Gettysburg Manual

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TABLE OF CONTENTS INSTALLATION / SETUP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 GAME OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 PLAY GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 GAME CONTROLS AND INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . .8 UTILIZING TERRAIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 TACTICS AND TROOPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 GENERALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 SKIRMISH BATTLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22

TECHNICAL SUPPORT Contact us with any support questions or problems at the following e-mail address: [email protected]

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MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 License Agreement Notice: You are bound by the license agreement shown before installing the game. You must accept this license agreement before you are able to install American Civil War: Gettysburg.

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INSTALLATION / SETUP Introduction – Thank you for purchasing American Civil War: Gettysburg. Test your military muscle in this turn-based strategy game, set against the backdrop of one of the most famous battles in American history. After you finish playing, be sure to browse the Reference section for interesting historical information.

GAME OVERVIEW

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Installation – Insert the American Civil War: Gettysburg game CD into your CD-ROM drive. If the game is not already installed, the install process will begin automatically after you insert the game CD. If the Autorun is disabled on your system, you will need to manually launch the installation process. Use Windows Explorer to view the contents of your CD-ROM drive and double-click on the “Setup.exe” file. Follow the on-screen prompts to setup the game on your system. DirectX Setup – American Civil War: Gettysburg requires that you have DirectX 8 or later installed on your system. If you don’t have this installed on your system, DirectX 9.0c will be installed at the end of the install process. If you need to install DirectX later, use Windows Explorer to view the contents of your CD-ROM drive, open the DirectX9 folder, and double-click on the dxsetup.exe file. Follow the on-screen prompts to setup the game on your system.

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Playing The Game – With the American Civil War: Gettysburg CD inserted into your CD ROM drive, click the Start button on your Windows taskbar, then select Programs, American Civil War Gettysburg and finally click the American Civil War Gettysburg icon.

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Game World Mini Map Camera Controls Options & Objectives

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Unit Roster Unit Information Unit Commands Turn Complete

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MAIN MENU Play – Click the Play button to enter the Play menu. Updater – Click the Updater button to minimize the game and run the automatic updater. If updates are available they will automatically install. You must first be connected to the Internet before updates can be installed. History – Click the History button to enter the Reference section. Here you will find a selection of historical documents, photographs, artwork, and information on the leaders that fought this war.

PLAY GAME Tutorial – The Tutorial will instruct you on the various interface and gameplay mechanics used in American Civil War: Gettysburg. Campaign – Click here to play the 16-mission campaign, fighting as both the North and the South.

Options – Click the Options button to customize video and sound settings. If American Civil War: Gettysburg is running slow or choppy, try lowering some of the video settings to increase the game’s performance. Detail – Set the texture quality to Low, Med, or High. Color Depth – Set color depth to High (16 bit) or True Color (32 bit). Screen Size – Set the resolution used by the game. Shadow Detail – Set to Vertex Lighting (faster) or Shadow Maps (quality). Volume – Balance Sound Effect, Music and Ambient Sound levels.

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Skirmish – The Skirmish mode allows you to setup a stand-alone battle. Select a map, choose a side, purchase troops, and start fighting. Multiplayer – Click here to pit your skills against other armchair generals in multiplayer combat.

Credits – See the names of the developers and publishers.

Load Game – Click the Load Game button to load a previously saved game.

Quit – Click the Quit button to return to the Windows desktop.

Back – Click the Back button to return to the Main Menu.

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GAME CONTROLS AND INTERFACE

Mini Map The Mini Map is located in the upper right hand corner and provides a bird’s eye view of the entire game world. Clicking on any part of the mini map will instantly take you to that location on the map.

Camera Controls Camera Pan – To pan the camera in any direction, move the mouse cursor to an edge of the game screen. You may alternately use the arrow keys on your keyboard to pan the camera. Camera Zoom – Move your mouse wheel forward or backward to zoom the camera in and out. Alternately, you may click the + and – buttons on the camera interface. Rotate Camera – To rotate the camera left and right, click the Left and Right arrow buttons. Camera Tilt – You may also tilt the camera by clicking the Up and Down arrows on the camera interface.

Union troops appear on the map as blue dots. Confederate troops appear as red dots.

Hex Overlay – Click here toggle the hex overlay on/off.

Unit Roster The Unit Roster displays all of the units currently at your command. Clicking on the unit portrait selects the unit. A gold star is displayed on the unit portrait after an order has been issued.

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Unit Information The Unit Information box displays important information on the selected unit. This information includes the health and morale of the unit, as well as the current and starting hit points. Also included, is combat information, including the potential damage, weapon range, accuracy and current turn.

