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Patch Notes: Welcome to Heroes of Newerth beta! *** For support, visit http://beta.heroesofnewerth.com/ *** Report any bugs via the beta website *** Discuss the game on the beta forums at http://forums.heroesofnewerth.com Version 0.1.53.1 --------------Actually release Witch Slayer Version 0.1.53 -------------XFire Video Contest! - S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums. General - The "No Stats" option when creating a game now works * The replay and stats are still remembered for viewing in the Stats Viewer * None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all). - A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out! - Deathmatch is disabled temporarily - Server stability fixes - Spectators can now select dead heroes and do not lose their selection when a hero dies - Recommended items for most heroes have been updated where necessary due to past item changes New Hero - Witch Slayer, inspired by DotA's Lion Heroes Corrupted Disciple - Overload will no longer target Runes - Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines) Devourer - Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Electrician - Fixed not being able to queue up abilities while gripping - Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled

Night Hound - Movement speed increased to 300 (from 295) Pandamonium: - Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Pollywog Priest * Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled PuppetMaster - Level 1 armor reduced from 3.8 to 2.8 Succubus - Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Version 0.1.52 -------------XFire Video Contest! - S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums. General: - Large amount of server stability fixes - Increased mana regeneration on stormspirit from 125% to 150% to match its base components Corrupted Disciple - Range changed to 475 (from 550) - Projectile speed changed to 2000 (from 5000) - Electric Tide now grants clearvision around the Disciple for 4 seconds - Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!) - Overload no longer instantly kills Arachna's Spiderling Electrician - The Grip animation will now break if it is dispelled off his target Glacius: - Movement speed increased to 290 (from 280) Nymphora: - Staff of the Master effect removed for now Ophelia: - Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires

Torturer: - Fixed night time sight, increasing to 900 (from 800) - Torment is now marked as responsive * This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff - Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second. * Note: You won't be able to turn it back on until the full 1 second had elapsed Rampage - Background story increased by 100% Valkyrie: - Fixed night time sight, increasing to 1200 (from 800) Vindicator: - Background story increased by 100% Voodoo Jester: - Attack impact time set to 0.4 seconds (from 0.55) Warbeast: - Cool down of BattleCry reduced to 25 seconds (from 35) - Added unit walking to Warbeast and his wolves while metamorphosis is active Version 0.1.51 -------------General (Gameplay) - A new spectator interface awaits those who like to watch - Victory or Defeat arcade text and announcer yell now plays when a team concedes - Can no longer give illusions items - Shops now have all items hotkeyed - Several heroes now have enhanced visual effects when they hold a Staff of the Master * Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider - Banning draft now has a wait time before and after the banning phase - A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game) - Lifetime should now show up for allied gadgets - Fix the 'popping' of heroes on the minimap when they enter or exit stealth - Control groups of multiple units tweaked slightly including better sight of which unit is selected - Using a bound hotkey or clicking the hero portrait now selects the hero even when dead - Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit - Post Game Stats Screen tweaked slightly - Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them. * K/D/A column will no longer cut off longer numbers * Should no longer display 0's when a team concedes * Can now sort by column by clicking the column name Items

- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20% - Barrier Idol's passive effect no longer stays around forever - Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious... - Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts New Hero - Corrupted Disciple, inspired by DotA's Razor Heroes Devourer - Devour's max channel range increased to 400 (from 260) Maliken: - Sword throw projectile speed decreased to 700 (from 800) - Life Essence will no longer heal Maliken when attacking structures - Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4) - Possession mana cost increased to 150 (from 100) Pandamonium: - Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same. Puppetmaster: - Whiplash's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Rampage - Stampede should no longer randomly drop vision on the charged target - Horned Strike's push now destroys trees - Casting Favor of Sol no longer stuns Rampage for a second Scout: - Disarm's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Swiftblade - Counterattack can no longer proc of spells Vindicator - Sage's Lore is no longer removable by Attack Abilities Wretched Hag - Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150) - Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt. Version 0.1.50.1 --------------

- Fixed Banning Draft not being on the game filter - Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back - Fixed Behemoth's sight range and aggro range - Fixed Soulstealer's aggro range - Fixed Plague Rider popup when he gains mana Version 0.1.50 -------------General - Happy Halloween! - New Post Game stats screen - Heroes now be announced in the proper epic voice. Choose Wisely... - Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel - Players can right click a CC panel notification to close them now - More restrictive map borders - Certain abilities will no longer miss stealthed allies - Hero effects now show up in their 3D portrait (Torturer has a head again) - Attacks per second now show the correct rounded value in the tooltip - Fog of war now updates every 400ms instead of every 500ms - Fix how stunned units affect pathing - Trees no longer block single target abilities that can't target trees - Items no longer block neutral creeps from spawning when dropped on the ground - Right-clicking an ability icon no longer activates non-toggle abilities - Fix Post Haste minimap ping - Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog - Added Darkwood Vale to icon key - Fixed Torturer pick sound - Units will no longer aggro when disarmed or can't attack OpenGL - mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed - Fixed Arcade Text rendering behind the terrain Banning Draft - Set up like Random Draft, only with 24 heroes instead of 20 - Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned - Picking proceedes like a normal RD match after bans, everyone picks their own heroes Items - Totem of Kuldra renamed to Kuldra's Sheepstick - Ring of Sorcery's radius increased to 600 (from 400) - Slayer's damage increased to 46 (from 36) - Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900) - Void Talisman no longer lowers Magic Armor - Bound Eye now only grants the Reveal Sight when held by a hero - Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25) - Charged Hammer cooldown reduced to 35 (from 45) - Symbol of Rage cooldown reduced to 35 (from 50) Enhanced Marchers: - Cooldown time increased to 15 seconds

Steamboots - Now grants +6 to all attributes and +6 to the active attribute (from +5) New Heroes - Vindicator, inspired by DotA's Silencer - Rampage, inspired by DotA's Spiritbreaker Heroes Accursed - Cauterize range increased to 600 (from 300) Andromeda - No longer mute Arachna - No longer mute Blood Hunter - Hemmorage can no longer be removed Chronos: - Attack impact time set to 0.5 seconds (from 0.6) Devourer - Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero - Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12) Electrician: - Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60 - Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage - Energy Absorption will now hit Magic Immune units - Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30 Glacius - Reworked Glacial Downpour to be more consistant (It's so cool now) Hammerstorm - Galvanize radius increased to 500 (from 350) - Movement speed bonus increased to 14% (from 12%) - Armor bonus lowered to 3,5,7,10 (from 3,6,9,12) Jeraziah: - Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50 - Righteous Strike now deals 75% splash damage, decreased from 100% Madman: - Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk Maliken: - Hellbourne Zeal provides a maximum of +100 attack speed Night Hound

- Can now Pounce 200ms faster Nymphora - Nymph's Call no longer shares a cooldown with Teleport Ophelia - No longer mute Pandamonium - Increase based str gain from 2.5 to 2.7 - Flurry speed increased by roughly 40% - Mana cost of Flurry reduced to 30 per hit, from 40 - Cannonball mana cost set to 100 at all levels (from 95/110/125/140) - Flick mana cost reduced to 65 at all levels - Smash Face mana cost reduced to 100/175/250 from 100/200/300 - Smash Face can no longer be evaded Pestilence - Stun ground effect is now a bit more accurate to the range Pharaoh - Wrath of the Pharaoh no longer hits mechanical units Plague Rider - Plague Carrier will no longer bounce to the Well structure Pollywog Priest - Issuing a move order to the wards will no longer cause them to do nothing - Voodoo Wards duration increased to 45 seconds (from 30) - Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance Predator: - Armor reduction reduced to -2/-4/-6 from -4/-8/-12 - Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70 - Mana cost reduced to 50/75/100, from 100/150/200 - Cool down decreased to 60 seconds, from 120 seconds - Predator will now automatically attack the target of his Venomous Leap after the Leap completes PuppetMaster: - Fixed a bug preventing Puppeteer's Hold from being dispellable Soul Reaper - Strength gain increased to 2.0 (from 1.5) Treant - Root will no longer root gadgets such as Pollywog's Wards Valkyrie - Yet another great voice added Wildsoul - Base movement speed increased to 315 (from 305) - Base movement speed while in Bear Form decreased to 270 (from 305) - Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6) - BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.

- BooBoo's Root can now be removed Wretched Hag - Flash of Darkness cast point changed to 0.33 (from 0.5) - Has gained a voice Version 0.1.49.1 -------------- Fixed the Widgit spam in the console - Fixed Wall of Mummies so you can target them once again Version 0.1.49 -------------- Fixed some major server crash and lag issues - Images no longer revive from Token of Life along with fixing some other image issues - Fixed Geometer's Bane movespeed so it stacks properly with items such as Hack and Slash - Sand Wraith's Desert's Curse now properly casts at 300ms instead of 500ms - Sand Wraith's Desert's Curse buff now lets the Sand Wraith path through Fissure and Mummies - Sand Wraith's Dissipation to not hit Kongor - Sand Wraith's images from Mirage now have unitwalking and have 400 base movement speed * Mirage now grants vision of all enemy heroes for the duration of the spell - Fixed Moon Queen's attacks to not bounce to runes - Puppetmaster's Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc) - Kraken's Whirlpool no longer brings Bosses with it - Kraken's Splash now takes 25 mana (used to be 15) - Tweaked how attack speed rounds - Hosts can no longer autobalance once the game starts (Tricky hosts...) - Heroes are no longer able to deny themselves when they have a DoT on them Version 0.1.48.2 -------------- Fixed Swiftblade's Blade Frenzy Version 0.1.48.1 -------------- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs - Fixed Maliken's Zeal scaling - Fixed the .48 changelog - Fixed attack modifying items/damage and how they propagate to illusions Version 0.1.48 -------------General: - Correct some attack speed calculations to make it more accurate - Updated client game browser to support filtering by region - Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower) - Disband game button has red text in game lobby Items: - Brutalizer, Charged Hammer, and Thunderclaw no longer propagate to illusions - Fixed brutalizer from bashing towers - Steamboots and Enhanced Marchers can now be disassembled

- Symbol of Rage's activation no longer breaks channeling spells - Sacrificial Stone no longer gets charges from killing illusions - Multiple Geometers Banes now share cooldowns - Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used - Blade mail no longer reflects damage from towers - Insanitarius now stacks with Elder Parasite properly - Monkey Couriers are no longer on the Tab key. They will remain on the ` key for selection. New Hero: Sand Wraith, based on DotA's Mercurial the Spectre Heroes: General - Chonos and Magmus can't blink out of Puppet Strings or when Immobilized - Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact Arachna - Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail Dark Lady - Fixed Dark Blades silencing towers - The silence from Dark Blades will no longer apply to Magic Immune units - Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%) - Cover of Darkness reworked: * This spell now targets a position on the map, rather than being global * Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range) * Vision restriction reduced to 400 (from 500) * Cool down lowered to 120 seconds (from 150) * Mana cost redcued to 50/100/150 (from 50/150/250) Defiler - Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160) Demented Shaman - Entangle duration properly set to 3 seconds at levels 3 and 4 instead of 4 seconds Electrician: - Fixed Energy Absorption tool tip displaying the wrong duration Kraken: - Whirlpool may no longer be used near the Well, Tarpit, or any trees - Splash's damage is now typed as Splash (will no longer hit wards) Legionnaire - Legionnaire spin changed to trigger at the start of an attack, not when the damage happens Madman - Max stun range reduced by 100 (from 700 to 600) Magebane: - Enemies who die from Master of the Mantra will no longer deny themselves

