Introduction to Services
Services Characteristics V/s Goods Goods
Services
Tangible
Intangible
- Services cannot be inventoried. - Patented. - Readily displayed or communicated. - Pricing is difficult.
Standardized
Heterogeneous
- Service delivery and customer satisfaction depend on employee actions. - Service quality depends on uncontrollable factors
Production the service separate from consumption Nonperishable and
Resulting implications
Simultaneous production and consumption
Perishable
- Customers & employees affect
outcome.
- Difficult to synchronize supply demand with services. - Services cannot be returned or resold.
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The services triangle and technology Company
Internal Marketing
External Marketing
Enabling promises
Making promises
Technology
Providers
Customers Interactive Marketing Keeping promises
Expanded Marketing Mix For Services Product
Place
Physical good features Quality level Accessories Packaging Differentiation
Channel type - Promotion blend Flexibility Exposure - Salespeople Price level Intermediaries Number Terms Outlet locations Selection
Warranties Discounts Product lines Branding
Promotion
Price
Training Transportation Incentives Storage - Advertising Managing channels Targets Media types Types of ads Copy thrust - Sales promotion - Publicity
Allowance
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People
Physical evidence
- Employees Recruiting Standardized Training Motivation Rewards Teamwork - Customers Education Training
Facility design Equipment Signage Employees dress - Other tangibles Reports Business cards Statements Guarantees
Process - Flow of activities
Customized - Number of steps Simple Complex - Customer involvement
Consumer Behaviour in Services
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Continuum of evaluation for different types of products
Most goods
Most services
Easy to evaluate
High in search qualities
High in experience qualities
Difficult to evaluate
High in credence qualities
Consumer decision making and evaluation of services
Information Search
• Use of personal sources • Perceived risk high
Evaluation of Alternatives
• Evoked set smaller
Culture • Language • Values and customs • Material culture * Aesthetics
Purchase and Consumption
•
Emotion & mood • Service provision as drama • Service roles and expected scripts • Compatibility of customers
Postpurchase Evaluation • Attribution of dissatisfaction to self & less complaints • Innovation diffusion slow • Brand loyalty high due to more search costs
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DISTRIBUTION
DISTRIBUTION
A COMPANY LAUNCHING A PRODUCT NEEDS 1. SALES CHANNEL (TALKING ABOUT PRODUCT) 2. DELIVERY CHANNEL (HOME DELIVERY, INSTALLATION) 3. SERVICE CHANNEL THE 3 NEED NOT BE SAME.
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Marketing Channels
M
C
M
C
M
C
C
M
D
M
C
C
M No. of contracts = 3
No of contracts = 9
Marketing Channels customer marketing channels Manufacturer
Consumer Eureka Forbes
Manufacturer
Retailer
Consumer Medicines
Manufacturer
Wholesaler
Retailer
Consumer Bombay Dyeing
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Marketing Channels Industrial marketing channels Industrial Consumer
Manufacturer
ABB
Industrial distributor
Manufacturer
Industrial Consumer Bombay Dyeing
Manufacturer
Manufacturer’s sales branch
Industrial Consumer
Industrial distributor
Car spares
CHANNEL LEVELS
EACH INTERMEDIARY WHO BRINGS PRODUCT AND ITS TITLE CLOSER TO BUYER CONSITUTES CHANNEL LEVEL. • ZERO CHANNEL
- Door to door home parties, mail order,
telemarketing, TV selling, manufacture stores. • ONE LEVEL • TWO LEVEL • THREE LEVEL
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CHANNEL DESIGN DECISIONS
Decide what is ideal, feasible, available I. CHANNEL DESIGN IN TUNE WITH MARKETING OBJECTIVES. II. CUSTOMER’S DESIRED SERVICE OUTPUT LEVELS - Eg. CONVENIENCE, FASTER SERVICE, PRODUCT VARIETY, SMALL LOT SIZE ETC. ESTABLISH CHANNEL CONSTRAINTS A. PRODUCT CHARACTERISTICS - PERISHABLE, NONSTANDARDISED, BULKY. B. S/W OF DIFFERENT INTERMEDIARIES C. COMPETITORS CHANNEL D. COMPANY’S STRENGTH & RESOURCES. E. ENVIRONMENTAL CONDITIONS - Eg. IN RECESSION, SHORTER CHANNEL & WITHOUT NON-ESSENTIAL SERVICES.
IDENTIFYING MAJOR CHANNEL ALTERNATIVES
A. TYPES OF INTERMEDIARIES - Eg. CELL PHONES. SEARCH FOR INNOVATIVE CHANNEL BECAUSE LESS DOMINANCE. B. NO. OF INTERMEDIARIES - EXCLUSIVE V/S SELECTIVE V/S INTENSIVE. C. TERMS & RESPONSIBILITIES OF CHANNEL MEMBERS - E.g. TERRITORIAL RIGHTS, MUTUAL SERVICES & RESPONSIBILITIES.
(Franchisees)
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EVALUATING CHANNEL ALTERNATIVES
I. ECONOMIC - AGENT FOR SMALLER FIRMS, LOW VOLUME TERRITORIES. II. CONTROL - LESS ON AGENT. III. ADAPTIVE
CHANNEL MANAGEMENT DECISIONS
I. SELECTING CHANNEL MEMBERS - NO. OF YEARS, OTHER LINES CARRIED, REPUTATION, CO-OPERATIVENESS, GROWTH AND PROFIT RECORD. II. MOTIVATING - THROUGH TRAINING, SUPERVISION & SHARING INFORMATION. - Using power (coercive,reward, legitimate, expert & referent power) to get co-operation. III. EVALUATING CHANNEL MEMBERS. IV. MODIFYING CHANNEL ARRANGEMENTS. V. MANAGING CHANNEL CONFLICT
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Channel dynamics • A conventional marketing channel comprises an independent producer, wholesaler(s), and retailer(s). Each is a separate business entity seeking to maximize its own profits,even if this goal reduces profit for the system as a whole. • A vertical marketing system (VMS), by contrast, comprises the producer, wholesaler(s), and retailer(s) acting as a unified system. One channel member owns the others or franchises them or has so much power that they all cooperate. The vertical marketing system can be dominated by the producer, the wholesaler, or the retailer.
I.
Vertical marketing Systems
1. Corporate VMS - combines successive stages of product & distribution under single ownership. I.e. vertical integration. 2. Administered VMS - Co-ordinates successive stages of production & distribution through size & power of one of the members . E.g. HLL commands high level of cooperation from reseller in terms of shelf-space, displays etc. 3. Contractual VMS - consists of independent firms at different levels of production and distribution integrating their programs on a contractual basis to obtain more economies and /or sales impact than they could achieve alone. E.g. retailer co-operative, franchise organizations.
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I. Horizontal Marketing Systems - In which two or more unrelated companies put together resources or programs to exploit on emerging marketing opportunity ( called symbiotic marketing). E.g. SBI & Management.
III. Multichannel Marketing Systems - Occurs when a single firm uses two or more customer segment.
Channel Conflict • Types of conflict
1. Vertical channel conflict 2. Horizontal channel conflict 3. Multichannel conflict
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Causes of channel conflict • Goal incompatibility - dealers want short-term profits while company wants long-term customer satisfaction. • Unclear roles & rights. • Differences in perception - of market, customer needs, economic outlook / e.g. company optimistic, deal pessimistic). •
Intermediaries great dependence on manufacturer.
Why are marketing intermediaries used & why not direct marketing • Lack of financial resources for direct marketing. • Not feasible / practical. • Channel members add time, place, possession, form utility. Thus it is not whether various channel functions need to be performed but rather who is to perform them. • Key Functions – Information – Promotion – Ordering – Financing – Risk taking – Physical possession – Payment – Title
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PRICING
PRICING
I. CONSISTENT WITH TARGET MARKET & POSITIONING A) PRICE - DETERMINED BY OBJECTIVES - SURVIVAL, PROFIT OR MARKET SHARE OR SIGNALLING LEADERSHIP. B) METHOD - COST BASED V/S CUSTOMER BASED V/S COMPETITOR BASED. C) UNDERSTAND CUSTOMER PRICE SENSITIVITY (PRICE ELASTICITY OF DEMAND) D) OTHER FACTORS
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Setting the Price Selecting the pricing objective
Determining demand Estimating Costs
Analyzing competitor’s costs, prices and offers Selecting a pricing method Selecting the final price
6 MAJOR PRICING OBJECTIVES • • • • • • •
SURVIVAL MAXIMUM CURRENT PROFIT MAXIMUM CURRENT REVENUE MAXIMUM SALES GROWTH MAXIMUM MARKET SKIMMIMG PRODUCT QUALITY LEADERSHIP ANY OTHER - SOCIAL OBLIGATIONS ETC.
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Selecting the Pricing Method • Markup pricing • Target return pricing • Perceived value pricing • Value pricing • Going rate pricing • Sealed bid pricing
Selecting the Final Price • Psychological pricing • Influence of other marketing mix elements on price • Company pricing policy • Impact of price on other parties
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Adapting the Price I. Geographical pricing
II. Pricing discounts & allowance III. Promotional pricing IV. Discriminatory pricing V. Product mix pricing
Adapting the Price I. Geographical pricing
II. Price Discounts & allowances - Cash discounts, Quantity discounts, functional discounts, seasonal discounts, allowances.
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Adapting the price III. Promotional Pricing 1. Loss leader pricing 2. Special event pricing 3. Low interest financing 4. Larger payment terms 5. Warrantees & service contract 6. Psychological discounting - e.g. Rs. 1000/- earlier now Rs. 800. 7. Rebates
IV. Discriminatory Pricing 1. 2. 3. 4. 5.
Customer segments Product form Image Location Time - e.g. Where yield is important.
V.
Product mix pricing
1. 2. 3. 4.
