Learning Adobe Flash Cs4 - 3d Tools

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Learning Adobe Flash CS4 By Greg Bowden

Chapter 15

Using the 3D Tools

Guided Computer Tutorials www.gct.com.au

PUBLISHED BY GUIDED COMPUTER TUTORIALS PO Box 311 Belmont, Victoria, 3216, Australia www.gct.com.au © Greg Bowden This product is available in Single or Multi User versions. Single-user versions are for single student or teacher use at any particular time, just as a single text book would be used. If you intend to use the notes with multiple students the single user version should be upgraded to the multi-user version. Multi-user versions allow the school or institution to print as many copies as required, or to place the PDF files on the school network, intranet and staff laptops. A certificate of authentication is provided with multi-user versions. Bookmarks provide links to all headings and sub-headings, and individual chapters are provided.

First published 2009 ISBN: Module 1 1 921217 67 7 Module 2 1 921217 68 5 PDF document on CD-ROM

Every effort has been made to ensure that images used in this publication are free of copyright, but there may be instances where this has not been possible. Guided Computer Tutorials would welcome any information that would redress this situation.

Chapter

Using the 3D Tools

15

Flash provides two 3D tools, the 3D Rotation Tool and the 3D Translation Tool. These tools allow you to move and rotate objects as if they were three-dimensional shapes. The shapes are not true 3D shapes, just 2D postcards and the tools only operate on Movie Clip symbols.

The 3D Rotation Tool The 3D ROTATION TOOL allows you to rotate an object in the X, Y and Z axes.

A Creating the Movie Clip In order to use the 3D ROTATION TOOL, an object created in Flash or an image imported into the LIBRARY panel must be converted to a MOVIE CLIP symbol. 1



Load FLASH or close the current files, then create a NEW FLASH FILE.

© Guided Computer Tutorials 2009

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Learning Adobe Flash CS4

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Display the MODIFY menu and select CONVERT TO SYMBOL (or press the F8 key).

B Selecting the 3D Rotation Tool

2

The rotation guides have the following purposes:



- The RED guide controls the HORIZONTAL (or X axis) movement.



- The GREEN guide controls the VERTICAL (or Y axis) movement.



- The BLUE guide controls the DEPTH (or Z axis) movement.



- The ORANGE guide controls the movement in both the vertical and horizontal planes.

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© Guided Computer Tutorials 2009

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C Rotating the Object



© Guided Computer Tutorials 2009

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Learning Adobe Flash CS4

D Adjusting the Perspective You can control the FIELD OF VIEW (camera angle) by adjusting the PERSPECTIVE ANGLE in the PROPERTIES panel.

NOTE:

The default camera angle is 55° which can be entered in the PERSPECTIVE ANGLE box to return the view to normal.

E Adjusting the Vanishing Point The VANISHING POINT controls the depth of view the of three dimensional object.

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Using the 3D Tools

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F Moving the Rotation Point You can adjust the point around which the rotation occurs. At the moment the rotation is around the centre of the object.

4



Experiment with some other 3D rotations.

© Guided Computer Tutorials 2009

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Learning Adobe Flash CS4

G Using the 3D Rotation Tool in Animations 1

Press the DELETE key to remove the object from the stage.



3

Display the INSERT menu and select MOTION TWEEN to start the animation.

5

Test the movie then close the TEST MOVIE screen.

6

Experiment with some further rotations at FRAME 24.

7

Try insetting some rotations at some of the other frames.

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Using the 3D Tools

15

The 3D Translation Tool This time some text will be moved using the 3D TRANSLATION TOOL.

A Creating the Movie Clip Symbol 1

Close the current file without saving and create a NEW FLASH FILE.

4

Select the SELECTION TOOL and the text box should be selected, then display the MODIFY menu and select CONVERT TO SYMBOL (or press F8).



© Guided Computer Tutorials 2009

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