Magic The Gathering Lorwyn Spoiler

  • October 2019
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White (49 cards) Ajani Goldmane - 2WW Planeswalker - Ajani (Rare) +1: You gain 2 life -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." 4 Loyalty Arbiter of Knollridge - 6W Creature - Giant Wizard (Rare) Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes equal to the highest life total among players. 5/5 Austere Command - 4WW Sorcery (Rare) Choose two - Destroy all enchantments; or destroy all artifacts; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Avian Changeling - 2W Creature - Shapeshifter (Common) Flying, Changeling (This card is every creature type even if this card isn't in play.) 2/2 Battle Mastery - 2W Enchantment - Aura (Uncommon) Enchant creature Enchanted creature has double strike. Brigid, Hero of Kinsbaile - 2WW Legendary Creature - Kithkin Warrior (Rare) First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature. 2/3

Burrenton Forge-Tender - W Creature - Kithkin Wizard (Uncommon) Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1 Cenn's Heir - 1W Creature - Kithkin Soldier (Common) Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1 Changeling Hero - 4W Creature - Shapeshifter (Uncommon) Changeling (This card is every creature type even if this card isn't in play.) Champion a Creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) 4/4 Cloudgoat Ranger - 3WW Creature - Giant Warrior (Uncommon) When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3 Crib Swap - 2W Tribal Instant - Shapeshifter (Uncommon) Changeling Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

Dawnfluke - 3W Creature - Elemental (Common) Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play) 0/3 Entangling Trap - 1W Enchantment (Uncommon) Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Favor of the Mighty - 1W Tribal Enchantment - Giant (Rare) Each creature with the highest converted mana cost among creatures has protection from all colors. Galepowder Mage - 3W Creature - Kithkin Wizard (Rare) Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. 3/3

Goldmeadow Dodger - W Creature - Kithkin Rogue (Common) Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1

Harpoon Sniper - 2W Creature - Merfolk Archer (Uncommon) {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2 Hillcomber Giant - 2WW Creature - Giant Scout (Common) Mountainwalk 3/3 Hoofprint of the Stag - 1W Tribal Enchantment - Elemental (Rare) Whenever you draw a card, you may put a hoofprint counter on Hoofprint of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprint of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. Judge of Currents - 1W Creature - Merfolk Wizard (Common) Whenever a Merfolk you control becomes tapped you may gain 1 life. 1/1 Kinsbaile Balloonist - 3W Creature - Kithkin Soldier (Common) Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. 2/2

Goldmeadow Harrier - W Creature - Kithkin Soldier (Common) {W}, {T}: Tap target creature. 1/1

Kinsbaile Skirmisher - 1W Creature - Kithkin Soldier (Common) When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. 2/2

Goldmeadow Stalwart - W Creature - Kithkin Soldier (Uncommon) As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. 2/2

Kithkin Greatheart - 1W Creature - Kithkin Soldier (Common) As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. 2/1

Kithkin Harbinger - 2W Creature - Kithkin Wizard (Uncommon) When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. 1/3 Kithkin Healer - 2W Creature - Kithkin Cleric (Common) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 2/2 Knight of Meadowgrain - WW Creature - Kithkin Knight (Uncommon) First strike Lifelink 2/2 Lairwatch Giant - 5W Creature - Giant Warrior (Common) Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. A giant can pout for decades. Woe to anyone who disturbs them. 5/3

Neck Snap - 3W Instant (Common) Destroy target attacking or blocking creature. Oaken Brawler - 3W Creature - Treefolk Warrior (Common) When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost) 2/4 Oblivion Ring - 2W Enchantment (Common) When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Sentry Oak - 4W Creature - Treefolk Warrior (Uncommon) Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. 3/5 Shields of Velis Vel - W Tribal Instant - Shapeshifter (Common) Changeling Creatures target player controls get +0/+1 and gain all creature types until end of turn. Soaring Hope - 4W Enchantment - Aura (Common) Enchant creature When soaring hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owners library.