Product line pricing Optional feature pricing Captive product pricing Two parts pricing - (Fixed + Variable) e.g. telephone operators Byproduct pricing Product bundling pricing
5. 6.
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PRICING TERMINOLOGY
VALUE PRICING - GIVING MORE VALUE IN RELATIONSHIP TO PRICE PAID. PENETRATION PRICING - CHARGING LOWER PRICE TO GAIN MARKET SHARE. SKIMMING PRICING - CHARGING AS HIGH AS POSSIBLE TO GET FIRST LAYER OF CUSTOMERS AND THEN PROGRESSIVELY LOOK DOWNWARDS. TARGET COSTING - DETERMINE PRICE AT WHICH PRODUCT MUST SELL GIVEN ITS APPEAL AND COMPETITION AND THEN WORK BACKWARDS.
PENETRATION
SKIMMING
1. WHEN PROFITS POSSIBLE THROUGH VOLUMES
1. HIGH PRICE-PERCEIVED QUALITY RELATIONSHIP
2. PRICE-SENSITIVE MARKET
2. PRICE INSENSITIVITY
3.
HIGH COMPETITION
3. COMPETITION IMMINENT
4.
COST IS MORE FIXED THAN VARIABLE
4. COST IS MORE VARIABLE THAN FIXED.
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MEASURING PERCEIVED VALUE
I.
PV
>
PRICE
>
V COST
>
VC
MAY BE DELIBERATE II.
PRICE >
PV
REDUCE PRICE OR INCREASE PERCEIVED VALUE III. PRICE >
VC
>
PV
FAILURE SCENARIO IV. OPTIMAL IS PRICE = PV > VC
METHODS FOR CALCULATING PERCEIVED VALUE
1. DIRECT PRICE RATING METHOD WHAT PRICE WILL YOU PAY FOR C IF A IS RS. 90/2. DIRECT PERCEIVED VALUE RATING METHOD GIVE MARKS OUT OF 100 TO A B C. IF PRICE OF A IS 90. WHAT SHOULD BE PRICE OF C. 3. DIAGNOSTIC METHOD PRODUCT ATTRIBUTES
IMP
A
B
C
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METHODS FOR CALCULATING PERCEIVED VALUE
4. ECONOMIC VALUE TO CUSTOMER REFERENCE
NEW
NEW
PRODUCT A
PRODUCT Y
PRODUCT Z
(SAME AS X)
WITH INCREMENTAL FEATURES
PURCHASE PRICE
300
600*
700*
STARTUP COSTS
200
100
200
POST PURCHASE COSTS
500
300
400
1000
1000
1300
ESTIMATING PRICE SENSITIVITY NAGLE HAS IDENTIFIED FOLLOWING FACTORS FOR LESS SENSITIVITY 1. UNIQUE VALUE EFFECT 2. SUBSTITUTION AWARENESS 3. DIFFICULT COMPARISION Eg. CARPETS, DOCTORS 4. TOTAL EXPENDITURE EFFECT (VIS-A-VIS INCOME) Eg. SALT 5. END COST EFFECT - PRODUCT SMALL PART OF END PRODUCT 6. SHARED COST EFFECT 7. SUNK INVESTMENT - PRODUCT USED IN CONJUNCTION WITH ASSETS PREVIOUSLY BOUGHT 8. PRICE - QUALITY EFFECT 9.
INVENTORY EFFECT - CANNOT STORE PRODUCT
IF DEMAND ELASTIC, LOWER PRICE
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OTHER FACTORS
1. PRICE AS INDICATOR OF QUALITY 2. BUYERS HAVE REFERENCING PRICING IN MIND - FAIR PRICE, PRICE BANDWIDTH. 3. PSYCHOLOGICAL PRICING BARRIER 4. ODD END PRICING SHOULD BE AVOIDED IF HIGH PRICE IMAGE IMPORTANT. 5. HOW IMPORTANT IS PRICE TO INDIA IN PURCHASE DECISION_JUST ASKING CUSTOMERS THROUGH SURVEYS IS NOT ENOUGH (CONJOINT ANALYSIS BETTER).
INITIATING PRICE CHANGES INITIATING PRICE CUT
INITIATING PRICE INCREASE
REASONS
REASONS
1. Excess capacity
1. Expected improved profitability
- Might trigger a price war 2. Declining market share
2. Cost Inflation 3. Overdemand
3. Drive to dominate through lower costs Risks - Low Quality trap - Fragile Market Share trap. Buyer loyalty is not ensured - Shallow pocket trap. Reserves are less. Staying power is less. 4. Economic recession
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BETTER METHOD THAN INCREASING PRICE (ESPECIALLY PRICE SENSITIVE MARKET)
1. Shrink amount of product 2. Substitute less expensive materials 3. Reduce or remove product features / services 4. Less expensive packaging or promoting larger pack sizes. 5. Reducing number of models / sizes 6. Creating new economic brands
REACTIONS TO PRICE CHANGES CUSTOMER’S REACTIONS
TO PRICE CUT 1. Product might be faulty 2. Not selling well 3. Financial trouble. Company may go out of business. 4. Prices may fall further. Hence wait. 5. Quality is reduced 6. New model TO PRICE INCREASE
COMPETITOR’S REACTIONS
Competitor will react when few firms, product homogeneous, buyers highly informed. It is important to estimate the competitor’s likely reactions before affecting a price change. The factors to be considered are : 1. Competitor’s Financial Position 2. Competitor’s Sales and Capacity, Customer loyalty 3. Competitor’s Corporate Objectives • Market Share - Likely to match p/c
1. Item is hot
• Profit Maximisation - Likely to improve Quality & Sales Efforts
2. Item has good value
4. Customer Loyalty
3. Seller is greedy
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RESPONDING TO COMPETITOR’S PRICE CHANGES Analyse the problem on the following lines: • Why was the price reduced? • Is it permanent? • How are other competitors likely to respond? • What will happen to company’s market share and profits if it does not respond? Response varies with situation - importance of product in Co’s portfolio, stage of PLC, markets price sensitivity, behaviour of costs with volume. It is better to anticipate than to react.
Homogeneous-product Market
Nonhomogeneous product Market Factors
• Little choice but to match price cut • However, price increase need not be matched. Ultimately competitors will be forced to reduce.
Price
Quality
Realiability
Service
Strength of these factors may desensitize buyers to price changes
RESPONDING TO COMPETITOR’S PRICE CHANGES
Reactions: 1. Maintain Price when • Not likely to lose market share • Might regain market later 2. Raise perceived quality 3. Reduce Price when Costs fall with volume Market is price sensitive Difficult to rebuild market share later 4. Launch lower price fighter line
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PRICE-REACTION PROGRAM FOR MEETING A COMPETITOR’S PRICE CUT NO
HAS COMPETITOR CUT HIS PRICE?
HOLD THE PRICE AT PRESENT LEVEL…CONTINUE TO WATCH COMPETITOR’S PRICE.
YES NO IS THE PRICE LIKELY TO HURT PRESENT YES SALES?
BY < 2% INCLUDE DISCOUNT COUPON FOR THE NEXT PURCHASE
NO
IS IT LIKELY TO BE PERMANENT PRICE CUT?
BY 2-4% DROP PRICE BY HALF OF THE COMPETITOR’S PRICE CUT
YES
HOW MUCH HAS THE PRICE BEEN CUT?
BY > 4% DROP PRICE TO COMPETITOR’S PRICE
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INTRODUCTION TO INTEGRATED MARKETING COMMUNICATIONS
And Yet Another… by AAAA … a concept of marketing communications planning that recognizes the added value of a comprehensive plan that evaluates the strategic roles of a variety of communications disciplines-for example, general advertising, direct response, sales promotion and public relations-and combines these disciplines to provide clarity, consistency, and maximum communications’ impact through the
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Thus IMC can help us deliver • Different media for same message: Nescafe- ads Vs Sales Promotion, Bagpiper- yaaron ka yaar (TV, Radio) • Consistency over time: Lux • Different message over different audience: Fair & Lovely- Urban Vs Rural areas • Same message in different languages: Coke
WHY I M C
????????
In early 90s, no one made a fuss about IMC. In fact not many people were even aware of this. Then why is it so important now ?
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IN THOSE DAYS • 1 single channel – everyone saw it • MDH Masala and Hawkins could place an ad every weekend to become legends • Limited competition in markets • Which meant functional claims would take years to bridge
HOWEVER TODAY… • • • •
Market: Cluttered More competition: Less Buyers Media Exposure is very high Media Fragmentation: Many TV Channels and even more newspapers and weekly newsmagazines • Lifestyle change: Malls and Cafes • Technology – Email, net, mobile, SMS easy access to information for customer
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AND.. • Shrinking budgets and demand for accountability • And acceptance by marketing managers that specialization is important Advertising
Sales Promotion Public Relations IMC
Direct Marketing Event Marketing Internet Marketing
MARKETING COMMUNICATIONS MIX
ALSO CALLED PROMOTION MIX CONSISTS OF 1.
ADVERTISING
2.
SALES PROMOTION
3.
PUBLIC RELATIONS AND PUBLICITY
4.
PERSONAL SELLING
5.
DIRECT MARKETING
6.
MERCHANDISING
7.
EVENT SPONSORSHIP
8.
PRODUCT DESIGN
9.
ONLINE ADVERTISING
10. WORD OF MOUTH RECOMMENDATION
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COMMON COMMUNICATION PLATFORMS ADVERTISING
SALES PROMOTION
PUBLIC RELATIONS
PERSONAL SELLING
DIRECT MARKETING
Print and broadcast ads Packaging—outer Packaging inserts Motion pictures Brochures & booklets Posters and leaflets Directories Reprints of ads Billboards Display signs Point-of-purchase displays Audio-visual material Symbols and logos Videotapes
Contests, games, sweepstakes, lotteries Premiums and gifts Sampling Fairs & trade shows Exhibits Demonstrations Coupons Rebates Low-interest financing Entertainment Trade-in allowances Continuity programs Tie-ins
Press kits Speeches Seminars Annual reports Charitable donations Sponsorship s Publications Community relations Lobbying Identity media Company magazine Events
Sales presentations Sales meetings Incentive programs Samples Fairs and trade shows
Catalogs Mailings Telemarketing Electronic shopping TV shopping Fax mail E-mail Voice mail
COMMUNICATIONS: THE OLD MODEL VS NEW Single Medium
Traditional Model Of Communications
?????????
