Command & Conq uer Ex pans ion Pac k
By:
Franz Braatz
Units
General Move: +2 Range: +1 Attack: +0 Defense: +0 Damage: +0 Hit Points: +0 +1 bonus to initiative rolls each turn as long as unit is alive. Only one General per army.
War Hero Move: +1 Range: +1 Attack: +0 Defense: +0 Damage: +0 Hit Points: +1 Up to 3 adjacent designated units get +1 bonus Hit Points as long as Hero is alive.
Sniper Move: +1 Range: +3 Attack: +2 Defense: +0 Damage: +0 Hit Points: +0 Unit can spend one attack point to target an enemy not closest to him.
Standard Bearer Move: +1 Range: CQC Attack: +0 Defense: +0 Damage: +0 Hit Points: +0 Up to 3 adjacent designated units get to re-roll defensive rolls. Only one per army.
Scout Move: +2 Range: CQC Attack: +0 Defense: +1 Damage: +0 Hit Points: +0 Up to 3 designated units get to re-roll attack rolls
**Do not need to be adjacent.**
Spec ial Abil ities Dig F ox Hole= Unit may spend 3 turns digging a fox hole to gain +1 defensive cover. Unit cannot shoot or move for 3 turns and gains bonus at end of that units turn.
Cover Fire= Attacking unit uses turn to prevent target unit from attacking or moving on that units next turn. **Must win dice check with no bonuses.**
Over w atch=
Unit loses movement and attack turn in order to attack on enemy’s turn as soon as enemy moves within range.