- Mana Combustion from 80%) - Mana Combustion - Flash armor for seconds (from 10,

now deals damage equal to 60% of the mana drained (decreased no longer gives mana back to Magebane allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 for allies only)

Maliken: - Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike. - Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds Nymphora - Volatile Pod now deals Magic damage Pandamonium - Flurry no longer Disjoints - Flurry now takes 0.45 seconds to finish (from 0.25) - Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%) - Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6) - Flick now has a range of 350 and does a mini-leap to target - Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius - Cannonball can no longer be used while immobilized - Face Smash now grants +30/70/120% base damage (from +33/66/100%) Predator - Stone hide now unpurgable (Again!) PuppetMaster - Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity - Increased range on Puppeteer's Hold to 600 (from 500) - Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it'll force the target to attack the next unit that passes within a 250/300/350/400 radius. - Puppet Showed unit now has unitwalking - Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking. Voodoo Jester - Acid Coctail's stun will not stun Magic Immune targets anymore Wild Soul - BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor Zephyr - Wind Shield is now 8,12,16,20 (from 15,20,25,30) - Cyclones now spawns 2/4/6/8 Cyclones per level, but Cyclones last 50 seconds at all levels Version 0.1.47.1 -------------- Fix a part of the Single Draft interface showing up in other modes - Fix the rate at which clients ping game servers

Version 0.1.47 -------------General: - Single Draft game mode now displays your allied player's hero choices and hides the enemy player's hero choices - Updates to Fog of War to improve player ability to juke - Getting information on a player who is in game will display their current game time - Channeling spells will now break if the target and caster get too far away from each other - Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's ult, zephyr's tornadoes, and arachna's spider pet. - Shops are now larger and better! Outpost updated! Hurrah! - Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc) - Non-damaging stuns now count for assists - Changed invisibility rune to not expire until you actually complete an attack - Ultimates that go through Magic Immunity are now tagged as Superior Magic - Regeneration from the Regen Rune now expires when you are full life and mana - Added new jukespots and new places you can buy from the secret shops on Caldavar - Tweaked Tower AI significantly - Heroes that cast targetted DoTs make those they target deniable by teammates when under 10% * Wretched Hag Haunt * Blacksmith Flaming Hammer * Slither Toxicity and Poison Spray * Hellbringer Death Boil * Blood Hunter Blood Crazy * Legionnaire Terrify * Demented Shaman Entangle * Voodoo Jester Mojo (main target only) - Denying a hero no longer grants the deny-er gold Items: - Crit percentage now properly shows up in the shop window - Removed cooldown from the Mana Potion and gave it a range so you no longer have to be inside a hero to cast it on them - Sacrificial Stone no longer gets charges from illusions - Can now disassemble charged hammer - Fixed Ring of the Teacher and Abyssal Skull to not stack auras - Doombringer now clears ownership when dropped on death - Brutalizer stun chance no longer stacks with itself - Kongor's Token of Life now expires after 10 minutes - Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner. - Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another - Astrolabe now heals magic immune units - Savage Mace is now back in the Combative Shop - Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned. - Nullfire Blade again does bonus damage based on the mana burned - Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe - Insanitarius no longer breaks channelling when turned on - Steamboots * Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a

Major Totem. 1490 total. * 75 Movement Speed * +5 all stats * +5 stat of your choice, toggable * * * * * *

Enhanced Marchers Unchanged Recipe. 1500 total 65 Movement Speed +16 damage 30 attack speed Phased effect now lasts for 5 seconds with a 10 second cooldown Using abilities while Phased will no longer remove the Phased Effect

- Flayer Removed * * * * *

Riftshards reworked Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total. 950 recipe can be bought to upgrade the item 3 more times +45/55/65/75 damage 10/13/16/20% chance to crit 1.8/2.0/2.2/2.4 crit damage

New item: Major Totem. - +4 all stats, 540 gold - New Item: Nome's Wisdom * Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total. * 6 int, 10 damage, 10 attack speed * +4 armor, +1 mana regen aura * Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells. - New Item: Harkon's Blade * Located in the Morph Attack shop * Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total. * 35 int, 25 damage, 10 attackspeed, 150% Mana Regen * Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target * Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds. - Couriers * Recipies * Neutrals * Added an (Delivery) * Added an

learned some new tricks now form on couriers will no longer attack them unless a courier stops moving on top of them ability to fly/run to you and drop all items you own onto your hero ability to fly/run back to the well (Homeward Bound)

-Behemoth's Heart Re-worked - Recipe the same, cost the same, still grants 35 strength and 300 health - Grants .75% regen to Strength heroes - Grants +10% to all damage done for Agility Heroes - Grants -15% cooldowns and +30 cast speed to Intelligence Heroes Heroes: Pandamonium - New Strength hero for the Legion - Flurry

* Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges. - Flick * Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds. * Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration. - Cannon Ball * Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned. - Face Smash * Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage. Accursed - Fixed Shield to refresh amount absorbed when it is recast on the same target - Sear now grants allies a buff again instead of just himself - Shield and Flame Consumption now remove stuns Armadon - Armadillo now procs an extra spray faster Behemoth - Movespeed increased from 290 to 300 Blacksmith - Recoded Frenzy to cast correctly on creeps - Added delays for the multicast impacts for Fireball - Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH! Blood Hunter - Fixed tooltips Chronos - Bash damage can proc while the stun is on cooldown Dark Lady: - Base strength increased from 18 to 22 - Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9 - Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds - Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25% - Taint Soul slightly reworked: * Mana cost reduced from 90/110/130/150 to 35/45/55/65 * Range increased from 1000 to 1200 * Damage reduced from 75/125/175/225 to 60/90/120/150 - Cover of Darkness *Duration reduced from 6/9/12 to 4/6/8 seconds *Movement speed slow changed from 5% to 5%/10%/15% *Sight range set to 500 at all levels Devourer - Hook range increased, touch radius decreased. Total range is now 1160.

- Hook now brings your target next to the Devourer instead of 128 units away Glacius - Ice Imprisonment now lasts 10 seconds on non-hero and non-pets. Keeper of the Forest - Root can now hit magic immune units Kraken - Splash is now Physical damage Magebane Rework - Strength gain set to 1.6 per level - Mana Combustion * Now gives Magebane mana back equal to 1/4 of the mana burned - Flash * Minimum blink range removed * Adds Magic Armor to allied heroes and self after blinking - Spell Resistance * Removed - Mana Rift * Tooltip fixed - New Ability: Master of the Mantra (E) * Passive Aura * 600 Radius on all enemy heroes * -15/20/25/30 Cast Speed * Damaged for 35/50/65/80% of abilities and items manacost when cast Maliken - Fixed splash damage when in Posession form - Increased base strength from 18 to 22, damage recuded by 4 to compensate - Can no longer teleport to his sword while Immobilized Nymphora - Changed Nymphora's call to disjoint the target (to stop a predator from leaping across the map) Ophelia - Ophelia's Touch will no longer heal wards - Fixed Ophelia's Judgment to always reference the well - Can no longer befriend the very large creatures of Newerth Pebbles - Fixed Chuck (again!) Pharaoh - Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there. Plague Rider - Fixed tooltips - Fixed Cursed Shield to not debuff ranged units - Recoded Plague Carrier to function properly and increased speed to 522 Pollywog Priest - Fixed Electric Jolt (again!) Predator:

- Mana cost on terror reduced from 100/200/300 to 100/150/200 Puppetmaster - Added a stop command to Puppet Show to stop spells in midcast Scout - Can no longer nail Kongor with Marksman Shot - Added an initial mana cost of 30 to Vanish - Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds. - Fixed a bug preventing certain items from expiring his invisibility Soul Reaper - Fixed base damage to the proper amount - Judgment does not hit invisible units anymore - Demonic Execution damage is properly lowered by Magic Armor - Demonic Execution can no longer be used on Kongor - Withering Presence will no longer hurts wards - Soul Reaper now dies in a very impressive way Succubus - Can no longer cast Smitten on Kongor. Kongor smash instead. Voodoo Jester - Acid Cocktail will no longer bounce off runes or catapaults - Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid Wild Soul - Changed BooBoo's entangle cooldown to 3 seconds - BooBoo is no longer stunned for longer then a hero Wretched Hag - Sonar Scream cooldown is now 7 seconds - Bat Blast cone reworked, should be more accurate Version 0.1.46 -------------- Fixed a few tooltips - Fixed the towers to not be Easy Mode health in Non-Easy Mode games Maliken - Fixed him to actually be playable Plague Rider - Should no longer be a teapot if you do not play on High settings - Fixed Extinguish so it cannot target Malphas and BooBoo - Fixed Plague Carrier to not do AoE damage on impact - Plague Carrier should now continue to bounce in the fog Scout - Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health - The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4 Soul Reaper - Fixed Execution so it is properly boosted by Staff of the Master

- Added a popup number to Execution displaying the exact amount of damage done Wild Soul - Fixed so he no longer applies Wild to the entire team Version 0.1.45 -------------General: - Server stability fixes - Buildings now have larger health bars - Toned down several AoE effects to clean up screen clutter: *Thunderbringer's Lightning Rod *Jeraziah's Sol's Blessing *Behemoth's Shockwave *Shaman's Storm Cloud *Valkyrie's Call of the Valkyrie *Pebble's Stalagmites *Nymphora's Volatile Pod - Brighten a couple of Succubus' effects - Tweaked turning significantly - Fixed movement speed and magic immunity on Predasaurs - Tweaked the height of health bars - Fixed Enhanced Marchers effect on a few heroes - Streak window from kills upped to 18 seconds - FPS limit of 125 implemented (host_maxFPS to change) - SD random algorithm tweaked - ModNote: g_maxCameraDistance is no longer a cvar - Collision box of heroes should now move with them when leaping or channeling Items: - Added Mana Battery to the Outpost - Removed the Blessed Orb from the Outpost - Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply - Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate - Fixed Barrier Idol tooltip - Barrier Idol sound is no longer deafening - Fixed Frostwolf Skull to slow magic immune units - Supplies shop is now at the top of the shop window - Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage) - Helm of the Black Legion no longer blocks damage from Spirit Ward - Post Haste speed increased to 95 - Codex manacost reduced to 180/160/140/120/100 - Tablet of Command manacost reduced to 25 and cooldown decreased to 25 - Power Supply cost increased by 50 - Hellflower manacost reduced from 200 to 100 - Sustainer is now 125% Mana Regen - Mana Potion is now usable on allies - Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead. *Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed - Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30 - Barrier Idol lost its armor and gained 2 Health Regen. *Barrier Idol can only affect a hero once every 50 seconds - Stormspirit movement bonus increased to 25

