GAME
RULES
1-2-3 PLAY 3 GAMES (ALTERNATING TURNS). HIGHEST FINAL TOTAL SCORE WINS. GAME 1: DOUBLE THE 1’S IN YOUR SCORE E.G. 1280 = 11280. GAME 2: DOUBLE THE 2’S IN YOUR SCORE E.G. 1280 = 12280. GAME 3: DOUBLE THE 3’S IN YOUR SCORE E.G. 1380 = 13380. HIGHEST FINAL TOTAL SCORE WINS. 2-REGULAR GAMES PLAY 2 GAMES EACH, ALTERNATING WITH YOUR OPPONENT ADD BOTH YOUR SCORES, HIGHER TOTAL WINS ALL SCORES ARE TO BE TYPED IN CHAT 69 PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY 6 IN SCORE - PUT A 9 BEHIND IT MAKING IT 69. FOR EVERY 9 IN YOUR SCORE - PUT A 6 IN FRONT MAKING IT 69. EXAMPLE: 2630=26930. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. 747 PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY 7 IN YOUR SCORE CHANGE TO 747. EXAMPLE: 14750 = 1474750. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. 7 BECOME 11 PLAY 2 GAMES (ALTERNATING TURNS). IF YOU HAVE ANY 7's IN YOUR SCORE CHANGE THEM TO 11's. EXAMPLE: 3720=31120 OR 4170=41110. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. 7 UP PLAY 2 GAMES (ALTERNATING TURNS). AT THE END OF EACH GAME~IF YOU GET A 7, 8, OR 9 IN YOUR SCORE, ~ADD ANOTHER 7 8 OR 9 BESIDE IT.EXAMPLE: 3870=388770. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS.
7 UP BASEBALL PLAY A REGULAR GAME. AT THE END OF THE GAME~IF YOU GET A 7, 8, OR 9, ~ADD ANOTHER 7 8 OR 9 BESIDE IT. EXAMPLE: 3170=31770. BASEBALL RULES ALSO APPLY TO THIS GAME. THE GAME IS OVER WHEN ONE OF YOU CANNOT BEAT THE BASE SET IN 3 STRIKES. 7 UP BRICK WALL PLAY 2 GAMES (ALTERNATING EACH). DO NOT GO PAST ROUND 1 – STOP AT END OF ROUND 1. IF YOU GET A 7, 8, OR 9~ADD ANOTHER 7 8 OR 9 BESIDE IT. EXAMPLE: 3170=31770. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. -911PLAY 2 GAMES (ALTERNATING EACH). THE TWIST: IF YOU GET A 9 IN YOUR SCORE CHANGE TO 911. EXAMPLE: 20930=2091130. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. ADD EM UP PLAY 2 GAMES (ALTERNATING TURNS). WHEN YOU FINISH YOUR GAMEADD THE DIGITS TOGETHER TO GET YOUR SCORE. EXAMPLE: 4264 = 4+ 2 + 6 + 4 = 16. DO NOT CHANGE FINAL SCORE. ADD ALL SCORES AND HIGHEST FINAL TOTAL WINS. ADD EM UP 69'S PLAY 2 GAMES (ALTERNATING EACH). CHANGE ALL 6'S AND 9'S TO 69. WHEN YOU FINISH YOUR GAME-ADD THE DIGITS TOGETHER TO GET YOUR SCORE. EXAMPLE: 4260 = 42690 = 4 + 2 + 6 + 9 = 21. DO NOT ADD FINAL SCORE DIGITS. HIGHEST FINAL TOTAL SCORE WINS. ADD EM UP BONUS PLAY 2 GAMES EACH, ALTERNATING WITH YOUR OPPONENT
ADD THE DIGITS AS IN ADD EM UP, BUT ADD YOUR ROUNDS THAT YOU FINISH ON AS WELL EXAMPLE:23180=14 + 3 ROUNDS=17 DO NOT ADD FINAL SCORE DIGITS HIGHEST TOTAL SCORE WINS ADD ONE IN THIS GAME YOU GO UP A DIGIT EXAMPLE: 0=1 1=2 2=3 3=4
4=5 5=6 6=7 7=8 8=9 9=10
THE PLAYER WITH THE HIGHEST SCORE IN 2 GAMES EACH WINS.
