Bsa 400

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REPUBLIC OF THE PHILIPPINES DEPARTMENT OF EDUCATION REGION VI - WESTERN VISAYAS DIVISION OF ILOILO

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia PAVIA PILOT ELEMENTARY SCHOOL

NEW INFORMATION TECHNOLOGY CENTER Grade & Section: FOUR - SPECIAL SCIENCE CLASS (SSC) Subject: BSA 400 S.Y. : 2002 - 2003

BASIC SOFTWARE APPLICATION

400

No. of Days: 205 Hrs./Week: 3 DESCRIPTION This subject deals with the study of the basic computer software application. It also deals with the proper hands - on operation, MS DOS and Windows 98 Microsoft Word application. TRAINING METHODS: Lecture, Demonstration, Written Test

Laboratory

Exercises,

Practical

Test,

GENERAL OBJECTIVES: 1. 2. 3. 4.

State the brief history of computer. Follow basic software and hardware application. Perform MS DOS application. Explain the fundamental concepts and application of Microsoft Word. 5. Discuss the fundamental concepts and application of Microsoft Word. 6. Perform the Microsoft Word laboratory exercises. CONTENTS

TOPICS 1.0 BRIEF HISTORY OF COMPUTER 1.1 Brief history of computer 1.2 Father of computing 1.3 Analog and digital computers 1.4 Brief computer basics # Four basic units of digital computers # The applications of digital computers 1.5 Computer graphics 2.0 INTRODUCTION TO BASIC SOFTWARE AND HARDWARE APPLICATIONS 2.1 Introduction 2.2 Software and hardware application and utilization 2.3 Two kinds of software 2.4 Functions and operation of hardware 2.5 Pictorial view of keyboard and key functions  Special Keys  Function Keys  Alphanumeric Keys  Numeric Keypad  Cursor Keys 2.6 Precautions and steps in turning on and off of a computer unit  Proper Care of Diskettes 2.7 Application of computers in Education  Computer - Assisted Instruction (CAI)  Computer - Managed Instruction (CMI) 3.0 MS DOS APPLICATIONS 3.1 Introduction to MS DOS 3.2 Two types of DOS commands 3.3 Exercise # 1 # Displaying windows content using DOS 3.4 Exercise # 2 # To clear the screen 3.5 Exercise # 3 # To display the date and time version of operating system 3.6 Exercise # 4 # To change loge/drive directory 3.7 Exercise # 5 # T o exit from MS DOS screen

4.0 APPLICATION OF WINDOWS 98/ME/2000/XP 4.1 Working with Windows 98/ME/2000/XP 4.2 Using the mouse 4.3 Practice drill # 1 # Start Windows 98/ME/2000/XP 4.4 Practice drill # 2 # Selecting Desktop choices with mouse 4.5 Practice drill # 3 # Open Pop-up Menus with mouse 4.6 Practice drill # 4 # Shutting down the computer 4.7 Review Questions

5.0

WORD FOR WINDOWS 98/ME/2000/XP 5.1 Introduction 5.2 Familiarizing Movements Around the screen 5.3 The Word screen 5.4 Basic Lessons in Microsoft Word 5.5 Character Formatting 5.6 Saving a Document 5.7 Exercise # 1 5.8 Review Questions 5.9 Setting the Tab steps 5.10 Paragraph Formatting 5.11 Exercise # 2 5.12 Formatting Columns and Pages 5.13 Exercise # 3 5.14 Spelling and Grammar 5.15 Working with Pictures 5.16 Printing Documents 5.17 Exercise # 4 5.18 Exercise # 5 5.19 Exercise # 6 5.20 Review Questions REFERENCE: 1. M.A. Osorio and F.D. Osorio, Learning Basic Software I 2. Computer - Help Window 3. Internet Websites

4. J. Parra, A Training Application 102

Module

in

Basic

Software

Prepared by: ELADIO J. JOVERO Teacher Checked by: PACIENCIA J. JOVERO Principal II

Approved: VILMA J. VILA District Supervisor

PAVIA PILOT ELEMENTARY SCHOOL NEW INFORMATION TECHNOLOGY CENTER INTRODUCTION It is common knowledge that the most significant technological development of 20th Century is coming of computer technology. Often referred to as high technology or information technology, electronic computers brought an information revolution that would be equal if not surpass the Industrial Revolution of the 19th Century. Indeed, the latest generation of electronic computers has significantly optimized the capability of man to organize, analyze, compute, and communicate, this greatly accelerating technological progress and socio-economic development.