Plover Knights - 3WW Creature - Kithkin Knight (Common) Flying First strike 3/3

Springjack Knight - 2W Creature - Kithkin Knight (Common) Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. 2/1

Militia's Pride - 1W Tribal Enchantment - Kithkin (Rare) Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Pollen Lullaby - 1W Instant (Uncommon) Prevent all combat damage that would be dealt this turn, then clash with an opponent. If you win, creatures target player controls don't untap during his or her next untap step.

Summon the School - 3W Tribal Sorcery - Merfolk (Uncommon) Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Mirror Entity - 2W Creature - Shapeshifter (Rare) Changeling {X}: Creatures you control become X/X and gain all creature types until end of turn. Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. 1/1

Purity - 3WWW Creature - Elemental Incarnation (Rare) Flying If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into your graveyard from anywhere, shuffle it into its owner's library. 6/6

Surge of Thoughtweft - 1W Tribal Instant - Kithkin (Common) Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Thoughtweft Trio - 2WW Creature - Kithkin Soldier (Rare) First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. 5/5 Triclopean Sight - 1W Enchantment - Aura (Common) Enchant creature Flash When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. Veteran of the Depths - 3W Creature - Merfolk Soldier (Uncommon) Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. 2/2 Wellgabber Apothecary - 4W Creature - Merfolk Cleric (Common) {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3 Wispermare - 2W Creature - Elemental (Common) Flying When Wispermare comes into play, destroy target enchantment. Evoke {W} 1/3 Wizened Cenn - WW Creature - Kithkin Cleric (Uncommon) Other Kithkin creatures you control get +1/+1. 2/2

Blue (49 cards) Æthersnipe - 5U Creature - Elemental (Common) When Æthersnipe comes into play, return target non-land permanent to its owner's hand. Evoke {1}{U}{U} 4/4 Ameboid Changeling - 1U Creature - Shapeshifter (Common) Changeling {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1 Aquitect's Will - U Tribal Sorcery - Merfolk (Common) Put a flood counter on target land. That land is an island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. Benthicore - 6U Creature - Elemental (Uncommon) When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. 5/5 Broken Ambitions - XU Instant (Common) Counter target spell unless its controller pays {X}, then clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.

Captivating Glance - 2U Enchantment - Aura (Uncommon) Enchant creature At the end of your turn, clash with the opponent. If you win, gain control of enchanted creature, otherwise that player gains control of enchanted creature. Cryptic Command - 1UUU Instant (Rare) Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Deeptread Merrow - 1U Creature - Merfolk Rogue (Common) {U}: Deeptread Merrow gains islandwalk until end of turn. 2/1 Drowner of Secrets - 2U Creature - Merfolk Wizard (Uncommon) Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. 1/3 Ego Erasure - 2U Tribal Instant - Shapeshifter (Uncommon) Changeling Creatures target player controls get -2/-0 and lose all abilities until end of turn. Ethereal Whiskergill - 3U Creature - Elemental (Uncommon) Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 Faerie Harbinger - 3U Creature - Faerie Wizard (Uncommon) Flash, Flying When Faerie Harbinger comes into play, search your library for a Faerie card and reveal it, then shuffle your library and put it on top of your library. 2/2

Faerie Trickery - 1UU Tribal Instant - Faerie (Common) Counter target non-Faerie spell. If it was countered this way, remove it from the game instead of putting it in its owner's graveyard. Fallowsage - 3U Creature - Merfolk Wizard (Uncommon) Whenever Fallowsage becomes tapped, you may draw a card. 2/2 Familiar's Ruse - UU Instant (Uncommon) As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Fathom Trawl - 3UU Sorcery (Rare) Reveal cards from the top of your library until you reveal three nonland cards. Put each nonland card revealed this way into your hand, then put the rest on the bottom of your library in any order. Forced Fruition - 4UU Enchantment (Rare) Whenever an opponent plays a spell, that player draws seven cards. Glen Elendra Pranksters - 3U Creature - Faerie Wizard (Uncommon) Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owners’ hand. 1/3 Glimmerdust Nap - 2U Enchantment - Aura (Common) Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.

