Dsp Lab Manual Dsk Technical Programming With C, Matlab Programs 2008 B.tech Ece Iv-i Jntu Hyd V1.9

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DEPARTM ENT

OF

ELECTRONICS & COMM UNICATION ENGINEERING (ECE)

DIGITAL SIGNAL PROCESSING (DSP)

LAB MANUAL

TH B.TECH (ECE) IV YR IST SEM

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DSP Lab Manual Digital signal processing is an area of science and engineering that these developed rapidly over 30 years. This rapid development is result of significant advances in digital computer technology and integrated circuit fabrication .the rapid development in IC technology (VLSI) of electronics circuit as spurred the development of power full, smaller, faster and chipper digital computer hardware. Hence it is possible to construct highly sophisticated digital system capable to perform complex digital signal processing function. In this laboratory we present the fundamentals of digital signals, systems, modern digital processing algorithms and applications for student in electronics and communication engineering In this Laboratory we are instructed to study the importance of Digital signal processing applications in day-to-day life and the concepts required to develop these applications. The basic concepts can be implemented by writing high level, medium level, and assembly level programs using the MATLAB, CCS and TMS 320C 6713 processor instructions. Hence you are requested to study the architecture of the processor along with the instruction set and the assembler directives used for the programming. We will also introduce ourselves to the MATLAB tool and implement some of the basic C, MATLAB programs to illustrate the concepts of Digital signal processing. You are requested to 1. Write the assembly code for the required operation 2. Download the program to the processor using the DSPIK software (CCS – IDE) 3. Execute the program and record the results for various inputs.

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INDEX 1. Architecture of DSP chips-TMS 320C 6713 DSP Processor 2. Linear convolution 3. Circular convolution 4. FIR Filter (LP/HP) Using Windowing technique a. Rectangular window b. Triangular window c. Kaiser window 5. IIR Filter(LP/HP) on DSP processors 6. N-point FFT algorithm 7. Power Spectral Density of a sinusoidal signals 8. FFT of 1-D signal plot 9. MATLAB program to generate sum of sinusoidal signals 10. MATLAB program to find frequency response of analog(LP/HP) 10. Offline processing Examples using 6713 processor • Addition • Multiplication • Shifting • Logical Operation • Circular Buffering 11. Real time examples using 6713 processor • Sampling • Linear convolution • Circular convolution • FIR filter design • IIR filter design • Fast Fourier transform 12. List of Experiments in B.Tech Lab 13. MATLAB Examples • Computation using matrices • Magnitude and phase of transformed signal using FFT • Convolution and Correlation of signals • Frequency response of a filter • Filter design using windowing • IIR Butterworth filters • IIR Chebyshev filters

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CHAPTER-I

1. INTRODUCTION TO DSP PROCESSORS

A signal can be defined as a function that conveys information, generally about the state or behavior of a physical system. There are two basic types of signals viz Analog (continuous time signals which are defined along a continuum of times) and Digital (discrete-time). Remarkably, under reasonable constraints, a continuous time signal can be adequately represented by samples, obtaining discrete time signals. Thus digital signal processing is an ideal choice for anyone who needs the performance advantage of digital manipulation along with today’s analog reality. Hence a processor which is designed to perform the special operations(digital manipulations) on the digital signal within very less time can be called as a Digital signal processor. The difference between a DSP processor, conventional microprocessor and a microcontroller are listed below. Microprocessor or General Purpose Processor such as Intel xx86 or Motorola 680xx family Contains - only CPU -No RAM -No ROM -No I/O ports -No Timer Microcontroller such as 8051 family Contains - CPU - RAM - ROM -I/O ports - Timer & - Interrupt circuitry Some Micro Controllers also contain A/D, D/A and Flash Memory DSP Processors such as Texas instruments and Analog Devices Contains - CPU - RAM -ROM - I/O ports - Timer Optimized for – fast arithmetic Extended precision Dual operand fetch Zero overhead loop Circular buffering

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The basic features of a DSP Processor are

Feature

Use

Fast-Multiply accumulate

Most DSP algorithms, including filtering, transforms, etc. are multiplication- intensive Many data-intensive DSP operations require reading a program instruction and multiple data items during each instruction cycle for best performance Efficient handling of data arrays and first-in, first-out buffers in memory

Multiple – access memory architecture Specialized addressing modes Specialized program control On-chip peripherals and I/O interfaces

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Efficient control of loops for many iterative DSP algorithms. Fast interrupt handling for frequent I/O operations. On-chip peripherals like A/D converters allow for small low cost system designs. Similarly I/O interfaces tailored for common peripherals allow clean interfaces to off-chip I/O devices.

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2. ARCHITECTURE OF 6713 DSP PROCESSOR This chapter provides an overview of the architectural structure of the TMS320C67xx DSP, which comprises the central processing unit (CPU), memory, and on-chip peripherals. The C67xE DSPs use an advanced modified Harvard architecture that maximizes processing power with eight buses. Separate program and data spaces allow simultaneous access to program instructions and data, providing a high degree of parallelism. For example, three reads and one write can be performed in a single cycle. Instructions with parallel store and application-specific instructions fully utilize this architecture. In addition, data can be transferred between data and program spaces. Such Parallelism supports a powerful set of arithmetic, logic, and bit-manipulation operations that can all be performed in a single machine cycle. Also, the C67xx DSP includes the control mechanisms to manage interrupts, repeated operations, and function calling. Fig 2 – 1 BLOCK DIAGRAM OF TMS 320VC 6713