*Now takes a Scarab instead of an Apprentice's Robe - Sacrifical Stone Reworked *+1 charge when a hero dies within 1000 units of you *1 Mana Regen per charge *Loses half charges on death *Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die *Respawn time is reduced by 3 seconds per charge when you die - Behemoth's Heart reworked *2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage *DoT damage does not count as combat damage - Enhanced Marchers reworked *Now takes a Gloves of the Swift instead of a Ringmail *Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed - Steamboots reworked *Now takes a Ringmail instead of a Gloves of the Swift *Recipe cost removed *Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor - Added Recommended item shop at the top of the shop window *Lists recommended items that work well on the current hero New Heroes - Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA - Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA Heroes Accursed - Cauterize range reduced from 600 to 300 Andromeda - Fixed Andromeda stun projectile speed Arachna - Arachna's spiderling is now easier to target and select - Web Shot will no longer trigger charges on Power Supply or Mana Battery - Movement speed reduced by 10 Armadon - Fixed story - Restless attack speed changed to bonus damage *10/20/30 damage with 4/8/12 per charge Behemoth - Shockwave now deals half damage from corpses Blood Hunter - Base armor reduced by 2 Chronos - Time Freeze cooldown reduced to 1.5 Demented Shaman - Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target

Devourer - Fixed hook to disable the target while they are traveling back to him Electrician - Static Grip now breaks Sleep Glacius - Fixed story Hammerstorm - Improved Hammer Throw speed - Fixed Hammer Throw to have a 14 second cooldown - Base Agility increased from 16 to 21 - Renamed Battle Command - > Galvanize *Buffed the awesome- factor of this description by 200% Kraken Remake - Drench *Removed - Tsunami Charge *Manacost lowered to 90/100/110/120 *Damage increased to 100/150/200/250 - Splash *Moved to ability slot 1 (Q) *Now an Attack Ability that has a 6/5/4/3 second cooldown *Damage and splash range the same - Whirlpool *Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds *The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool *Damage dealt to enemy units increased from 150/225/300 to 150/300/450 *Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6 *Cool down is now 150/135/120 (increased from 120 at all levels) - New Ability: Tidal Pull *Ability slot 3 (E) *Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28% Legionnaire - Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged. Magebane - Mana Rift AoE increased from 275 to 325 - Strength changed from 16 to 20 - Strength gain changed from 1.5 to 1.2 Maliken - Fixed textures when under the - Sword throw's Maim now scales a flat 50% at all levels) - Life Essence no longer drains - Possession's cool down is now

effect of Possession with level, slowing by 20/30/40/50% (reduced from mana when attacking 100/80/60 seconds, changed from 90 seconds at all

levels. - The splash damage granted by possession now scales with level: *50/75/100% Splashed in a 75 AOE *35/50/65% Splashed in a 200 AOE *20/25/30% Splashed in a 350 AOE - Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones) Magmus - Added a 250ms cast time to Magmus's Eruption - Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10 Moon Queen - Moon Beam now has a .6 stun at all levels Nymphora - Fixed Nymphora's Call tooltip to update to the proper channeling time - Fixed Grace of the Nymph effect to play on the target Pebbles - Chuck cooldown reduced from 15 to 10 Pharaoh - Fixed Pharaoh' stats, attack time, and casting point. - Tormented Soul vision reduced to 10 seconds at all levels - Hellfire damage reduced from 20/40/60/80 to 10/30/50/70 - Wrath of the Pharaoh is now upgraded by Staff of the Master Pollywog Priest - Voodoo Wards cooldown changed to 110 across all levels - Magical Bindings now break sleep Predator - Attack impact point is now .39 (lowered) - Stone Hide is now instant and cannot be purged Pyromancer - Base int increased by 5, base damage reduced by 5 (thus is unchanged) Scout Remake - Attack impact point is now .43 (lowered) - Increased base strength from 17 to 20 - Lowered strength gain per level from 1.9 to 1.7 - Vanish *Now a toggle skill, with an upkeep cost of 3 mana per second *Toggling off Vanish will initiate a 24/18/12/6 second cool down *Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed - Electric Eye *The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active. *Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds

*Silence from Electric Eyes goes through Magic Immunity *Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled. *Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes. *Vision granted by Electric Eyes reduced to 800 - Improved Dexterity *Removed - Marksman Shot *Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25 *Cool down increased by 10 seconds at all levels (to 50/40/30 seconds) *The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points *The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow - New Ability: Disarm *Ability slot 3 (E) *Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking *Deals +25/50/75/100% bonus damage with the disarming attack Succubus - Succubus' Hold mana cost increased from 100/175/250 to 200/300/400 Thunderbringer - Base Agility decreased from 15 to 11 - Base Agility gain decreased from 1.7 to 1.2 Valkyrie - Call of the Valkyrie random chance to hit removed Voodoo Jester: - Acid Cocktail manacost changed to 110/120/130/140 - Increased the speed of the initial projectile on Acid Cocktail from 600 to 650 - Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450 - Reworked Mojo 1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit * Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second * Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second 2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185 3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds War Beast - War Beast's Ultimate now has no cast time Wild Soul

- Changed significantly *Bear now has an inventory from level 1 *Wild now affects both Wildsoul and BooBoo at the same time *Bear form now grants Battle Cry at all levels of Bear Form *Bear's root damage increased to 60 damage per second Wretched Hag - Haunt cooldown decreased to 20/17/14/11 - Sonar Scream cooldown decreased from 10 to 7 Zephyr - Switched primary attribute to Agility * Intelligence gain per level reduced from 3.0 to 1.9 * Agility gain per level increased from 1.8 to 2.7 - Lowered mana cost of Wind Control by 50 at all levels Version 0.1.44 -------------- Fixed french translation files - Fixed Maliken's flame sword mode Version 0.1.43 -------------- Added Maliken's game files Version 0.1.42 -------------General: - Fixed effects on torches - Tweaks to the Caldavar map: * Hellbourne secret shop trees fixed * Hellbourne mid tower area tweaked * Hellbourne forest changed * Legion forest added a tree to the right side * Fix the blockers. This will stop heroes from blinking to the edge of the map and running around. * Move the tree on the hill near the top rune to fix the ward spot here - Fixed a typo in the Regeneration Rune - Kongor out-of-zone leash time set to 6.5 seconds (from 8) * Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff - Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc) * Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type * Gadgets have magic immunity as well as immunity to several other things - Forced movements break channeling - Fixed spectator crash - Striped down spectator interface to something a lot cleaner - Fixed fog of war for spectators - Added Quad Kill and Annihilation - Added countdown start sound in the game lobby - Added Rage Quit! - Added hellbourne destroyed tower, legion destroyed tower, and base under attack

sounds - Added pause/unpause button on the menu screen * 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse - Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized - Updated French string tables - Fixed effect when someone tries to swap with you on the hero select screen - Runes will no longer be killed by random splashing effects - Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings - Fixed Haste rune to properly give max move speed through snares - Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc) - Update the add friend button in the ingame F10 menu. - Map pings are now played at the location of the event for the following occurences: *Hero kills (by any hero, creeps or neutrals) *Tower kills *Building under attack - The following actions can be done and not interrupt channeling *Arachna's Webbed Shot toggle *Electrician's Shield *Changing Power Treads *Shrunken Head *Assassin Shroud - Kill experience is only rewarded to the killing team (Neutrals can once again steal kills) - Illusions tweaked so spells will work properly on them again - Language tab nudged slightly to the right - Fixed team stats on end game screen New Hero: - Maliken, Hellbourne Strength Neutrals: - Minotaurs: Increased size slightly - Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25 - Dragons: Removed magic immunity from the smaller dragons - Hunters: Added Magic Immunity - Blue Ogre: Added Icy Cold Armor - Predasaurs: Removed Magic Immunity - Skeleton King: Added King's Grip, immobilizes targets for 1.5s Items: - Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time - Order of items in the shop tweaked slightly - Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400 - Ability tooltips show the changes in green - Stormspirit updated to let you cyclone yourself - Symbol of Rage is now listed under Morph instead of Protective - Savage Mace is now listed under Morph instead of Combative - Geometer's Bane is now listed under Combative instead of Morph - Bound Eye can now see wards and range increased to 1100

- Barbed Armor wow returns pure damage - Brutalizer's stun duration changed from 1 to 1.4 - Portal Key tweaked so DoTs will now trigger the blink cooldown - Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner - Abyssal Skull aura fixed to not affect enemy units *Lifesteal effect fixed so it doesn't play if you're ranged - Frostfield Plate updated * Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed - Staff of the Master updated * Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300 * Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost - Nullfire Blade reworked *Can now be upgraded once *Nullfire Purge now instantly kills Summoned Units *Charges lowered form 10 to 8 *No longer enters targetting mode if out of charges - Geometer's Bane reworked *Changed recipe and removed manaburn *This item can now be disassembled in your stash. - Puzzlebox Fixed *Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level *Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned - Savage Mace tweaked *Now grants True Strike to heroes, making none of their attacks miss - Phase Boots fixed *Can no longer pass through fissure or mummies - Added a "NEW" tag on items in the shops that are new this patch so they can be easily located - Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units - Snake Bracelet added to the Relics Shop. Grants 25% evasion - Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units. - Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used - Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler - Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage Accursed: - Flame Consumption is now boosted by Staff of the Master Andromeda: - Tooltip added to her aura - New story description - Model scaled down by ~10% - Applied a Disjoint to Swap so projectiles will not follow a swapped target - Added a few seconds of sight to Aurora

Arachna: - Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second - Changed her attack action time from 300ms to 400ms - Harden Carapace now lasts 6 seconds at all levels Armadon: - New story description Behemoth: - Increased Shockwave's initial damage slightly - Cleaned up running animation Chronos: - Fixed Chronofield not stopping Invulnerable units or Towers - Chronofield is now boosted by Staff of the Master - Time Freeze will now go through Magic Immunity - Time Freeze now deals magic damage, not physical Demented Shaman: - Storm Cloud is now boosted by Staff of the Master - Reworked Arcane Hide, it now also reduces damage from abilities (details below) Devourer: - Devour is now boosted by Staff of the Master - Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off - Lowered the projectile grab hit box by 10 - Lowered the casting range on hook so the actual projectile extends past the 'click point' properly *Cast range will say 900, but hook itself will travel 1000 units still Glacius: - Now fights for the Legion - Changed the aura values to 0.5/1/1.5/2 - Remade Tundra Blast * Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed Hammerstorm: - Remade Hammer Throw * Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away - Removed aura - Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm - Fixed attack animation timing Jeraziah - so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, not an e. fixed Keeper of the Forest: - Fixed the tree check on Camouflage to properly check the target, not the Keeper Kraken: - Whirlpool will no longer teleport gadgets (such as wards)