AROUND THE CLOCK PLAY 2 GAMES EACH, ALTERNATING WITH YOUR OPPONENT PLAY GAME AS NORMAL, THE BONUS IS IN YOUR GAME SCORE IF YOUR SCORE ENDS IN: 10 add 1000 20 add 2000 30 add 3000 40 add 4000 50 add 5000 60 add 6000 70 add 7000 80 add 8000 90 add 9000 00 add 10,000 ANNOUNCE BONUS IN CHAT, AND GET IT VERIFIED BY YOUR OPPONENT DO NOT ADJUST FINAL TOTAL SCORE HIGHEST TOTAL SCORE WINS
BANANA SPLIT PLAY 2 GAMES (ALTERNATING TURNS). THE TWIST: REMOVE THE FIRST AND LAST NUMBER OF YOUR SCORE. EXAMPLE: 3450 = 45. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. BASEBALL PLAY A REGULAR GAME THEN POST YOUR SCORE IN THE LOBBY.
EXAMPLE: <<< 1234 BASE. OPPONENT THEN HAS THREE (3) STRIKES (PLAYING CONSECUTIVE GAMES) TO BEAT YOUR SCORE. POST EACH STRIKE IN THE LOBBY AS FOLLOWS: <<< 1220 S1-ETC. IF THEY BEAT YOUR SCORE (CREATING A NEW BASE)-YOU HAVE THREE (3) STRIKES TO BEAT THEIR BASE. POST NEW BASE SCORE AS <<< 4250 NB. IF YOU TIE THE BASE ON AN ATTEMPT–THAT IS A STRIKE–YOU DID NOT BEAT THE BASE. THE GAME IS OVER WHEN THE BASE SET IS NOT BEATEN IN THREE (3) STRIKES. BASEBALL 69'ER PLAY A REGULAR GAME. FOR EVERY 6 IN YOUR SCORE - PUT A 9 BEHIND IT MAKING IT 69. FOR EVERY 9 IN YOUR SCORE - PUT A 6 IN FRONT MAKING IT 69. EXAMPLE: 2630=26930. BASEBALL RULES ALSO APPLY TO THIS GAME. THE GAME IS OVER WHEN THE BASE SET IS NOT BEATEN IN THREE (3) STRIKES. BEST OVER 10K PLAY UNTIL YOU REACH OR PASS 10K. IF YOUR SCORE IS LOWER THAN 10K - DO NOT ANNOUNCE IN THE ROOM - KEEP PLAYING UNTIL YOU GET TO 10K - THEN PLAY UNTIL YOUR GAME IS FINISHED. THEN YOUR OPPONENT PLAYS THE SAME. HIGHEST TOTAL SCORE WINS. BLACKJACK 1 GAME PLAY 1 GAME. ADD YOUR DIGITS--PLAYER CLOSEST TO 21 WINS. EXAMPLE: 34560=18. IF YOU GO OVER 21 ADD EM UP AGAIN. EXAMPLE: 23 = 5. BEST 21 SCORE WINS. NO REDOS UNLESS THERE IS A TIE THEN U NEED TIE BREAKER GAME.
BLACKJACK 2 GAMES PLAY 2 GAMES (ALTERNATING) GAME IS PLAYED SAME AS BLACK JACK ADD DIGITS TOGETHER, CLOSEST TO 21 OUT OF ALL 4 GAMES WINS BLACKJACK = 21 EX. SCORE IS 12450-ADD 1+2+4+5+0=12 IF YOU GO OVER 21 YOU MUST ADD THOSE DIGITS EX. IF YOUR SCORE ADDED UP TO 23-2+3=5
DO THIS FOR EACH OR YOUR GAMES BUT DO NOT TOTAL YOUR SCORES BLACKOUT PLAY 2 REGULAR GAMES (ALTERNATING TURNS). YOU CAN ONLY PLAY "BLACK" OFF OF YOUR DRAW PILE. IN THE PYRAMID YOU CAN PLAY ON BLACK OR RED. IF YOU PLAY A RED OFF YOUR DRAW PILE – STOP YOUR GAME AND THAT IS YOUR SCORE. HIGHEST FINAL TOTAL SCORE WINS. 1 REDO BONDS GOLDEN EYES PLAY 2 GAMES (ALTERNATING EACH). THE TWIST: CHANGE ALL 7'S IN GAME SCORE TO 007. EXAMPLE: 3760 BECOMES 300760 OR 7360 STAYS 7360. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. BRICKWALL PLAY 2 GAMES (ALTERNATING TURNS). DO NOT GO PAST ROUND ONE. WHEN YOU REACH THE END OF ROUND 1---STOP--THAT IS THE BRICKWALL---STOP AND POST SCORE IN LOBBY. IF YOU GO PAST ROUND 1 – STOP – YOUR SCORE IS ZERO. HIGHEST FINAL TOTAL SCORE WINS. CHICKEN LEGS PLAY 2 GAMES (ALTERNATING) DOUBLE ALL 1'S IN YOUR SCORE SO THEY LOOK LIKE CHICKEN LEGS EX. 1570=11570 DO NOT CHANGE FINAL TOTAL SCORE HIGHEST TOTAL SCORE WINS DAYTONA 500 PLAY 2 GAMES (ALTERNATING TURNS). IN THIS TWIST FOR EVERY 5 IN YOUR SCORE – CHANGE IT TO 500. EXAMPLE: 3540 = 350040. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. DEVIL’S ADVOCATE PLAY 2 GAMES (ALTERNATING TURNS).