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Bus Structure The C67xx DSP architecture is built around eight major 16-bit buses (four program/data buses and four address buses): _ The program bus (PB) carries the instruction code and immediate operands from program memory. _ Three data buses (CB, DB, and EB) interconnect to various elements, such as the CPU, data address generation logic, program address generation logic, on-chip peripherals, and data memory. _ The CB and DB carry the operands that are read from data memory. _ The EB carries the data to be written to memory. _ Four address buses (PAB, CAB, DAB, and EAB) carry the addresses needed for instruction execution. The C67xx DSP can generate up to two data-memory addresses per cycle using the two auxiliary register arithmetic units (ARAU0 and ARAU1). The PB can carry data operands stored in program space (for instance, a coefficient table) to the multiplier and adder for multiply/accumulate operations or to a destination in data space for data move instructions (MVPD and READA). This capability, in conjunction with the feature of dual-operand read, supports the execution of single-cycle, 3-operand instructions such as the FIRS instruction. The C67xx DSP also has an on-chip bidirectional bus for accessing on-chip peripherals. This bus is connected to DB and EB through the bus exchanger in the CPU interface. Accesses that use this bus can require two or more cycles for reads and writes, depending on the peripheral’s structure. Central Processing Unit (CPU) The CPU is common to all C67xE devices. The C67x CPU contains: _ 40-bit arithmetic logic unit (ALU) _ Two 40-bit accumulators _ Barrel shifter _ 17 × 17-bit multiplier _ 40-bit adder _ Compare, select, and store unit (CSSU) _ Data address generation unit _ Program address generation unit Arithmetic Logic Unit (ALU)

The C67x DSP performs 2s-complement arithmetic with a 40-bit arithmetic logic unit (ALU) and two 40-bit accumulators (accumulators A and B). The ALU can also perform Boolean operations. The ALU uses these inputs: _ 16-bit immediate value _ 16-bit word from data memory _ 16-bit value in the temporary register, T _ Two 16-bit words from data memory _ 32-bit word from data memory _ 40-bit word from either accumulator The ALU can also function as two 16-bit ALUs and perform two 16-bit operations simultaneously. 2008

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Fig 2 – 2 ALU UNIT Accumulators

Accumulators A and B store the output from the ALU or the multiplier/adder block. They can also provide a second input to the ALU; accumulator A can be an input to the multiplier/adder. Each accumulator is divided into three parts: _ Guard bits (bits 39–32) _ High-order word (bits 31–16) _ Low-order word (bits 15–0) Instructions are provided for storing the guard bits, for storing the high- and the low-order accumulator words in data memory, and for transferring 32-bit accumulator words in or out of data memory. Also, either of the accumulators can be used as temporary storage for the other. Barrel Shifter

The C67x DSP barrel shifter has a 40-bit input connected to the accumulators or to data memory (using CB or DB), and a 40-bit output connected to the ALU or to data memory (using EB). The barrel shifter can produce a left shift of 0 to 31 bits and a right shift of 0 to 16 bits on the input data. The shift requirements are defined in the shift count field of the instruction, the shift count field (ASM) of status register ST1, or in temporary register T (when it is designated as a shift count register).The barrel shifter and the exponent encoder normalize the values in an accumulator in a single cycle. The LSBs of the output are filled with 0s, and the MSBs can be either zero filled or sign extended, depending on 2008

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the state of the sign-extension mode bit (SXM) in ST1. Additional shift capabilities enable the processor to perform numerical scaling, bit extraction, extended arithmetic, and overflow prevention operations. Multiplier/Adder Unit

The multiplier/adder unit performs 17 _ 17-bit 2s-complement multiplication with a 40-bit addition in a single instruction cycle. The multiplier/adder block consists of several elements: a multiplier, an adder, signed/unsigned input control logic, fractional control logic, a zero detector, a rounder (2s complement), overflow/saturation logic, and a 16-bit temporary storage register (T). The multiplier has two inputs: one input is selected from T, a data-memory operand, or accumulator A; the other is selected from program memory, data memory, accumulator A, or an immediate value. The fast, on-chip multiplier allows the C54x DSP to perform operations efficiently such as convolution, correlation, and filtering. In addition, the multiplier and ALU together execute multiply/accumulate (MAC) computations and ALU operations in parallel in a single instruction cycle. This function is used in determining the Euclidian distance and in implementing symmetrical and LMS filters, which are required for complex DSP algorithms. See section 4.5, Multiplier/Adder Unit, on page 4-19, for more details about the multiplier/adder unit. Fig 2 – 3 MULTIPLIER/ADDER UNIT

Fig 2 – 3 MULTIPLIER/ADDER UNIT These are the some of the important parts of the processor and you are instructed to go through the detailed architecture once which helps you in developing the optimized code for the required application. 2008

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CHAPTER-II

DSP PROGRAMS IN C

1. Linear Convolution AIM To verify Linear Convolution. EQUIPMENTS TMS 320C6713 Kit. RS232 Serial Cable Power Cord THEORY Convolution is a formal mathematical operation, just as multiplication, addition, and integration. Addition takes two numbers and produces a third number, while convolution takes two signals and produces a third signal. Convolution is used in the mathematics of many fields, such as probability and statistics. In linear systems, convolution is used to describe the relationship between three signals of interest: the input signal, the impulse response, and the output signal.

In this equation, x1(k), x2 (n-k) and y(n) represent the input to and output from the system at time n. Here we could see that one of the input is shifted in time by a value everytime it is multiplied with the other input signal. Linear Convolution is quite often used as a method of implementing filters of various types. ALGORITHM Step 1 Declare three buffers namely Input buffer, Temporary Buffer, Output Buffer. Step 2 Get the input from the CODEC, store it in Input buffer and transfer it to the first location of the Temporary buffer. Step 3 Make the Temporary buffer to point to the last location. Step 4 Multiply the temporary buffer with the coefficients in the data memory and accumulate it with the previous output. Step 5 Store the output in the output buffer. Step 6 Repeat the steps from 2 to 5. PROGRAM #include<stdio.h> int x[15],h[15],y[15]; main() { int i,j,m,n; printf("\n enter value for m"); scanf("%d",&m); printf("\n enter value for n"); scanf("%d",&n); 2008

