DATA COMMUNICATION http://www.final-yearprojects.co.cc/
Definition • Data-communication is the combination of dataprocessing and communication. It includes the processing of data of program's running on computersystems, and the communication over great distance where the information is transported by using of electrical-conductivity, radio-waves, light-signals, etc. With data-communication it is possible to communicate over great distances from terminals connected on the communication network.
Three Components of Data Communication Ddata Aanalog: Continuous value data (sound, light, temperature) Ddigital: Discrete value (text, integers, symbols) signal Aanalog: Continuously varying electromagnetic wave Ddigital: Series of voltage pulses (square wave) Transmission Analog: Works the same for analog or digital signals Digital: Used only with digital signals
1. Data • • • • • •
Voice Images Digital data Analog data Text Digitized voice or images
ElectroMagnetic Signals Function of time Analog (varies smoothly over time) Digital (constant level over time, followed by a change to another level)
Function of frequency (more important) Spectrum (range of frequencies) Bandwidth (width of the spectrum)
BandWidth Width of the spectrum of frequencies that can be transmitted if spectrum=300 to 3400Hz, bandwidth=3100Hz
Greater bandwidth leads to greater costs Limited bandwidth leads to distortion
BandWidth on a Voice Circuit Human hearing ranges from about 20 Hz to about 14,000 Hz (some up to 20,000 Hz). Human voice ranges from 20 Hz to about 14,000 Hz. The bandwidth of a voice grade telephone circuit is 0 to 4000 Hz or 4000 Hz (4 KHz). Guardbands prevent data transmissions from interfering with other transmission when these circuits are multiplexed using FDM.
Bandwidth on a Voice Circuit
Data Transmissions Analog Transmission of Analog Data Telephone networks (PSTN) Digital Transmission of Digital Data A computer system Analog Transmission of Digital Data Uses Modulation/Demodulation (Modem) Digital Transmission of Analog Data Uses Coder/Decoder (CODEC)
Advantages of Digital Transmission The signal is exact Signals can be checked for errors Noise/interference are easily filtered out A variety of services can be offered over one line Higher bandwidth is possible with data compression
Why Use Analog Transmission? Already in place Significantly less expensive Lower attenuation rates Fully sufficient for transmission of voice signals
Analog Encoding of Digital Data Data encoding and decoding technique to represent data using the properties of analog waves Modulation: the conversion of digital signals to analog form Demodulation: the conversion of analog data signals back to digital form
Methods of Modulation Amplitude modulation (AM) or amplitude shift keying (ASK) Frequency modulation (FM) or frequency shift keying (FSK) Phase modulation or phase shift keying (PSK) Differential Phase Shift Keying (DPSK)
Analog Channel Capacity: BPS vs. Baud Baud=# of signal changes per second. BPS=bits per second In early modems only, baud=BPS. The bit rate and the symbol rate (or baud rate) are the same only when one bit is sent on each symbol.
Each signal change can represent more than one bit, through complex modulation of amplitude, frequency, and/or phase
Digital Transmission of Analog Data Codec = Coder/Decoder Converts analog signals into a digital form and converts it back to analog signals Where do we find codecs? Sound cards Scanners Voice mail Video capture/conferencing
Codec vs. Modem Codec is for coding analog data into digital form and decoding it back. The digital data coded by Codec are samples of analog waves. Modem is for modulating digital data into analog form and demodulating it back. The analog symbols carry digital data.
Digital Encoding of Analog Data Primarily used in retransmission devices The sampling theorem: If a signal is sampled at regular intervals of time and at a rate higher than twice the significant signal frequency, the samples contain all the information of the original signal. Pulse-code modulation (PCM)
8000 samples/sec sufficient for 4000hz
Pulse Code Modulation (PCM) Analog voice data must be translated into a series of binary digits before they can be transmitted. With Pulse Code Modulation (PCM), the amplitude of the sound wave is sampled at regular intervals and translated into a binary number. The difference between the original analog signal and the translated digital signal is called quantizing error.
Pulse Code Modulation (PCM) Analog voice data must be translated into a series of binary digits before they can be transmitted. With Pulse Code Modulation (PCM), the amplitude of the sound wave is sampled at regular intervals and translated into a binary number. The difference between the original analog signal and the translated digital signal is called quantizing error.
PCM
PCM
PCM
PCM PCM uses a sampling rate of 8000 samples per second. Each sample is an 8 bit sample resulting in a digital rate of 64,000 bps (8 x 8000).