FOR EVERY 6 IN SCORE - PUT 2 MORE BESIDE IT MAKING IT 666. EXAMPLE: 2630=266630. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. DIAMONDS ARE FOREVER PLAY 2 GAMES (ALTERNATING TURNS). IN FIRST ROW ONLY -- EVERY DIAMOND IS WORTH 1000 BONUS. YOU MUST COUNT AND POST YOUR DIAMONDS AND HAVE OPPONENT VERIFY BEFORE YOU BEGIN PLAYING. EXAMPLE: <<< 6 DIAMONDS = 6000. THIS APPLIES TO ROUND 1 ONLY OF EACH GAME. HIGHEST FINAL TOTAL SCORE WINS. DOUBLE DATE PLAY 2 GAMES (ALTERNATING TURNS). DOUBLE ALL NUMBERS IN TODAY'S DAY NUMBER IN YOUR FINAL SCORE. TD WILL ANNOUNCE DATE IN LOBBY. EXAMPLE: DAY IS 12TH – 1240 = 112240. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORES WINS. DOUBLE DELIGHT PLAY 2 GAMES (ALTERNATING) GAME 1 PLAYER 1 DOUBLES THEIR SCORE, PLAYER 2 DOES NOT GAME 2 PLAYER 2 DOUBLES THEIR SCORE, PLAYER 1 DOES NOT DO NOT CHANGE FINAL TOTAL SCORE HIGHEST FINAL TOTAL WINS DOUBLE THE "EVENS" PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY "EVEN" NUMBER IN YOUR GAME SCORE (2,4,6,8) ADD ANOTHER ONE BESIDE IT. EXAMPLE: 10560=105660. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. DOUBLE THE "ODDS" PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY "ODD" NUMBER IN YOUR GAME SCORE (1,3,5,7,9) ADD ANOTHER ONE BESIDE IT. EXAMPLE: 10560=1105560. DO NOT CHANGE FINAL TOTAL SCORE.
HIGHEST FINAL TOTAL SCORE WINS. DROP THE HIGH ONE PLAY 2 GAMES (ALTERNATING TURNS). THE TWIST: DROP THE HIGHEST NUMBER OUT OF YOUR SCORE. EXAMPLE: 72860 = 7260. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. DROP EVENS REVERSE PLAY 2 GAMES (ALTERNATING TURNS). DROP ALL EVEN NUMBERS FROM YOUR SCORE. EVEN NUMBERS ARE: 2, 4, 6, 8. EXAMPLE: 47830 = 730-THEN REVERSE YOUR SCORE. EXAMPLE: 730 = 37. HIGHEST FINAL TOTAL SCORE WINS. DROP ODDS REVERSE PLAY 2 GAMES (ALTERNATING TURNS). DROP ALL ODD NUMBERS FROM YOUR SCORE. ODD NUMBERS: 1, 3, 5, 7, 9. EXAMPLE: 36470 = 640. THEN REVERSE YOUR SCORE. EXAMPLE 640 = 46. HIGHEST FINAL TOTAL SCORE WINS.