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printf("Enter values for i/p\n"); for(i=0;i<m;i++) scanf("%d",&x[i]); printf("Enter Values for n \n"); for(i=0;i
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2. Circular Convolution AIM To verify Circular Convolution. EQUIPMENTS SANDS TEXAS 5416 Kit. RS232 Serial Cable Power Cord THEORY Circular convolution is another way of finding the convolution sum of two input signals. It resembles the linear convolution, except that the sample values of one of the input signals is folded and right shifted before the convolution sum is found. Also note that circular convolution could also be found by taking the DFT of the two input signals and finding the product of the two frequency domain signals. The Inverse DFT of the product would give the output of the signal in the time domain which is the circular convolution output. The two input signals could have been of varying sample lengths. But we take the DFT of higher point, which ever signals levels to. For eg. If one of the signal is of length 256 and the other spans 51 samples, then we could only take 256 point DFT. So the output of IDFT would be containing 256 samples instead of 306 samples, which follows N1+N2 – 1 where N1 & N2 are the lengths 256 and 51 respectively of the two inputs. Thus the output which should have been 306 samples long is fitted into 256 samples. The 256 points end up being a distorted version of the correct signal. This process is called circular convolution. PROGRAM: /* prg to implement circular convolution */ #include<stdio.h> int m,n,x[30],h[30],y[30],i,j,temp[30],k,x2[30],a[30]; void main() { printf(" enter the length of the first sequence\n"); scanf("%d",&m); printf(" enter the length of the second sequence\n"); scanf("%d",&n); printf(" enter the first sequence\n"); for(i=0;i<m;i++) scanf("%d",&x[i]); printf(" enter the second sequence\n"); for(j=0;j
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if(m-n!=0) { if(m>n) zero*/ { for(i=n;i<m;i++) h[i]=0; n=m; } for(i=m;i
/*If length of both sequences are not equal*/

y[0]=0; a[0]=h[0]; for(j=1;j
/* Pad the smaller sequence with

/*folding h(n) to h(-n)*/

/*Circular convolution*/ for(i=0;i
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OUTPUT:Enter the first sequence 5 6 7 Enter the second sequence 7 8 5 4 OUTPUT ;94

110

the circular convolution is 122

106

Model Graph:-

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3. CORRELATION AIM: To convert Circular Convolution EQUIPMENTS TEXAS TMS 320 C6713 Kit. RS232 Serial Cable Power Cord THEORY: Correlation is measures of the degree to which two sequences are similar .There are two types of Correlation 1. Cross correlation 2.Auto correlation Cross Correlation:- given two real valued sequences x1(n) of finite energy , the cross correlation of x1(n) and x2(n) is a sequence rxy (1) defined as rxy( 1 )= #include<stdio.h> int m,n,X[30],RXY[30],Y[30],i,j,temp[30],k,X2[30],a[30]; void main() { printf("enter the length of the first sequence\n"); scanf("%d",&m); printf("enter the length of the second sequence\n"); scanf("%d",&n); printf("enter the first sequence\n"); for(i=0;i<m;i++) scanf("%d",&X[i]); printf("enter the secound sequence\n"); for(j=0;jn) a=m; else a=n for(l=0;l
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{ RXY[l]+=X[n+l]*X2[n]; } } printf("the correlation is\n"); for(i=0;i
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4. DISCRETE FOURIER TRANSFORM AIM To find the Fast Fourier Transform for the realtime samples. HARDWARE REQUIREMENTS TMS320C6713 DSK. USB Cable. Power Cord 5V Adapter 1. THEORY The Transform Domain Technique involves the transformation of the time domain signal into a frequency domain one. The available methods of implementing the transformation are • • M

X ( k ) = ∑ x ( n) e

Discrete Fourier Transform Fast Fourier Transform

− j 2π

nk n

;0 < k < N − 1

(4)

k =0

N −1

x (k ) = ∑ x(n) W

− j 2π

nk n

;0 < k < N − 1

(5)

n =0

PROGRAM: #include<stdio.h rel="nofollow"> #include<math.h> #define pi 3.1415 #define PTS 64 float X[PTS]; main() { float xr[PTS],xi[PTS],k,n,N=PTS; float XR[PTS],XI[PTS]; for(i=0;i
5. 2008

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AIM To find the Fast Fourier Transform for the realtime samples. HARDWARE REQUIREMENTS TMS320C6713 DSK. USB Cable. Power Cord 5V Adapter THEORY The Fast Fourier Transform is useful to map the time-domain sequence into a continuous function of a frequency variable. The FFT of a sequence {x(n)} of length N is given by a complex-valued sequence X(k). M

X ( k ) = ∑ x ( n) e

− j 2π

nk n

;0 < k < N − 1

k =0

The above equation is the mathematical representation of the DFT. As the number of computations involved in transforming a N point time domain signal into its corresponding frequency domain signal was found to be N2 complex multiplications, an alternative algorithm involving lesser number of computations is opted. When the sequence x(n) is divided into 2 sequences and the DFT performed separately, the resulting number of computations would be N2/2 (i.e.) N2 2−1

N2 2−1

n =0

n =0

x(k ) = ∑ x(2n) WN2 nk + ∑ x(2n + 1) WN( 2 n+1) k

(6)

Consider x(2n) be the even sample sequences and x(2n+1) be the odd sample sequence derived form x(n). N2 2 −1

∑ x ( 2n) n =0

WN2 nk

]

would result in (7) 2008

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(N/2)2multiplication’s

N2 2 −1

∑ x(2n + 1) n =0

(8)

WN( 2 n+1) k

an other (N/2)2 multiplication's finally resulting in (N/2)2 + (N/2)2 =

N2 N2 N2 + = Computatio ns 4 4 2

Further solving Eg. (2) N2 2−1

N 2−1

n =0

n =0

k

x( k ) = ∑ x(2n) WN2 nk + ∑ x( 2n + 1) WN( 2 nk ) W (9)

N 2 −1

k

N

N 2−1

= ∑ x(2n) WN2 nk + W ∑ x(2n + 1) WN( 2 nk ) (10) N

n =0

n =0

Dividing the sequence x(2n) into further 2 odd and even sequences would reduce the computations. WN  is the twiddle factor =e