Converting Samples to Bits Quantizing Similar concept to pixelization Breaks wave into pieces, assigns a value in a particular range 8-bit range allows for 256 possible sample levels More bits means greater detail, fewer bits means less detail
Transmission Timing Asynchronous vs. Synchronous Sampling timing – How to make the clocks in a transmitter and a receiver consistent? Asynchronous transmission – sending shorter bit streams and timing is maintained for each small data block. Synchronous transmission – To prevent timing draft between transmitter and receiver, their clocks are synchronized. For digital signal, this can be accomplished with Manchester encoding
Digital Interfaces The point at which one device connects to another Standards define what signals are sent, and how Some standards also define physical connector to be used
Generic Communications Interface Illustration
DTE and DCE
Transmission Efficiency: Multiplexing Several data sources share a common transmission medium simultaneously Line sharing saves transmission costs Higher data rates mean more costeffective transmissions Takes advantage of the fact that most individual data sources require relatively low data rates
Multiplexing Diagram
Alternate Approaches to Terminal Support Direct point-to-point links Multidrop line Multiplexer Integrated MUX function in host
Direct Point-to-Point
Multidrop Line
Multiplexer
Integrated MUX in Host
Frequency Division Multiplexing Requires analog signaling & transmission Total bandwidth = sum of input bandwidths + guardbands Modulates signals so that each occupies a different frequency band Standard for radio broadcasting, analog telephone network, and television (broadcast, cable, & satellite)
Frequency Division Multiplexing (FDM)
Division Multiplexing (TDM) Used in digital transmission Requires data rate of the medium to exceed data rate of signals to be transmitted Signals “take turns” over medium Slices of data are organized into frames Used in the modern digital telephone system US, Canada, Japan: DS-0, DS-1 (T-1), DS-3 (T-3), ... Europe, elsewhere: E-1, E3, …
TDM
Statistical Time Division Multiplexing (STDM) “Intelligent” TDM Data rate capacity required is well below the sum of connected capacity Digital only, because it requires more complex framing of data Widely used for remote communications with multiple terminals
STDM
*Transmission Efficiency: Data Compression Reduces the size of
Codes are substituted
data files to move more information with fewer bits Used for transmission and for storage Combines w/ multiplexing to increase efficiency Works on the principle of eliminating redundancy
for compressed portions of data Lossless: reconstituted data is identical to original (ZIP, GIF) Lossy: reconstituted data is only “perceptually equivalent” (JPEG, MPEG)
Computer Network • An interconnected collection of autonomous computers. • Two computers are said to be interconnected if they are able to exchange information. • A system with one control unit and many slaves is not a network.
Computer Network (Cont.) Distributed Systems The existence of multiple autonomous computers is transparent to the user. Allocation of jobs to processor and files to disks and all other system functions must be automatic. Distributed system is a software system built on top of a network. Overlap between distributed systems and Computer Network Example: More files around System can involve the User movement.
Computer Network User must explicitly do everything.
Computer Network (Cont.) Uses of Computer Network Companies
People
Resource Sharing
Access to information
Geography
Person To Person communication & email Interactive Entertainment
High reliability: replication Saving money on the flow
Client-server model Scalability: Ability to increase system performance gradually as the workload grows.
Social Issues remote
News-groups Bulletin Boards
A Communications Model • Source – Generates data to be transmitted
• Transmitter – Converts data into transmittable signals
• Transmission system – Carries data
• Receiver – Converts received signal into data
• Destination – Takes incoming data
Simplified Communications Model Diagram
Key Communications Tasks • • • • • • • • • • •
Transmission system utilization Interfacing Signal generation Synchronization Exchange management Error detection and correction Addressing and routing Recovery Message formatting Security Network management
Network Hardware Transmission Technology Broadcast Network
Point – To – Point Network
Single communication channel that is shared by all the machines on the network.
Many connections between individual pairs of machines
All the others receive “Packets” in certain contexts, sent by any machine.
A packet may have to visit one or more intermediate machine.
An address field within the packet specifies for whom it is intended.
Routing algorithms play an important role in PTP networks.
Multicasting: transmission to a subnet of the machines.