Unit Commands Once you have selected a unit, the available commands for that unit will appear in the Unit Command display in the lower right hand corner of the screen. These commands will allow you to issue movement commands, order attacks, change formations and more. The available commands will vary depending on the unit type and status. Commands usually takes one turn to perform.

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Attack – Select this command to order the unit to attack. The cursor will change to denote you are attacking. Hexes within the unit’s range will be highlighted in green. Click on the enemy unit you wish to attack (cannons can also target vacant hexes). Rally – Choose this command to rally troops with fallen morale, if you have rally points. Rally points are shown below the flag in the Unit Roster menu. Rallying the unit will increase their morale, which increases their accuracy and ability to dodge. Movement Commands – To move, select the desired formation. The reachable hexes will be highlighted in green. Click on the desired hex and set the final facing for the unit within the hex. Select your current hex if you wish to remain there, but change your formation. Line Formation – Units in line formation travel at only the basic movement rate, but are capable of attacking or fortifying their position. Scatter Formation – Units in scatter formation travel at only the basic movement rate, but are capable of attacking or fortifying their position. This formation is better for dodging cannon fire, but has a higher chance of being flanked. Column Formation – Units in column formation travel at an increased movement rate, but are not capable of attacking or fortifying their position.

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Fortify Position – This command will order the unit to fortify their position. Fortifying will both decrease the unit’s chance of being hit and increase their ability to hit other targets, but they will be unable to move while fortified.

Unfortify Position – Select this command if you wish to move a fortified unit. Replay – Select this command if you wish to replay the action of the previous turn. The screen will animate the same way it did after you selected the Done command previously.

Options – This button accesses the mission options, including Retry, Save, and Exit.

Objective – Click this button to display the mission objective you were given at the start of the mission.

End Turn – Once you have issued all the desired commands for your turn, click here to end the turn and see the results.

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Once you have ended your turn, the results will be animated in the game world. You can adjust the speed of the animated sequence by using the speed controls in the upper left hand corner of the screen. Note: At the end of a battle you have the option to see all of the turns played out in the game world as one amimated sequence by clicking on the Movie button.

UTILIZING TERRAIN The battlefield plays an important part in most any conflict. When planning your moves and attacks, you will want to use the terrain to your advantage. The two most important aspects of the terrain are Cover and Elevation.

Cover Cover is basically anything on the battlefield that your troops can hide behind or that will hamper your opponents ability to hit your forces. During your turn, simply move your mouse cursor over a hex to display the percentage of cover provided by the hex. Your opponent will also make use of cover. When planning an attack, your opponent’s cover and related bonus will be displayed when you move the mouse cursor over their hex.

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Elevation The following are some of the most common types of cover to keep an eye out for while planning your moves. Wooden Fences – There are a variety of wooden fences on the battlefield. These provide an average protection of 5% or 10%. Stone Walls – Stone walls can provide light cover. These provide an average protection of 5% or 10%. Light Woods – Areas with a small concentration of trees can still offer some cover. These provide an average protection of 10%. Medium Woods – The greater the number of trees, the greater the cover. These provide an average protection of 20%. Thick Woods – Densely populated woods offer significant protection. These provide an average protection of 30%. Wheat Fields – The thick wheat helps conceal units. These provide an average protection of 30%. Note: Cover can also affect movement. For example, moving through an area of heavy woods will reduce the distance you can travel, since the terrain is more difficult.

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Another important aspect of a battlefield is the elevation. You may have heard of military troops seeking to take the “high-ground”. This is because higher ground provides a variety of benefits during conflict, enabling you to better see the approaching enemy and improve your ability to fire at them. Conversely, attacking an enemy at a higher elevation puts you at a disadvantage. Your ability to see them is decreased and firing uphill decreases your ability to hit them. The differences between the heights of attacking units is calculated as a Height Bonus or Height Penalty, improving/decreasing your chance to hit or be hit. When planning your attacks, select the Attack command and move your mouse over the enemy units on the map to see how your elevation measures up to theirs.

TACTICS AND TROOPS A good General knows his troops and how to use them. This section will discuss the different unit types you will have at your command.

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Troops

Flanking General – Generals have no ranged attack, but have special Leader Abilities to aide your troops and hinder the enemy. They are also capable of charging. If your General is killed, it will decrease the morale of your entire army. Artillery – Artillery has the ability to deliver damage over a great distance. These are good for attacking distant and approaching troops, but not well defended against a charge. They are also slow to move and must be fortified to fire. Cavalry – The cavalry are fast moving troops, able to travel the greatest distance. Fast and deadly, they are good for quick support and flanking moves.