DROP FIRST NUMBER 2 GAMES EACH. DROP THE FIRST NUMBER OF YOUR SCORE. EXAMPLE: 25340 = 5340 HIGHEST FINAL TOTAL SCORE WINS.
ELEPHANT EARS PLAY 2 GAMES (ALTERNATING TURNS).
THE TWIST: IF YOU GET ANY 8'S IN YOUR SCORE – ADD ONE 8 TO THE BEGINNING OF SCORE AND ONE 8 TO THE END OF SCORE. EXAMPLE 1280 = 812808. MORE THAN ONE 8 IN YOUR SCORE – ONLY ADD ONCE. EXAMPLE: 1880 = 818808. NO 8'S ~ YOUR SCORE REMAINS THE SAME. DO NOT CHANGE THE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. FOOTBALL PLAY 4 GAMES (ALTERNATING TURNS). GAME 1 PLAY TO END OF ROUND 1 ONLY. GAME 2 PLAY TO END OF ROUND 2 ONLY. GAME 3 PLAY TO END OF ROUND 3 ONLY. GAME 4 PLAY AS FAR AS YOU CAN GO. IF YOU GO PAST GAME ROUND-STOP-YOUR SCORE IS ZERO. HIGHEST TOTAL FINAL SCORE WINS. FOUR PLAY PLAY 2 GAMES (ALTERNATING TURNS). ALL 4'S BECOME 69'S. EXAMPLE: 8430=86930. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. GIMME 5 PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY 5 IN YOUR SCORE YOU ADD 500 POINTS. EXAMPLE: 3450 +500 = 3950, 25350 +1000 = 26350. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. HIGH LOW PLAY 2 GAMES (ALTERNATING TURNS). THE TWIST: REARRANGE YOUR SCORE FROM HIGH NUMBER TO LOW. EXAMPLE: 26980=98620. DO NOT REARRANGE THE FINAL TOTAL SCORE OF YOUR GAMES. HIGHEST FINAL TOTAL SCORE WINS. INSIDE OUT PLAY 2 GAMES (ALTERNATING TURNS). YOU CANNOT TOUCH THE CARD IN RIGHT BOTTOM CORNER, NOR THE CARD IN BOTTOM LEFT CORNER
UNTIL ALL THE CARDS IN BETWEEN THEM ARE ALL PLAYED. AFTER ALL CARDS IN CENTER HAVE BEEN PLAYEDYOU MAY THEN BEGIN PLAYING THE FOUR CARDS ON LEFT SIDE AND/OR THE FOUR CARDS ON RIGHT SIDE. HIGHEST FINAL TOTAL SCORE WINS. INSIDE OUT BASEBALL YOU CANNOT TOUCH THE CARD IN RIGHT BOTTOM CORNER, NOR THE CARD IN BOTTOM LEFT CORNER, UNTIL ALL THE CARDS IN BETWEEN THEM ARE ALL PLAYED. AFTER ALL CARDS IN CENTER ARE PLAYEDYOU MAY THEN BEGIN PLAYING THE FOUR CARDS ON LEFT SIDE AND/OR THE FOUR CARDS ON RIGHT SIDE. BASEBALL RULES ALSO APPLY TO THIS GAME. THE GAME IS OVER WHEN ONE OF YOU CANNOT BEAT THE BASE SET IN 3 STRIKES. (A TIE IS A STRIKE). INSIDE OUT SPEEDBALL YOU CANNOT TOUCH THE CARD IN RIGHT BOTTOM CORNER, NOR THE CARD IN BOTTOM LEFT CORNER, UNTIL ALL THE CARDS IN BETWEEN THEM ARE ALL PLAYED. AFTER ALL CARDS IN CENTER ARE PLAYED -YOU MAY THEN BEGIN PLAYING THE FOUR CARDS ON LEFT SIDE AND/OR THE FOUR CARDS ON RIGHT SIDE. SPEEDBALL RULES ALSO APPLY TO THIS GAME. THE GAME IS OVER WHEN ONE OF YOU CANNOT BEAT THE BASE SET IN 1 STRIKE. (A TIE IS A STRIKE). LUCKY 7'S PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY 7 IN YOUR GAME – ADD 1 MORE BESIDE IT. EXAMPLE: 8470=84770. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. LUCKY 13'S PLAY 2 GAMES (ALTERNATING TURNS). FOR EVERY 1 IN YOUR SCORE - PUT A 3 BEHIND IT MAKING IT 13. FOR EVERY 3 IN YOUR SCORE - PUT A 1 IN FRONT MAKING IT 13. EXAMPLE: 2630=26130. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS.
