First to 40
This is a game for two players and
you will need one pen (or pencil) and one die. 1) Choose who will be the ‘Solver’ and who will be the ‘Roller’.
2) When the game begins, the Solver starts answering the questions below.
3) While the Solver is answering questions, the Roller rolls a die until they roll a ‘6’.
4) When a ‘6’ is rolled, the two players swap, so the Solver becomes the new Roller, and the Roller becomes the new Solver. Continue playing, swapping roles every time a ‘6’ is rolled.
5) The winner of the game is the player who answers the last question correctly. 1.
8 + 8 =
2.
3 + 4 =
3.
4 + 8 =
4.
3 + 8 =
5.
7 + 2 =
6.
9 + 8 =
7.
3 + 2 =
8.
9 + 4 =
9.
8 + 1 =
10.
5 + 7 =
11.
4 + 7 =
12.
7 + 8 =
13.
4 + 4 =
14.
2 + 6 =
15.
9 + 9 =
16.
8 + 4 =
17.
6 + 2 =
18.
2 + 8 =
19.
4 + 2 =
20.
9 + 5 =
21.
1 + 9 =
22.
4 + 6 =
23.
2 + 4 =
24.
2 + 9 =
25.
8 + 6 =
26.
4 + 3 =
27.
1 + 5 =
28.
7 + 7 =
29.
5 + 9 =
30.
3 + 10 =
31.
6 + 8 =
32.
3 + 9 =
33.
7 + 4 =
34.
6 + 9 =
35.
5 + 2 =
36.
1 + 3 =
37.
5 + 1 =
38.
2 + 3 =
39.
1 + 4 =
40.
2 + 7 =
A - Addition (with totals up to 20)
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52 + 12 = 64
Can you find these addition calculations (and their answers) in the grid below?
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36 52
19 + 19 = 32 + 40 =
76
10
15
58
19
77
38
29
38
77
28
47 17
52 + 12 = 64
14
52
12
88
37
73
11
81
14
95
47 62
38 + 21 =
67 35
54
9
41
1
65
44
15
54
89
47
27
10 79
73 + 20 =
16 53
51
54
93
87
11
13
88
76
46
13
48
9
26
52 + 41 =
53 25
78
8
99
33
23
45
51
19
19
38
8
14 78
87 + 12 =
34 85
22
44
86
45
56
75
30
24
46
57
23
47 58
64 98
87
12
99
50
27
37
58
12
60
22
25
73 25
84 21
97
8
43
74
83
40
32
21
1
90
7
20 24
56 + 27 =
33 20
7
63
42
43
41
62
40
59
36
61
69
93 49
73 + 15 =
64 96
83
49
17
66
49
2
72
50
31
26
6
32 79
80 + 10 =
33 73
6
41
82
42
30
39
66
20
80
10
90
28 91
42 + 19 =
97 72
55
95
87
9
96
3
48
15
55
6
2
42 58
17 19
5
69
40
94
81
39
38
58
17
38
35
19 68
70 31
41
40
81
45
4
3
93
57
72
21
67
61 33
81 + 14 =
32 71
18
18
16
4
56
5
17
19
80
59
92
34 27
55 + 17 =
87 + 9 =
64 + 33 = 41 + 40 = 49 + 17 =
17 + 62 = 53 + 25 = 58 + 19 =
1
4
6
10
12
18
21
25 30
Four in a Row
1. This is a game for two players.
2. Player 1 should choose two of the numbers from the boxes above and subtract the smallest from the largest.
3. Then, player 1 should find their answer in the grid below and cover it with a counter. If the answer appears more than once, they can choose to cover either of those squares with their counter. 4. Next, player 2 takes their turn and repeats steps 2 and 3. 5. Continue taking turns, choosing two of the numbers above, subtracting the smallest from the largest and covering the answer with a counter.
6. The winner is the first person to cover four squares in a horizontal, vertical or diagonal line.
17
8
19
15
6
24 13
5
21
11
21
12
8
5
29 20 13
4
15
2
20
14
3
29 12
19
3
8
26
7
24
9
14
18
6
9
18
2
15
21
7
11
4
19
17
12 29 26
Subtraction - answers up to 30
©
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Subtracting two digit numbers
Big Differences This is a game for two or more players and you will need a pack of cards.