Soldiers – Soldiers are the military’s trained infantry troops. They are a solid unit with both mid-ranged movement and attack abilities.

Militia – The militia are volunteers that have picked up arms and joined the fight. They have the same movement range as soldiers, but a reduced firing range and accuracy.

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A common goal during battles of the Civil War was to get around the side of your opponent’s line or “flank” them. Being able to do this provided a number of possible benefits, including cutting off your opponent, forcing them to split their attention to multiple fronts, and giving you the ability to inflict greater damage by hitting more of their exposed troops. If you are able to maneuver your troops around your opponent’s line, you will receive a bonus to hit and inflict greater damage. When planning your attack, you will see the word “Flanked” displayed when mousing over enemy units that you are currently flanking. By that same token, your enemy will attempt to out flank you and take advantage of your vulnerability…so keep your eyes open.

Fortification Fortification is when the unit attempts to secure their location by using the surrounding materials to provide cover. This could mean creating barricades, erecting breastworks, or digging in to the ground. Regardless of the method, the result is a safer and more secure location.

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If you have your unit fortify their position, they will receive a reduced chance of being damaged by attacking troops. In addition, they will receive a bonus to their chance to hit opposing troops, due to their ability to take time to better aim.

Line Formation – This aligns your troops into a horizontal battle line. This is the primary formation you will use for combat. This formation allows you to move only the minimum distance, but you are capable of firing and fortifying.

It will take one full turn to fortify a position. Once you order them to fortify, a partial brick wall will appear around the edge of their hex. Troops that are fortified will have a brick wall displayed around the edge of their hex. You must unfortify a position before moving. Unfortifying takes one full turn.

Scatter Formation – This scatters your troops across a wider area, reducing the chance of being hit from area effect damage from cannons. It also, however, leaves you more susceptible to being flanked. This formation allows you to move only the minimum distance, but leaves you capable of firing and fortifying.

Note 1: Cannons must be fortified in order to fire. This accounts for the setup time of the cannons, preparing of ammunition, etc.

Column Formation – This formation is primarily for the quick moving of troops from the back lines to the area of combat. This formation allows you the greatest movement, but leaves your troops unable to fire.

Note 2: Due to the presence of their horses, the cavalry units are not able to fortify. The one exception is when they are under the influence of a general’s “Fortify” Leader Ability.

Formations Troops move in a variety of specialized configurations, known as formations. When moving your troops, you will want to select your formation carefully.

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GENERALS Many generals remained at the rear of the battles to over see the troops and coordinate the battle. Other Generals rode out into the fray with their men, putting their lives on the line to inspire the troops. What will you decide to do? Note: A leader needs troops to command. If your troops are all killed off, except your leader, you will be unable to complete a mission.

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Leader Ability Troops can be capable of extraordinary things when inspired by their leader. The Leader Ability reflects that. But be careful. If a general is killed, the whole army’s morale will be reduced. To use the Leader Ability, position your general in an adjacent hex to another unit. Then click the Leader Ability button in the general’s Unit Command box and select the target unit to bring up the Leader Ability panel. This can be used to help friendly troops or hinder enemy units. The effects of the Leader Ability last one turn, with the exception of Fortfy and Unfortify.

Leader Ability Options Applied To Your Troops Damage Up – Attacks will result in greater damage than normal. For cannons, the area of damage will increase. Dodge – Increases the unit’s cover, making it harder for the enemy to hit.

Applied To Enemy Troops Skip – The enemy unit won’t do anything the next turn. Morale – Instantly decreases the unit’s morale. Unfortify – Removes the enemy unit’s fortification.

Three Card System Few things on the battlefield are guaranteed. The same is true of using the Leader Ability. Before using your Leader Ability, you will need to select two of the three cards displayed on the Leader Ability panel. If you select the two cards with stars on them, you may successfully use your Leader Ability. If you select a non-matching pair of cards, one card with a star and one card with an X, your attempt to use your ability failed.

Fortify – Instantly fortify the selected unit.

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SKIRMISH BATTLES

MULTIPLAYER

In addition to the campaign, you can also play stand-alone skirmish battles. These are head-to-head battles where the winner is the last player alive.

In addition to challenging other opponents on the same computer via hot seat, the multiplayer option allows you to test your strategic prowess against other armchair generals over a LAN or the Internet.