MOUNTAIN TRIPEAKS PLAY 2 GAMES (ALTERNATING TURNS). THE TWIST: YOU CANNOT PLAY THE TOP THREE (3) CARDS UNTIL ALL THE BOTTOM CARDS HAVE BEEN PLAYED. WHEN YOU REACH THE TOP 3 CARDS – DECLARE A BONUS OF 5000 IN CHAT. IF YOU PLAY ONE OF THE TOP 3 CARDS BEFORE ANNOUNCING BONUS – YOUR SCORE IS ZERO. HIGHEST FINAL TOTAL SCORE WINS. MOUNTAIN TRIPEAKS BASEBALL PLAY 1 GAME TO SET A BASE. YOU CANNOT PLAY THE TOP THREE (3) CARDS UNTIL ALL THE BOTTOM CARDS HAVE BEEN PLAYED. WHEN YOU REACH THE TOP 3 CARDS – DECLARE A BONUS OF 5000 IN CHAT. IF YOU PLAY ONE OF THE TOP 3 CARDS BEFORE ANNOUNCING BONUS – YOUR SCORE IS ZERO. BASEBALL RULES ALSO APPLY. 3 STRIKES TO BEAT THE BASE SET. PLAYER IN TOP BRACKET PLEASE CLEAR BOARD BEFORE PLAYING. NO ZEROS PLAY 2 GAMES (ALTERNATING TURNS). DROP ALL 0's FROM YOUR SCORE, INCLUDING THE LAST DIGIT. EXAMPLE: 20350=235. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. OUTSIDE IN YOU MUST CLEAR THE TWO CARDS ON EACH END OF THE PYRAMID - THEN CLEAR THE 3 CARDS ON EACH EDGE OF THE PYRAMID - THEN CONTINUE AND CLEAR THE MIDDLE CARDS OF THE PYRAMID. HIGHEST FINAL TOTAL SCORE WINS
PIE SLICES PLAY 2 GAMES (ALTERNATING TURNS). REGULAR GAME – BUT EVERY 3 IN YOUR SCORE BECOMES 111 – EVERY 9 IN YOUR SCORE BECOMES 333. EXAMPLE: 1390 = 11113330. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS.
PICKET FENCE IF YOU GET A 1 IN YOUR SCORE ADD TWO MORE NEXT TO IT IE...2310 === 231110 THE HIGHEST TOTAL OF THE 2 GAMES, WINS.
RACE TO WHAT TD SAYS RACE TO 15K
ALL GOES TO TD'S ROOM AND CLICK START AFTER THEY ANNOUNCE THEN RACE TO 15K AND SAY IN THE ROOM "STOOOOOPPPPP", THEN U WAIT FOR THE TD TO COME TO UR ROOM TO VERIFY UR SCORE. REVERSE THE SCORE PLAY 2 GAMES (ALTERNATING TURNS). AFTER GAME REARRANGE YOUR SCORE BACK TO FRONT. EXAMPLE: 26980=8962. DO NOT REARRANGE THE FINAL TOTAL SCORE OF YOUR GAMES. HIGHEST FINAL TOTAL SCORE WINS. ROW BY ROW PLAY 2 GAMES (ALTERNATING TURNS). YOU MUST PLAY ALL OF THE CARDS FROM THE FIRST ROW BEFORE TOUCHING A CARD IN THE 2ND ROW. THEN CLEAR ALL THE CARDS IN 2ND ROW BEFORE GOING TO 3RD ROW ETC. IF YOU MISPLAY-YOUR SCORE IS ZERO. HIGHEST FINAL TOTAL SCORE WINS. ROW BY ROW ADD DIGITS PLAY 2 GAMES (ALTERNATING TURNS). YOU MUST PLAY ALL OF THE CARDS FROM THE FRONT ROW BEFORE TOUCHING A CARD IN THE 2ND ROW. THEN CLEAR ALL THE CARDS IN 2ND ROW BEFORE GOING TO 3RD ROW ETC.