Multiple Medium
????????
Multiple audiences
IMC
Single Message
And / or Multiple Tasks
Multiple Message
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Contd…. Single Medium Multiple Medium
Traditional Model Of Communications
Only where audiences Can be segregated by Media Usage
IMC
IMC
Multiple audiences
Led primarily by Advertising. Uniquely defined audience.
And / or Multiple Tasks
Single Message
Multiple Message
ELEMENTS OF COMMUNICATION SENDER
Encoding
Message
Decoding
RECEIVER
Media
Noise
Feedback
Response
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DEVELOPING EFFECTIVE COMMUNICATIONS
1.
UNDERSTAND COMMUNICATION PROCESS
2.
UNDERSTAND CONCEPTS OF SELECTIVE ATTENTION, DISTORTION, RETENTION
DEVELOPING EFFECTIVE COMMUNICATIONS •
IDENTIFY TARGET AUDIENCE – affects what to say, how to say, when, where and to whom to say.
•
SITUATION ANALYSIS & DETERMINE COMMUNICATION OBJECTIVES
•
DESIGNING THE MESSAGE
•
SELECT THE COMMUNICATION CHANNELS
•
ESTABLISH TOTAL PROMOTION BUDGET
•
DECIDE ON PROMOTION MIX
•
MEASURE PROMOTION RESULTS
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DETERMINING COMMUNICATION OBJECTIVES MARKETER CAN SEEK A COGNITIVE, AFFECTIVE OR BEHAVIOURAL RESPONSE FROM TARGET AUDIENCE.
HIERARCHY OF EFFECTS MODEL AWARENESS COGNITIVE STAGE KNOWLEDGE
AFFECTIVE STAGE
LIKING
PREFERENCE
CONVICTION
BEHAVIOUR STAGE
THIS SEQUENCE IS LEARN-FEEL-DO (HIGH INVOLVEMENT/HIGH DIFFERENCE) DO-FEEL-LEARN (HIGH INVOLVEMENT/LOW DIFFERENCE) LEARN-DO-FEEL (LOW INVOLVEMENT)
PURCHASE
Design the Message • Based on the AIDA model Awareness
Interest
Desire
Attention
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Message Issues • What to say ? ( Message Content ) – Benefit promise/USP. eg- Maggie 2 minutes • How to say it logically? ( Message Structure )- Appeal, Conclusion Drawing .eg- Femina – Woman of Substance • How to say it symbolically? ( Message Format ) • Who should say it? ( Message Source ) – Celebrity, expert, Common man. Eg – Amitabh Bacchhan- Reid and Taylor, Sachin- TVS Victor, Dentist- toothpaste,
SELECTING COMMUNICATION CHANNELS
1.
PERSONAL CHANNELS – Advocate channel (salespersons) expert channel (independent) social channel (neighbors, friends etc.)
2.
NON-PERSONAL CHANNELS – Media, atmospheres and events.
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ESTABLISH TOTAL PROMOTION BUDGET 1.
AFFORDABLE METHOD
2.
UNIT OF SALES OR CASE RATE METHOD
3.
PERCENTAGE OF SALES METHOD
4.
COMPETITIVE PARITY METHOD – spend as much as competition
5.
SHARE OF VOICE METHOD
6.
OBJECTIVE & TASK METHOD
7.
EMPIRICAL METHOD
8.
QUANTITATIVE MATHEMATICAL MODEL
9.
INVESTMENT SPENDING
10. PECKHAM’S METHOD - For new products spend twice, For established products same share or less
PROMOTIONAL TOOLS UNDERSTANDING UNIQUE CHARACTERISTICS AND COSTS OF EACH 1.
ADVERTISING – Strategic and long term, most economical form of consumer contact, transforms products into brands. Persuasive, expressive public presentation hence perceived as legitimate but impersonal .
2.
SALES PROMOTION – Short term, tactical Creates quick response but not effective in building long-run brand preference.
3.
PUBLIC RELATIONS & PUBLICITY – High credibility, dramatization, catch buyers off guard.
4.
PERSONAL SELLING – Useful in later stages but long-term cost commitment.
5.
DIRECT MARKETING – Customized, interactive, secrecy.
6.
MERCHANDISING or Point of Purchase activity for traffic building in outlets especially self-service outlets
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PROMOTIONAL TOOLS
7.
EVENT SPONSORSHIP – should be relevant target audience.
8.
PRODUCT DESIGN – and packaging and brand name acts as silent salesmen.
9.
ONLINE ADVERTISING – internet users few, but interactive.
10. WORD OF MOUTH recommendations – need to be stimulated through proper identification of opinion leaders
DECIDING ON PROMOTION MIX
FACTORS a)
TYPE OF PRODUCT MARKET – business v/s consumer markets
b) Push v/s Pull strategy c)
Buyer – readiness stage
d) Product lifecycle stage
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The Communication Process
Communication - passage
of information, the exchange of ideas, or the process of establishing a commonness or oneness of thought between the sender and receiver.
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Success Factors • Nature of Message: striking, eye catching, • Audience’s interpretation of it • Environment in which it is received: eg. 20% off in recession would be more effective. Words, pictures, sounds, colours may have different meanings to different people Eg: Black; in urban areas- sophisticated, in rural areas- death
Basic Model of Communication
Sender’s field of experience
Sender Feedback
Encoding
Receiver's field of experience
Message Noise
Decoding
Receiver Response
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Target Audience Identification & Communication • Individuals: Personal selling • Groups: Multi-level personal selling • Market Niches: Personal selling/ Direct Mail • Market Segments: Newspapers, Magazines, TV • Mass Markets: Advertising, Publicity
Models of Response Process AIDA model represents stages of sales-person must take a Customer through in personal selling.
Stages
AIDA Model
Cognitive Stage
Attention
Affective stage
Interest Desire
Behavior al Stage
Action
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Models of Response Process Developed by Robert Levidge and Gary Steiner, the model helps in Setting and measuring objectives.
Stages
Hierarchy of Effects Model Cognitive Awareness Stage Knowledge Affective Liking stage Preference Conviction Behavior Purchase al Stage
Models of Response Process For adoption of new product. Trial through demonstration and Sampling. Leading to adoption/rejection.
Stages
Innovation Adoption Cognitiv Awareness Model e Stage Affectiv Interest e stage Evaluation Behavio Trial ral Adoption Stage
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Models of Response Process • Information Processing Model: Developed by William Mc Guire • Similar to Hierarchy of effects model, attention and comprehension are similar to awareness and knowledge. Yielding is similar to liking. There is a new element ‘retention’ in this model. • Model assumes the receiver as an information processor and is in a ‘being persuaded’ situation (e.g.: advertising) and this is a response hierarchy.
Models of Response Process Stages Cognitive Stage Affective stage Behavioral Stage
Information Processing Model Presentation Attention Comprehension Yielding Retention Behaviour
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Methods of obtaining Feedback Effectiveness tests Circulation reach Listener, reader, viewer recognition Recall. Checklists
Steps in persuasion Exposure/presentati process on Attention Comprehension
Brand attitudes, purchase intent Recall over time
Message acceptance/ yielding Retention
Inventory, PoP consumer panel
Purchase behaviour
Integrated Information Response Model (for Low Involvement)
Cognition
Trial
Affect
Commitment
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Integrated Information Response Model (for High Involvement) Advertising
Low
Lower order beliefs
+
Lower order affect
Trial
Direct Exp.
High
Higher order beliefs Higher order affect
Commitment
FCB Planning Model
High Involveme nt
Low Involveme nt
Thinking
Feeling
1. Informative (thinker) Car, house, furnishings, new 3.products Habit Formation (doer) Food, household
2. Affective (feeler) Jewelry, cosmetics, motorcycles 4. Self satisfaction (reactor) Cigarettes, liquor, candy
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ADVERTISING, MEDIA & SALES PROMOTION
DEVELOPING & MANAGING AN ADVERTISING PROGRAM
• MISSION • MONEY • MESSAGE • MEDIA • MEASUREMENT
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Creative Strategy
POSSIBLE ADVERTISING OBJECTIVES
1.
INFORMATIVE ADVERTISING – used in pioneering stage to build primary demand.
2.
PERSUASIVE ADVERTISING – important in competitive stage, to build selective demand. Comparative advertising.
3.
REMINDER ADVERTISING – for mature products reinforcement advertising for assurance.
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TABLE 21.1 POSSIBLE ADVERTISING OBJECTIVES TO INFORM Telling the market about a new product Suggesting new uses for a product Informing the market of a price change TO PERSUADE Explaining how the product works Building brand preference Encouraging switching to the brand Changing buyers’ perception of product attributes TO REMIND Reminding buyers that the product may be needed in the near future Reminding buyers where to buy it
Describing available services Correcting false impressions Reducing buyers’ fears Building a company image Persuading buyers to purchase now Persuading buyers to receive a sales call Keeping it in buyers’ minds during off-seasons Maintaining its top-of-mind awareness
DECIDING ON ADVERTISING BUDGET
FACTORS 1.
STAGE IN PRODUCT LIFECYCLE
2.
MARKET SHARE AND CONSUMER BASE
3.
COMPETITION AND CLUTTER
4.
ADVERTISING FREQUENCY REQUIRED
5.