Guile - 3UUU Creature - Elemental Incarnation (Rare) Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Inkfathom Divers - 3UU Creature - Merfolk Soldier (Common) Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. 3/3 Jace Beleren - 1UU Planeswalker - Jace (Rare) +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. 3 Loyalty Merrow Commerce - 1U Tribal Enchantment - Merfolk (Uncommon) At the end of your turn, untap all Merfolk you control. Merrow Harbinger - 3U Creature - Merfolk Wizard (Uncommon) Islandwalk When Merrow Harbinger comes into play, search your library for a Merfolk card, then shuffle your library, then put that card on top of your library. 2/3 Merrow Reejerey - 2U Creature - Merfolk Soldier (Uncommon) Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. 2/2

Mistblind Clique - 3U Creature - Faerie Wizard (Rare) Flash, Flying Champion a Faerie When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 Mulldrifter - 4U Creature - Elemental (Common) Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} 2/2 Paperfin Rascal - 2U Creature - Merfolk Rogue (Common) When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. 2/1 Pestermite - 2U Creature - Faerie Rogue (Common) Flash, Flying When Pestermite comes into play, you may tap or untap target permanent. 2/1 Ponder - U Sorcery (Common) Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Protective Bubble - 3U Enchantment - Aura (Common) Enchant creature Enchanted creature is unblockable and has shroud. Ringskipper - 1U Creature - Faerie Wizard (Common) Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. 1/1

Scattering Stroke - 2UU Instant (Uncommon) Counter target spell, then clash. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. Scion of Oona - 2U Creature - Faerie Soldier (Rare) Flash, flying Other Faerie creatures you control get +1/+1 and have shroud. 1/1 Sentinels of Glen Elendra - 3U Creature - Faerie Soldier (Common) Flash, flying 2/3 Shapesharer - 1U Creature - Shapeshifter (Rare) Changeling {2}{U}: Target Shapeshifter becomes a copy of target creature until the end of your next turn. 1/1 Silvergill Adept - 1U Creature - Merfolk Wizard (Uncommon) As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept comes into play, draw a card. 2/1 Silvergill Douser - 1U Creature - Merfolk Wizard (Common) {T}: Target creature gets -X/-0 until end of turn, where X is number of Merfolk you control. 1/1 Sower of Temptation - 2UU Creature - Faerie Wizard (Rare) Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. 2/2

Spellstutter Sprite - 1U Creature - Faerie Wizard (Common) Flash, Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. 1/1 Stonybrook Angler - 1U Creature - Merfolk Wizard (Common) {1]{U}, {T}: You may tap or untap target creature. 1/2 Streambed Aquitects - 1UU Creature - Merfolk Scout (Common) {T}: Target Merfolk creature gets +1/+1 and gains Islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. 2/3 Surgespanner - 3U Creature - Merfolk Wizard (Rare) When Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. 2/2 Tideshaper Mystic - U Creature - Merfolk Wizard (Common) {T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. 1/1 Turtleshell Changeling - 3U Creature - Shapeshifter (Uncommon) Changeling {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4 Wanderwine Prophets - 4UU Creature - Merfolk Wizard (Rare) Champion a Merfolk Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4

Whirlpool Whelm - 1U Instant (Common) Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. Wings of Velis Vel - 1U Tribal Instant - Shapeshifter (Common) Changeling Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Zephyr Net - 1U Enchantment - Aura (Common) Enchant creature Enchanted creature has defender and flying.

Black (49 cards) Black Poplar Shaman - 2B Creature - Treefolk Shaman (Common) {2}{B}: Regenerate target Treefolk. 1/3 Bog Hoodlums - 5B Creature - Goblin Warrior (Common) Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. 4/1 Boggart Birth Rite - B Tribal Sorcery - Goblin (Common) Return target Goblin card from your graveyard to your hand. Boggart Harbinger - 2B Creature - Goblin Shaman (Uncommon) When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. 2/1 Boggart Loggers - 2B Creature - Goblin Rogue (Common) Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 Boggart Mob - 3B Creature - Goblin Warrior (Rare) Champion a Goblin Whenever a Goblin you control deals combat damage to a player, put a 1/1 black Goblin Warrior creature token into play. 5/5

Cairn Wanderer - 4B Creature - Shapeshifter (Rare) Changeling As long as a creature card in your graveyard has flying, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 Colfenor's Plans - 2BB Enchantment (Rare) When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed form the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. Dread - 3BBB Creature - Elemental Incarnation (Rare) Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into it's owner's library. 6/6 Dreamspoiler Witches - 3B Creature - Faerie Wizard (Common) Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. 2/2 Exiled Boggart - 1B Creature - Goblin Rogue (Common) When Exiled Boggart is put into a graveyard from play, discard a card. 2/2 Eyeblight's Ending - 2B Tribal Instant - Elf (Common) Destroy target non-Elf creature.