Legionnaire: - Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300. - He can now properly spin while stunned, hexxed, or any other status effect Magebane: - Changed attack impact time from 0.6 seconds to 0.3 seconds - Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75) Magmus: - Fixed an issue with Eruption - Eruption is now boosted by Staff of the Master - Fixed Volcanic Touch to assign the blowup damage to Magmus - Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land Moon Queen: - Updated Moon Finale to have a static 160s cooldown Night Hound: - Corrected casting point on Cloud to be 400ms instead of 500ms Nymphora: - Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target. - Staff of the Master now grants her a new ability: Nymph's Call Ophelia: - Ophelia's Touch is now boosted by Staff of the Master Pebbles: - Fix to Chuck so units cannot blink or leap out of it while in midair Pestilence: - Changed Swarm to be able to be cast on Magic Immune targets - Gore will now go through Magic Immunity - Gore's bonus damage increased to 40/50/60/70, from 25 at all levels - Updated the Gore tooltip to be more accurate Pollywog Priest: - Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds - Modified Voodoo Wards * The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed - Fixed attack animation timing - Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target - Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion) Predator: - Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied) - Lowered cast action time on Terror to 0 seconds - Lowered cool down on Terror to 120 seconds from 150 - Terror's reactive buff will no longer apply to gadgets (such as wards)

Pyromancer: - Remade Fervor * Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds - Ultimate with Staff of the Master damage reduced by 100 Scout: - Placing an Electric Eye will no longer break Vanish's stealth - Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one. Slither: - Fixed ultimate to not slide around with him Soulstealer: - Increased his turn rate from 320 to 400 - Default hotkeys now changed to Q W E over D F G Succibus: - Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage) - Magic Immune targets are no longer put to sleep if they attack a slept target - Allies can now attack each other to break the sleep (and transfer it to themselves) Swiftblade: - Attack animation is now disabled during Swift Slashes *This smooths out the animation, he still attacks between hits - Items can now be used during Swift Slashes - Swift Slashes is now boosted by Staff of the Master - Counter-attack now works against ranged heroes Tempest: - Stun duration from Glacial Blasts changed from .6 to 1 second - Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals Thunderbringer: - Corrected casting point on abilities from 300ms to 400ms. - Fixed attack animation timing and projectile speed Valkyrie: - Fixed Call of the Valkyrie to no longer hit invisible enemies - Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo) - No longer can use items while Leaping War Beast - Changed Metamorphosis to always give max move speed Zephyr: - Fixed Wind Control * Should now properly slow enemies - Fixed Melee Evasion Tooltip ================================================= New Arcande Hide:

Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges. Arcane Hide is removed when no charges remain or after 400 damage has been absorbed. Arcane Hide Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50% Version 0.1.41 -------------General: - Added Practice mode. To access practice mode, create a game online with the server set to "practice" - Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar - Leaver threshold changed to 8% (from 10%) New hero: - Andromeda, based on DOTA's Vengeful Spirit Items: - You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero - The bottle can now only be used by heroes - Nullstone now properly negates targeted channel spells (such as devour) - Shrunken Head's Magic Immunity is no longer dispellable - Whispering Helm now plays life steal effects - Abyssal Skull's aura will no longer apply to gadgets Arachna: - Spidersting's Spiderling is now a gadget * This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed - Added a passive effect to the Spiderling to make it more noticeable Behemoth: - Cast impact time on Enrage set to 0.69 seconds (from 0.5) - Cast impact time on Shockwave set to 0 (from 0.3 seconds) - Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them) Electrician: - Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10 Hellbringer: - The AOE stun from spawning Malphas will now affect units with Magic Immunity Pebbles: - Chuck now throws the closest nearby targets, rather than a random one - Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000 - Fixed Grow causing Chucked units to not take double damage from Stalagmites - Attack animations now scale properly with Grow Swiftblade: - Swift Slashes now applies a 0.1 second ministun to the primary target

Torturer: - Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers) Wretched Hag: - Fixed an issue causing Haunt's effects to display abnormally large on some heroes - Added improved impact effects to Sonar Scream - Added improved impact effects to Bat Blast - Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master Valkyrie: - Call of the Valkyrie now only hits visible units - The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full Bug fixes: - Fixed an issue that would cause some players to be unable to buy back sometimes - Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location * This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE - Fixed an issue causing auto-assemble items not to sell for their correct price - Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it Version 0.1.40 -------------NOTE: If you have custom interface mods installed, you may need to remove them until the authors can distribute updated versions. Failure to do so may prevent some of your item slots from functioning. Pebbles: - Fixed Enlarge modifying attack speed as a percentage rather than just subtracting attack speed - Added additional information to Enlarge's tool tip Bug fixes: - Fixed Remake vote passing with one vote - Fixed stats drop down in CC Panel not displaying level properly - Fix Succubus tool tip for Heartache referencing Magic damage instead of True damage * Note that the ability was actually dealing True damage as it was intended, this was simply a typo in the tool tip itself - Fixed Wretched Hag and Succubus showing up as teapots on lower detail model settings Version 0.1.39 -------------General: - Added PSR and clan information to the in-game player stats screen - Changed requirements for Remake vote to pass

* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires * If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass. - Restricted game data not relevant to a players' team * This will prevent map hacks from working in HoN - Fixed several effects showing up through the fog of war - Updated Portuguese translation New heroes: - Wretched Hag, based on DOTA's Akasha, the Queen of Pain - Succubus, based on DOTA's Bane Elemental General Gameplay: - Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion * These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen * These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone * When used, these skills apply +9999 armor to all allied structures Arachna: - Slightly increased visual size of the Spiderling - Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them Behemoth: - Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth Magmus: - Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill Pebbles: - Reworked Chuck, it should now deal its damage consistently - Units affected by Chuck will now take double the damage from Stalagmites - Chuck will no longer be greyed out when no valid units are nearby to throw - Reworked Stalagmites to properly delay based on distance - Stalagmites now has a 600 base cast range, to match its DOTA counter-part * Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700 Pestilence: - Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them Swiftblade: - Swift Slashes will no longer hit siege units or gadgets Bug fixes: - Fixed a missing icon for Kongor's Cheese

Version 0.1.38.1

-------------- Fix channel admin commands Version 0.1.38 -------------- Fix client stall when reconnecting to the chat server ingame - Full Games filter on the game list - Fix games getting stuck in the lobby phase with 0 players and no host - Misc interface improvements Version 0.1.37 -------------General: - Some tweaks to Taunt functionality (this will still be disabled for most testers for now) * Taunt can be bound in the options menu under the section Game Controls Items: - Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs) - Lowered recipe cost of Daemonic Breastplate from 2000 to 1500 - The aura from Daemonic Breastplate now applies to structures as well as units - Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion. - Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts) - Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items. - Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds. - Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6 - Assassin's Shroud's stealth state now offers 125 bonus damage on attack - Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer - Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged). - Reworked Thunderclaw components and stats * Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword. * Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250 * Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility * Chain Lightning on attack mechanic remains unchanged - Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (from 30). - Lowered recipe cost of Frostwolf's Skull from 1250 to 750 - Lowered recipe cost of Refreshing Ornament from 225 to 200 - Lowered recipe cost of Bound Eye from 750 to 700 - Lowered recipe cost of Mystic Vestments from 650 to 400 - Lowered recipe cost of Trinket of Restoration from 375 to 350 - Lowered recipe cost of Mock of Brilliance to 1350 - Lowered recipe cost of Elder Parasite from 1050 to 1000 - Lowered item cost of Warhammer from 1610 to 1600

Behemoth: - Fixed an issue causing his Fissure to sometimes impact units far beyond its intended range Version 0.1.36 -------------General: - Updated some sounds on Magmus and Legionnaire Items: - Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius) Behemoth: - Updated tool tip for Shockwave to more clearly reflect the fact that enemy corpses are included in the damage calculation Jereziah: - Fixed an error in Protective Charm's tool tip, it was displaying the wrong durations for the buff Magmus: - Magmus now takes functionality) - Eruption will no - Updated Volcanic modifier - Updated Eruption enemy units

0.5 seconds to recover from Lava Surge (matches Sand King's longer slow units that have magic immunity Touch tool tip to explain that it is an exclusive attack tool tip to mention the movement speed slow that is applied to

Shaman: - Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the buff changed to 30 seconds (from 20) Tempest: - Elemental Void now uses a Push effect type. Units immune to Push (including gadgets, such as pollywog's wards) will no longer be affected by it Bug Fixes: - Fixed a bug that could cause mega creeps to spawn for a team when they had only destroyed one baracks in each lane of the enemy team - Fixed being unable to vote kick players from games - Fixed random draft rounds not being reset on a remake - Fixed remade games not showing up in the game list Version 0.1.35 -------------General: - Mana combustion mechanics will no longer affect units with Magic Immunity Maps: - Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and

one Predasaur. Items: - Fixed Puzzlebox Mauler not revealing stealth units - If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills - Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier - Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%) - Increased damage of Doom Bringer from 200 to 250 Blood Hunter: - Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died) - Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense. Defiler: - Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits - Removed movement speed bonus from Power in Death Hellbringer: - Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill Magmus: - Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18) - Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun * This will allow units to queue abilities to be used after the stun duration - Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike - Steam Bath will no longer harm neutral creeps (includes Kongor) - Added some upward motion on Lava Surge to make it more obvious when you are impacted by it Pestilence: - Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical. Soulstealer: - Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5 Thunderbringer: - Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds Version 0.1.34 -------------General: - Reduced alternate pick "pre-select" time to 30 seconds - Draft picking has been reworked, it should now work in all modes - Added connect/disconnect/kicked messages to the game lobby - Account passwords are no longer saved locally in plain text - Players on a team of two or less cannot be kicked - Spectators can no longer call votes

