Tutorials: Modeling an Apple Resource Files: K:\TechEd\3DMax\Intro_to_modeling Assignment
File(s) You Will Need
Creating a Basic Apple Shape
tut_apple_start.max
Improving the Shape of the Apple
lastname_apple01.max
Completing the Apple
lastname_apple01.max appledis.jpg
Adding a Stem to the Apple
lastname_apple01.max
Save As
lastname_apple01.max (K drive) lastname_apple01.jpg (email to me)
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2008 Modeling Tutorials: Creating a realistic Hourglass Resource Files: K:\TechEd\3DMax\Intro_to_modeling
Assignment
File(s) You Will Need
Save As
No files needed
lastname_my_hourglass.max (K drive) lastname_my_hourglass.jpg (email to me)
Adding a Free-Form Deformation
lastname_my_hourglass.max
(deformation) lastname_my_hourglass1.max (K drive) lastname_my_hourglass1.jpg (email to me)
Adding the Caps Using AutoGrid
lastname_my_hourglass1.max
(adding caps) lastname_my_hourglass2.max (K drive) lastname_my_hourglass2.jpg (email to me)
lastname_my_hourglass2.max
(adding posts) lastname_my_hourglass3.max (K drive) lastname_my_hourglass3.jpg (email to me)
lastname_my_hourglass3.max
(adding materials) lastname_my_hourglass4.max (K drive) lastname_my_hourglass4.jpg (email to me)
lastname_my_hourglass4.max
(with modifiers) lastname_my_hourglass5.max (K drive) lastname_my_hourglass5.AVI (K drive)
Creating a Tapered Cylinder
Adding the Post Using Hose Objects
Adding Materials Creating Glass and Sand Materials
Animating the Sand Level with Slice Modifiers
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Assignment
File(s) You Will Need
Save As
Animating the Falling Sand
lastname_my_hourglass5.max
(falling sand) lastname_my_hourglass6.max (K drive) lastname_my_hourglass6.AVI (K drive)
Creating the Sand Build-Up
lastname_my_hourglass6.max
(sand build-up) lastname_my_hourglass7.max (K drive) lastname_my_hourglass7.AVI (K drive)
Adding a Camera
lastname_my_hourglass7.max
(adding camera) lastname_my_hourglass8.max (K drive) lastname_my_hourglass8.AVI (K drive)
Adding Default Lights to the Scene
lastname_my_hourglass8.max
(adding lights) lastname_my_hourglass_with_lights.max (K drive) lastname_my_hourglass_with_lights. AVI (K drive)
Rendering Your Work
lastname_my_hourglass_with_lights.max
lastname_my_hourglass.max (K drive) lastname_my_hourglass. AVI (K drive)
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2009 Modeling Tutorials: Modeling a Revolving Door Resource Files: K:\TechEd\3DMax\Max 2009\Getting Started
Assignment
File(s) You Will Need
Save As
Setting Up Units and Snaps
None – Start from scratch
lastname_my_revolving _door_units.max (K drive)
Creating the Hub
lastname_my_revolving _door_units.max
lastname_my_revolving _door_hub.max (K drive)
Creating the Enclosure
lastname_my_revolving _door_hub.max
lastname_my_enclosure.max (K drive) lastname_my_enclosure.jpg (email to me)
Creating the Revolving Door
lastname_my_enclosure.max
lastname_my_add_door.max (K drive) lastname_my_add_door.jpg (email to me)
Applying Material to the Revolving Door
lastname_my_add_door.max
lastname_my_add_door_materials.max (K drive) lastname_my_add_door_materials.jpg (email to me)
Cloning the Door
lastname_my_add_door_materials.max
lastname_my_fourdoor.max (K drive) lastname_my_fourdoor.jpg (email to me) ANIMATION: lastname_myrevolvingdoor01.max (K drive) lastname_myrevolvingdoor01. AVI (K drive)
Animating the Revolving Door
lastname_my_fourdoor.max SLOWER VERSION OF ANIMATION: lastname_myrevolvingdoor02.max (K drive) lastname_myrevolvingdoor02. AVI (K drive)
Merging Files
entranceway.max
lastname_revolvingdoor_final.max (K drive) lastname_revolvingdoor_final.AVI (K drive)
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2009 Modeling Tutorials: Modeling Buildings Using Modifiers Resource Files: K:\TechEd\3DMax\Max 2009\Modeling Tutorials