In this game: • Aces count as one. • Tens, Jacks, Queens and Kings are not needed and can be removed from the deck. How to play 1. Place a pile of cards, face down, in the centre of the table. 2. Deal four cards to each player. 3. Players should make a pair of two-digit numbers using their cards. For example, these four cards can make 73 and 35. 4. Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38
Remember to subtract the smaller number from the larger one.
5.The player with the largest difference scores one point and the cards are returned to the bottom of the pile. Repeat this process, dealing four cards to each player and finding the biggest difference each time.
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The final winner is the first person to score eight points.
Can you find the pairs of numbers that add up to 20? Start below and find a path to the exit. START
5 + 15 10 + 11 8 + 13 14 + 5 9 + 19 7 + 14 11 + 11 5 + 14
10 + 10 9 + 11
4 + 16 2 + 18 17 + 3 10 + 10 8 + 14 18 + 3
11 + 8
6 + 15 7 + 14 9 + 12 10 + 20 15 + 5 20 + 0
9 + 11
11 + 9
2 + 18 16 + 4 17 + 3 5 + 14 8 + 18 7 + 15 12 + 8
7 + 13 12 + 11 14 + 7 1 + 19 0 + 20 8 + 12 4 + 16 13 + 7
12 + 8 9 + 12 7 + 15 9 + 10 10 + 11 8 + 14 9 + 13 19 + 2
6 + 14 3 + 17 15 + 5 4 + 15 7 + 14 8 + 12 17 + 3 1 + 19
19 + 3 1 + 17 1 + 19 7 + 13 4 + 16
9 + 11
0 + 21 5 + 15
EXIT ©
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Number Bonds to 20 ANSWERS START
5 + 15
10 + 10 9 +11
4 + 16 2 + 18 17 + 3 10 + 10
15 + 5 20 + 0
11 + 9
2 + 18 16 + 4 17 + 3
7 + 13
9 +11
12 + 8
1 + 19 0 + 20 8 + 12 4 + 16 13 + 7
12 + 8
6 + 14 3 + 17 15 + 5
1 + 19 7 + 13 4 + 16
8 + 12 17 + 3 1 + 19
9 + 11
5 + 15
EXIT ©
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Number Detectives
This is a game for two or more players. First, choose a player to be the secret agent. The other players become the number detectives. 1. The secret agent chooses a number from 1 to 50. 2. The number detectives take it in turns to ask the secret agent about their chosen number. For example: • Is it larger than 10? • Is it even? • Is it in the five times table? 3. The secret agent can only answer by saying ‘Yes’ or ‘No’. 4. The number detectives can use the number grid below to help them work out the secret number. For example, if the secret agent says ‘Yes’ to the question ‘Is it larger than 10?’, the number detectives can cross out 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10. 5. Take turns to ask questions until somebody is able to work out the secret number.
1
2
3
4
5
6
7
8
9
10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ©
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How quickly can you match the calculations with the answers in the puzzle below? 1) Cut out all of the squares. 2) Jumble them up! 3) Now, match the values to create the puzzle again. Can you repeat the challenge and improve your time?
3:10
quarter past four
7:00
4:15
five to seven
5:30
6:45
3:30
6:55
2:30 half past five
8:55
1:00
11:30
2:50
4:00
3:05
4:55
1:10
four o’clock
5:35
five past three
twenty-five to six
3:20
one o’clock
half past eleven
ten to three
twenty to four
ten past seven
2:15
5:45
6:30
8:00
9:00
half past six
1:15 eight o’clock
five to four nine o’clock
quarter to three
3:55
quarter past one
7:10
2:45
3:45
three o’clock
10:10
8:15
1:35
4:35
3:50
4:30
11:55
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8:30
8:35
©
half past four
Time
quarter past eight
half past one
1:30
8:45
quarter to four
3:00
ten past ten
quarter to nine
Coordinate Battleships
[
Start by adding seven boats to your map: 2 boats with 2 spots,
2 boats with 3 spots, 2 boats with 4 spots and 1 boat with 5 spots.
