Fourier Depth Of Field

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Fourier Depth of Field Siggraph 2009

Cyril Soler, Kartic Subr, Frédo Durand, Nicolas Holzschuch & François Sillion

Rendered

FinalDOF renderer

Depth of field is expensive

http://developer.amd.com/media/gpu_assets/Scheuermann_DepthOfField.pdf

Oversampling ●

Typically we'll oversample a pixel, in a “circle of confusion”, near it's location. In focus

Out of focus

Algorithm for estimating defocus

P = {uniformly distributed image samples} NA // number of aperture samples for each pixel x in P L ← SampleLens(NA) for each sample y in L Sum ← Sum + EstimatedRadiance(x, y) Image (x) = Sum / NA

We're doing more work to display less data?

Less data at lower frequencies





Nyquist Limit “If a function x(t) contains no frequencies higher than B hertz, it is completely determined by giving its ordinates at a series of points spaced 1/(2B) seconds apart.”

http://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem

Summary Bandwidth Estimation

Sample generation over image and lens

Estimate radiance

rays through image and lens samples

Reconstruct image

from scattered radiance estimates http://artis.inrialpes.fr/~Kartic.Subr/Files/Pres/FourierDOFPres.ppt

Radiance function

● ●

Given a point The radiance function is the intensity of light in all directions

Example of light path

Local light field propagation

Central ray

[Durand05]





We're not talking about the spectrum of light transmitted. We're talking about measuring the local changes in the radiance function...

Fourier Transform → frequency space

Emission



Spacial frequencies



Angular frequencies

Transport



Angular shear in frequency space

Occluders



Convolution (in frequency space) with frequency of occluder. (Product in ray-space).

Durand 2005 goes into (much) more depth

Durand 2005, A Frequency Analysis of Light Transport

Old Algorithm for estimating defocus

P = {uniformly distributed image samples} NA // number of aperture samples for each pixel x in P L ← SampleLens(NA) for each sample y in L Sum ← Sum + EstimatedRadiance(x, y) Image (x) = Sum / NA

Our adaptive sampling (P, A) ← BandwidthEstimation() P = {uniformly {bandwidthdistributed dependent image image samples} samples} – 1 to 10% final samples N AA= {aperture variance estimate} for each pixel x in P LA← SampleLens(N N proportional to A(x) A) for each sample y in L Sum ← Sum + EstimatedRadiance(x, y) Image (x) = Sum / NA

Reconstruct (Image, P)

Image space sampling Density



W,H image dimensions



fh, fv field of view





Max energy - from angular bandwidth (use 98 percentile to avoid outliers) (From Nyquist limit)

th

Generating samples from





Fast Hierarchical Importance Sampling with Blue Noise Properties - Sigg04 Penrose tilings

Reconstruction from sparse samples ●





“weighted average of a constant number of neighboring samples” “adaptively varying the radius of contribution of each pixel” “In practice, we use a Gaussian weighting term with a variance that is proportional to the square root of the local density”

Results: Computation time (seconds)

Bandwidth estimation

90

45

60

Raytracing

4500

3150

7401

Image reconstruction

10

3

8

Summary of phenomena Reference

 Defocus  Reflectance  Occlusion

Aperture variance

Image-space bandwidth

Reflection

Comments? ●

● ●



Final number of points is the integral of the sample density, rather than a given value Only ~20 times faster? Does it only process the spectra after the last bounce? (or is it gathered before?) Uses a conservative bandwidth estimate – lots of room to tighten bounds

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