Facevaulter - B Creature - Goblin Warrior (Common) {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. 1/1 Faerie Tauntings - 2B Enchantment (Uncommon) Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. Feast of Footbottom - 2B Instant (Common) Put any number of target creature cards from your graveyard on top of your library. Draw a card. Final Revels - 4B Sorcery (Uncommon) Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Fodder Launch - 3B Tribal Sorcery - Goblin (Uncommon) As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Ghostly Changeling - 2B Creature - Shapeshifter (Uncommon) Changeling {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2 Hoarder's Greed - 3B Sorcery (Uncommon) Draw two cards and lose 2 life. Clash with an opponent. If you win, repeat this process. Hornet Harasser - 2BB Creature - Goblin Shaman (Common) When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn. 2/2

Hunter of Eyeblights - 3BB Creature - Elf Assassin (Uncommon) When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3 Knucklebone Witch - B Creature - Goblin Shaman (Rare) Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. 1/1 Liliana Vess - 3BB Planeswalker - Liliana (Rare) +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control. 5 Loyalty Lys Alana Scarblade - 2B Creature - Elf Assassin (Uncommon) {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. 1/1 Mad Auntie - 2B Creature - Goblin Shaman (Rare) Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. 2/2 Makeshift Mannequin - 3B Instant (Uncommon) Return target creature from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Marsh Flitter - 3B Creature - Faerie Rogue (Uncommon) Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. 1/1 Moonglove Winnower - 3B Creature - Elf Rogue (Common) Deathtouch 2/3 Mournwhelk - 6B Creature - Elemental (Common) When Mournwhelk comes into play, target player discards two cards. Evoke {3}{B} 3/3 Nameless Inversion - 1B Tribal Instant - Shapeshifter (Common) Changeling Target creature gets +3/-3 and loses all creature types until end of turn. Nath's Buffoon - 1B Creature - Goblin Rogue (Common) Protection from Elves 1/1 Nectar Faerie - 1B Creature - Faerie Wizard (Uncommon) Flying {T}: Target Faerie or Elf gains lifelink until end of turn. 1/1 Nettlevine Blight - 4BB Enchantment - Aura (Rare) Enchant creature or land Enchant permanent At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.

Nightshade Stinger - B Creature - Faerie Rogue (Common) Flying Nightshade Stinger can't block. 1/1 Oona's Prowler - 1B Creature - Faerie Rogue (Rare) Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. 3/1 Peppersmoke - B Tribal Instant - Faerie (Common) Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Profane Command - XBB Sorcery (Rare) Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. Prowess of the Fair - 1B Tribal Enchantment - Elf (Uncommon) Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. Quill-Slinger Boggart - 3B Creature - Goblin Warrior (Common) Whenever a player plays a Kithkin spell, you may have target player lose 1 life. 3/2 Scarred Vinebreeder - 1B Creature - Elf Shaman (Common) {2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. 1/1

Shriekmaw - 4B Creature - Elemental (Uncommon) Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} 3/2 Skeletal Changeling - 1B Creature - Shapeshifter (Common) Changeling {1}{B}: Regenerate Skeletal Changeling. 1/1 Spiderwig Boggart - 2B Creature - Goblin Shaman (Common) When Spiderwig Boggart comes into play, target creature gains fear until end of turn. 2/2 Squeaking Pie Sneak - 1B Creature - Goblin Rogue (Uncommon) As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear 2/2 Thieving Sprite - 2B Creature - Faerie Rogue (Common) Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. Choose one of those cards. That player discards that card. 1/1 Thorntooth Witch - 5B Creature - Treefolk Shaman (Uncommon) Whenever you play a Treefolk spell, you may have target creature get +3/+3 until end of turn. 3/4 Thoughtseize - B Sorcery (Rare) Target player reveals his or her hand. Choose a nonland card from it. That player discards that card. You lose 2 life.