− j 2π n

=e

W

nk N

W

N  K+  2   N

=e

 − j 2π   n

= WN W

− j 2π k n

= WNk

  nk 

e

e

N  K+  2   N

(11)

− j 2π n n 2

− j 2π k n

= WNk (cos π − j sin π )

=W

N  K+  2   N

=W

= WNk (−1)

N  K+  2   N

(12)

= WNk

Employing this equation, we deduce 2008

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N2 2−1

N 2−1

n =0

n=0

x(k ) = ∑ x(2n) WN2 nk + ∑ x(2n + 1) WN( 2 nk ) (13) N

N

K 2−1 N x(k + ) = ∑ x(2n) WN2 nk − W ∑ x (2n + 1) 2−1 WN( 2 nk ) (14) 2 n =0 N

The time burden created by this large number of computations limits the usefulness of DFT in many applications. Tremendous efforts devoted to develop more efficient ways of computing DFT resulted in the above explained Fast Fourier Transform algorithm. This mathematical shortcut reduces the number of calculations the DFT requires drastically. The above mentioned radix-2 decimation in time FFT is employed for domain transformation. Dividing the DFT into smaller DFTs is the basis of the FFT. A radix-2 FFT divides the DFT into two smaller DFTs, each of which is divided into smaller DFTs and so on, resulting in a combination of two-point DFTs. The Decimation -In-Time (DIT) FFT divides the input (time) sequence into two groups, one of even samples and the other of odd samples. N/2 point DFT are performed on the these sub-sequences and their outputs are combined to form the N point DFT.

FIG. 3A.1

The above shown mathematical representation forms the basis of N point FFT and is called the Butterfly Structure.

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STAGE – I

STAGE - II

STAGE – III FIG. 3A.2 – 8 POINT DIT

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ALGORITHM Step 1

sample the input (N) of any desired frequency. Convert it to fixed-point format and scale the input to avoid overflow during manipulation. Step 2 Declare four buffers namely real input, real exponent, imaginary exponent and imaginary input. Step 3 Declare three counters for stage, group and butterfly. Step 4 Implement the Fast Fourier Transform for the input signal. Step 5 Store the output (Real and Imaginary) in the output buffer. Step 6 Decrement the counter of butterfly. Repeat from the Step 4 until the counter reaches zero. Step 7 If the butterfly counter is zero, modify the exponent value. Step 8 Repeat from the Step 4 until the group counter reaches zero. Step 9 If the group counter is zero, multiply the butterfly value by two and divide the group value by two. Step 10 Repeat from the Step 4 until the stage counter reaches zero. Step 11 Transmit the FFT output through line out port. PROGRAM: #include <math.h> #define PTS 128 //# of points for FFT #define PI 3.14159265358979 typedef struct {float real,imag;} COMPLEX; void FFT(COMPLEX *Y, int n); //FFT prototype float iobuffer[PTS]; //as input and output buffer float x1[PTS],x[PTS]; //intermediate buffer short i; //general purpose index variable short buffercount = 0; //number of new samples in iobuffer short flag = 0; //set to 1 by ISR when iobuffer full float y[128]; COMPLEX w[PTS]; //twiddle constants stored in w COMPLEX samples[PTS]; //primary working buffer main() { float j,sum=0.0 ; int n,k,i,a; for (i = 0 ; i
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/****************InputSignalX(n)***************************************/ for(i=0,j=0;i
// Signal x(Fs)=sin(2*pi*f*i/Fs);

/********************** FFT of R(t) *****************************/ for (i = 0 ; i < PTS ; i++) //swap buffers { samples[i].real=iobuffer[i]; //buffer with new data } for (i = 0 ; i < PTS ; i++) samples[i].imag = 0.0; FFT(samples,PTS);

//imag components = 0 //call function FFT.c

/******************** PSD *******************************************/ for (i = 0 ; i < PTS ; i++) //compute magnitude { x1[i] = sqrt(samples[i].real*samples[i].real + samples[i].imag*samples[i].imag); } }

//end of main

void FFT(COMPLEX *Y, int N) //input sample array, # of points { COMPLEX temp1,temp2; //temporary storage variables int i,j,k; //loop counter variables int upper_leg, lower_leg; //index of upper/lower butterfly leg int leg_diff; //difference between upper/lower leg int num_stages = 0; //number of FFT stages (iterations) int index, step; //index/step through twiddle constant i = 1; //log(base2) of N points= # of stages do { num_stages +=1; i = i*2; }while (i!=N); leg_diff = N/2; //difference between upper&lower legs step = (PTS*2)/N; //step between values in twiddle.h // 512 for (i = 0;i < num_stages; i++) //for N-point FFT

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{ index = 0; for (j = 0; j < leg_diff; j++) { for (upper_leg = j; upper_leg < N; upper_leg += (2*leg_diff)) { lower_leg = upper_leg+leg_diff; temp1.real = (Y[upper_leg]).real + (Y[lower_leg]).real; temp1.imag = (Y[upper_leg]).imag + (Y[lower_leg]).imag; temp2.real = (Y[upper_leg]).real - (Y[lower_leg]).real; temp2.imag = (Y[upper_leg]).imag - (Y[lower_leg]).imag; (Y[lower_leg]).real = temp2.real*(w[index]).real -temp2.imag*(w[index]).imag; (Y[lower_leg]).imag = temp2.real*(w[index]).imag +temp2.imag*(w[index]).real; (Y[upper_leg]).real = temp1.real; (Y[upper_leg]).imag = temp1.imag; } index += step; } leg_diff = leg_diff/2; step *= 2; } j = 0; for (i = 1; i < (N-1); i++) //bit reversal for resequencing data { k = N/2; while (k <= j) { j = j - k; k = k/2; } j = j + k; if (i<j) { temp1.real = (Y[j]).real; temp1.imag = (Y[j]).imag; (Y[j]).real = (Y[i]).real; (Y[j]).imag = (Y[i]).imag; (Y[i]).real = temp1.real; (Y[i]).imag = temp1.imag; } } return; }

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OUTPUT:

DFT or FFT spectrum of sinusoidal signal f= 10 Hz

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AIM: To design and implement a low pass FIR filter using windowing technique. APPARATUS: 1. 2. 3. 4.