Simplified Data Communications Model
Networking • Point to point communication not usually practical – Devices are too far apart – Large set of devices would need impractical number of connections
• Solution is a communications network
Simplified Network Model
Local Area Networks • Smaller scope – Building or small campus
• Usually owned by same organization as attached devices • Data rates much higher • Usually broadcast systems • Now some switched systems and ATM are being introduced
Local Area Networks (Cont.) NETWORKS LAN
MAN
WAN
INTERNET
LAN CHARACTERISTICS Size
Restricted in Size
Transmission Technology
Single Cable 10 to 100 Mbps Low delay (ms) Very few Errors Megabits/Sec. (Unit)
Topology
BUS (Ethernet) Ring (Token ring)
• • • •
MAN
Metropolitan Area Network Support data and voice No switching elements Standard: DQDB (Distributed Queue Dual Bus) • Two unidirectional buses to which all the computers are connected. • Each bus has a head-end, a device that initiates transmission activity. • Traffic that is destined for a computer to the right of the sender uses the upper bus, traffics to the left uses the lower one.
Wide Area Networks • • • •
Large geographical area Crossing public rights of way Rely in part on common carrier circuits Alternative technologies – – – –
Circuit switching Packet switching Frame relay Asynchronous transfer mode (ATM)
Wide Area Networks (Cont.) • Host (end system). • Subnet (communication subnet). • WANs typically have irregular topologies. WAN CONSISTS OF
Transmission Lines:- Circuits, Channels or Tanks
Switching Elements:Specialized computers used to connect two or more transmission lines.
Internet • Collection of interconnected networks. • Example: A collection of LAN’s connected by a WAN. • WAN : (router + hosts). • SUBNET : (only routers).
Circuit Switching • Dedicated communications path established for the duration of the conversation • E.G. Telephone network
Packet Switching • Data sent out of sequence • Small chunks (packets) of data at a time • Packets passed from node to node between source and destination • Used for terminal to computer and computer to computer communications
Frame Relay • Packet switching systems have large overheads to compensate for errors • Modern systems are more reliable • Errors can be caught in end system • Most overhead for error control is stripped out
Asynchronous Transfer Mode • • • • • •
ATM (cell relay) Evolution of frame relay Little overhead for error control Fixed packet (called cell) length Anything from 10mbps to Gbps Constant data rate using packet switching technique • Offers a constant data rate channel
Integrated Services Digital Network • • • • •
ISDN Designed to replace public telecom system Wide variety of services Entirely digital domain First generation ( narrowband ISDN ) – 64 kbps channel is the basic unit – Circuit-switching orientation – Contributed to frame relay
• Second generation ( broadband ISDN ) – 100s of mbps – Packet-switching orientation – Contributed to ATM ( cell relay )
Protocols • Used for communications between entities in a system • Must speak the same language • Entities – User applications – E-mail facilities – Terminals
• Systems – Computer – Terminal – Remote sensor
Protocol Hierarchies • Organized as a series of layers or levels. • The purpose of each layer is to offer certain services to the higher layers. • Layer n on one-machine carries on a conversation with layer n on another machine. • Protocol: is an agreement between the communicating parties on how communication is to proceed. • Peers communicate using the protocol. • In reality, no data directly transferred from layer n on one machine to layer n on another machine.
Protocol Hierarchies (Cont.)
• Each layer passes data and control information to the layer immediately below it. • Between each pair of adjacent layers there is an “interface”. • The design of layers helps in: – Minimizing the amount of information that must be passed between layers – Make it simpler to reduce the implementation of one layer with a completely different one
• Protocol stack: A list of protocol used by a certain system, one protocol per layer.
Key Elements of a Protocol • Syntax – Data formats – Signal levels
• Semantics – Control information – Error handling
• Timing – Speed matching – Sequencing
Design Issues for the Layers • Addressing. • Data transfer. – Simplex communication. – Half-duplex communication. – Full-duplex communication.
• Number and priorities of the logical connection channels. Many networks provide at least two logical channels per connection, one for normal data and one for urgent data. • Error control. – Error detecting code. – Error correcting code.
Design Issues (Cont.) • How to receive data in order (sequence no.). • How to keep a fast sender from swamping a slow receiver with data (flow control). • Size of the message: disassembling >transmitting >reassembling messages. • Routing: multiple paths between source and destination.
Protocol Architecture • Task of communication broken up into modules • For example file transfer could use three modules – File transfer application – Communication service module – Network access module
Simplified File Transfer Architecture
A Three Layer Model • Network access layer • Transport layer • Application layer
Network Access Layer • Exchange of data between the computer and the network • Sending computer provides address of destination • May invoke levels of service • Dependent on type of network used (LAN, packet switched etc.)
Transport Layer • Reliable data exchange • Independent of network being used • Independent of application
Application Layer • Support for different user applications • e.g. e-mail, file transfer
Interfaces and Services
• Active elements in each layer are called ENTITIES. • Entity. – Software [example: process.]. – Hardware [example: intelligent I/O chip.].