Warren Pilferers - 4B Creature - Goblin Rogue (Common) When Warren Pilferers come into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. 3/3 Weed Strangle - 3BB Sorcery (Common) Destroy target creature. Clash with an opponent. If you win, gain life equal to that creature's toughness.

Red (49 cards) Adder-Staff Boggart - 1R Creature - Goblin Warrior (Common) When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. 2/1 Ashling the Pilgrim - 1R Legendary Creature - Elemental Shaman (Rare) {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 Ashling's Perogative - 1R Enchantment (Rare) As Ashling's Perogative comes into play, choose odd or even. Each creature with converted mana cost equal to the chosen value has haste. Each creature without converted mana cost equal to the chosen value comes into play tapped. Axegrinder Giant - 4RR Creature - Giant Warrior (Common) 6/4 Blades of Velis Vel - 1R Tribal Instant - Shapeshifter (Common) Changeling Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Blind-Spot Giant - 2R Creature - Giant Warrior (Common) Blind-Spot Giant can't attack or block unless you control another Giant. 4/3

Boggart Forager - R Creature - Goblin Rogue (Common) {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. 1/1 Boggart Shenanigans - 2R Tribal Enchantment - Goblin (Uncommon) Whenever a Goblin card is put into your graveyard, Boggart Shenanigans deals 1 damage to target player. Boggart Sprite-Chaser - 1R Creature - Goblin Warrior (Common) As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2 Caterwauling Boggart - 3R Creature - Goblin Shaman (Common) Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. 2/2 Ceaseless Searblades - 3R Creature - Elemental Warrior (Uncommon) Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 Chandra Nalaar - 3RR Planeswalker - Chandra (Rare) +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. 6 Loyalty Changeling Berserker - 3R Creature - Shapeshifter (Uncommon) Changeling Haste Champion a creature 5/3

Consuming Bonfire - 3RR Tribal Sorcery - Elemental (Common) Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Flamekin Spitfire - 1R Creature - Elemental Shaman (Uncommon) {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. 1/1

Crush Underfoot - 1R Tribal Instant - Giant (Uncommon) Choose a Giant creature you control. It deals damage equal to its power to target creature.

Giant Harbinger - 4R Creature - Giant Warrior (Uncommon) When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library. 4/3

Faultgrinder - 5R Creature - Elemental (Common) Trample When Faultgrinder comes into play, destroy target land. Evoke {4}{R} 4/4 Firebelly Changeling - 1R Creature - Shapeshifter (Common) Changeling {R}: Firebelly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. 1/1 Flamekin Bladewhirl - R Creature - Elemental Warrior (Uncommon) As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. 2/1 Flamekin Brawler - R Creature - Elemental Warrior (Common) {R}: Flamekin Bladewhirl gets +1/+0 until end of turn. 0/2 Flamekin Harbinger - R Creature - Elemental Shaman (Uncommon) When Flamekin Harbinger comes into play, you may search your library for an Elemental card and reveal it, then shuffle your library and put that card on top of your library. 1/1

Giant's Ire - 3R Tribal Sorcery - Giant (Common) Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Glarewielder - 4R Creature - Elemental Shaman (Uncommon) Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke {1}{R} 3/1 Goatnapper - 2R Creature - Goblin Rogue (Uncommon) When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2 Hamletback Goliath - 6R Creature - Giant Warrior (Rare) Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. 6/6

Hearthcage Giant - 6RR Creature - Giant Warrior (Uncommon) When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target creature gets +3/+1 until end of turn. 5/5

Incendiary Command - 3RR Sorcery (Rare) Choose two- Incendiary command deals 4 damage to target player; or Incendiary command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all cards in his or her hand, then draws that many cards.

Heatshimmer - 2R Sorcery (Rare) Put a token into play that's a copy of target creature. It has haste and "At the end of turn, remove this permanent from the game."

