Cfp Game-based Learning - Special Issue For Ieee Transactions On Learning Technologies

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Call For Papers

Game-Based Learning Special Issue of IEEE Trans. on Learning Technologies Guest Editors: Timothy Shih, Kurt Squrie, and Rynson W.H. Lau

Aims Edutainment and serious games introduce a new important marketing direction to practical technologies such as multimedia communications, human-computer interaction, and ubiquitous computing. This exciting outcome also points out the educational potential using computer games. Several commercially successful games, although not intentionally designed for, have interesting learning, socializing, and interaction strategies embedded in the games. These fundamental and intrinsic learning aspects of successful games must be investigated. How to explore pedagogical principles for serious games, to design and implement systems for Game-Based Learning (GBL), and to assess the achievement of student learning are essential focuses of the special issue.

Topics In this special issue, we call for original papers that describe the design, implementation, evaluation and experimental study of practical Game-Based Learning systems. Areas of interests include, but are not limited to: • • • • • • • • • • •

Game Based Collaborative Learning Assessment of Learning Performance in GBL Authoring Tools for GBL Game Engine Development and Customization to GBL Artificial Intelligent for GBL On-Line and Mobile Game Technologies Location-Aware Games and Ubiquitous Technologies Multimodality Interactions in GBL Evaluation and User Experiences of GBL Systems Social Impacts of GBL Educational Game Design

Submission Original papers for submission should be formatted and submitted according to the author guidelines (www.computer.org/portal/pages/transactions/tlt/mc/author.html). Papers with earlier results published in conferences are required to make substantial changes in contributions, elaboroations and/or experimental results. Recommendation of submission from top conferences related to GBL are also welcomed. Updated information of this call can be found at: www.cs.cityu.edu.hk/~rynson/tlt/tlt-cfp.html.

Schedule (Tentative) Deadline for paper submission: Completion of first review: Revision due: Final decision notification: Publication materials due: Publication date:

December 1, 2009 March 1, 2010 May 1, 2010 June 1, 2010 August 1, 2010 December 2010 issue (tentative)

Guest Editors Timothy Shih

Kurt Squrie

Rynson W.H. Lau

Dept. of Computer Science NTUE Taiwan [email protected]

Dept. of Curriculum & Instruction University of Wisconsin-Madison U.S.A. [email protected]

Dept. of Computer Science City University of Hong Kong Hong Kong [email protected]

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