PRODUCT SUBSTITUTABILITY
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CHOOSING ADVERTISING MESSAGE
A. MESSAGE CONSTRUCTION - (CONTENT) -
Benefit Promise Or Unique Selling Proposition Should Be Believable, Desirable And Exclusive And Supported By A Reason – Why
-
Benefit Promise Is Strategic In Nature And Should Not Change Unless Change In Product Formulation, Marketing Strategy, Or Changing Consumer Needs / Wants.
-
Should Appear In Headline
CHOOSING ADVERTISING MESSAGE
B. MESSAGE EXECUTION a.
APPEALS – rational, emotional, moral
b.
TONE – positive, humour ?
c.
WORDS
d.
FORMAT – placement of elements, typography (press) background, colour, arresting key frame (TV).
e.
STRUCTURE (conclusion) drawing, one sided v/s two sided argument, order of presentation).
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Promotional Executions • The way the promotional appeal is presented – Cansell be executed in multiple ways through Straight multiple media & promotional elements • Slice of life Technical expertise • Life style Scientific Evidence • Animation Demonstration • Personality symbol Comparison • Fantasy – Direct or indirect • Dramatization • Testimonial • Mood or Image – Authority, celebrity, peer • Musical • • • • •
Message Appeals • Rational- comparative vs competitive • Moral • Emotional – fear, pride, love, sex, humour, joy, grief
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Conclusion Drawing • Should the message draw a firm conclusion or leave it to the receivers? - Messages with explicit conclusion are more easily understood. - Open ended ads are more effective for involved audiences.
Message Sidedness • One sided Message: Mentions only positive attributes. • Two side Message: presents both good and bad points.
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Message Structure • Where should the most important message be placed? - Research on learning and memory indicates that items presented first and last are remembered better than those presented in the middle.
Ad message recall as a function of Order of Presentation Recall
Beginning
Middle
End
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Verbal Vs. Visual Messages • When verbal information is low in imagery value, use of pictures increases both immediate and delayed recall. • When verbal information is high in imagery value addition of pictures does not increase recall.
Source Factors • Credibility: Extent to which the recipient sees the source as having relevant knowledge, skill or experience and trusts the source to give unbiased, objective information. Applying expertise- use of doctors, dentists etc. Applying trustworthiness- use of hidden cameras to record consumers liking for the brand.
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Source Attractiveness • Similarity: Athletes endorsing sports goods • Likeability: Using celebrities
Drawbacks • Overshadowing the product • Overexposure of the celebrity
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Summary Slide • Thank You
ADVERTISING COPY STRATEGY (CREATIVE BRIEF)
• SHOULD BE TRUE TO OVERALLPOSITIONING OF PRODUCT • SHOULD BE WRITTEN • POSITIONING SHOULD BE CLEAR, COMPETITIVE, CORRECT FOR PRODUCT & TARGET MARKET, NONGENERIC, BELIEVABLE
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GOOD COPY STRATEGY
HAS FOUR PARTS 1. WHAT ADVERTISING AIMS TO CONVEY - CENTRAL PROMISE 2. FACTS TO SUPPORT 3. CUSTOMER ADDRESSED 4. TONE & ATMOSPHERE
SUPPORT
1. PRODUCT ITSELF - INGREDIANTS - REAL OR PERCEIVED 2. PEOPLE WHO MAKE IT 3. PACKAGING 4. WAY IT IS SOLD 5. ACTUAL CONSUMER REPORTS 6. PEOPLE WHO BUY IT 7. REGION 8. OPINION OF INDEPENDENT JUDGES
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RECOGNISING GOOD ADVERTISING 1. STRATEGIC FIT WITH POSITIONING 2. DISTINCTIVE / EXCLUSIVE 3. COMPETITIVE 4. NON-GENERIC 5. PROVOCATIVE 6. CONTENT MORE IMPORTANT THAN STYLE 7. BOING FACTOR 8. BELIEVABLE LOGIC 9. VISUAL / VERBAL COHERENCE 10. CONSUMER EMPATHY
MEDIA BRIEF • TARGET AUDIENCE • ADVERTISING • REACH V/S FREQUENCY • MEDIA HABITS OF TARGET AUDIENCE • TIMING OF CAMPAIGN • REGIONAL WEIGHTS • SHARE OF VOICE DESIRED IN EACH MARKET • CREATIVE REQUIREMENTS - MINIMUM SIZE OR LENGTH OF TIME
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JUDGING MEDIA PLANS
1. AGREED TARGET AUDIENCE 2. AGREED ADVERTISING MESSAGE 3. MEDIA DECISIONS
AGREED TARGET AUDIENCE
QUESTIONS TO ASK 1. CAPTIVE SALES OR CONQUEST SALES 2. DEMOGRAPHIC CHARACTERISTICS 3. REGIONAL CHARACTERISTICS 4. PSYCHOLOGICAL CHARACTERISTICS
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Media Planning
Brand and Category Analysis Category Development Index Percentage of product CDI = category total sales in market Percentage of total Indian population in market
X 100
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Brand and Category Analysis Brand Development Index Percentage of brand sales in market to total Indian BDI = sales Percentage of total India population in market
X 100
BDI and CDI • Help the product manager achieve focus in locating geographical regions that require focus • These figures help in test marketing of new products and in testing advertisements
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MEDIA PLANNING & STRATEGY
1. Deciding On Reach, Frequency & Impact 2. Choosing Among Major Media Types 3. Selecting Specific Media Vehicles 4. Deciding On Media Timing 5. Deciding On Geographical Media Allocation
DECIDING ON REACH, FREQUENCY & IMPACT
• REACH ( R ): The number of different persons or households exposed to a particular media schedule at least once during a specified time period. • FREQUENCY (F): The number of times within the specified time period that an average person or household is exposed to the message. • IMPACT (I): The qualitative value of an exposure through a given medium (thus a food ad in Good Housekeeping would have a higher impact than in the Police
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Reach and Frequency Reach of One Program
Reach of Two Program
Total market audience reached
Total market audience reached
Duplicated Reach of Both
Unduplicated Reach of Both
Total reached with both shows
Total reach less duplicate
Graph of Effective Reach Percentage Reach
25%
Ineffective Reach
20%
Effective Reach
15%
Ineffective Reach
10% 5% 0% 0
5
10
15
Exposures
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REACH V/S FREQUENCY
REACH
FREQUENCY
• Launching new products • Launching new extensions • Infrequently purchase brands • Undefined target market
• Strong competitors • Complex story • High consumer resistance • Frequent purchase cycle • High forgetting rate
Marketing Factors Important to Determining Frequency • Brand history • Brand share • Brand loyalty • Purchase cycles • Usage cycle • Competitive share of voice • Target group
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Creative Factors In Determining Frequency • • • • • • •
Message complexity Message uniqueness New vs. continuing campaigns Image versus product sell Message variation Wearout Advertising units
Media Factors Important to Determining Frequency • Clutter • Editorial environment • Attentiveness • Scheduling • Number of media used • Repeat Exposures
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CHOOSING AMONG MAJOR MEDIA TYPES
FACTORS 1. TARGET AUDIENCE MEDIA HABITS 2. PRODUCT 3. MESSAGE 4. COST
CHOOSING AMONG MAJOR MEDIA TYPES
1. TV – Best for Demonstration Purpose 2. NEWSPAPER – best for launch announcements, authoritative medium. 3. MAGAZINES – can segment audiences, long life span, pass on readership but periodic hence advertising impactless. 4. RADIO – good reminder medium 5. CINEMA – South and smaller towns 6. OUTDOOR – geographically selective medium 7. OTHERS – neon signs, matchbox covers, wall paintings, tamashas
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SELECTING SPECIFIC MEDIA VEHICLES
DEPENDS ON • In PRINT – circulation, effective audience, effective ad-exposed audience which affects cost per thousand criterion. • In TV – effective audience, TRP, QRP
Determining Relative Cost of Media • CPM (cost per thousand) Cost of ad space/time =
x1000 Circulation/Audience
• CPRP (cost per rating point) Cost of commercial time = Program rating
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DECIDING ON MEDIA TIMING •
Depends on buyer turnover, purchasing frequency forgetting rate
•
Macroscheduling problem
•
Microscheduling problem
•
CONTINUITY
•
CONCENTRATION – spending all in one period
•
FLIGHTING – advertising followed by hiatus then second flight
•
PULSING – continuous advertising at low weight level reinforced periodically by waves of heavier activity.
CONTINUITY V/S BURSTS
CONTINUITY
• FREQUENT PURCHASE PATTERN • HIGH LEVEL OF IMPULSE BUYING
BURSTS
• INFREQUENT PURCHASE PATTERN
• EXPANDING MARKET
• STRONG LOYALTY TO BRAND
• NO BUDGET CONSTRAINTS
• HEAVY LAUNCH WEIGHT • BUDGET LIMITATIONS
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TIMING DEPENDS ON
• BUYER TURNOVER • PURCHASE FREQUENCY • FORGETTING RATE
TIMING PATTERNS (SEE APPENDIX NO.13) Concentrated Level (1)
Rising
Falling
Alternating
( 3)
(2)
( 4)
Continuous (5)
(6)
( 7)
( 8)
( 11)
( 12)
Intermittent ( 10 ) ( 9)
Month
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SALES PROMOTION
SALES PROMOTION
SALES PROMOTION CONSISTS OF A DIVERSE COLLECTION OF INCENTIVE TOOLS, MOSTLY SHORT-TERM, DESIGNED TO STIMULATE QUICKER AND / OR GREATER PURCHASE OF A PARTICULAR PRODUCT BY CONSUMERS OR TRADE.
WHILE ADVERTISING OFFERS A REASON TO BUY, SALES PROMOTION OFFERS AN INCENTIVE TO BUY.