Ingot Chewer - 4R Creature - Elemental (Common) When Ingot Chewer comes into play, destroy target artifact. Evoke {R} 3/3

Hostility - 3RRR Creature - Elemental Incarnation (Rare) Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library instead. 6/6

Inner-Flame Acolyte - 1RR Creature - Elemental Shaman (Common) When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} 2/2

Hurly Burly - 1R Sorcery (Common) Choose one - Hurly Burly deals 1 damage to each creature without flying; or Hurly Burly deals 1 damage to each creature with flying. Incandescent Soulstoke - 2R Creature - Elemental Shaman (Rare) Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. 2/2

Inner-Flame Igniter - 2R Creature - Elemental Warrior (Uncommon) {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2 Lash Out - 1R Instant (Common) Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, it deals 3 damage to that creature's controller. Lowland Oaf - 3R Creature - Giant Warrior (Common) {T}: Target Goblin you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. 3/3 Mudbutton Torchrunner - 2R Creature - Goblin Warrior (Common) When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. 1/1

Needle Drop - R Instant (Common) Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card.

Tarpitcher - 3R Creature - Goblin Shaman (Uncommon) {T}: Tarpitcher deals 2 damage to target creature or player. 2/2

Nova Chaser - 3R Creature - Elemental Warrior (Rare) Trample Champion an Elemental 10/2

Thundercloud Shaman - 3RR Creature - Giant Shaman (Uncommon) When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4

Rebellion of the Flamekin - 3R Tribal Enchantment - Elemental (Uncommon) Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you win, that token gains haste until end of turn. Smokebraider - 1R Creature - Elemental Shaman (Common) {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. 1/1 Soulbright Flamekin - 1R Creature - Elemental Shaman (Uncommon) {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. 2/1 Stinkdrinker Daredevil - 2R Creature - Goblin Rogue (Common) Giant spells you play cost {2} less to play. 1/3 Sunrise Sovereign - 5R Creature - Giant Warrior (Rare) Other Giant creatures you control get +2/+2 and have trample. 5/5 Tarfire - R Tribal Instant - Goblin (Common) Tarfire deals 2 damage to target creature or player.

Wild Ricochet - 2RR Instant (Rare) You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Green (49 cards) Battlewand Oak - 2G Creature - Treefolk Warrior (Common) Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 Bogstrider Ash - 3G Creature - Treefolk Shaman (Common) Swampwalk Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life. 2/4 Bramble Horns - 3G Creature - Elemental (Uncommon) Flash When Bramble Horns comes into play, target creature gets +3/+3 until end of turn. Evoke {1}{G} 3/3 Changeling Titan - 4G Creature - Shapeshifter (Uncommon) Changeling Champion a creature 7/7 Cloudcrown Oak - 2GG Creature - Treefolk Warrior (Common) Reach 3/4 Cloudthresher - 2GGGG Creature - Elemental (Rare) Flash Reach When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} 7/7

Dauntless Dourbark - 3G Creature - Treefolk Warrior (Rare) Dauntless Dourbark's Power and toughness are each equal to the number of forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* Elvish Branchbender - 2G Creature - Elf Druid (Common) {T}: Until end of turn, target forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 Elvish Eulogist - G Creature - Elf Shaman (Common) Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 Elvish Handservant - G Creature - Elf Warrior (Common) Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1 Elvish Harbinger - 2G Creature - Elf Druid (Uncommon) When Elvish Harbinger comes into play, you may search for an Elf card, reveal it, shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. 1/2 Elvish Promenade - 3G Tribal Sorcery - Elf (Uncommon) Put a 1/1 green Elf Warrior creature token into play for each Elf you control. Epic Proportions - 4GG Enchantment - Aura (Rare) Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

Eyes of the Wisent - 1G Tribal Enchantment - Elemental (Rare) Whenever an opponent plays a spell during your turn, you may put a 4/4 green Elemental creature token into play. Fertile Ground - 1G Enchantment - Aura (Common) Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fistful of Force - 1G Instant (Common) Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. Garruk Wildspeaker - 2GG Planeswalker - Garruk (Rare) +1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and trample until end of turn. 3 Loyalty Gilt-Leaf Ambush - 2G Tribal Instant - Elf (Common) Put two 1/1 Green Elf Warrior token creatures into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. Gilt-Leaf Seer - 2G Creature - Elf Shaman (Common) {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2 Guardian of Cloverdale - 5GG Creature - Treefolk Shaman (Uncommon) When Guardian of Cloverdale comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. {G}, Sacrifice a Kithkin: You gain 1 Life. 4/5