TMS320C5416 DSK. USB Cable. Power Cord 5V Adapter.

THEORY: A Finite Impulse Response (FIR) filter is a discrete linear time-invariant system whose output is based on the weighted summation of a finite number of past inputs. An FIR transversal filter structure can be obtained directly from the equation for discrete-time convolution. N −1

y ( n) = ∑ x ( k ) h( n − k ) 0 < n < N − 1

(1)

k =0

In this equation, x(k) and y(n) represent the input to and output from the filter at time n. h(n-k) is the transversal filter coefficients at time n. These coefficients are generated by using FDS (Filter Design Software or Digital filter design package).

Windows: #include <stdio.h> #include <math.h> #define pi 3.1415 int N,n; float h[64]; void main() { printf("enter the number of samples\n"); scanf("%d",&N); for(n=0;n<(N-1);n++) { h[n]=0.0; h[n]= 0.42+0.5*cos(2*pi*n/(N-1))+0.08*cos(4*pi*n/(N-1)); printf("h[%d]=%f\n",n,h[n]); } }

RESULT: 2008

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PROGRAM: #include <stdio.h> #include <math.h> #define pi 3.1415 int N,n; float h[64]; void main() { printf("enter the number of samples\n"); scanf("%d",&N); for(n=0;n<(N-1);n++) { h[n]=0.0; h[n]=1-(4*n/(float)(n-1)) ; printf("h[%d]=%f\n",n,h[n]); } }

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Wave form:-

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7. IIR FILTER AIM: To design and implement a low pass IIR filter using windowing technique. APPARATUS: 1. 2. 3. 4.

TMS320C5416 DSK. USB Cable. Power Cord 5V Adapter.

THEORY: The IIR filter can realize both the poles and zeroes of a system because it has a rational transfer function, described by polynomials in z in both the numerator and the denominator: M

H ( z)

∑b k =0 N

∑a k =1

k

k

z −k (2)

Z

−k

The difference equation for such a system is described by the following: M

y ( n) = ∑ bk x ( n − k ) + k =0

N

∑a k =1

k

y (n − k )

(3)

M and N are order of the two polynomials bk and ak are the filter coefficients. These filter coefficients are generated using FDS (Filter Design software or Digital Filter design package). LPF: #include<stdio.h> #include<math.h> #define pi 3.1415 float Xmod[64],Xr[64],Xi[64]; float xr[64],xi[64],h[100],y[64]; int n,k,i,N,w,wc; void main() { for(k=0;k<=63;k++) { xr[k]=sin((2*pi*10*k)/64)+sin((2*pi*50*k)/64); xi[k]=0.0; } for(k=0;k<=63;k++) { Xr[k]=0; Xi[k]=0; 2008

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for(n=0;n<=63;n++) { Xr[k]+=xr[n]*cos((2*pi*k*n)/64.0)+xi[n]*sin((2*pi*k*n)/64.0); Xi[k]+=xi[n]*cos((2*pi*k*n)/64.0)-xr[n]*sin((2*pi*k*n)/64.0); } Xmod[k]=sqrt(Xr[k]*Xr[k]+Xi[k]*Xi[k]); } printf("enter the order of the filter\n"); scanf("%d",&w); printf("enter the cutoff frequency\n"); scanf("%d",&wc); for(w=0;w<100;w++) { h[w]=1/sqrt(1+pow(w/(float)wc,2*N)); printf("h[%d]=%f\n",w,h[w]); } for(k=0;k<=63;k++) { y[k]=Xmod[k]*h[k]; printf("y[%d]=%f\n",k,y[k]); }}

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INPUT

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OUTPUT

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HPF: PROGRAM: #include<stdio.h> #include<math.h> #define pi 3.1415 float Xmod[64],Xr[64],Xi[64]; float xr[64],xi[64],h[100],y[64]; int n,k,i,N,w,wc; void main() { for(k=0;k<=63;k++) { xr[k]=sin((2*pi*10*k)/64)+sin((2*pi*50*k)/64); xi[k]=0.0; } for(k=0;k<=63;k++) { Xr[k]=0; Xi[k]=0; for(n=0;n<=63;n++) { Xr[k]+=xr[n]*cos((2*pi*k*n)/64.0)+xi[n]*sin((2*pi*k*n)/64.0); Xi[k]+=xi[n]*cos((2*pi*k*n)/64.0)-xr[n]*sin((2*pi*k*n)/64.0); } Xmod[k]=sqrt(Xr[k]*Xr[k]+Xi[k]*Xi[k]); } printf("enter the order of the filter\n"); scanf("%d",&w); printf("enter the cutoff frequency\n"); scanf("%d",&wc); for(w=0;w<100;w++) { h[w]=1/sqrt(1+pow(wc/(float)w,2*N)); printf("h[%d]=%f\n",w,h[w]); } for(k=0;k<=63;k++) { y[k]=Xmod[k]*h[k]; printf("y[%d]=%f\n",k,y[k]); }}

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INPUT

OUTPUT

RESULT: Thus the IIR Low pass filter with cut off frequency 12Hz has been designed.

8. POWER SPECTRAL DENSITY 2008

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AIM: To design and implement a low pass FIR filter using windowing technique. APPARATUS: 1. 2. 3. 4.

TMS320C6713 DSK. USB Cable. Power Cord 5V Adapter.