New hero: Magmus, based off DOTA hero Sand King The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause. - Ability 1 - Lava Surge * Riding on lava, Magmus surges toward a target location, damaging and stunning enemy units in his path. - Ability 2 - Steam Bath * Magmus releases extreme heat, toasting the area around him. The resulting steam damages nearby enemy units over time and cloaks Magmus from enemy eyes. - Ability 3 - Volcanic Touch * Upon attacking enemy units, Magmus' flaming mace instills an intense heat in them. If they die while under the effects of this intense heat, they explode, damaging the nearby enemies of Magmus. - Ability 4 - Eruption * Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds. General gameplay: - Updated many skills and abilities to properly work with illusions * Many skills and traits that illusions previously would inherit are no longer inherited * Note that a number of items and skills need special scripting such that illusions still play the special effects associated with them - Added bonus gold and experience for being within radius of a hero kill * Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Level in experience and 30 + 5* Enemy Level in gold - Projectiles that rely on touching units will no longer miss units with the unit walking property * This fixes issues like Valkyrie's Javelin of Light missing invisible units - Affectors will now properly follow the terrain * This fixes issues such as Slither's Poison Spray not going up cliffs Items: - Assassin's Shroud will now dispel on ranged heroes when the projectile is spawned, rather than at the very start of the attack animation - Shieldbreaker now applies its armor reduction state before the damage of the attack is calculated * This means that the first attack for units using a Shieldbreaker will do the correct amount of damage - Puzzlebox Mauler and Wizard are now slightly smaller at level 1 and slightly bigger at levels 2 and 3 - Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 to 6 seconds, cooldown increased from 10 to 12 seconds Arachna: - Base intelligence gain from 1.8 to 1.5 - The First two levels of webshot have a 2 second cool down - Some tweaks to Spider Sting * the Spiderling will now last for 5 attacks, reduced from 6 * Rather than using health, the Spiderling will be destroyed after being attacked 3 times * Fixed an issue causing the spiderling to sometimes become idle if its target became invulnerable for any length of time

Chronos: - Base strength increased from 17 to 23 - Removed visual cool down from Rewind. The effects on rewind will not play if the source of the damage is a DOT Jereziah: - Removed speed buff from Protective Charm - Duration of Protective Charm changed to 5/10/15/20 seconds, from 5/8/11/14 seconds - The passive effects of Sol's Blessing should now be more obvious on heroes Pebbles: - Fixed Chuck sometimes not dealing damage Predator: - Carnivorous heals self and damages target for 4/5/6/7% of their current health, increased from 3.75/4.5/5.25/6% - Venomous Leap cool down set to 20/17/14/11 seconds, from 30/25/20/15 Scout: - Creeps will no longer automatically attack electric eyes Voodoo Jester: - Spirit Ward will no longer have its damage be reduced by items like helm of the black legion Bug fixes: - Some tweaks that should fix most "can't login" and "can't see the game list" issues - Abilities no longer display as "out of mana" when the user is affected by a free mana cast state - Loading race numbers will now properly restart at 1 with each new game - Fixed issues with levelup tool tips showing " Immunity" instead of the correct immunity type (ex "Magic Immunity") - Fixed issues with tool tips not updating their states when a modifier was active. This fixes things like Slither's ult's damage not updating in the tool tip. - Fixed an issue causing towers not to prioritize gadgets properly in certain situations - Fixed repicking in a force random game being able to re-select the same hero - Fixed an issue where two units with Barbed Armor active couldn't damage each other - Fixed a server crash when using auto-balance - Fixed a bug allowing terminated players to be vote kicked - Fixed getting kicked from a game midway through for Invalid Tier or Leaver status - Fixed shop tool tips Version 0.1.33 -------------- Fix more server issues - Fix Torturer's ultimate not toggling off when out of mana - Fix a missing texture on the hero selection screen - Fix some issues with Random Draft

Version 0.1.32 -------------- Fix server issues Version 0.1.31 -------------General: - Updated several heroes' death animations - Vastly improved the updater (note that this update is being downloaded with the old updater) * Improved updater infrastructure (more to come) * Improvements to verification when downloading patches\ - New Interface section of the options screen for handling gameplay related interface options * NOTE: A few options are not yet functional and as such, are greyed out - Lowered Leaver threshold to 9% Chat Server and Clans: - All functionality (whispering, adding buddies, etc) now allows both clan tag or non-clan tag name entries - Fixed a bug causing user lists to be sorted improperly - Added an option to check a clan name/tag before attempting clan creation Hero Selection: - Reworked the Hero information area when mousing-over heroes - Added indicator for who's turn it is to pick when alternate selections are enabled - Reduced pick time for each player in Random Draft to 20 seconds (from 60) - Removed restriction on swapping after repicking - Players in RD can now swap heroes at any time - Added feedback alternate selection to show who's turn it is to pick - Added feedback for what slot you occupy on the hero selection screen - Added additional feedback for who is talking via VOIP, both in game and on hero selection screen Neutrals: - Catman Leader, Vulture, and Minotaur will no longer use their spells unless there are three valid targets nearby Valkyrie: - Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75 - Javelin of Light will no longer stun Magic Immune targets - Javelin of Light target scheme changed to Organic Enemy units * It should no longer hit siege units or gadgets - Javelin of Light's impact radius decreased slightly (110, was 140) Bug fixes: - Fixed extra countdown "beep" when everyone readys up on hero select screen - Fixed final count down sounds/effects playing each time a player was running low on time when alternate selections was enabled - Fixed Channel spells not stopping on death - Fixed some toggles not calling their toggleoff event if killed while toggle is active - Fixed incorrectly joining other peoples active games through the server list Version 0.1.30 --------------

NOTE: Your custom bindings will be reset with this patch. If you want to preserve them, backup your startup.cfg file before patching. This issue has been fixed for all future patches. General: - Several optimizations to how servers load resources. Should decrease hitching for players when a new game starts on the same server they are using - Servers now reset network resources between matches * This prevents clients from having to load all heroes ever loaded on that server instance when connecting - Players may now disable unit voice responses in the options menu - The Game List filters can now be set to: Allowed, Not Allowed, or No Preference. This allows players to more explicitly define the exact type of game they wish to play in. - The Game List now has mouse-over tool tips for each of the game modes and icons - Increased the size of all ability icons by ~20% - Decreased the visual size of trees (note that they still take up the same amount of space, this should not affect pathing) - Announcer voice over for Hero selection - Added Portuguese translation ================ = New Features = ================ Pub Skill Rating - Pub Skill Rating is a rough estimation of player skill level from public (nonranked) games. It is an ELO based value that accounts for who you are winning and losing to. Note that it will take 20 games for your PSR to become valid, and before then it won't be displayed. - Included with the PSR system is a team balance feature for game hosts to use, which will attempt to balance the game based on the players' PSR. - Hosts also have the ability to lock (reserve) player slots to prevent players joining that slot. Locked slots will be unaffected by the team balance feature. Basic Clan Integration - Ability to create clans and modify the roster (invite and kick players) - Added in-game clan tags in several places - Reserved clan channels - Fully functional clan buddy list New Shop Interface - Much smaller, and can be moved/drag via holding left click. Also contains an Outpost section. - Upon closing and re-opening the shop, the shop will now remember where you were and re-open to the same spot - New, compact, tool tips that follow the cursor when mousing over items - Improved feedback as to if an item will go to your stash or inventory when purchased - Improved feedback as to if clicking on an item will open recipe panel or buy that item Additional Scores Information - New button that allows a preview of the score pane to be displayed, showing hero icon and level - Added team deaths to the gameplay interface, beneath the clock

New Map: Darkwood Vale 3v3 - This is a fast paced map designed for 3v3 play - We may eventually allow up to 4v4 on this map, but for now we are limiting it to limit feedback to the appropriate game size * It should be noted that this map has received limited internal testing and tweaking. With that in mind, please report any and all issues you find on the forum New Hero: Valkyrie, based off DOTA hero Priestess of the Moon - The ancient sagas of the heathen north have long told to the tale of the battlewomen known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors. - Ability 1: Call of the Valkyrie * Valkyrie calls forth several Battle Maidens to damage nearby enemies. - Ability 2: Javelin of Light * Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance the Javelin has traveled. - Ability 3: Courageous Leap * Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed. - Ability 4: Valkyrie's Prism * Valkyrie bends light itself, shrouding all allied heroes on the map in stealth. ============ = Gameplay = ============ General: - Non-aura based states now have a shrinking border around them that indicate total duration - Fixed tower damage to creeps to deal 100% damage, down from 125% - New channeling code to allow things like toggle abilities to not break channeling * This is a rather large change to our channeling code, please make special note of any issues or bugs you run into and report them. - Some tweaks to AI and behavior * Towers will now prefer to attack targets attacking the tower rather than targets by proximity. Towers still prioritize targets attacking allied heroes * Siege units prioritize creeps over heroes when both are in range * Neutrals will switch to the nearest target when chasing * Gadgets now have a low aggro priority - The targeting portion of using a skill will be cancelled if the user is silenced before they can use the skill * Attempted spell casts while silenced are no longer queued. Note that spell casts while stunned still queue Items: - Fixed cool down on Brutalizer, it will now fail to stun targets while in cool down - Sacrificial Stone will no longer lose a charge if wielder dies with a Token of Life - Sacrificial Stone now gains charges from indirect kills (kills by owned gadgets,

pets, or illusions) - Runed Axe's splash damage no longer triggers when attacking structures - Runed Axe's splash damage radius set to 225, from 300 - Insanitarius will now begin its cool down when first toggled on, rather than when toggled off Accursed: - Fireshield now has a cast effect type of Magic, preventing it from being cast on Magic Immune targets such as wards - Lowered Cauterize cool down to 6 seconds, from 7 - Sear now buffs Accursed on the first attack Arachna: - Base agility gain from 2.5 to 3.2 - Tweaked the Spider Sting's spiderling * The Spiderling has a movement speed of 522 * It will now last for 6 total attacks, up from 4 * Each attack deals 75/150/225 Physical damage, increased from 62,138,225 * Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed * Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives Armadon: - Spine Burst's cast action time set to 0 seconds - Increased intelligence gain per level from 2.2 to 2.8 - Damage cap for Armordillo to release a spine burst decreased to 250 from 300 - Improved side angles on Armordillo to 110 degrees Blacksmith: - Reworked how Chaotic Flames interacts with Fireball * Lv.1: 25% chance for a 2x cast * Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast * Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast * Chaotic Flames increases the mana cost of Fireball by 30/80/110 - Chaotic Flames is no longer boosted by Staff of the Master Blood Hunter: - Feast will no longer heal Blood Hunter as the result of killing gadgets Dark Lady: - Cover of Darkness cool down increased to 150 seconds (from 120), duration changed to 6/9/12 seconds (from 7/10.5/14) Defiler: - Fixed several issues causing the spirits of Unholy Expulsion to trigger attack events, such as Legionnaire's Whirling Blade and Helm of the Black Legion - Fixed several issues in regards to the behavior of the spirits in Unholy Expulsion - Reworked voice clips, nerfing the "annoying factor" by 95% Devourer: - Decay may now be used without breaking Devour Glacius: - Tundra Blast cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second