Assignment
File(s) You Will Need
Save As
Creating the Tower
building1_start.max
lastname_mybuilding1.max (K drive)
Adding the Mullions
lastname_mybuilding1.max
lastname_mybuilding1.max (K drive)
Creating the Metallic Shell
lastname_mybuilding1.max
lastname_mybuilding1_final.max (K drive) lastname_mybuilding1_final.jpg (email to me)
2009 Modeling Tutorials: Modeling Buildings Boolean Operations
Assignment
File(s) You Will Need
Save As
Creating the Floors
lastname_mybuilding1.max
lastname_mybuilding2.max (K drive)
Adding Detail to the Upper Floors
lastname_mybuilding2.max
lastname_mybuilding2.max (K drive) 7
Defining the Lower Floors
lastname_mybuilding2.max
lastname_mybuilding2.max (K drive)
Adding Cylindrical Elements
lastname_mybuilding2.max
lastname_mybuilding2.max (K drive)
Using Extrusion to Shape the Roof
lastname_mybuilding2.max
lastname_mybuilding2.max (K drive)
Assigning Materials to the Building
lastname_mybuilding2.max
lastname_mybuilding2.max (K drive) lastname_mybuilding2.jpg (email to me)
2008 Modeling Tutorials: Using the Edit Poly Modifier Resource Files: K:\TechEd\3DMax\Intro_to_modeling Tutorial: Using the Edit Poly Modifier.PDF (in the same folder as above)
Assignment
File(s) You Will Need
Save As
Building the Stool Body
None
lastname_mystool.max (K drive)
Creating the Fingers
lastname_mystool.max
lastname_mystool.max (K drive)
Constructing the Thumb
lastname_mystool.max
lastname_mystool.max (K drive)
Refining the Fingers and Thumb
lastname_mystool.max
lastname_mystool.max (K drive)
Editing the Base
lastname_mystool.max
lastname_mystool_final.max (K drive) lastname_mystool_final.jpg (email to me)
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2008 Modeling Tutorials: Modeling a Level Design Resource Files: K:\TechEd\3DMax\Intro_to_modeling Tutorial: Modeling Level Design.PDF (in the same folder as above)
Assignment
File(s) You Will Need
Save As
Creating a Building
None
lastname_mybuilding.max (K drive) lastname_mybuilding.jpg (email to me)
Adding Mapping and Materials for the Building
lastname_mybuilding.max
lastname_mygarage.max (K drive) lastname_mygarage.jpg (email to me)
Merging the Buildings into a Neighborhood
city.max
lastname_mytoonstreet.max (K drive) lastname_mytoonstreet.jpg (email to me)
Adding a Streetlight Using XRefs
streetlight.max
lastname_mystreetlight.max (K drive) lastname_mystreetlight.jpg (email to me)
Painting Vertex Color in a Level
lastname_mytoonstreet.max
lastname_myellowbrickroad.max (K drive) lastname_myellowbrickroad.jpg (email to me)
Using the Object Painter Script to Add Trees
macro_objectpaint.mcr city_tree1.max
lastname_mycitywithtrees.max (K drive) lastname_mycitywithtrees.jpg (email to me)
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2009 Animation Tutorials: Animating with Set Key Resource Files: K:\TechEd\3DMax\Max 2009\Animation Tutorials
Assignment Animating with Set Key
File(s) You Will Need wood_chess_set.max
Save As lastname_mycheckmate.max (K drive) lastname_mycheckmate.AVI (email to me)
2009 Animation Tutorials: Animating using Auto Key: Bouncing a Ball Resource Files: K:\TechEd\3DMax\Max 2009\Animation Tutorials
Assignment
File(s) You Will Need
Save As
Creating Animation Using Auto Key
bounce_start.max
lastname_mybounce.max (K drive)
Controlling In-Betweens
lastname_mybounce.max
lastname_mybounce.max (K drive) lastname_mybounce.AVI (email to me)
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Assignment
File(s) You Will Need
Save As
Adding Parameter Curve Out-of-Range Types
lastname_mybounce.max
lastname_mybounce_repeat.max (K drive) lastname_mybounce_repeat.AVI (email to me)
Animating with Dummy Objects
bounce_dummy.max
lastname_mybounce_text.max (K drive) lastname_mybounce_text.AVI (email to me)
Using the Dope Sheet Editor