PROGRAM: -

#include <math.h> #define PTS 128 //# of points for FFT #define PI 3.14159265358979 typedef struct {float real,imag;} COMPLEX; void FFT(COMPLEX *Y, int n); //FFT prototype float iobuffer[PTS]; //as input and output buffer float x1[PTS],x[PTS]; //intermediate buffer short i; //general purpose index variable short buffercount = 0; //number of new samples in iobuffer short flag = 0; //set to 1 by ISR when iobuffer full float y[128]; COMPLEX w[PTS]; //twiddle constants stored in w COMPLEX samples[PTS]; //primary working buffer main() { float j,sum=0.0 ; int n,k,i,a; for (i = 0 ; i
2008

X(n)

// Signal x(Fs)=sin(2*pi*f*i/Fs);

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/********************Auto Correlation *********************************/

of

X(n)=R(t)

for(n=0;n
/********************** FFT of R(t) *****************************/ for (i = 0 ; i < PTS ; i++) //swap buffers { samples[i].real=iobuffer[i]; //buffer with new data } for (i = 0 ; i < PTS ; i++) samples[i].imag = 0.0; FFT(samples,PTS);

//imag components = 0 //call function FFT.c

/******************** PSD *******************************************/ for (i = 0 ; i < PTS ; i++) //compute magnitude { x1[i] = sqrt(samples[i].real*samples[i].real + samples[i].imag*samples[i].imag); } }

//end of main

void FFT(COMPLEX *Y, int N) //input sample array, # of points { COMPLEX temp1,temp2; //temporary storage variables int i,j,k; //loop counter variables int upper_leg, lower_leg; //index of upper/lower butterfly leg int leg_diff; //difference between upper/lower leg int num_stages = 0; //number of FFT stages (iterations) int index, step; //index/step through twiddle constant i = 1; //log(base2) of N points= # of stages do { num_stages +=1; i = i*2; }while (i!=N); leg_diff = N/2; //difference between upper&lower legs 2008

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step = (PTS*2)/N; //step between values in twiddle.h // 512 for (i = 0;i < num_stages; i++) //for N-point FFT { index = 0; for (j = 0; j < leg_diff; j++) { for (upper_leg = j; upper_leg < N; upper_leg += (2*leg_diff)) { lower_leg = upper_leg+leg_diff; temp1.real = (Y[upper_leg]).real + (Y[lower_leg]).real; temp1.imag = (Y[upper_leg]).imag + (Y[lower_leg]).imag; temp2.real = (Y[upper_leg]).real - (Y[lower_leg]).real; temp2.imag = (Y[upper_leg]).imag - (Y[lower_leg]).imag; (Y[lower_leg]).real = temp2.real*(w[index]).real -temp2.imag*(w[index]).imag; (Y[lower_leg]).imag = temp2.real*(w[index]).imag +temp2.imag*(w[index]).real; (Y[upper_leg]).real = temp1.real; (Y[upper_leg]).imag = temp1.imag; } index += step; } leg_diff = leg_diff/2; step *= 2; } j = 0; for (i = 1; i < (N-1); i++) //bit reversal for resequencing data { k = N/2; while (k <= j) { j = j - k; k = k/2; } j = j + k; if (i<j) { temp1.real = (Y[j]).real; temp1.imag = (Y[j]).imag; (Y[j]).real = (Y[i]).real; (Y[j]).imag = (Y[i]).imag; (Y[i]).real = temp1.real; (Y[i]).imag = temp1.imag; } } return; }

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CHAPTER-III OFFLINE PROCESSING EXAMPLES The term offline processing indicates that the programs which you are designing are like simulation i.e. you are not using the real time inputs and outputs also you are seeing in the processor registers or memory only. 1. ADDITION Aim: - To perform addition operation on two numbers residing in memory. Apparatus: - TMS 320C 5416 processor Program: .include “5416_IV.asm” .data .word 0003h, 0004h // input numbers // .text .include “intvect.asm” Begin STM STM STM LD LD ADD STL .end

#1000h,AR1 // memory location of first number // #1001h,AR2 // memory location of second number // #1500h,AR3 // memory location of result // *AR1,A *AR2,B A,0,B B,*AR3

Result: - The result of addition operation can be recorded from the memory location.

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2. MULTIPLICATION Aim: - To perform multiplication operation on two numbers residing in memory. Apparatus: - TMS 320C 5416 processor Program: .include “5416_IV.asm” .data .word 0005h, 0002h // input numbers // .text .include “intvect.asm” Begin STM STM STM MPY STL .end

#1000h,AR1 // memory location of first number // #1001h,AR2 // memory location of second number // #1500h,AR3 // memory location of result // *AR1,*AR2,B B,*AR3

Result: - The result of multiplication operation can be recorded from the memory location.

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3. SHIFTING Aim: - To perform left shift and right shift operation on a number residing in memory. Apparatus: - TMS 320C 5416 processor Program: .include “5416_IV.asm” .data .word 0003h, // input number // .text .include “intvect.asm” Begin STM STM STM LD LD SFTA SFTA STL STL .end

#1000h,AR5 // memory location of first number // #1600h,AR2 // memory location of left shifted number // #1500h,AR3 // memory location of right shifted number // *AR5,A *AR5,B A,-1 B,1 A,*AR2 B,*AR3

Result: - Shifting the number left by one bit is equivalent to multiplying number by 2 Shifting the number left by one bit is equivalent to dividing number by 2

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4. LOGICAL OPERATIONS Aim: - To perform logical operations on two numbers residing in memory. Apparatus: - TMS 320C 5416 processor Program: .include “5416_IV.asm” .data .word 0003h,0007h // input numbers // .text .include “intvect.asm” Begin STM STM STM STM STM LD LD AND OR STL STL LD NEG STL .end

#1000h,AR5 #1001h,AR4 #1500h,AR3 #1600h,AR2 #1700h,AR1 *AR5,A *AR4,B A,0,A B,0,B A,*AR3 B,*AR2 *AR5,A A A,*AR1

// memory location of first number // // memory location of second number // // memory location of result due to AND operation // // memory location of result due to OR operation // // memory location of result due to NEGATE operation //

Result: - The logical operations are performed on a number.