The boats must be in horizontal or vertical lines and the spots must be placed on the grid lines.
y
Your Map
y Players should try to guess where their enemy’s boats are by guessing their coordinates.
10 9 8 7 6 5 4 3 2 1 0A B C D E F G H
x
I
J
How to Play Player 1 gives Player 2 a coordinate.
• If there is a boat on Player 2’s map at that coordinate, Player 1 should draw a cross on that spot on ‘The Enemy’s Map’ and they are allowed to guess again.
• If there are no boats on that coordinate, they should draw a circle on that spot on ‘The Enemy’s Map’ and Player 2 has a turn to guess where Player 1’s boats are hidden.
Continue taking turns to guess.
The winner is the player who sinks all seven of their enemy’s boats first.
The Enemy’s Map
10 9 8 7 6 5 4 3 2 1 0A B C D E F G H
K
x
I
J
K
You need these boats on your map:
2x 2x 2x 1x
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1 2
1 3
1 4
1 5
1 6
1 8
1 10
2 4
1 3
2 6
1 4
2 10
1 6
2 12
1 8
2 8
1 5 ©
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2 16
1 10
25%
10 60
20%
10 80
. 0.3
0.5 0.2
50%
10 40
4 8
10% ©
.
10 50
.
10 100
33.3%
16.6%
0.25 . 0.16 www.teachingpacks.co.uk
12.5%
0.1 10 20
0.125
2 20
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10 30
To play this Bingo game, you will need:
• One set of Bingo clues (on page 2)
• One set of Bingo cards (on pages 4-7). 32 different cards are available.
How to Play
• Give one card to each child in your class.
• Choose a number at random from the list on page 2 and then read the matching clue for that number. Colour the number on your clue sheet so you know which numbers have already been called out.
• Your children should then work out the answer from the clue and find it on their bingo card.
• If the number appears on each child’s card, they can colour it. If it is not on their card, they don’t have to do anything.
• Depending on the age / ability of your children, you may wish to discuss each clue and work out the answer together before moving on.
• Continue choosing random numbers and reading the clues.
• The winner is the first child to colour all eight numbers on their card.
Other variations / activities:
• You could also have another ‘winner’ for the first to colour a horizontal row of four numbers.
• Give children the list of numbers on page 3 and ask them to think of their own clues.
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Times Tables Set 1
©
1
1x1
2
2x1
3
1x3
4
2x2
5
1x5
6
2x3
8
4x2
12
4x3
14
7x2
15
5x3
16
4x4
18
2x9
20
4x5
21
7x3
22
11 x 2
24
2 x 12
25
5x5
28
4x7
30
6x5
32
8x4
35
7x5
36
9x4
40
4 x 10
44
11 x 4
45
5x9
48
4 x 12
50
10 x 5
60
5 x 12
70
10 x 7
80
8 x 10
90
10 x 9
100
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35
8
2
14
50
32
1
90
45
70
24
12
80
40
4
6
35
18
30
60
60
28
2
6
12
5
24
25
30
5
40
25
22
80
1
36
16
45
15
35
20
15
90
6
70
30
24
3
12
48
45
22
21
4
40
50
40
15
14
5
36
20
14
70
Times Tables Set 1
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30
45
5
44
60
45
6
28
14
6
4
70
24
20
22
50
1
5
14
32
20
28
4
70
40
8
100
35
5
2
12
18
70
21
36
8
21
36
40
70
12
80
32
5
18
100
25
80
16
40
20
35
48
5
8
21
45
18
14
4
14
15
44
18
Times Tables Set 1
©
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6
14
40
20
36
50
22
6
44
100
70
28
40
1
60
25
18
28
60
20
30
20
32
14
80
8
70
40
25
24
22
48
35
30
48
15
8
24
14
16
3
1
36
60
18
36
28
40
70
90
15
28
80
8
14
90
12
1
22
14
70
40
3
16
Times Tables Set 1
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44
45
15
8
14
40
28
21
36
50
4
3
5
4
15
60
8
20
40
1
22
24
80
4
30
90
16
44
1
90
5
21
45
48
36
35
28
40
5
24
5
18
20
21
25
70
12
6
3
28
5
70
2
32
24
5
14
1
48
60
12
14
22
20
Times Tables Set 1
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