- Ice Imprisonment cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second - Cast action time of Glacial Downpour set to 0 seconds, from 0.5 seconds * This fixes an issue causing Glacial DOwnpour to only last 3.5 seconds instead of the full 4 seconds - Fixed an issue causing units in the 625 AOE of Glacial Downpour not to have movement and attack speed debuff applies to them Hammerstorm: - Mighty Swing's splash damage no longer triggers when attacking structures - Mighty Swing's splash damage radius set to 175, from 350 Jereziah: - Tweaked attack animation speed to match the impact point Legionnaire: - Lowered Base Armor by 1 point (2.8->1.8) Madman: - Stalk grants a 50% movement speed increase, down from 500% * This still gives him maximum movement speed with boots when unhindered, however if he is slowed by other means he will no longer travel at max speed - Barrel Roll reworked * Barrel Roll now uses a boomerang-like mechanic, returns Madman to his original position after reaching the target destination * Units hit by Barrel Roll will be stunned for 1/1.25/1.5/1.75 seconds. Damage remains the same. - Reduced passive crit chance from 10/18/26/36% to 10/16/22/28% Mage Bane - Mana Rift now deals its damage in a 250 AOE around the primary target - Decreased base strength from 21 to 16 Ophelia: - Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3 second delay - Targeted allies may move as far as they wish, it will no longer cancel the teleportation Pebbles: - Stalagmites cast action time set to 0 - Chuck cast action time set to 0 Puppet Master: - Voodoo Puppet can no longer be dispelled * Fixes a bug where dispelling an affected target would kill the dummy prematurely - Increased leash range between the Puppet and its target to 1500 (from 1000) * Also increased size of the puppet - Base strength increased to 20 (from 17) and strength gain per level increased to 2.1 (from 1.9) - Base agility raised to 20 (from 17) Predator: - Venomous Leap's movement speed debuff now slows by 40% at all levels (from 10/20/30/40%) * The debuff now lasts 2/3/4/5 seconds from 2.25/3/3.75/4.5 seconds - Primal Instincts reworked and renamed to Terror: * Applies Terror to enemy heroes for 20 seconds in a 450 radius around self

Terror Effects * -4/8/12 armor * When attacked, applies Enraged to attacker Enraged Effects * +30/50/70% attack speed * +15% movement speed Shaman: - Healing Wave's damage is now marked as both Splash and Physical * This fixes a bug causing it to deal damage to gadgets, such as Pollywog's Voodoo Wards Torturer: - Impalement will no longer target gadgets (such as wards) - Impalement can now target structures - Impalement will now continue after his death - Agonizing Bonds can no longer hit invisible units or units in the fog of war - Torment will now properly toggle off when Torturer is silenced Wildsoul: - WildSoul's bear is now immune to Transfigurement, prevent it from being transfigured via Tempest's Elemental ability Wolfman: - Tweaked attack animation speed to match the impact point Bug fixes: - Fixed spectators and referees from being kicked by the AFK rules - Fixed an issue causing binds to be reset upon patching. Note that that they will still get reset on this update, this will fix the issue for future updates

Version 0.1.29 -------------General: - Scaled down the size of all units and structures by 10% * NOTE: This change purely affects visuals. The collision size of units has not changed. - Added a button above the minimap to toggle unique player colors on or off - "Shuffle teams" now shows up on the game list as an icon in the game browser - Total online players is now displayed in the game browser - Added a count down to starting games. If a player connects, disconnects, or changes teams, the count down stops and the game will not start - Players who are kicked from a game twice will be banned from reconnecting to that game Chat: - Chat commands are no longer case sensitive - Made in-game users a slightly darker color - Added /auth command. Allows a channel administrator or leader to authorize certain users to join the channel - Added /password command. Allows a channel administrator or leader to set a password to join the channel - Users are now sorted based on administrator privileges and in-game status

- Typing /r or /reply now expands to /w Voting System: - Voting system implemented, with three vote types: * Remake - remakes the game, returning everyone to the game lobby. Requires 100% of connected players' approval to pass. Only available during the first 5 minutes of a match. * Concede - concedes the match, allowing the game to progress without tracking stats (allowing players to leave if they choose). To pass, concede vote requires 100% of the conceding team to vote yes. The non-conceding team will spawn fully upgraded creeps. * Kick - votes to kick a particular player A. Kick vote won't work if there are less than 4 players in the match B. If there are 4 players in the match, it requires 3 of them to vote yes to pass C. If there are more than 4, it requires the total number of players minus 2 to vote yes to pass - After a player starts a vote, they cannot start another vote for 1 minute Leaver rules and AFK Detection: - To be considered a non-chronic leaver, your leave percentage must be under 10% if you have over 100 games played. * For less than 100 games played, the number of allowed leaves varies for how many matches you have played. See tool tip on the main login screen for more information. - If one team is down by more than 2 players, the players left on that team may leave the match without gaining a leaver mark on their stats - If a player stays within their base for 4 minutes without engaging in combat (attacking, taking damage, or gaining experience) they will be kicked (and terminated) for idling - Disconnect dialogue in game now gives a clearer indication as to how it will affect your status as a leaver Items: - Shrunken Head now dispels debuffs when cast - Enhanced Marchers' activated buff is no longer dispeled when using items Neutrals: - Fixed the damage certain neutrals were taking against various non-hero targets, such as creeps Legionnaire: - Whirling blade no longer hits siege units Warbeast: - Metamorphosis will now provide guaranteed maximum movement speed. Warbeast and his pets may not be slowed Puppet Master: - Updated tool tip for Voodoo Puppet to more clearly reflect the fact that all damage taken by the puppet is transferred in full to the target, regardless of the puppet's remaining health Swiftblade: - Lowered Swiftblade's attack impact time to 0.33 seconds (from 0.6 seconds) * Fixes an issue preventing him from reliably getting extra attacks off during his Swift Slashes ultimate

Bug Fixes: - Fixes to "kick player" buttons in the game lobby - Fixed a bug causing the game to crash when closing an IM subwindow - The Chat server no longer allows blank channel names or channel names with only whitespace - Fixed the inability to reconnect to private games - Fixed an issue that could potentially cause the user to join an extra HoN channel when disconnecting and reconnecting to the chat server - Fixed the disconnect dialogue when leaving games. It will no longer warn you about leaving if it is safe to leave the match Version 0.1.28.2 -------------- Fix another chat server issue

Version 0.1.28.1 -------------- Fix chat server issues - Russian language support

Version 0.1.28 -------------General: - Several interface and engine optimizations (more to come) - Decreased size of several of the neutrals - Updated several effects, icons, and sounds - Fixed a couple exploits Chat: - Chat messages now have time stamps in front of them - Up and down arrows will scroll through previously sent messages - Users in chat lists are now have a HoN icon in front of their name if they are actively playing - Users are no longer removed from the general chat channels upon joining a game - Various fixes and improvements to IM windows - Player names in chat now also display hero names in brackets - Whispers that use the Buddy-list whisper feature are now indicated as such, instead of showing up as a normal whisper - Channel name, topic, and users should now be functioning - Changed color on whispers sent to buddies, such that they will no longer appear as an incoming whisper - Creating a new non-reserved channel will flag you as the Channel Leader - Added /promote and /demote commands for channel admins. - Added the following chat commands: * /topic (sets/views channel topic - setting is Channel Leader only) * /promote (promote a user to Channel Officer - Channel Leader only) * /demote (demote a Channel Officer to regular status - Channel Leader only) * /kick (kicks from channel - Channel Leader only) * /ban (bans from channel - Channel Leader only) * /unban (unbans from channel - Channel Leader only) * /silence (silences user in the channel for a duration - Channel Leader only) * /ignore (various commands to manage ignore list) * /banlist (various commands to manage a local banlist. This is account specific and when a player on your banlist joins your game, it will notify you and tell you

why you banned them) * /notes (various commands to manage local notes, useful for making notes on bugs/issues while playing) * /stats (view player stats) * /whois (view user info) - Added /joingame command * /joingame buddy (will join the game that the user is in) * /joingame ip (joins a game via IP) NOTE: Many of these commands are available via the right-click menu when clicking on a user ==================== = General Gameplay = ==================== Creeps: - Several tweaks and fixes to address overly aggressive creep behavior * Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOTA's AI processing * Lower creep assist range to 466 (from 500) to account for HoN using a unit's bounds when determining distances * Prevented creeps from preferring to aggro heroes attacking other heroes within their aggro range but outside the assist trigger range Maps: - Tweaked side lanes on watchtower, removing the upper level elevation change and improving visibility - Slight tweaks to caldavar to allow certain ward locations to properly reveal the top rune Items: - Token of Stealth can now only be used once - Fixed tool tip on Portal Key to indicate the cool down on damage - Whispering Helm can no longer dominate player controlled units - Sacrificial Stone will no longer spawn from illusions - Puzzlebox Mauler will no longer damage structures upon death - Winged Courier will now properly be shared with Courier control sharing enabled - Ring of Sorcery can now replenish mana for magic immune targets Shops: - The stash is now only accessible from the main base ================ = Hero Changes = ================ New: - Added Ophelia, Queen of the Beast Horde. Ophelia is based off the DOTA hero Chen, the Holy Knight Arachna: - Reworked Spider Sting * Cast action time set to 0.3 seconds, down from 0.5 seconds. Total cast time set to 0.8 seconds, down from 1 second. * Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks

* The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds * The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds. * Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360) * The vision and stealth-reveal mechanics of Spider Sting remain unchanged - Spider Sting Effects: * 40/60/80% movement speed slow * -40/-60/-80 attack speed slow - Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them Armadon: - Added Splash property to Spine Burst * This prevents them from harming Splash-immune targets, such as Pollywog's Voodoo Wards Moon Queen: - Multi-strike will no longer hit gadgets (such as Pollywog's Voodoo Wards) Madman: - New second ability, Barrel Roll (details below in "Abilities" section) - Reworked Madman's Stalk (details below) - Base strength reduced to 17 (from 20) - Strength per level reduced to 2.1 (from 2.4) Nymphora: - Nymphora's Zeal range increased to 600/800/1000/1200 (from 400/600/800/1000) * Cast range now matches the range that the projectile will travel Pestilence: - Once cast, the projectile from Swarm will impact on units even if they stealth while the projectile is tracking them Pollywog Priest: - Fixed how Electric Jolt selects its target. The primary target is now always a guaranteed hit, and targets near the primary target are preferred Predator - Removed Reckless Blow, replaced with Stone Hide (details below) - Removed Enrage, replaced with Primal Instincts (details below) Pyromancer: - Dragonfire cast action time reduced to 450 (down from 1000) and added a 0.5 second delay on the impact of this skill * Total time from cast to impact is roughly unchanged, it simply will not take as long to reach the cast point of this skill Shaman: - Reworked Arcane Hide (details below) Swiftblade: - Blade Frenzy once again disarms Swiftblade for its duration, until we can set this up to allow him to attack towers but not units - Swiftblade's Swift Slashes will no longer be wasted (using mana and starting cool down) when Swiftblade loses visibility on his primary target before the

ability started * Note that line of sight is still required to hit a target after the initial target - Swiftblade's Swift Slashes will no longer attack certain gadgets (such as Pollywog's Voodoo Wards) Torturer: - Renamed first ability to "Chain Reaction," as Whiplash was being used by Puppet Master ================= = New Abilities = ================= Madman's Stalk --------The Madman conceals himself for a short time, granting him invisibility and increased movement speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed. Self buff Radius: 175 Mana cost: 60 Cool down: 12/10/8/6 seconds On Use: * Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self. Stalk Effects: * Maximum movement speed * Stealth with 0.5 second fade time * Unit walking Madman's Barrel Roll ---------The Madman does a Barrel Roll, smashing into opponents in his path. Enemy units caught in his wake are damaged and stunned. Target Position Type: Magic Range: 400/500/600/700 Radius: 175 Mana cost: 130 Cool down: 11 seconds On use: * Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds Dazed Effects: * 30/37/44/50% movement speed slow initially, decreases to 0% over the duration Predator's Stone Hide ----------The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his armor temporarily Self buff Mana cost: 75 Cool down: 15 seconds On use: * Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for