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REASON FOR SALES PROMOTION INCREASE
1. MANY BRANDS & SEEN AS SIMILAR 2. COMPETITION USES IT 3. CONSUMERS MORE PRICE ORIENTED 4. TRADE DEMANDS MORE DEALS 5. ADVERTISING EFFICIENCY HAS DECLINED 6. MEDIA CLUTTER
WHY SALES PROMOTION POPULAR
1. SALES PROMOTION PRODUCE RESULTS 2. SALES PROMOTION PRODUCE RESULTS QUICKLY 3. SALES PROMOTION IS ALWAYS WELCOMED BY ALL - CONSUMERS, TRADE, SALESFORCE 4. SALES PROMOTION IS RELATIVELY EASY & INEXPENSIVE TO IMPLEMENT 5. MOST PRODUCT MANAGERS ARE UNDER GREAT PRESSURE TO INCREASE THEIR CURRENT SALES 6. SMALL SHARE FIRMS FIND IT ADVANTAGEOUS TO USE SALES PROMOTION AS CANNOT AFFORD TO MATCH MARKET LEADER’S LARGE ADVERTISING BUDGETS & CANNOT OBTAIN SHELF SPACE
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PROBLEMS OF SALES PROMOTION
1. SALES PROMOTION TEND TO ORIENT MARKETING MANAGERS TOWARDS THE SHORT-TERM 2. OVERUSE RESULTS IN ERODING ATTITUDES TOWARDS BRAND 3. SALES PROMOTION OFTEN ATTRACT BRAND SWITCHERS AND NOT LOYALISTS OF OTHER BRANDS. 4.
SALES PROMOTION USED IN MARKETS OF HIGH BRAND SIMILARITY, PRODUCE A HIGH SALES RESPONSE IN SHORT RUN BUT LITTLE PERMANENT GAIN IN MARKET SHARE
5.
IN MARKETS OF HIGH BRAND DISSIMILARITY, SALES PROMOTION CAN ALTER MARKET SHARES PERMANENTLY.
SALES PROMOTION TOOLS
UNDERSTAND WHAT EACH TYPE OF SALES PROMOTION TOOL CAN OR CANNOT DO. CONSUMER FRANCHISE BUILDING TOOLS WHICH REINFORCE THE CONSUMER’S BRAND UNDERSTANDING THROUGH IMPARTING SELLING MESSAGE ALONG WITH DEALS ARE BETTER E.g. PREMIUMS RELATED TO PRODUCT, FREE SAMPLES ETC. TRADE PROMOTIONS - LOOK FOR PROOF OF PERFORMANCE & PREVENT FORWARD BUYING OR DIVERTING. LOOK FOR CREATIVE EDGE.
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Segmentation, targeting and positioning • Must know STP before sales promotion ‘coz – No promotion is directed towards every customer – Buyers have different reasons to buy different products – No sense in directing sales promotion for loyal customers and regular users
Whom to target the Sales Promotion to ? • Segment on basis of Loyalty – Loyal Customers – Competitive Loyals – Switchers – Price buyers – Non Users
Target Market for All Promotion Based Activities
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MAJOR DECISIONS IN SALES PROMOTION 1. ESTABLISH SALES PROMOTION OBJECTIVES 2. SELECT SALES PROMOTION TOOLS - CONSUMER, TRADE, SALESFORCE, BUSINESS 3. DEVELOPING SALES PROMOTION A. SIZE OF INCENTIVE B. CONDITIONS FOR PARTICIPATION C. DURATION D. DISTRIBUTION VEHICLE E. TIMING F. BUDGET 4. PRETEST PROGRAM 5. IMPLEMENT 6. EVALUATE SALES PROMOTION RESULTS THROUGH SALES DATA, CONSUMER SURVEYS & EXPERIMENTS.
CONSUMERS
OBJECTIVES OF SALES PROMOTION
1. TO INTRODUCE NEW PRODUCT & GENERATE TRIAL. • GATHER INFORMATION. • MAKE IT EASY TO REDUCE PROCESS. 2. TO ATTRACT NEW CUSTOMERS 3. TO INDUCE PRESENT CUSTOMERS TO BUY MORE 4. TO HELP FIRM REMAIN COMPETITIVE 5. TO INCREASE OFF SEASON SALES 6. TO REWARD LOYAL CUSTOMERS 7. BUILD LONG - TERM RELATIONSHIP. RETAILERS 1. PERSUADE RETAILERS TO CARRY NEW ITEMS 2. PERSUADE RETAILERS TO CARRY HIGHER LEVEL OF INVENTORY 3. OFF SETTING COMPETITIVE PROMOTIONS 4. INDUCE RETAILERS TO PROMOTE BRAND BY FEATURING DISPLAY 5. STIMULATE RETAILERS TO PUSH THE PRODUCT
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OBJECTIVES OF SALES PROMOTION
SALESFORCE 1. ENCOURAGING SUPPORT FOR NEW PRODUCT 2. ENCOURAGING MORE PROSPECTING 3. STIMULATING OFF SEASON SALES
TYPES OF SALES PROMOTION
CONSUMER PROMOTION - SAMPLES, COUPONS, PRICE OFFS, PREMIUMS PATRONAGE REWARDS, FREE TRIALS, PRIZES, TIE-IN PROMOTIONS, CROSS PROMOTIONS, POINT OF PURCHASE DISPLAYS, DEMONSTRATIONS. TRADE PROMOTION - PRICE OFFS, ADVERTISING & DISPLAY ALLOWANCES, FREE GOODS BUSINESS PROMOTION - TRADE SHOWS, FAIRS, CONVENTIONS, SPECIALITY ADVERTISING SALES FORCE PROMOTION - CONTESTS
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Sales Promotion Tools • • • • • • •
Samples Coupons Cash refund offers or rebates Price packs Premium Gifts Prizes – contests – sweepstakes Patronage awards
Samples • Offer free amount of product or service • Might be delivered – Door to door – Mail – Pick up in a store – Attached to product
• A very expensive way
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Coupons • Help in stimulating sales of mature brand • Should provide at least 15-20 % saving to the customer
Cash Refund / Rebates • Provide a price reduction after purchase rather than at the shop • Proof of purchase necessary
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Price Packs • Savings off the regular price of a product • Maybe through – Reduced price pack – Banded pack
• Are often more effective than coupons
Premiums - Gifts • Merchandise is offered free or at low cost as incentive to purchase a product • Self – liquidating premium is an item sold below its normal price to consumers who request it • Maybe a – Near Pack – On-Pack – In-Pack – With-pack
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Prizes – Contests Sweepstakes • Prize – offers to win an expensive gift when you purchase the product • Contests require the submission of an entry like a jingle or a slogan • Sweepstakes require you to put in your name in the lucky draw • Gain a lot more attention than coupons or small premiums
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SALES PROMOTION
SALES PROMOTION
SALES PROMOTION CONSISTS OF A DIVERSE COLLECTION OF INCENTIVE TOOLS, MOSTLY SHORT-TERM, DESIGNED TO STIMULATE QUICKER AND / OR GREATER PURCHASE OF A PARTICULAR PRODUCT BY CONSUMERS OR TRADE.
WHILE ADVERTISING OFFERS A REASON TO BUY, SALES PROMOTION OFFERS AN INCENTIVE TO BUY.
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REASON FOR SALES PROMOTION INCREASE
1. MANY BRANDS & SEEN AS SIMILAR 2. COMPETITION USES IT 3. CONSUMERS MORE PRICE ORIENTED 4. TRADE DEMANDS MORE DEALS 5. ADVERTISING EFFICIENCY HAS DECLINED 6. MEDIA CLUTTER
WHY SALES PROMOTION POPULAR
1. SALES PROMOTION PRODUCE RESULTS 2. SALES PROMOTION PRODUCE RESULTS QUICKLY 3. SALES PROMOTION IS ALWAYS WELCOMED BY ALL - CONSUMERS, TRADE, SALESFORCE 4. SALES PROMOTION IS RELATIVELY EASY & INEXPENSIVE TO IMPLEMENT 5. MOST PRODUCT MANAGERS ARE UNDER GREAT PRESSURE TO INCREASE THEIR CURRENT SALES 6. SMALL SHARE FIRMS FIND IT ADVANTAGEOUS TO USE SALES PROMOTION AS CANNOT AFFORD TO MATCH MARKET LEADER’S LARGE ADVERTISING BUDGETS & CANNOT OBTAIN SHELF SPACE
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PROBLEMS OF SALES PROMOTION
1. SALES PROMOTION TEND TO ORIENT MARKETING MANAGERS TOWARDS THE SHORT-TERM 2. OVERUSE RESULTS IN ERODING ATTITUDES TOWARDS BRAND 3. SALES PROMOTION OFTEN ATTRACT BRAND SWITCHERS AND NOT LOYALISTS OF OTHER BRANDS. 4.
SALES PROMOTION USED IN MARKETS OF HIGH BRAND SIMILARITY, PRODUCE A HIGH SALES RESPONSE IN SHORT RUN BUT LITTLE PERMANENT GAIN IN MARKET SHARE
5.
IN MARKETS OF HIGH BRAND DISSIMILARITY, SALES PROMOTION CAN ALTER MARKET SHARES PERMANENTLY.
SALES PROMOTION TOOLS
UNDERSTAND WHAT EACH TYPE OF SALES PROMOTION TOOL CAN OR CANNOT DO. CONSUMER FRANCHISE BUILDING TOOLS WHICH REINFORCE THE CONSUMER’S BRAND UNDERSTANDING THROUGH IMPARTING SELLING MESSAGE ALONG WITH DEALS ARE BETTER E.g. PREMIUMS RELATED TO PRODUCT, FREE SAMPLES ETC. TRADE PROMOTIONS - LOOK FOR PROOF OF PERFORMANCE & PREVENT FORWARD BUYING OR DIVERTING. LOOK FOR CREATIVE EDGE.