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5. CIRCULAR BUFFERING Aim: - To reveal the concept of circular buffering. Apparatus: - TMS 320C 5416 processor Program: .include “5416_IV.asm” .data .word 1h,2h,3h,4h,5h .text .include “intvect.asm” Begin STM STM STM STM RPTB LD STL L1 NOP .end

// array of numbers //

#1000h,AR5 // data memory address // #2000h,AR6 // output buffer // #4h,BK // loading the size of circular buffer to BK register // #20h,BRC L1 *AR5+%,0,A A,0,*AR6+

Result: - The concept of circular buffering is observed

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CHAPTER-IV REAL TIME EXAMPLES 1. SAMPLING AIM: To study the concept of sampling continuous signal with a sampling frequency of 48KHz and reconstruct the same. APPARATUS: 1. TMS320C5416 DSK. 2. USB Cable. 3. Power Cord 4. 5V Adapter. THEORY: Sampling is a process by which a continuous-time signal is converted into a discretetime signal. Let x(t) be a continuous time varying signal. The signal x(t) is sampled at regular interval of time with sampling period T. The sampled signal x(nT) is given by x(nT) = x(t) | t = nT = x(nT), -∞ < n < ∞ The continuous time signal x(t) is multiplied by the sampling function s(t) which is a series of impulses. The resultant signal is a discrete time signal x(n). x(n) = x(t) s(t) | t = nT, -∞ < n < ∞

x(T)

x(nT)

T Continuous Time Signal nT

T 3T 5T 7T

9T 11T

13T

15T

Discrete Time Signal nT

PROGRAM: ;Sampling program ;Starting address : 1000h ;DSPIK output : 1600h .include "5416_IV.asm" .data 2008

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T

.text start

RSBX INTM LD #022Bh,0,A STLM A,PMST ;------------------------Serial Port Initializations------------------------;--------------------------McBSP0 Initializations---------------------------SSBX INTM STM SPCR1, McBSP0_SPSA STM #0090h,McBSP0_SPSD

;SPCR1 reset

NOP NOP

2008

STM STM

SPCR2,McBSP0_SPSA #0020h,McBSP0_SPSD

;SPCR2 reset

STM STM

PCR,McBSP0_SPSA ;PCR #0A00h,McBSP0_SPSD

STM STM

RCR1,McBSP0_SPSA #00A0h,McBSP0_SPSD

;RCR1 ;32 BITS WORDSIZE

STM STM

RCR2,McBSP0_SPSA #0001h,McBSP0_SPSD

;RCR2

STM STM

XCR1,McBSP0_SPSA #00A0h,McBSP0_SPSD

;XCR1 ;32 BITS WORDSIZE

STM STM

XCR2,McBSP0_SPSA #0001h,McBSP0_SPSD

;XCR2

STM STM

SRGR1,McBSP0_SPSA #0017h,McBSP0_SPSD

;SRGR1 ;--17

STM STM

SRGR2,McBSP0_SPSA #303Fh,McBSP0_SPSD

;SRGR2

STM STM

MCR1,McBSP0_SPSA #0001h,McBSP0_SPSD

;MCR1

STM STM

MCR2,McBSP0_SPSA #0000h,McBSP0_SPSD

;MCR2

STM STM

RCERB,McBSP0_SPSA #0001h,McBSP0_SPSD

;RCERB

STM STM

RCERA,McBSP0_SPSA #0001h,McBSP0_SPSD

;RCERA

STM STM

XCERB,McBSP0_SPSA #0001h,McBSP0_SPSD

;XCERB

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STM STM

XCERA,McBSP0_SPSA #0001h,McBSP0_SPSD

STM STM

SPCR1,McBSP0_SPSA #0091h,McBSP0_SPSD

;XCERA

;Take 'em out of reset

NOP NOP STM STM

SPCR2,McBSP0_SPSA #00A1h,McBSP0_SPSD

;--------------------------McBSP2 Initializations-----------------------------STM STM

SPCR1,McBSP2_SPSA #0090h,McBSP2_SPSD

;SPCR1 reset

STM STM

SPCR2,McBSP2_SPSA #0020h,McBSP2_SPSD

;SPCR2 reset

STM STM

PCR,McBSP2_SPSA ;PCR #0A00h,McBSP2_SPSD

STM STM

RCR1,McBSP2_SPSA #00A0h,McBSP2_SPSD

;RCR1 ;32 BITS WORDSIZE

STM STM

RCR2,McBSP2_SPSA #0000h,McBSP2_SPSD

;RCR2

STM STM

XCR1,McBSP2_SPSA #00A0h,McBSP2_SPSD

;XCR1 ;32 BITS WORDSIZE

STM STM

XCR2,McBSP2_SPSA #0000h,McBSP2_SPSD

;XCR2

STM STM

SRGR1,McBSP2_SPSA #0005h,McBSP2_SPSD

;SRGR1 ;--5

STM STM

SRGR2,McBSP2_SPSA #303Bh,McBSP2_SPSD

;SRGR2

STM STM

MCR1,McBSP2_SPSA #0001h,McBSP2_SPSD

;MCR1

STM STM

MCR2,McBSP2_SPSA #0000h,McBSP2_SPSD

;MCR2

STM STM

RCERB,McBSP2_SPSA #0001h,McBSP2_SPSD

;RCERB

STM STM

RCERA,McBSP2_SPSA #0001h,McBSP2_SPSD

;RCERA

NOP NOP

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STM STM

XCERB,McBSP2_SPSA #0001h,McBSP2_SPSD

;XCERB

STM STM

XCERA,McBSP2_SPSA #0001h,McBSP2_SPSD

;XCERA

STM STM

SPCR1,McBSP2_SPSA #0091h,McBSP2_SPSD

;Take 'em out of reset

NOP NOP STM STM

SPCR2,McBSP2_SPSA #00A1h,McBSP2_SPSD

;--------------------End of Serial Ports Initializations----------------------RSBX