lastname_mybounce_text.max
lastname_mybounce_final.max (K drive) lastname_mybounce_final.AVI (email to me)
2008 Animation Tutorials: Animating a Pen Resource Files: K:\TechEd\3DMax\Intro_to_animation
Assignment
File(s) You Will Need
Save As
Drawing the Path on the Paper
write_on_start.max
lastname_my_write_on.max (K drive) lastname_my_write_on.jpg (email to me)
Animating the Pen on the Path
lastname_my_write_on.max
lastname_my_write_on.max (K drive)
Creating the Line Using PathDeform
lastname_my_write_on.max
lastname_mywriteonyes_complete.max (K drive) lastname_mywriteonyes_complete.AVI (email to me)
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2008 Animation Tutorials: Creating Explosions Resource Files: K:\TechEd\3DMax\space
Assignment
File(s) You Will Need
Save As
Animating the Laser Blast
exploding_asteroid1.max
lastname_myasteroid.max (K drive)
Creating a Material for the Laser Blast
lastname_myasteroid.max
lastname_myasteroid.max (K drive)
Animating the Asteroid
lastname_myasteroid.max
lastname_myrotating_asteroid1.max (K drive)
Creating a Plane for the Explosion
lastname_myrotating_asteroid1.max
lastname_myrotating_asteroid1.max (K drive)
Creating a Material for the Explosion
lastname_myrotating_asteroid1.max
lastname_myrotating_asteroid1.max (K drive)
Adding an Opacity Map
herculesm.avi
lastname_myrotating_asteroid1.max (K drive)
Syncronizing the Animated Maps
lastname_myrotating_asteroid1.max
lastname_myexplosion1.max (K drive) lastname_myexplosion1.avi (email to me)
Cloning the Explosion Plane
lastname_myexplosion1.max
lastname_myexplosion2.max (K drive) lastname_myexplosion2.avi (email to me)
Breaking the Asteroid into Flying Pieces with particle Array
lastname_myexplosion2.max
lastname_myexplosion2.max (K drive)
Adding Materials to the Particles
lastname_myexplosion2.max
lastname_myexplosion2.max (K drive)
Controlling Particle Animation
lastname_myexplosion2.max
lastname_myexplosion_withparticles.max (K drive)
Setting Visibility Keys to Make the Asteroid Disappear
lastname_myexplosion_withparticles.max
lastname_myexplosion_withparticles.max (K drive)
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Assignment
File(s) You Will Need
Save As
Adding Motion Blur
lastname_myexplosion_withparticles.max
lastname_myexplosion3.max (K drive) lastname_myexplosion3.avi (email to me)
Putting a Light Inside the Asteroid
lastname_myexplosion3.max
lastname_myexplosion_withlight.max (K drive)
Adding Render Effects to the Laser Blast
lastname_myexplosion_withlight.max
lastname_myexplosion4.max (K drive) lastname_myexplosion4.avi (email to me)
Adding a Second Glow to the Explosion
lastname_myexplosion4.max
lastname_myexplosion4.max (K drive)
Animating the Explosion’s Glow
lastname_myexplosion4.max
lastname_myexplosion4.max (K drive)
Adding Streaks with Radial Blur
lastname_myexplosion4.max
lastname_myexplosion_final.max (K drive) lastname_myexplosion_final.avi (email to me)
2008 Animation Tutorials: Animating a Walkthrough Resource Files: K:\TechEd\3DMax\Walkthrough
Assignment Creating a Walkthrough
File(s) You Will Need great_wall_start.max
Save As lastname_walkthrough.max (K drive) lastname_walkthrough.avi (email to me)
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2008 Animation Tutorials: Working with Animation Tracks Resource Files: K:\TechEd\3DMax\curve_editor
Assignment Animating a Clock
File(s) You Will Need
Save As lastname_watch.max (K drive) lastname_watch.avi (email to me)
Watch1.max
2008 Animation Tutorials: Using the Limit Controller Resource Files: K:\TechEd\3DMax\Controllers
Assignment Using the Limit Controller
File(s) You Will Need TreasureChest.max
Save As lastname_treasurechest.max (K drive) lastname_treasurechest.avi (email to me)
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