• The entities in layer n implement a service used by layer n+1. • Layer n called service provider. • Layer n + 1 called service user. • Services are available at sap’s (service access points). • Each SAP has an address that uniquely identifies it.
Interfaces and Services (Cont.) – IDU: interface data unit. – ICI: interface control info. – SDU: service data unit.
• At a typical interface, the layer n + 1 entity passes an IDU to the layer n entity through the SAP. • In order to transfer the SDU, the layer n entity may have to fragment it into several pieces, each of which is given a header and send to as a separate PDU (protocol data unit) such as a packet.
Addressing Requirements • Two levels of addressing required • Each computer needs unique network address • Each application on a (multi-tasking) computer needs a unique address within the computer – The service access point or SAP
Protocol Architectures and Networks
Protocols in Simplified Architecture
Protocol Data Units (PDU) • At each layer, protocols are used to communicate • Control information is added to user data at each layer • Transport layer may fragment user data • Each fragment has a transport header added – Destination SAP – Sequence number – Error detection code
• This gives a transport protocol data unit
Network PDU • Adds network header – Network address for destination computer – Facilities requests
SERVICES Connection Oriented Modeled after the telephone system
Connectionless Modeled after posted system
Establish a connection Use the Connection Release the connection Acts like a tube: receive data by the same order was sent
Messages could be received in different order than it was sent with
Reliable connection oriented service
Unreliable connectionless service (not acknowledged)
Request reply service • Sender transmits a single datagram containing a request, the reply contains the answer. • Used to implement communication in the client-server model.
Operation of a Protocol Architecture
Service Primitives • A service is formally specified by a set of primitives (operations) available to a user or other entity to access the service. • Primitive tells the service to – Perform some action OR – Report an action by a peer entity.
• Example: Connection oriented service with 8 service primitives. – CONNECT.request – Request a connection to be established. – CONNECT.indication – Signal the called party.
Example (Cont.) – CONNECT.response – Used by the caller to accept/reject calls. – CONNECT.confirm – Tell the caller whether the call was accepted. – DATA.request – Request the data be sent. – DATA.indication – Signal the arrival of data. – DISCONNECT.request – Request that a connection be released. – DISCONNECT.indication – Signal the peer about the request. – Service Could be. • Confirmed (Example: CONNECT). • Unconfirmed (Example: DISCONNECT).
Relationship of Services to Protocols • Service: is a set of primitives (operations) that a layer provides to the layer above it. • Protocol. – A set of rules governing the format and meaning of the frames, packets, or messages that are exchanged by the peer entities within a layer. – Entities use protocols in order to implement their service definitions. – Entities are free to change their protocols, provided they do not change the service visible to their users. REFERENCE MODELS OSI References Model
TCP/IP Reference Model
TCP/IP Protocol Architecture • Developed by the US defense advanced research project agency (DARPA) for its packet switched network (ARPANET). • Used by the global internet. • No official model but a working one. – – – – –
Application layer. Host to host or transport layer. Internet layer. Network access layer. Physical layer.
Physical Layer • Physical interface between data transmission device (e.G. Computer) and transmission medium or network • Characteristics of transmission medium • Signal levels • Data rates • Etc.
Network Access Layer • Exchange of data between end system and network • Destination address provision • Invoking services like priority
Internet Layer (IP) • Systems may be attached to different networks • Routing functions across multiple networks • Implemented in end systems and routers
Transport Layer (TCP) • Reliable delivery of data • Ordering of delivery
Application Layer • Support for user applications • e.g. http, SMPT
TCP/IP Protocol Architecture Model
OSI Model • Open systems interconnection • Developed by the international organization for standardization (ISO) • Seven layers • A theoretical system delivered too late! • TCP/IP is the de facto standard
OSI References Model • International Standards Organization. • OSI (Open Systems Interconnection). • Reference model: deals with connecting open systems that are; Open for communication with other systems.
Principles • A layer should be created where a different level of abstraction is needed. • Each layer should perform a well-defined function. • The function of each layer should be chosen with an eye toward defining internationally standardized protocols. • The layer boundaries should be chosen to minimize the information flow across the interfaces. • The number of layers should be large enough that distinct functions need not be thrown together on the same layer out of necessity.
OSI Layers • • • • • • •
Application Presentation Session Transport Network Data link Physical
The Physical Layer • Deals with transmitting raw bits over a communication channel. • How many volts for 1 or 0. • How many microseconds a bit lasts. • Mechanics, electrical and procedural interfaces.