INTM

LD #02Fh,0,A STLM A,IMR STM STM

#0h,McBSP0_DXR1 #0h,McBSP0_DXR2

STM STM

#0007h,GPIOCR #0003h,GPIOSR

STM STM

#SPCR2,McBSP2_SPSA #00E1h,McBSP2_SPSD

NOP STM

#0007h,GPIOSR

STM STM

#SPCR2,McBSP0_SPSA #00E1h,McBSP0_SPSD

;Mclk

;Sclk & Fs

;---------------------------------------------------------------------------STM #128,BK STM #1600h,AR1 SSBX SXM WAIT

NOP NOP NOP B WAIT

RESULT: Thus the continuous time signal is sampled at 48 KHz and the original signal is reconstructed. 2008

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CHAPTER-V MATLAB EXAMPLES 1. Computation using matrices AIM:- To perform some arithmetic operations using matrices. THEORY: - ‘MATLAB ‘itself means that matrix laboratory. To compute matrix multiplications, addition, inverse of the matrix etc of any order can be obtained easily. PROGRAM: A= [ 1 2 3; 4 5 6; 7 8 9 ]; B= [ 2 3 4; 5 4 7; 1 1 1 ]; C= A * B D= A’ D1=D+2 E= INV (A) F= A(3,1:3) G= A(1:3;1 ) H= G.*G SUM (H) RESULT: - Basic arithmetic operations on matrices were observed using MATLAB.

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2. Magnitude and Phase AIM:- To compute Magnitude and Phase of transformed signal using FFT. THEORY: - Fast Fourier Transform algorithms are faster algorithms to compute DFT. Magnitude and Phase plots can be observed for the Fourier transformed signal. Cestral analysis is special case of frequency domain techniques. PROGRAM: Fs = 1000; T = 1/ Fs; t = 0:T:1; y = sin ( 2 * pi * 200 * t ); // generates sine wave of 200Hz // plot(y) z = fft(y,1024); // gets 1024 point fft for y // N = ( 0 :1023 )’ * Fs / 1024; z1 = abs(z); plot( N, z1) title( ‘ FFT Plot ‘ ) z2 = angle (z); plot( N, z2 ) title( ‘ Phase Plot ‘) RESULT: - Magnitude and Phase plots were observed and plotted.

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3. Convolution and Correlation AIM:- To find convolution and correlation of signals THEORY: - If input is given to any system, output from the system is nothing but convolution of input time signal and the system impulse response. Convolution in time domain is same as multiplication in frequency domain. Correlation is measurement of similarity. Cross correlation gives the similarity between two different signals whereas autocorrelation gives the similarity of the signal when the same signal was delayed. Fourier transform of autocorrelation is power spectral density of the signal (PSD) PROGRAM: x = [ 1 1 -1 1 -1 -1 ]; h = [ -1 -1 1 -1 -1 -1 ]; y = conv( x, h ) cr = xcorr ( x , h ) plot ( cr ) title ( ‘ Plot of Cross correlation ‘ ) ylabel( ‘ Magnitude ‘ ) xlabel( ‘ Lag ‘) ar = xcorr(x) plot ( ar ) RESULT: - Convolution and Correlation plots were observed and plotted.

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4. Frequency Response of Filter AIM:- To find frequency response of filter for specified coefficients. THEORY: - Filter with coefficients are given. The frequency – magnitude plot gives the frequency response. PROGRAM: b = [ 0.0995 0.1989 0.0995 ]; a = [ 1 -0.9316 0.3294 ]; [ h w ] = freqz ( b, a, 100 ); y = abs(h); i = freqz( b, a, 100, 200 ) plot(i) semilogx(w, y) RESULT: - Frequency response of specified filter is plotted.

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5. FIR Filter Design AIM:- To design FIR digital filters. THEORY: - FIR – filter is a finite impulse response filter. Order of the filter should be specified. Infinite response is truncated to get finite impulse response. placing a window of finite length does this. Types of windows available are Rectangular, Barlett, Hamming, Hanning, Blackmann window etc. This FIR filter is an all zero filter. PROGRAM: n = 20; fp = 200; fq = 300; fs = 1000; fn = 2 * fp / fs; window = Blackman ( n+1 ); b= fir1 ( n, fn , window ) [ h w ] = freqz( b, 1, 128 ); plot( w/pi , abs(h) )

// low pass filter //

RESULT: - A LPF is designed using Blackman window.

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6. IIR Butter worth Filter Design AIM:- To design IIR Butterworth digital filters. THEORY: - IIR filters can be expanded as infinite impulse response filters. In designing IIR filters, cutoff frequencies of the filters should be mentioned. The order of the filter can be estimated using butter worth polynomial. That’s why the filters are named as butter worth filters. Filter coefficients can be found and the response can be plotted. PROGRAM: fs = 1000; wpn = 2 * wp / fs; wqn = 2 * wq / fs; [ n wn ] = buttord( wpn, wqn, rp, sp ) [ b a ] = butter( n, wn ) [ h w ] = freqz( b, a, 128); plot( (w/pi) * ( fs/2 ), abs(h) ) RESULT: - A Butterworth LPF is designed and response is plotted.

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7. IIR Chebyshev Filter Design AIM:- To design IIR Chebyshev digital filters. THEORY: - IIR filters can be expanded as infinite impulse response filters. In designing IIR filters, cutoff frequencies of the filters should be mentioned. The order of the filter can be estimated using Chebyshev polynomial with the help of cutoff frequencies and the gain at that frequencies. That’s why the filters are named as Chebyshev filters. Filter coefficients can be found and the response can be plotted. PROGRAM: wp = 200; wq = 300; rp = 2; sp = 40; fs = 1000; wpn = 2 * wp / fs; wqn = 2 *wq / fs ; [ n wn ] = cheb1ord(wpn, wqn, rp, sp ) [ b a ] =cheby1(n, rp, wn ); [ h w ] = freqz(b, a, 128 ); plot( w/pi, abs(h) ) RESULT: - A Chebyshev LPF is designed and response is plotted.

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