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TYPES OF SALES PROMOTION
CONSUMER PROMOTION - SAMPLES, COUPONS, PRICE OFFS, PREMIUMS PATRONAGE REWARDS, FREE TRIALS, PRIZES, TIE-IN PROMOTIONS, CROSS PROMOTIONS, POINT OF PURCHASE DISPLAYS, DEMONSTRATIONS. TRADE PROMOTION - PRICE OFFS, ADVERTISING & DISPLAY ALLOWANCES, FREE GOODS BUSINESS PROMOTION - TRADE SHOWS, FAIRS, CONVENTIONS, SPECIALITY ADVERTISING SALES FORCE PROMOTION - CONTESTS
Segmentation, targeting and positioning • Must know STP before sales promotion ‘coz – No promotion is directed towards every customer – Buyers have different reasons to buy different products – No sense in directing sales promotion for loyal customers and regular users
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Whom to target the Sales Promotion to ? • Segment on basis of Loyalty – Loyal Customers – Competitive Loyals – Switchers – Price buyers – Non Users
Target Market for All Promotion Based Activities
MAJOR DECISIONS IN SALES PROMOTION 1. ESTABLISH SALES PROMOTION OBJECTIVES 2. SELECT SALES PROMOTION TOOLS - CONSUMER, TRADE, SALESFORCE, BUSINESS 3. DEVELOPING SALES PROMOTION A. SIZE OF INCENTIVE B. CONDITIONS FOR PARTICIPATION C. DURATION D. DISTRIBUTION VEHICLE E. TIMING F. BUDGET 4. PRETEST PROGRAM 5. IMPLEMENT 6. EVALUATE SALES PROMOTION RESULTS THROUGH SALES DATA, CONSUMER SURVEYS & EXPERIMENTS.
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CONSUMERS
OBJECTIVES OF SALES PROMOTION
1. TO INTRODUCE NEW PRODUCT & GENERATE TRIAL. • GATHER INFORMATION. • MAKE IT EASY TO REDUCE PROCESS. 2. TO ATTRACT NEW CUSTOMERS 3. TO INDUCE PRESENT CUSTOMERS TO BUY MORE 4. TO HELP FIRM REMAIN COMPETITIVE 5. TO INCREASE OFF SEASON SALES 6. TO REWARD LOYAL CUSTOMERS 7. BUILD LONG - TERM RELATIONSHIP. RETAILERS 1. PERSUADE RETAILERS TO CARRY NEW ITEMS 2. PERSUADE RETAILERS TO CARRY HIGHER LEVEL OF INVENTORY 3. OFF SETTING COMPETITIVE PROMOTIONS 4. INDUCE RETAILERS TO PROMOTE BRAND BY FEATURING DISPLAY 5. STIMULATE RETAILERS TO PUSH THE PRODUCT
OBJECTIVES OF SALES PROMOTION
SALESFORCE 1. ENCOURAGING SUPPORT FOR NEW PRODUCT 2. ENCOURAGING MORE PROSPECTING 3. STIMULATING OFF SEASON SALES
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Sales Promotion Tools • • • • • • •
Samples Coupons Cash refund offers or rebates Price packs Premium Gifts Prizes – contests – sweepstakes Patronage awards
Samples • Offer free amount of product or service • Might be delivered – Door to door – Mail – Pick up in a store – Attached to product
• A very expensive way
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Coupons • Help in stimulating sales of mature brand • Should provide at least 15-20 % saving to the customer
Cash Refund / Rebates • Provide a price reduction after purchase rather than at the shop • Proof of purchase necessary
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Price Packs • Savings off the regular price of a product • Maybe through – Reduced price pack – Banded pack
• Are often more effective than coupons
Premiums - Gifts • Merchandise is offered free or at low cost as incentive to purchase a product • Self – liquidating premium is an item sold below its normal price to consumers who request it • Maybe a – Near Pack – On-Pack – In-Pack – With-pack
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Prizes – Contests Sweepstakes • Prize – offers to win an expensive gift when you purchase the product • Contests require the submission of an entry like a jingle or a slogan • Sweepstakes require you to put in your name in the lucky draw • Gain a lot more attention than coupons or small premiums
Tie-in Promotions • Involve two or more brands or companies that team up on coupons, refunds and contests to increase their pulling power • Sales force of two companies push promotions to retailers thus giving strong thrust
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Contests and Loyalty Cards
Some Special Offers
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Trade Promotion Tools • Price-Off – Straight discount off the list price on each case purchased during a stated time period
• Allowance – An amount offered to display prominently the wares
• Free goods – Extra cases of merchandise to intermediaries who buy a certain size
Business Promotions • Trade Shows and Conventions • Sales Contests • Specialty Advertising
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SALES PROMOTION - DEVELOPING THE SALES PROMOTION PROGRAMME 1. CERTAIN MINIMUM INCENTIVE NECESSARY FOR PROMOTION TO SUCCEED. A HIGHER INCENTIVE LEVEL WILL PRODUCE MORE SALES RESPONSE BUT AT DIMINISHING RATE. 2.
DURATION OF PROMOTION - NOT TOO SHORT (NO ONE KNOWS) OR TOO LONG (LOSES ITS ACT NOW FORCE).
3.
OPTIMAL FREQUENCY 3 WEEKS PER QUARTER AND OPTIMAL DURATION - LENGTH OF AVERAGE PURCHASE CYCLE.
4.
EACH DISTRIBUTION VEHICLE INVOLVES DIFFERENT REACH, COST, IMPACT.
5.
TOTAL SALES PROMOTION BUDGET INCLUDES ADMINISTRATIVE COST (PRINTING, MAILING & PROMOTING THE DEAL) & INCENTIVE COST ( COST OF PREMIUM OR PRICE OFF) MULTIPLIED BY EXPECTED NUMBER OF UNITS THAT WILL BE SOLD ON THE DEAL.
FOR CONSUMER PROMOTION TO SUCCEED
1. VALUE OF INCENTIVE SHOULD BE PROPORTIONATE TO MAIN PRODUCT. 2. GIFT SHOULD PREFERABLY NOT BE EASILY AVAILABLE IN THE MARKET. 3. INCENTIVE SHOULD BE A QUALITY PRODUCT. 4. THE INCENTIVE SHOULD BE OF INTEREST TO THE CONSUMER OF THE MAIN PRODUCT. 5. INCENTIVE SHOULD HAVE INDEPENDENT VALUE. 6. ADDITION OF FREE GIFT MUST NOT FORCE THE CUSTOMER TO SPEND MORE ON THE MAIN PRODUCT.
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Pretesting Sales Promotion • • • •
Design on experience but conduct pretests Testing is inexpensive and fast Rank or rate promotion offers Restrict the promotion to a geographical test area only
Implementing and Controlling the Sales Promotion Program • Must decide the lead time and sales time • Lead time – Prepare design, approval of package modifications material to be mailed or distributed, advtg, POP material and the like – Notoifcation of field sales personnel, establishing allocations for distributors, purchase and printing of premiums, inventory mgmt, and eventual distribution to retailer
• Sell-in Time – Begins with promotional launch – Ends when 95% of deal merchandise is in hands of consumers
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Measuring Effectiveness • Sales Data • Consumer Surveys • Experiments
Challenges in Sales Promotions • Consumer franchise building V/S nonfranchise building • Forward buying • Diverting in non deal regions • Inability to police effectively • Wrong billing • Irritation of retailers
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PRODUCT LIFE CYCLE
PLC PHASES
1. INTRODUCTION 2. GROWTH 3. MATURITY 4. DECLINE
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PRODUCT LIFE CYCLE THE LAUNCH PHASE • DEFINING THE POSITIONING; • ACHIEVING WHOLESALE DISTRIBUTION; • ACHIEVING RETAIL DISTRIBUTION; • AROUSING CONSUMER AWARENESS; • ATTRACTING CONSUMER TRIAL; • CONVERTING CONSUMERS TO THE PRODUCT; AND • ACHIEVING BUYING CONTINUITY
FOUR INTRODUCTORY MARKETING STRATEGIES Promotion High
Price
High
Low
Low
Rapidskimming strategy
Slowskimming strategy
Rapidpenetration strategy
Slowpenetration strategy
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PRODUCT LIFE CYCLE THE GROWTH PHASE • INCREASING THE USER BASE; • EXPANDING DISTRIBUTION; • EXPANDING SHELF FACINGS; • INCREASING PURCHASE FREQUENCY; • SHIFT FROM PRODUCT AWARENESS ADVERTISING TO BRAND PREFERENCE ADVERTISING; • LOWER PRICES TO ATTRACT NEW LAYER OF PRICE SENSITIVE BUYERS • ENSURING ADEQUATE INVENTORIES AT WHOLESALE AND RETAIL LEVELS; AND • EXPLORING LINE EXTENSIONS
MATURITY PHASE
1. GROWTH MATURITY - SALES GROWTH RATE DECLINE, LAGGARDS 2. STABLE MATURITY - SALES FLATTEN; SALES GOVERNED BY POPULATION GROWTH & REPLACEMENT DEMAND 3. DECAYING MATURITY - ABSOLUTE LEVEL OF SALES STARTS TO DECLINE, CUSTOMERS SWITCHING TO OTHER PRODUCTS
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PRODUCT LIFE CYCLE
THE MATURITY PHASE • RETAINING CURRENT USERS; • ATTRACTING NEW USERS; • RETAINING DISTRIBUTION; • OPTIMISING PRODUCT LINE AND PACKAGING; AND • OPTIMISING PRODUCT COSTS
MATURITY PHASE 1. MARKET MODIFICATION VOLUME = NO. OF BRAND USERS X USAGE PER USER a) INCREASING USERS • CONVERT NON-USERS • ENTER NEW MARKET SEGMENTS • SNATCH COMPETITOR’S CUSTOMERS b) INCREASING USAGE • MORE FREQUENT USE • MORE USAGE PER OCCASION • NEW AND MORE VARIED USES 2. PRODUCT MODIFICATION 3. MARKETING MIX MODIFICATION
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PRODUCT LIFE CYCLE
REJUVENATION • DEVELOP AND QUALIFY MAJOR PRODUCT IMPROVEMENT; • REPOSITION PRODUCT VIA ADVERTISING; • ACHIEVE NEW DISTRIBUTION OUTLETS; • ACHIEVE CONSUMER TRIAL AND CONVICTION; AND • ATTRACT NEW USERS AND NEW USES.