Data link Layer • Break the input data up into data frames. • Process the acknowledgement frames sent back by the receiver. • Insert the frame delimiter. • Solve the problems caused by damaged, lost and duplicate frames. • Flow control. • Full duplex transmission (piggybacking) • Medium access sub layer deals with how to control access to the shared channel in broadcast networks.
Network Layer • • • •
Routing packets from source to destination. Routes can be static or dynamic Bottleneck, congestion Connect heterogeneous networks (different addressing method, larger packet service). • In broadcast networks, routing problem is simple, so the network layer is thin.
Transport Layer • Accept data from the session layer, split it up into smaller units if needed, pass these to the network layer and ensure that the all pieces arrive correctly at the other end • Under normal conditions, the transport layer creates a distinct network connection for each transport connection required by the session layer • If the transport connection requires a high throughput, the transport layer might create multiple network connections, dividing the data among the network connections to improve throughput
Transport Layer (Cont.) • Transport layer determines what type of service to provide the session layer with and ultimately, the users of the entire network • The transport layer is a true end-to-end layer, from source to destination • Multiple connections will be entering and leaving each host. There is a need to tell which message belongs to which connection (transport header) • Establishing and deleting connections across the network • Flow control between hosts (as oppose between routers) so fast host cannot overrun a slow one
Session Layer • Allows users on different machines to establish sessions between them • A session might be used to allow a user to log into a remote timesharing system or to transfer a file between two machines • Example: token management. Only the side holding the token may perform the critical operation. • Synchronization: insert a checkpoint. – Example: sending file for 20 hours. After a crash the portion after the checkpoint will be resend again.
Presentation Layer • Concerned with the syntax and semantics of the information transmitted. • A typical example of a presentation service is encoding data in a standard agreed upon way. [Character strings, integers, floatingpoint numbers…].
Application Layer • The application layer contains a variety of protocols that are commonly needed. • Example: incompatible terminal type. • One way to solve this problem is to define an abstract network virtual terminal that editor can be written to deal with. To handle each terminal type, a piece of s/w must be written to map the functions of the network virtual terminal onto the real terminal. • Other application is file transfer(ftp).
TCP/IP and OSI Protocol Architectures
Example Of Networks • Novell NETWARE. – – – – –
Client-server model. IPX/SPX. Network layer runs IPX (internet packet exchange). IPX uses 10 byte address (IP uses 4 bytes) flat addressing. Transport protocol. • • • •
NCP (network core protocol). Transport service & other services. SPX (sequenced packet exchange): Just transport service.
Example Of Networks (Cont.) • The application can choose between NCP & SPX – Transport control field counts how many networks the packet has traversed. – About once a minute, each server broadcasts a packet giving its address and telling what services it offers. – SAP (Service Advertising Protocol) is used for broadcasting – Routers run some kind of special agent processes to construct databases of which servers are running. – When a client is booted, it sends a request for a server. The agent on the local router machine sees this request, and matches up the request with the best server.
Example Of Networks (Cont.) • The APRANET. – Packet switched network, consisting of subnet and host computers. – IMPS (interface message processors) connected by transmission lines. – Each IMP would be connected to at least two other imps. – Each node consists of IMP and a host. – Host sends messages of up to 8063 bits to its IMP. – IMP breaks the message into packets of at most 1008 bits and forwards them independently toward the destination. – 56-kbps lines leased from telephone companies interconnect the IMPS. – By 1990, the ARPANET had been overtaken by newer networks.
Example Of Networks (Cont.) • NSFNET – By 1984 NSF Fig 1.26(the U.S. national science Foundation) began designing a high-speed successor to the ARPANET that would be open to all university research groups. – By 1995 the NSFNET backbone was no longer needed to interconnect the NSF regional networks because numerous companies were running commercial IP Networks.
Example Of Networks (Cont.) • The Internet. In 1992, the internet society was set up, to promote the use of the internet. • Four main applications. – – – –
Email. News. Remote login: telnet, rlogin. File transfer: FTP.
Example Of Networks (Cont.) • Gigabit TESTBEDS. – The backbones operate at megabit speeds. – Gigabit networks provide better bandwidth but not always much better delay. – Example: sending a 1-kbit packet from NYC to san Francisco at (1 mbps) take. – 1 msec to pump the bits out and 20 msec for the delay, for a total of 21 msec. A 1-Gbps network can reduce this to 20.001 msec. – For some applications, bandwidth is what counts, and these are the applications for which gigabit networks will make a big difference. – Examples:- telemedicine & virtual meeting.
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