From the Skirmish menu, select the desired map, the opponent for each side, and the amount of money for purchasing armies. Click Continue when finished. Note: You can play skirmish battles against either a computer player or another human opponent using the same computer for a hot seat game. You will then select your troops on the Battalion Selection screen. Units may be purchased as both half and full battalions. To purchase a unit, simply highlight it in the column on the left and click the Add Unit button. You can remove a purchased unit by highlighting it and clicking the Remove Unit button. Once you have purchased your army, click the Start button to begin the battle. Good luck.

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Online / LAN Play After selecting the Multiplayer button you will see a screen displaying a list of all of the available multiplayer games on our matchmaking server. To join one of these games, simply highlight it on the column to the left, click the Join button. To start a new game, click on the Create New button. Hosting A Battle Select the name of the battle, the map, the sides you will play, the amount of cash used for selecting your armies, and if it is accessible only over your LAN. Once you have made your selections, click on the Continue button.

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You will wait for your opponent in the Lobby screen. You can also chat with your opponent when they arrive, by typing your message in the text box below the word Chat. When you have completed your message, simply hit the Enter key on your keyboard to display your message.

Boot – This button enables you to remove the current opponent from the game lobby. Opponents will then select their troops on the Battalion Selection screen. Units may be purchased as both half and full battalions. To purchase a unit, simply highlight it in the column on the left and click the Add Unit button. You can remove a purchased unit by highlighting it and clicking the Remove Unit button. Once both players have selected their armies and clicked on the Start button, the battle will begin. Note: You can chat with your opponent at anytime during the battle. Hit the Enter key on your keyboard to bring up the bring up the text box, type your desired message, and hit the Enter key again to send the message to your opponent.

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CREDITS

www.catdaddy.com

Sound Design and Music Kyle Blondin

Producer Harley Howe

Trumpet By Chris Kaplan

Development Patrick Wilkinson Peter “Jiawei” Liang Jerry Brummell Jr Ryan Wellman Kevin Steffa CJ Clark

Special Thanks to: James R. Pangburn Carrie Wilkinson Sheri Headdy Seafth Howe Dustin Wilkinson Andrew Wilkinson Jaime Wilkinson Easton Howe Maverick Wilkinson Quinn Congrove Amanda Wright

Cat Daddy Games

Art Dan Kircher Eli Wolff Fan Yang Didzis Beitlers Jesse Dunagan Mike Sarff Mac Congrove Kyle “Kai Kani” Wilson Mike Bjorkegren Stefan Schwartz Harley Howe

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Talonsoft, Inc

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Producer Brian M. McGinn

Rich Koeckert Chris Mate Brian M. McGinn Pete Muench Stephen B. Thomas

General Manager Chris Mate

Quality Assurance Supervisor Matthew Baros

Marketing Manager Anne-Marie Sims

Lead Quality Assurance Tester Rich Koeckert

Marketing Assistant Sandy Wilson

Quality Assurance Testers Joe Covello Adam Egender Josh Noll Lisa Nawrot Josh Rose

www.talonsoft.com

Art Director Pete Muench Web Artist Aaron Basch Sound Editor Matthew Baros Mission Voiceovers Stephen B. Thomas Additional In-Game Voiceovers Matthew Baros Tim Beggs

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General Managers Thanks Dr. Frank Mate Jr. Christian Mate Jr. Special Thanks Ben Hamel Wanda Mitchell Dianna Ranere Linda Wratchford Peg Zoltan

Selected Bibliography (Mission Voiceovers) 1. Sears, Stephen W. Gettysburg. Boston: Houghton Mifflin, 2003. 2. Symonds, Craig L. American Heritage History of the Battle of Gettysburg. New York: Harper Collins, 2001. 3. Trudeau, Noah Andre. Gettysburg A Testing of Courage. New York: Harper Collins, 2002. Cover & In-Game Illustrations 20th Maine And 15th Alabama Cleburne At Franklin Coming Rain Confederate Glory It May As Well Begin Now Little Round Top And The Valley Of Death Reynolds Ride To Glory The Railroad Cut Wagonmaster Fight Warriors’ Tribute At Appomattox What Are Your Orders? courtesy of Gallon Historical Art Gettysburg, PA 17325 www.gallon.com © 2005 Take-Two Interactive Software, Inc. American Civil War, the American Civil War: Gettysburg logo, TalonSoft, the TalonSoft logo, A Take2 Company logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Cat Daddy Games and the Cat Daddy Games logo are trademarks of Cat Daddy Games, LLC. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Developed by Cat Daddy Games. Published by Take-Two Interactive Software, inc. All rights reserved. Made in the USA.

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