PRODUCT LIFE CYCLE
DECLINE PHASE • RETARDING ATTRITION IN USER BASE; • ATTRACTING ‘BARGAIN’ BUYERS; • RESTRICTING PRODUCT LINE; • REDUCING PRODUCT COSTS; • RETARDING DISTRIBUTION LOSSES; • MAXIMISING IMMEDIATE PROFITS
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PRODUCT LIFE CYCLE
THE NEW PRODUCT / ESTABLISHED PRODUCT DISTINCTION FOR THE NEW PRODUCT:
• ASCERTAIN THAT YOU REALLY HAVE A VIABLE PRODUCT BEFORE YOU START MARKETING IT; • CONCENTRATE EFFORTS ON DEVELOPING EFFECTIVE POSITIONING AND ADVERTISING THAT REFLECTS THAT POSITIONING OPTIMALLY; • WITH THE TRADE, AIM AT DISTRIBUTION BEFORE ANYTHING ELSE; • CLEARLY ESTABLISH THE PRICE LEVEL THAT YOU WANT.
PRODUCT LIFE CYCLE THE NEW PRODUCT / ESTABLISHED PRODUCT DISTINCTION FOR THE ESTABLISHED PRODUCT:
• DO NOT WANTONLY CHANGE POSITIONING OR ADVERTISING UNLESS YOU HAVE REAL EVIDENCE THAT THEY ARE FUNDAMENTALLY WRONG; • ENSURE YOUR PRODUCT HAS SUFFICIENT SUPERIORITY TO THE COMPETITION TO MAKE IT VIABLE IN THE MARKET; • CONCENTRATE AS A FIRST PRIORITY ON HOLDING THE VOLUME YOU HAVE INHERITED AND THE USER BASE THAT HAS BEEN BUILT UP; • SEEK TO FIND EXPANSION POSSIBILITIES FOR NEW VOLUME NEW USERS, NEW TRADE OUTLETS, VOLUME PACKS AND PROMOTIONS; • UNDERSTAND AND RESPECT THE PRODUCT’S AND THE BRAND’S HERITAGE.
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PRODUCT LIFE CYCLE STRATEGIES (SEE APPENDIX NO.6)
S a l e s
Introduction Growth
Maturity
Decline
Time
PRODUCT LIFE CYCLE STRATEGIES (SEE APPENDIX NO.6) Characteristics Sales
Low sales
Costs
High cost per customer
Profits
Customers Competitors
Rapidly rising sales
Average cost per customer
Peak sales
Low cost per customer High profits
Negative
Rising profits
Innovators
Early adopters
Middle majority
Growing number
Stable number beginning to decline
Few
Declining sales
Low cost per customer Declining profits
Laggards Declining number
Marketing Objectives Create product awareness and trial
Maximize market share
Maximize profit while defending market share
Reduce expenditure and milk the brand
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Strategies
Product
Price
Distribution
Advertising
Sales Promotion
Offer product Offer a basic product extensions, service, warranty
Diversify brands and models
Phase out weak items Cut price
Price to match or Best competitors
Charge cost-plus
Price to penetrate market
Build selective Distribution
Build intensive distribution
Build more intensive Distribution
Go selective: Phase out unprofitable Outlets
Build product awareness among early adopters and dealers
Build awareness and interest in the mass Market
Stress brand differences and Benefits
Reduce to level Needed to retain Hard-core loyals
Reduce to take Use heavy sales advantage of heavy promotion to entice consumer demand trial
Increase to encourage Brand switching
Reduce to minimal level
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NEW PRODUCTS DEVELOPMENT
WHY DO NEW PRODUCTS FAIL-CHALLENGES
1. PUSHING A FAVORITE IDEA THROUGH INSPITE OF NEGATIVE MARKET RESEARCH FINDINGS 2. IDEA IS GOOD BUT MARKET SIZE IS OVERESTIMATED 3. ACTUAL PRODUCT NOT WELL DESIGNED 4. INCORRECT POSITIONING 5. INEFFECTIVE ADVERTISING 6. OVERPRICED 7. DEVELOPMENT COSTS HIGHER THAN EXPECTED 8. COMPETITORS FIGHT BACK HARDER THAN EXPECTED 9. SHORTAGE OF NEW PRODUCT IDEAS 10. FRAGMENTED MARKETS
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WHY DO NEW PRODUCTS FAIL
11. SOCIAL & GOVERNMENTAL CONSTRAINTS 12. COSTLINESS OF NEW PRODUCT DEVELOPMENT PROCESS 13. CAPITAL SHORTAGES 14. FASTER DEVELOPMENT TIME 15. SHORTER PLC
STAGES IN NEW PRODUCT DEVELOPMENT PROCESS 1. IDEA GENERATION 2. IDEA SCREENING 3. CONCEPT DEVELOPMENT & TESTING 4. MARKETING STRATEGY DEVELOPMENT 5. BUSINESS ANALYSIS 6. PRODUCT DEVELOPMENT 7. MARKET TESTING 8. COMMERCIALISATION
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IDEA GENERATION TECHNIQUES
1. ATTRIBUTE LISTING 2. FORCED RELATIONSHIPS 3. MORPHOLOGICAL ANALYSIS 4. NEED / PROBLEM IDENTIFICATION 5. BRAINSTORMING 6. SYNECTICS
IDEA SCREENING EVALUATING A MARKET OPPORTUNITY IN TERMS OF COMPANY’S OBJECTIVES & RESOURCES I. COMPATIBILITY WITH COMPANY OBJECTIVES • PROFIT OBJECTIVE • SALES VOLUME OBJECTIVE • SALES GROWTH OBJECTIVE • CUSTOMER GOODWILL OBJECTIVE II. COMPATIBILITY WITH COMPANY RESOURCES • NECESSARY CAPITAL • PRODUCTION KNOW-HOW • MARKETING KNOW-HOW • DISTRIBUTION CAPABILITY
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PRODUCT-IDEA RATING DEVICE PRODUCT SUCCESS REQUIREMENTS
(1)
(2)
(3 = 1 X 2)
RELATIVE PRODUCT
PRODUCT
WEIGHT
RATING
SCORE
Unique or superior product
.40
.8
.32
High performance-to-cost ratio
.30
.6
.18
High marketing dollar support
.20
.7
.14
Lack of strong competition
.10
.5
.05
Total
1.00
.69*
*Rating scale : .00 - .30 poor; .31 - .60 fair; .61 - .80 good. Minimum acceptance rate: .61.
CONCEPT DEVELOPMENT AND TESTING
A product idea is a possible product that a company might offer to the market
A product concept is an elaborated version of the idea expressed in meaningful consumer terms
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CONCEPT DEVELOPMENT Any product idea can be turned into several products concepts . A company can form several concepts: Concept 1: An instant breakfast drink Concept 2: tasty snack drink Concept 3: Health supplement Each of these concepts represents a category concept - that is , each positions the idea within a category.It is the category concept, not the product concept, that defines the product’s competition. • Product- positioning map - can be utilized in communicating and promoting the concept to the market. • Brand-positioning map - the product concept has to be turned into a brand concept.
PRODUCT DIMENSIONS TO TEST AT CONCEPT STAGE
1. CLARITY 2. BELIEVABILITY 3. NEED LEVEL
NEED GAP SCORE
BETWEEN NEW PRODUCT AND 4. GAP LEVEL EXISTING PRODUCTS 5. PERCEIVED VALUE 6. PURCHASE INTENTION 7. PERCEIVED USAGE-WHO,WHEN AND HOW OFTEN
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MARKETING STRATEGY DEVELOPMENT •Target market’s size, structure,and behavior; the planned product positioning; and the sales, market share, and profit goals sought in the first few years. • The product’s planned price, distribution strategy, and marketing budget for the first year. • The long-run sales and profit goals and marketing-mix strategy over time.
BUSINESS ANALYSIS A. B.
Estimating Total Sales - First time sales, replacement sales, repeat sales. Estimating Costs and Profits -
Projected five-year cash-Flow Statement (In Thousand Of Dollars) Year 0
Year 1
Year 2
Year 3
Year 4
Year 5
1. Sales revenue 2. Cost of goods sold 3. Gross margin 4. Development costs 5. Marketing costs 6. Allocated overhead 7. Gross contribution 8. Supplementary contribution 9. Net contribution 10. Discounted contribution (15%) 11. Cumulative discounted cash flow
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Break Even Analysis: Financial measures to evaluate the merit of a new-product proposal.
Risk Analysis: Here three estimates (optimistic, pessimistic, and most likely) are obtained for each uncertain variable affecting profitability under an assumed marketing environment and marketing strategy for the planning period.
PRODUCT DEVELOPMENT • Large jump in investment. • The R & D department will develop one or more physical versions of the product concept. • Design required functional characteristics & to communicate its psychological aspects through physical cues. • The functional tests are conducted under laboratory and field conditions to make sure that the product performs for safety & effectiveness. • Consumer Testing includes bringing consumers into a laboratory to giving them samples In-home product placement tests.
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Techniques for measuring consumer preferences: The most three most common are simple ranking, paired comparisons, and ranking scales. • The simple- rank- order method ask the consumer to rank the three items in order of preference. It is difficult to use this method when there are are many objects to be evaluated. • The paired-comparison method calls for presenting pairs of items to the consumer, then asking which one is preferred in each pair. • The monadic -rating method asks the consumer to rate his or her liking of each product on a scale. This rating yields more information than the order methods.even know the qualitative levels of her preference for each.