3/3.75/4.5/5.25 seconds Predator's Primal Instincts ----------The Predator lets loose the primal instincts in a target allied unit. When attacked, the affected allied unit's rage builds, increasing its attack speed. Targeted buff (castable on allied units) Range: 700 Mana cost: 50 Cool down: 15 seconds On use: * Applies Primal Instincts to target for 20 seconds * When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added * Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed. Primal Instincts Effects: * +30 Attack Speed * +4/6/8 Attack Speed per charge Shaman's new Arcane Hide -----------The shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming attack damage for a limited number of attacks. Targeted buff (castable on allied units) Range: 600 Mana cost: 85 Cool down: 12 seconds On use: * Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges * Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain Arcane Hide Effects: * Reduces incoming attack damage by 50% ============= = Bug fixes = ============= - Fixed a bug with the "current game" add buddy list not functioning properly - Fixed a bug that was causing duplicate names to show up in chat channels - Fixed an issue that was causing "View Stats" and the "pop" command (included with /stats) to not properly drop down the stats box if it had been manually closed via the "Show Stats" button - Fixed a bug with the chat server that was causing a user to be added to a new "general use" channel after leaving a game, even if he was already in one - Fixed a bug causing aura-based states to not upgrade when the ability was upgraded

Version 0.1.27 --------------New camera aspect to fov weighting Aspect - (old) -> (new)

5:4 - (51.52�, 37.52�) -> (51.31�, 37.36�) 4:3 - (52.98�, 36.41�) -> (53.50�, 36.80�) 16:10 - (57.26�, 33.42�) -> (60.05�, 35.27�) 16:9 - (59.84�, 31.80�) -> (64.05�, 34.41�) -Fix short duration stuns ending long duration stuns if the short duration is applied during the duration of the long duration stun -Updated stash interface -Fix info selection tooltips -Fix building health info -Fix incomplete Steamboots Recipe deactivating Marchers movement speed -Fix Chronos attack cooldown -Random Draft now automatically sets alternate selection -Fix join game/leave game notifications Version 0.1.26 -------------General: - Disabled certain development camera controls in non-local multiplayer games - Players can now purchase items while dead * Note, you still can't sell items while dead. This is to prevent selling items in order to buy back - Players can now sell items from their stash while away from a store - Increased Stash to 6 slots - CTRL + CLICK now selects all nearby units of the same type (similar to double click) - Tweaks to creeps that make their "chase time" when responding to a hero attack more accurate - Abilities can be queued while disabled - Abilities interrupted by a disable will attempt to reactivate after the disable ends if no other orders are issued during the disable - Improvements to the Hero selection interface - Updated team colors on many heroes to be more obvious - Many optimizations and improvements to various shaders * Improved quality and consistency of both medium and low quality shaders - Removed restrictions on swapping multiple times - Repick and swap no longer preclude each other - Added different icons for each bottled powerup - Updated several textures and effects - Added Spanish, French and German languages * Note that these translations were done prior to some changes in the game, so some things will be missing or not up to date - Players can no longer be kicked once the match has started - The "grace period" to sell back items for their full value is now immediately ended if the item is activated - Added a maps column to the game list which indicates what map a server is using Chat server: - The chat server now limits the general use channels (ex "HoN") to 50 users per channel * When a channel fills up, a new one will be created with an incremented number * You can still manually join a channel that is at the 50 user limit without restrictions, you will simply not be automatically placed there - The Chat server now places users in a special channel based on the match ID of the game are in, and leaves them in the channel after the game completes * This is to allow for post-game bragging and chat! - Unread IM notification will now appear once every 30 seconds for 5 seconds

* If you close this notification manually, it will not reappear until you get another IM - Getting disconnected from the chat server will no longer cause you to close the channels that were previously open - Improvements to how windows work in the CC Panel. Chat and stats tab will now properly take focus Maps: - Many updates and improvements to Watchtower, it should now be fully playable. Please place priority on testing and playing this map. * NOTE: Several of the effects on the boss encounter are temporary placeholders, and the minimap being used is an auto-generated temporary one * Fully implemented Watchtower's bosses * Fixed an issue where creeps would "cut corners" in some parts of the map * Lots of visual updates * Note that while this map is still a work in progress, it should be fully playable ================= = Balance Changes ================= General: - Couriers are now immune to Splash effects and damage, in addition to Magic effects and damage Items: - Items immediately end their "full resell grace period" when used - Fixed cast time for Geometer's Bane (0.1 seconds, down from 0.5 seconds) - The activated buff portion of Charged Hammer will no longer trigger in response to attacks from the healing well or the tarpit - Charged Hammer's chance to cast chain lighting on attack will no longer trigger when attacking buildings - Thunderclaw's chance to cast chain lightning on attack will no longer trigger when attacking buildings - Savage Axe's triggered bonus damage will no longer trigger on structures * Fixed a bug causing Savage Axe's triggered effects to deal True damage instead of Physical Critters: - Critters can no longer attack and are invulnerable Arachna: - Web shot mana cost reduced to 12 from 16 - Spidersting reworked slightly * The Spiderling spawned by Spidersting is now immune to magic and splash effects and damage * Doubled the attack speed of the Spiderling, halved the attack damage * Increased movement speed of spiderling to 360 * Spiderling has 5 armor at all levels (changed from 2/4/6 armor) Armadon: - Spine Burst will now hit Magic Immune targets Behemoth: - Lowered cast time on fissure (impact occurs at the same time) - Tweaked fissure size and placement * Fissure will no longer move the Behemoth when cast

* Fissure is now much narrower, resulting in less total shifting of units - Delayed impact time on enrage by 400ms - Lowered impact time on Shockwave by 200ms, lowered total cast time by 300ms Chronos: - Added a cast animation for Chronofield Defiler: - The spirits spawned from Unholy Expulsion now have the combat type of Hero. This fixes the damage they were dealing to certain targets Devourer: - Devour state can no longer be dispelled Electrician: - Static Grip no longer damages self - Mana cost of Static Grip changed to 100/110/120/130 from 70/90/110/130 - Base movement speed lowered from 320 to 300 - Changes to Energy Absorption * Energy Absorption mana cost changed to 75/100/125/150 from a flat value of 100 * Mana gained per charge changed to 15/20/25/30 from 15/25/35/45 (if you hit one hero with this ability, and nothing else, it will cover its own mana cost and nothing more) * Bonus armor and magic armor now last 7 seconds, from 10. Added custom effect to indicate its active. * Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0 * Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0 * Updated tool tip to more clearly reflect how charges are gained - Cleansing Shock's movement speed buff/debuff now scales with level * When used on enemies, applies a 40/60/80% slow that decreases over 5 seconds * When uses on allies, applies a 30/40/50% movement speed buff that decreases over 5 seconds Glacius: - Ice Imprisonment now reveals its target for the duration Kongor: - The upgrade over time state on Kongor is no longer typed as a buff, so it cannot be dispelled Kraken: - Tweaked graphical effects on Whirlpool to match the radius around Kraken in which units will be teleported Legionnaire: - Taunt will no longer taunt neutrals - Whirling blade will no longer trigger from tower attacks - Whirling blade will no longer trigger when attacked by base well/tarpit - Sped up animation and impact time of decapitate Madman: - 500ms fade time on Stalk - The first target Madman attacks while stalk is active will have Crippled applied to them. * Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds - Slightly tweaked base agility to 23 (from 21) and base strength to 20 (from 17) - Gash crit chance increased to 10/18/26/36% from 10/16/22/28%

- Removed incoming damage multiplier from Berserk Moon Queen: - Projectiles will now always bounce to the closest target and only hit each target once Night Hound: - Night Hound's stealth will no longer apply if he is silenced Pollywog Priest: - Increased casting speed and animation of Electric Jolt, Morph, and Voodoo Wards - Voodoo Wards now correctly splash their attack damage - Voodoo Wards ability will now place it wards in a more consistent pattern * This makes trapping opponents in the wards more reliable, however, it still requires precision accuracy and timing to actually pull this off PuppetMaster: - Increased cool down of Puppeteer's Hold by 3 seconds - Base strength reduced from 23 to 17, strength per level from 2.3 to 1.9 - Agility gain per level from 1.9 to 1.7 Pyromancer: - Fixed speed of Phoenix Wave - Fixed width of the damaging arc of Phoenix wave (now 275 radius at the end of the path, increased from 225) - Cast time of Phoenix Wave reduced to 1400 from 1700 * Note, the impact time of this skill remains the same, it will not execute any faster - Reduced cast time on Dragonfire to 1400 from 1700 * Note, the impact time of this skill remains the same, it will not execute any faster Scout: - Fade time is now 500 at all levels (increaseed from 500,400,300,200) - Marksman shot now applies a 40% movement speed slow for 4 seconds - Marksman shot cool down changed to 40/30/20 seconds from 60/40/20 Slither: - Fixed an issue with cast effect on Poison Burst that was causing it to be played twice Swiftblade: - Blade Frenzy cast time removed - Swiftblade's ultimate will no longer cancel upon killing a unit Torturer: - Agonizing Void no longer pulls targets in radius toward the main target. Renamed to Agonizing Bonds Tempest: - Elementals can no longer be used on gadgets (wards, etc) - Elementals can now only split once, for a maximum of 6 Elementals - Elementals are now healed when they split Warbeast: - BattleCry only buffs heroes for +11/22/33/44 damage, and buffs allied player controlled units for +4/8/12/16