Heal the Scars - 3G Instant (Common) Regenerate target creature. You gain life equal to that creature's toughness. Hunt Down - G Sorcery (Common) Target creature blocks target creature this turn. Immaculate Magistrate - 3G Creature - Elf Shaman (Rare) {T}: Put a +1/+1 counter on target creature for each Elf you control. 2/2 Imperious Perfect - 2G Creature - Elf Warrior (Uncommon) Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token into play. 2/2 Incremental Growth - 3GG Sorcery (Uncommon) Put a +1/+1 counter on target creature, two +1/+1 on another target creature, and three +1/+1 counters on a third target creature. Jagged Scar Archers - 1GG Creature - Elf Archer (Uncommon) Jagged Scar Archers' power and toughness are each equal to the number of Elves you control. {T}: Jagged Scar Archers deals damage equal to its power to target flying creature. */* Kithkin Daggerdare - 1G Creature - Kithkin Soldier (Common) {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1

Kithkin Mourncaller - 2G Creature - Kithkin Scout (Uncommon) Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. 2/2 Lace with Moonglove - 2G Instant (Common) Target creature gains Deathtouch until end of turn. Draw a card. Lammastide Weave - 1G Instant (Uncommon) Name a card, then target player puts the top card of his or her library into his or her graveyard. If the card put into the graveyard this way is the named card, you gain life equal to its converted mana cost. Draw a card. Leaf Gilder - 1G Creature - Elf Druid (Common) {T}: Add {G} to you mana pool. 2/1 Lignify - 1G Tribal Enchantment - Treefolk Aura (Common) Enchant creature Enchanted creature loses all abilities and becomes a 0/4 Treefolk. Lys Alana Huntmaster - 2GG Creature - Elf Warrior (Common) Whenever you play an Elf spell you may put a 1/1 green Elf Warrior creature token into play. 3/3 Masked Admirers - 2GG Creature - Elf Shaman (Rare) When Masked Admirers comes into play, draw a card. Whenever you play a creature spell you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. 3/2

Nath's Elite - 4G Creature - Elf Warrior (Common) All creatures able to block Nath's Elite must do so. When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. 4/2 Oakgnarl Warrior - 5GG Creature - Treefolk Warrior (Common) Vigilance, trample 5/7 Primal Command - 3GG Sorcery (Rare) Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Rootgrapple - 4G Tribal Instant - Treefolk (Common) Destroy target noncreature permanent. If you control a Treefolk, draw a card. Seedguide Ash - 4G Creature - Treefolk Druid (Uncommon) When Seedguide Ash is put into a graveyard from play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library. 4/4 Spring Cleaning - 1G Instant (Common) Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. Sylvan Echoes - G Enchantment (Uncommon) Whenever you clash and win, you may draw a card. (This ability resolves after the clash)

Timber Protector - 4G Creature - Treefolk Warrior (Rare) Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. 4/6 Treefolk Harbinger - G Creature - Treefolk Shaman (Uncommon) When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library. 0/3 Vigor - 3GGG Creature - Elemental Incarnation (Rare) Trample If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library. 6/6 Warren Scourge Elf - 1G Creature - Elf Warrior (Common) Protection from Goblins 1/1 Woodland Changeling - 1G Creature - Shapeshifter (Common) Changeling 2/2 Woodland Guidance - 3G Sorcery (Uncommon) Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. Remove Woodland Guidance from the game.