MARKET TESTING . CONSUMER GOODS MARKET TESTING a. SALES WAVE RESEARCH –Pre-selected consumers are offered company’s & competitor’s products three to five times. Secrecy maintained but distribution issues can not be checked. b. SIMULATED TEST MARKETING – Pre-selected consumers are given money, exposed to ads. & purchase behavior observed. Ads effectiveness checked. c. CONTROLLED TEST MARKETING – Panel of stores carry new products. Checks advertising promotion. But, does not provide information how to sell to trade and also secrecy loss. d. TEST MARKETS – Ultimate way to test a new consumer product.
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TEST MARKETS 1. HOW MANY TEST CITIES – 2 to 6 cities.larger number if regional differences, different marketing strategies, possible loss, possible interference by competitors. 2. WHICH CITIES – Not over tested, good media coverage, representative sample, average competitor activity. 3. LENGTH OF TEST – Depends on repeat purchase rate. Period should be cut down if competitors are rushing to the market. 4. WHAT INFORMATION – Store audit, consumer panels ( switching rates), buyer survey (Consumer attitude, usage , satisfaction). 5. WHAT ACTION TO TAKE – Depends on trial & repurchase rates.
BUSINESS GOODS MARKET TESTING . BUSINESS GOODS MARKET TESTING a. ALPHA TESTING – In company testing to measure & improve product performance, reliability & operating cost. b. BETA TESTING – Inviting potential adaptors to conduct confidential testing at site.Gives clues on problems of safety, servicing, usage & need for training. Also can observe value equipment adds to customer operations as a clue to pricing. c. TRADE SHOWS – Secrecy loss. d. DISTRIBUTOR & DEALER DISPLAY e. TEST MARKETING
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COMMERCIALISATION
1. TIMING – First entry : ( first mover advantages but must be debugged) , parallel entry, late entry. 2. GEOGRAPHICAL STRATEGY – Planned market roll out necessary. 3. TARGET MARKET PROSPECTS – Prime prospects. (early adopters, heavy users, opinion leaders, reached at a low cost) 4. INTRODUCTORY MARKET STRATEGY
DIFFUSION OF INNOVATION Exposure to Innovation Innovation Characteristics
Consumer Characteristics
Consumer- Dependent Relative Advantage Compatibility Perceived Risk Complexity Effect on Adoption of Other Innovations Consumer -Independent Trialability Divisibility Reversibility Realization Communicability Form of Innovation
psychological Variables Perception Motivation Personality Value Orientation Beliefs Attitudes Previous Innovative Experience Demographics Age Education Income
No
Propagation Mechanisms Types Marker- Controlled vs. Nonmarketer Vs. Impersonal Characteristics Credibility Clarity Source Similarity Informativeness
Innovation Resistance No
Adoption
Exposure to Innovation
Yes Is Innovation Amenable to Modification ?
Yes
Modification
Rejection
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Innovators
2.5%
Early Adopters 13.5%
Early Majority 34%
Late Majority 34%
Laggards 16%
Percentage of Adopters by Category Sequence
Adopter Categories ADOPTER CATEGORY
DESCRIPTION
Innovators
Venturesome - very eager to try new Ideas acceptable if risk is daring; more cosmopolite social relationships; communicates with other innovators.
RELATIVE PERCENTAGE POPULATION WITHIN THE THAT EVENTUALLY ADOPTS
Early Adopters
Early Majority
Late Majority
Laggards
Respect - more integrated into the local social system; the persons to check with before adopting a new idea; category contains greatest number of opinion leaders; are role models. deliberate - adopt new ideas just prior to the average time; seldom hold leadership positions; deliberate for some time before adopting. Skeptical- adopt new ideas just after the average time; adopting may be both an economic necessity and a reaction to peer pressures;innovations approached cautiously. Traditional - the last people to adopt an innovation; most “localite” in outlook; oriented to the past; suspicious of the new.
2.5%
13.5%
34.0
34.0
16.0
100.0%
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PRODUCT & BRANDING
5 LEVELS OF PRODUCT
1. CORE BENEFIT 2. BASIC PRODUCT - FEATURES, BENEFITS, DESIGN & STYLE, PACKAGING, BRAND NAME. 3. EXPECTED PRODUCT - CREATES NO PREFERENCE 4. AUGMENTED PRODUCT - TOTAL CONSUMPTION SYSTEM 5. POTENTIAL PRODUCT THE 5 LEVELS CONSTITUTE CUSTOMER VALUE HIERARCHY WITH EACH LEVEL ADDING MORE CUSTOMER VALUE.
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CLASSIFICATION OF PRODUCTS-CONSUMER GOODS DURABILITY & TANGIBILITY 1.
NON-DURABLE GOODS – tangible, consumed in few uses. Many locations, small mark up, heavy advertising.
2.
DURABLE GOODS – personal selling, guarantees, higher margin.
3.
SERVICES – intangible, variable, credibility of supplier very important.
SHOPPING HABITS 4.
CONVENIENCE GOODS – staples, impulse & emergency goods
5.
SHOPPING GOODS – comparison shopping .Homogenous & heterogenous strategies differ.
6.
SPECIALITY GOODS – goods with unique characteristics and or brand identification.Location should be advertised.
7.
UNSOUGHT GOODS – advertising and personal selling.
Classification Of Products
Most goods
Most services
Difficult to evaluate
{ { { { { {
Easy to evaluate
High in search qualities
High in experience qualities
High in credence qualities
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PRODUCT LINE DECISIONS
1. PRODUCT LINE ANALYSIS A. PRODUCT LINE SALES & PROFITS B. PRODUCT LINE MARKET PROFILE - PRODUCT MAPPING C. PRODUCT LINE LENGTH - UPWARD / DOWNWARD / TWO WAY STRETCH D. LINE MODERNIZATION E. LINE FEATURING F. LINE PRUNING
BRAND
A BRAND IS ESSENTIALLY A SELLER’S PROMISE TO CONSISTENTLY DELIVER A SPECIFIC SET OF FEATURES, BENEFITS AND SERVICES TO BUYERS.
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BRANDING DECISIONS
1. BRAND OR NOT – Advantages of branding – easy processing, legal protection, brand loyalty, segmentation ,corporate image. Also distributors and consumer s prefer brands. 2.
SPONSOR – Manufacturer / Distributor / Licensed
3.
BRAND NAME – Individual / Blanket / Separate family / Co. + Individual. Company names legitimizes and individual name individualizes
4.
BRANDING STRATEGY – Line extensions (success rate higher), Brand extensions (risk of brand dilution test association), Multi-brands, New brands, Co brands (also called dual branding).
5.
REPOSITIONING – shifting customer preferences or competitor too close.
ESSENTIALS OF A GOOD BRAND NAME
1.
Easy to pronounce, spell and remember.
2.
Suggest about benefits, quality, use or action.
3.
Unique, distinctive.
4.
Versatile – can be added to new products / global reach.
5.
Registered and protected.
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BRAND NAME TESTS
A. ASSOCIATION TEST B. LEARNING TESTS (PRONOUNCABILITY) C. MEMORY D. PREFERENCE E. GLOBAL REACH
PACKAGING TESTS
1. ENGINEERING 2. VISUAL 3. DEALER & CONSUMER TESTS
BRAND - MEANING
1. ATTRIBUTES 2. BENEFITS - FUNCTIONAL & EMOTIONAL 3. VALUE 4. CULTURE 5. PERSONALITY 6. USER
DEEP V/S SHALLOW BRAND
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BRAND ASSOCIATIONS Product attributes Intangibles Country/geographic area Customer benefits
Competitors
Brand-name and symbol
Relative price
Product class
Lifestyle/personality
Use/application
Celebrity/person
User/customer
HOW VALUES AFFECT BRAND CHOICE FUNCTIONAL VALUE
CONDITIONAL VALUE
SOCIAL VALUE
BRAND CHOICE
EMOTIONAL VALUE
EPISTEMIC VALUE
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BRAND EQUITY (DAVID AAKER)
1. BRAND AWARENESS 2. PERCEIVED BRAND QUALITY AND FUNCTIONALITY 3. POSITIVE BRAND MENTAL & EMOTIONAL ASSOCIATIONS 4. BRAND LOYALTY 5. OTHER ASSETS - PATENTS, TRADEMARKS ,CHANNEL RELATIONSHIPS
ATTITUDE TOWARDS BRAND
1. CUSTOMER WILL CHANGE BRAND FOR PRICE REASONS 2. CUSTOMER IS SATISFIED - NO REASON TO CHANGE 3. CUSTOMER IS SATISFIED & WOULD INCUR COSTS BY CHANGING BRAND 4. CUSTOMER VALUES THE BRAND AND SEES IT AS A FRIEND 5.
CUSTOMER IS DEVOTED TO BRAND.
BRAND EQUITY IS RELATED TO 3, 4, 5.
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IMPORTANCE OF PROPER PACKAGING
1.
PROTECTION
2.
ADVERTISING VALUE
3.
CONVENIENCE TO CONSUMERS
4.
BENEFIT TO RETAILERS
5.
AFTER-USE VALUE
6.
IDENTIFICATION
7.
INFORMATION
FACTORS TO BE CONSIDERED FOR PACKAGE DESIGNING
1.
LANGUAGE
2.
COLOUR
3.
SIZE
4.
CLIMATE
5.
NATURE OF THE PRODUCT
6.
LENGTH OF DISTRIBUTION CHANNEL
7.
ACCEPTED NORMS
8.
METHOD OF TRANSPORT USED
9.
TRENDS IN PACKAGING
10. COST-BENEFIT ANALYSIS
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PACKAGING
1.
PRIMARY
2.
SECONDARY
3.
SHIPPING
DECISIONS 1.
The first task is to establish packaging concept. What packaging should be or do. e.g. protection, novel dispensing method, visibility.
2.
Decision on packing elements
3.
Tests – engineering tests, visual tests, dealer tests and consumer tests.
4.
Labeling – identify, describe and promote.
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