IF YOU MISPLAY-YOUR SCORE IS ZERO. TWIST: ON YOUR FINAL SCORE – ADD THE DIGITS TOGETHER. EXAMPLE: 4264 = 4+ 2 + 6 + 4 = 16. DO NOT ADD YOUR FINAL SCORE DIGITS. HIGHEST FINAL TOTAL SCORE WINS.
ROW BY ROW BASEBALL YOU MUST PLAY ALL OF THE CARDS FROM THE FRONT ROW BEFORE TOUCHING A CARD IN THE 2ND ROW. THEN CLEAR ALL THE CARDS IN 2ND ROW BEFORE GOING TO 3RD ROW ETC. IF YOU MISPLAY-YOUR SCORE IS ZERO. BASEBALL RULES ALSO APPLY IN THIS GAME. THE GAME IS OVER WHEN ONE OF YOU CANNOT BEAT THE BASE SET IN 3 STRIKES. SPEEDBALL PLAY A REGULAR GAME THEN POST YOUR SCORE IN THE LOBBY. EXAMPLE: <<< 1234 BASE. OPPONENT THEN HAS ONE (1) STRIKE TO BEAT YOUR SCORE. IF THEY BEAT YOUR SCORE (CREATING A NEW BASE)-YOU HAVE ONE (1) STRIKE TO BEAT THEIR BASE. POST NEW BASE SCORE AS <<< 4250 NB. IF YOU TIE THE BASE ON AN ATTEMPT–THAT IS A STRIKE –YOU DID NOT BEAT THE BASE. THE GAME IS OVER WHEN ONE OF YOU CANNOT BEAT THE BASE IN (1) STRIKE. SPLIT THE EVENS PLAY 2 GAMES (ALTERNATING TURNS). AT END OF GAME IF YOU HAVE AN EVEN NUMBER IN YOUR SCORE SPLIT IT. EVEN NUMBERS ARE: 2, 4, 6, 8. EXAMPLE: 1260=111330 OR 23410=1132210. DO NOT CHANGE FINAL TOTAL SCORE. HIGHEST FINAL TOTAL SCORE WINS. START ON ACE PLAY 2 GAMES (ALTERNATING) YOU CANNOT START YOUR GAME UNTIL YOU HAVE AN ACE IN YOUR DRAW PILE ANNOUNCE ACE IN LOBBY AND WAIT FOR OPPONENT TO VERIFY FIRST ROUND OF EACH GAME ONLY
TOTAL HIGEST FINAL SCORE WINS SUDDEN DEATH PLAY 1 REGULAR GAME (NO TWIST). THE PLAYER WITH THE HIGHEST SCORE WINS. TRIPLE PEAKS PLAY 2 GAMES (ALTERNATING TURNS). THE TWIST IS: BEGIN PLAY BY PICKING ANY PEAK OF YOUR CHOICE ON WHICH TO PLAY. (THE BOARD IS DIVIDED INTO 3 SEPARATE PEAKS). ONCE YOU BEGIN A PEAK – YOU MUST COMPLETE PLAY ON THAT PEAK BEFORE PLAYING ON ANOTHER. THEN GO TO NEXT PEAK AND FINISH PLAY BEFORE MOVING TO THE LAST PEAK. HIGHEST FINAL TOTAL SCORE WINS. YO-YO PLAY 2 GAMES (ALTERNATING) DO NOT ADJUST GAME SCORES YOUR FINAL TOTAL SCORE OF ALL GAMES WILL BE CHANGED DOWN AND UP EX. 43560=34470 HIGHES FINAL TOTAL WINS AFTER ADJUSTING
TOURNEY FORMATS ~~~~~ SINGLE ELMIN ~~~~~ You play until you lose once, then you are out of the tournament. ~~~~~ DOUBLE ELMIN ~~~~ You play until you lose twice, then you are out of the tournament. ~~~~~ SWISS ~~~~~ This format is a little different. The amount of rounds is determined by the amount of players. You will play each round, win or lose! This type of tournament continues with rounds until one person is undefeated. As an added bonus for each time you win against an opponent you will recieve a portion of bux. ~~~~~ TRUE SWISS ~~~~~ This format is a is like the regular swiss, except for the TD determines how many rounds are played No matter how many players there are and there might be multiple winners. As an added bonus for each time you win against an opponent you will recieve a portion of bux. ~~~~~ MINIS ~~~~~ A series of tournaments 15 minutes apart.1 game each all the way. A mini consist of 4 players and is only 2 rounds.