Wren's Run Packmaster - 3G Creature - Elf Warrior (Rare) Champion an Elf {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has Deathtouch (When it deals damage to a creature, destroy that creature.) 5/5 Wren's Run Vanquisher - 1G Creature - Elf Warrior (Uncommon) As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch 3/3

Multicolor (8 cards) Brion Stoutarm - 2RW Legendary Creature - Giant Warrior (Rare) Lifelink {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. 4/4 Doran, the Siege Tower - BGW Legendary Creature - Treefolk Shaman (Rare) Each creature assigns combat damage equal to its toughness rather than its power. 0/5 Gaddock Teeg - GW Legendary Creature - Kithkin Advisor (Rare) Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played. 2/2 Horde of Notions - WUBRG Legendary Creature - Elemental (Rare) Haste, vigilance, trample {W}{U}{B}{R}{G}: Return target Elemental creature card from your graveyard to play. 5/5 Nath of the Gilt-Leaf - 3BG Legendary Creature - Elf Warrior (Rare) At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play. 4/4

Sygg, River Guide - WU Legendary Creature - Merfolk Wizard (Rare) Islandwalk {1}{W}: Target Merfolk gains protection from the color of your choice until end of turn. 2/2 Wort, Boggart Auntie - 2BR Legendary Creature - Goblin Shaman (Rare) Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. 3/3 Wydwen, the Biting Gale - 2UB Legendary Creature - Faerie Wizard (Rare) Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3

Colorless (12 cards) Colfenor's Urn - 3 Artifact (Rare) Whenever a creature with toughness 4 or greater is put into a graveyard from play, you may remove it from the game. At the end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those creatures to play under their owner's control. Deathrender - 4 Artifact - Equipment (Rare) Equipped creature gets +2/+2. When equipped creature is put into a graveyard, you may put a creature card from your hand into play, then attach Deathrender to it. Equip: {2}

Dolmen Doorway - 2 Artifact (Rare) Prevent all combat damage that would be dealt to attacking creatures you control. Herbal Poultice - 0 Artifact (Common) {3}, Sacrifice Herbal Poultice: Regenerate target creature. Moonglove Extract - 3 Artifact (Common) Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Rings of Brighthearth - 3 Artifact (Rare) Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, you may copy that ability. You may choose new targets for that copy. Runed Stalactite - 1 Artifact - Equipment (Common) Equipped creature gets +1/+1 and is every creature type. Equip {2} Springleaf Drum - 1 Artifact (Common) {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. Thorn of Amethyst - 2 Artifact (Rare) Noncreature spells cost {1} more to play. Thousand-Year Elixir - 3 Artifact (Rare) You may play activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. Twinning Glass - 4 Artifact (Rare) {1}, {T}: You may play a nonland card from your hand without paying its mana cost if it shares the same name as a spell that was played this turn.

Wanderer's Twig - 1 Artifact (Common) {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Land (16 cards) Ancient Ampitheatre Land (Rare) As Ancient Ampitheatre comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Ampitheatre comes into play tapped. {T}: Add {R} or {W} to your mana pool. Auntie's Hovel Land (Rare) As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. {T}: Add {B} or {R} to your mana pool. Gilt-Leaf Palace Land (Rare) As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. {T}: Add {B} or {G} to your mana pool. Dawn's Light, greatest of Gilt-Leaf Wood, is built on tiers of wood and power. Howltooth Hollow Land (Rare) Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand.

Mosswort Bridge Land (Rare) Hideaway (This land comes into play tapped. When it does, look at the top 4 cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. Secluded Glen Land (Rare) As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, it comes into play tapped. {T}: Add {U} or {B} to your mana pool. Shelldock Isle Land (Rare) Hideaway {T}: Add {U} to your mana pool. {U}, {T}: You may play the removed card without paying its mana cost if a library has 20 or less cards in it.

Vivid Crag Land (Uncommon) Vivid Crag comes into play tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. Vivid Creek Land (Uncommon) Vivid Creek comes into play tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. Vivid Marsh Land (Uncommon) Vivid Marsh comes into play tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Shimmering Grotto Land (Common) {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Bunnies are not the only denizens of this grotto.

Vivid Meadow Land (Uncommon) Vivid Meadow comes into play tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Spinerock Knoll Land (Rare) Hideaway {T}: Add {R} to your mana pool. {R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Vivid Thicket Land (Uncommon) Vivid Thicket comes into play tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Thicket: Add one mana of any color to your mana pool. Wanderwine Hub Land (Rare) As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. {T}: Add {W} or {U} to your mana pool.

Windbrisk Heights Land (Rare) Hideaway {T}: Add {W} to your mana pool. {W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.

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