often lack
P. Brokenshire, J. Dickerson, P. Nilsson, D. Swan, N. Waddington
forests campgrounds Vacant Lots garages Loft apartments alleyways attics
Poorly lit areas
such as
Power
or
Infrastructure
need to be
lit
in order to be
but still
useful. so we can
Illuminate Anywhere WITH
Throwable lighting that can be used to light any area, and bring a sense of playfulness and the bizarre to the process.
such as
Problem
Light Grenades Sticky Light Spears Squishy Tossable Lights
The Iterative process of Research
Observation acts as a
method
Prototyping
for effectively applying knowledge to knowledges
and is the foundation of
Innovation and Design
such as understanding of Cohorts and Sub-Cultures applied to products
problems
interactions spaces
Applying
inspiration + values
of skateboarding and Parkour subcultures and taking from them the sense of play and fun in the misuse of spaces and objects
led to
Illumination anywhere
dubbed
Guerilla Light Project
as a theme for a suite of mobile malleable + odd lighting objects
Problem Statement
often lack
Who Who
forests campgrounds Vacant Lots garages Loft apartments alleyways attics
Poorly lit areas
such as
Meta-Model
artisitic
is the target
playful the lights provide for after dark enjoyments not previously possible
creative options abound with moldables and squishables
Power
anyone
adventureous
who is
explore closed off areas with ease with lights that get into hard to reach places
or
Infrastructure
need to be
lit
in order to be
but still
useful. Skateboarders and Traceurs
so we can
Illuminate Anywhere WITH
Throwable lighting that can be used to light any area, and bring a sense of playfulness and the bizarre to the process.
such as
Problem
sub
Light Grenades
cultural
Sticky Light Spears
groups who are already prone to improptu activities and integrate value and meaning into the light products through cultural significance
Performance Artists
Urban Explorers
Squishy Tossable Lights
Why Most
Conventional options for lighting these spaces are functional and
culture utilitarian alacking sense of play
But
Why?
fun
There is no
joy of use
Guerrila Light Objects attempt to bring these things to how people light spaces and
change the action from a need
to a want.
Rather than needing to
light a room
skate park or an alley A user will find places where they can perform activities while making use of their lights or a
What
What Light Grenade
Journey Framework
Problem Statement
often lack
Who Who
forests campgrounds Vacant Lots garages Loft apartments alleyways attics
Poorly lit areas
such as
Meta-Model
artisitic
is the target
playful the lights provide for after dark enjoyments not previously possible
creative options abound with moldables and squishables
Power
anyone
adventureous
who is
explore closed off areas with ease with lights that get into hard to reach places
or
Infrastructure
need to be
lit
in order to be
but still
useful. Skateboarders and Traceurs
so we can
Illuminate Anywhere WITH
Throwable lighting that can be used to light any area, and bring a sense of playfulness and the bizarre to the process.
such as
Problem
sub
Light Grenades
cultural
Sticky Light Spears
groups who are already prone to improptu activities and integrate value and meaning into the light products through cultural significance
Performance Artists
Urban Explorers
Squishy Tossable Lights
Why Most
Conventional options for lighting these spaces are functional and
culture utilitarian alacking sense of play
But
Why?
fun
There is no
joy of use
Guerrila Light Objects attempt to bring these things to how people light spaces and
change the action from a need
to a want.
Rather than needing to
light a room
skate park or an alley A user will find places where they can perform activities while making use of their lights or a
What
What Light Grenade
Journey Framework
I explore
I find out about the guerilla light project
- what happens when I...? - will I break it? - will it damage things? - what else can I do with it? - how high does it bounce? - what does it stick to? - how can I carry it?
- what is the project? - what products are part of it? - where can I find out more?
I find out about the light grenade - what is a light grenade? - what can I use one for? - where can I get one?
I figure out how it works - how does it light up? - what's this part for? - how do I turn it on? - how do I turn it off?
- is it useful? - is it fun? - does it waste energy? - how long will it stay on? - how long till it falls down?
I use the space
I get a light grenade - this is cool. - how could I use this? - how many do I want?
I use the light
I think of uses for the light grenade - what is this designed for? - what else can I use it for? - what spaces is this useful in? - what games can I play with this? - how can I share it with my friends? - where do I want this kind of light?
- is this bright enough? - will use damage the space? - is this legal? Do I care? - what new possibilites does this create?
I retrieve the light - how do I turn it off? - how do I get it down from there? - how do I carry it home?
I tell others - is this a fun product? - will it be more fun if my friends have one too?
The audience for the Guerilla Lights may be anyone who is curious playful artisitic or slightly morbid. On a cohort level the likely user group would be the echo boom who are youngcuriouswilling to try new things and often have money to burn. On a subcultural level the primary groups we see using these lights would be groups that are already prone to improptu activities in a wide variety of spaces that often lack sufficient light Such as Skateboarders and Traceurs, Performance Artists, and Urban Explorers. On the one hand this cohort is the most likely to come at the lights with the sense of fun and whimsy that will set them off into indoora nd outdoor spaces to use the lights. On the other handthese sub-cultures are more likely to have specific uses for the lights and allow us to bring a sense of culture to their design.
Problem Statement Poorly lit areas
Who
forests
such as
campgrounds
Vacant Lots
often lack
the audience for the Guerilla Lights
curious playful may be anyone who is artisitic or slightly morbid On a cohort level On a sub-cultural level the likely user group the primary groups we see would be the echo boom using these lights would who are young be groups that are already prone to curious improptu activities willing to try new things in a wide variety of spaces and often have money to burn that often lack sufficient light. such as
Loft apartment spaces alleyways attics garages
Power or
infrastructure but still
need to be lit in order to be used.
which led us to
Illuminate Anywhere
Throwable lighting that can be used to light any area, and bring a sense of playfulness and the bizarre to the process. such as
Meta-Model
Skateboarders and Traceurs
On the one hand
Light Grenades Sticky Light Bombs
this cohort is the most likely to come at the lights with the sense of fun and whimsy that will set them off into indoor and outdoor spaces to use the lights
Squishy tossable handheld lamps
Performance Artists Urban Explorers
On the other hand these sub-cultures are more likely to have specific uses for the lights and allow us to bring a sense of culture to their design.
Why Most
Conventional options for lighting these spaces are functional and
forests campgrounds
There is no joy of use
Vacant Lots
Poorly lit areas
garages such as
utilitarian. lack
Loft apartment spaces
often lack
alleyways
Power
attics
a sense of
culture play fun
Guerrila Light Objects attempt to bring these things to how people light spaces and
or
change the action from a need
infrastructure
to a want.
but still
need to be lit in order to be used. which led us to
Rather than needing to light a room or a skate park or an alley
Illuminate Anywhere
Throwable lighting that can be used to light any area, and bring a sense of playfulness and the bizarre to the process. such as
A user will want to find places where they can perform activities while making use of their lights
Light Grenades Sticky Light Bombs Squishy handheld flashlight/lamps
What
Illuminate anywhere
Light Grenades
a light which uses similar on/off functions to a grenade. pull the pin and throw/hit it, it's impact activated. is thrown to a corner, a wall, or a surface and it will stick and/or roll and cast light around it. replace the pin to turn it off or just let it go out. it charges kinetically, through playing, being thrown and being squished. toss it up high and it'll stick on the wall long as its charged, when it loses charge and stops lighting it drops so that it can be rethrown and thus recharged. has a dynamic aspect to the light because the light emitting ball is fluid and the weighted grenade top will cause it to rest unevenly.
Journey Framework