Wildsoul: - The damage Wildsoul takes as the result of his bear being killed is now correctly credited to the entity that killed the bear - Booboo's entangle now reveals the entangled target for its duration Bug fixes: - Game hosts can no longer kick other players once the game has progressed to the hero selection phase - Affectors are culled by the fog of war * Fixes an issue where some effects were being displayed through the fog - Fixed a crash when creating an SD game with any of the "no int/str/agi" options active - Fixed alternating hero picks - Fixed a rare crash relating to NPC AI - Zephyr's cyclones no longer show up on the minimap - Fixed tool tip for PuppetMaster's Splash ability - Fixed a bug that was causing Blood Hunter's Blood Sense to buff him in response to terminated and dead heroes - Fixed issues with homecoming stone sound effects being cut off if camera didn't start on the target location - Right-clicking on the minimap will no longer issue move orders every frame * This fixes the issue that would result in quirky/unexpected behavior when issuing move orders via the minimap - Unless otherwise specified, projectiles no longer impact unrevealed stealthed units - Activating stealth will now automatically cancel previous attack commands - Fixed an issue causing some heroes to auto-attack while stealthed if no new command was given after the stealth command - Fixed swap effect showing up on enemy team hero portrait - Fixed an issue with towers giving gold to the wrong team when they were denied Version 0.1.25 -------------- Game lobby crash fix Version 0.1.24 -------------- Crash fix? Version 0.1.23 -------------Shop: - Moved Codex and Hellflower to combative Accursed: - Flame Consumption can activate when silenced, stunned, or otherwise disabled when not in cool down Electrician: - Electrician's Static Grip now deals magic damage to both himself and enemy units in radius of target - Lowered cool down time of Static Grip from 16 seconds to 14 seconds - Lowered mana cost of Static Grip by 20 at all levels Kraken:

- Kraken is no longer invulnerable during his Tsunami Charge. Stuns and other immobilizing effects may interrupt it - Some restrictions have been placed on Whirlpool to prevent abuse * If Kraken moves more than 3000 units away from the whirlpool, the ability will instantly trigger its teleportation rather than waiting for the remaining time * If kraken teleports more than 3500 units away from the whirlpool, the ability will be cancelled - Whirlpool now scales more appropriately with level * Cast range is now 750/1000/1250 * The delay on whirlpool triggering its teleport is now 6/5/4 seconds Predator: - Carnivorous is no longer an exclusive modifier Swiftblade: - Blade Frenzy no longer disarms Swiftblade, allowing for him to attack while active * Added an effect that'll play a special attack animation when attacking with Blade Frenzy active Bug fixes/Functionality fixes: - Fix issues with Shader Model 2.0 video cards - Memory leak fixes - Client and server crash fixes - Rendering optimizations - Main Lobby improvements - Chat improvements - Fixed a bug with Kraken's Whirlpool preventing it from teleporting units that were bound to projectiles - Fixed a bug with Nymphora's Grace of the Nymph that was preventing items from dispelling the free cast state - Fixed cast times on Thunderbringer - Fixed Barbed Armor not returning damage from abilities - Fixed a bug with predator's Carniverous causing it to heal based on his current health rather than target current health - Swiftblade's Blade Frenzy will now correctly expire the Haste rune when used - Fixed a bug with Swiftblade causing him to remain invulnerable if his Swift Slashes ended prematurely - Swift Slashes can no longer hit invisible units - Pollywog Priest's Voodoo Wards now correctly deal splash damage with their attacks - Warbeast's Metamorphosis may no longer be purged - Tempest's Meteor no longer affects Boss units such as Kongor - Dust of Revelation now has a 60 second cool down - Glacius' Frost Imprisonment no longer silences the target - Ward of Sight and Ward of Revelation are now marked as controllable, such that players may select them to see how much time is remaining Version 0.1.21 -------------General: - Spectator list will no longer show up if the game has no spectator slots - Misc cleanup and additions to effects - New ALT-info display for heroes to distinguish them and more clearly communicate team - Renderer changes that improve normal map quality * This change has updated all of our textures, as such players will need to re-

download all of our textures in the next patch creep behavior: - Some improvements to creep behavior to more closely resemble DOTA * We have a few more tweaks to come in regards to AI (tower, creeps, etc) Kraken: - Removed Tidal - Third ability Magic damage to - Cast range on

Pull is now Splash. Splash grants a 20% chance on attack to do bonus nearby enemies. Whirlpool reduced to 1000, from 1500

Bugs: - Fixed swapping - Fixed a bug with Blood Hunter causing him to heal based on his own maximum health rather than the target's - Jereziah's heal will no longer damage Magic Immune units - Fixed range on Moon Queen's bouncing attacks on Multi-strike * Note, the fact that the bounce can hit the same target multiple times is an issue we're aware of that's going to be fixed in a future update. The bounces will also correctly select the closest target instead of random nearby targets - Tempest's Elemental ability will no longer work on Malphas or Siege units - Portal key will only trigger the 3 second on damaged cool down if damaged by a player controlled unit - Torturer's Torment spell now has a 0.75 second cool down when being toggled off, prevents a bug that was causing this to do damage at a high rate when rapidly toggled on and off. Version 0.1.19 -------------Bug fixes: - Abyssal Skull's life steal once again no longer applies to ranged units Version 0.1.18 -------------General: - Base baracks are now regenerating health correctly - Allied hero portraits correctly display status information about abilities * A grey dot means the ability has not been learned * A yellow dot means the ability is in cool down * A blue dot means the ability is out of cool down, but the player has insufficient mana to use it * A red dot means the ability can't be used due to a general disable (silence, stun, etc) * A green dot means the ability is ready and able to be used - Allied hero portraits correctly display level and respawn time - Allied hero portraits display voice indicators when transmitting - Sharing button on Allied hero portraits enabled to toggle the various sharing modes with a particular ally - Added double-click unit selection to select all units of the same type - Added a "leave team" button in the game lobby for getting off a team when both teams are full - Fixed damage calculations on split projectiles - Disabled Taunt for now to prevent the exploitation of abilities that trigger on ability activation - Added several various effects

Items: - Abyssal Skull's life steal granted now applies to both ranged and melee units. - Mana tube is now flagged as sharable - Scarab is now flagged as sharable - Geometer's bane now properly dispells all buffs and debuffs on use Kongor: - Setup kiting prevention on Kongor. If he is out of his lair for more than 8 seconds he will gain short term invulnerability and run back. Behemoth: - Fissure now correctly lasts 8 seconds, down from 10 Night Hound: - Pounce now plays its effects and sound when teleporting to an allied unit Electrician: - The damage dealt from Static Grip now properly scales with level (starting out at 30dps, down from 60) - Static Grip range set to 500 on all levels - Consistent mana cost on electrician's third ability, such that it is less effective at lower levels but remains effective at higher levels - Increased cool down of Cleansing Shock by 2 seconds on all levels Jereziah: - Protective Charm is now properly dispelling debuffs Pestilence: - Flight is now properly typed as a buff rather than debuff Pharaoh: - Wrath of the Pharaoh now correctly stuns targets near Pharoah for 1/1.5/2 seconds Tempest: - Elemental Void correctly silences and disarms enemies - Replicate's Elementals now correctly last 35 seconds * Added Transfigure immunity to several higher level neutrals, such that they will be immune to Replicate Bug fixes: - Creeps that are denied are now properly awarding 75% experience to enemy melee heroes and 50% to enemy ranged heroes - Fixed a bug where Enhanced Marchers were not properly dispelling their buff state when an ability was used - Added information to Bound Eye's tool tip regarding the fact that this item drops on death - Fixed a few abilities that were requiring levels 1,3,4,6 instead of 1,3,5,7 - Fixed a bug with Zephyr's windshield that was causing it to have more ranged evasion than intended. At level 4 it now has a 30% chance to avoid melee attacks and a 30% chance to avoid and redirect ranged attacks as intended - PuppetMaster's Puppet Show will now be removed from main target when its forceattack target dies - Fixed a bug with PuppetMaster's whiplash that was causing it to not properly reset the charges when the attack target dies before the projectile hit it - Fixed a bug with Legionnnaire's whirling blade hitting wards and other gadgets - Puzzlebox Mauler's Last Stand ability now deals Magic damage, which fixes it

damaging towers. Increases damage slightly to compensate - Fixed a bug where players could get multiple gold rewards from randoming multiple times - Fixed being able to disable all three hero types in options - All buildings now have disable immunity

Version 0.1.17 -------------General: - Added several missing tool tips to various interfaces - Added more logging information to servers to aid in the tracking of issues Arachna: - Removed double attack, added aura buff to base damage. Aura applies to ranged units only. PuppetMaster: * Slightly increased strength and agility gain per level. Slightly increased base agility. Craze Puppet: * Change how the taunt works slightly. For 2.5/3/3.5/4 seconds target gets Craze Puppet applied to them. If an enemy unit comes within 250,300,350,400 units of them they are forced to attack it until Craze Puppet wears off A. This means that when you "miss" with this skill, they will still be forced to attack for the rest of the duration once they come in range of an enemy B. The state applied by this skill is fully dispellable C. The state applied by this skill no longer slows movement speed Health Funnel: * Removed, added Whiplash Whiplash: - Passive skill - Passively increases base damage by 6/12/18/24% - Every 5th attack deals 125/150/175/200% damage and applies 25/50/70/100% splash damage in a 200 radius VooDoo Puppet: - The spawned puppet now has an unlimited life time. Moving more than 100 units away from the puppet will still break this spell Wildsoul: - Fixed a bug with the pet Bear's roots. They were correctly going into cool down, but were still able to root opponents while in cool down. Version 0.1.16 -------------General: - Several new or improved effects for various items and abilities - Iconic Sounds for Mana Combustion - Fixed a crash related to Barbed Armor - Account stats on login panel should now be accurate - Fixed some game options not gettign properly cleared when a server resets

- Several miscelaneous fixes, tweaks, and improvements to sounds and icons Version 0.1.15 -------------Arachna: - Spiderling on Spider Sting now reveals stealth units Electrician: - Reworked mana shield, such that it now absorbs 50% damage (down from 60%) and costs slightly more mana per point of damage Servers: - Fixed several issues, as well as allow for some automatic restarting after a server crashes or becomes unresponsive Version 0.1.14 -------------fixed couriers not having unitwalking -fix player colors on portraits -fix tower deny gold being awarded to the wrong team -server improvements Version 0.1.13 -------------fixed more stuff Version 0.1.12 -------------fixed stuff Version 0.1.11 -------------fix crashes related to SD -minimap improvements Version 0.1.9 -------------game list improvements Version 0.1.7 ------------General: - Player slots displayed on the game list - Fix to games in progress getting displayed on game list - Full games will no longer display on the game list Chronos: - Fixed an issue with level 1 of Chronos first ability having a 100% chance to avoid damage Puppet Master:

- Added 200 channel range to Voodoo Puppet. The target now must travel 1000 units away from Voodoo puppet to break the link.

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