This development in the computer industry has very strong implication for education, particularly technology education. It calls for the integration of computer education at all levels of the educational system. It means the needs for computer education to become a part of both general and specialized education of the people. BRIEF HISTORY OF COMPUTER Computer an automatic device capable of carrying out calculations according to a predetermined set of instructions. First developed in the early 1940's, their technological development has been rapid. Computers have been taken over routine commercial calculations and are used in scientific research and technology design. ABACUS – 4,000 years ago, the Chinese invested a device to help them solve math problems. It was made called Abacus. It was the first man-made computing device. It was made of beads that moved back and forth on the rods. It could do additional and subtraction. The Abacus has a very limited job. But it did one important thing that computers do. It made math problems easier for people to solve. Aside from Abacus, our ancestors developed the number system. This decimal system came into general use in Europe until the present.

FATHER OF "COMPUTING" Charles Babbage is often referred as the "Father of Computing" because of his invention of the analytical engine, a prototype of which was completed far after his death. The Charles Babbage Foundation took his name to honor his intellectual contributions and their relation to modern computers. Biographical Note on Charles Babbage Charles Babbage was born in London on December 26, 1792 (N.B. Bromley actually got this wrong: his birth year is regarded as 1791), the son of Benjamin Babbage, a London banker. As a youth

Babbage was his own instructor in algebra, of which he was passionately fond, and was well read in the continental mathematics of his day. Upon entering Trinity College, Cambridge, in 1811, he found himself far in advance of his tutors in mathematics. With Herschel, Peacock, and others, Babbage founded the Analytical Society for promoting continental mathematics and, reforming the mathematics of Newton then taught at the university. In his twenties Babbage worked as a mathematician, principally in the calculus of functions. He was elected a Fellow of the Royal Society, in 1816, and played a prominent part in the foundation of the Astronomical Society (later Royal Astronomical Society) in 1820. I t was about this time that Babbage first acquired the interest in calculating machinery that became his consuming passion for the remainder of his life. ANALOG AND DIGITAL COMPUTERS Computers are usually classified according to their mode of operation: analog, digital, or a combination of the two. Analog Computers use some measurable quantity to represent physically the calculation being carried out. They can perform simulations, such as the outcome of a missile launch or the effects of wind and rain on the flight of an aircraft. Digital Computers (such as the personal computer) contain 4 basic units: an input/out put device, an arithmetical unit to perform basic math operations, a memory and a control unit to interpret instructions and supervise operations. Applications of digital computers • Forecasting • Management • Preparation

BRIEF COMPUTER BASICS A computer is basically a group of electronic devices designed to process data according to a programmed instruction. It

works following the input process - out put system model. The computer performs data processing operations automatically such as recording, sorting, computing, classifying, summarizing, storing, and communicating. A computer is dependent to man, it cannot think, plan, evaluate or make decisions by itself. The computer consists of the three major components, namely: Input unit, Control unit and Output unit.

1. data Characters a. alphabet b. numbers c. symbols 2. information 3. pictures

1. answer 2. solution 3. information

1. print 2. magneti c tapes 3. cd / disk

Input Unit - is the component of the computer system that converts source data into communication, the computer can "understand" the process. It accepts, senses, reads or feeds the data into the storage portion of the control-processing unit. Central Processing Unit -

(CPU) is the heart of the computer consisting of the three major components, namely: (1) storage unit, (2) control unit, (3) arithmetical/logic unit.

The main Components: Microprocessor This is the most important chip. This chip gathers data, processes the Data and creates some output. This chip is identified by three factors. Chip Number each chip has a number (8088,80286,……80286,……..). In general, the higher the number, the more data chip can process at one time. Chip Type the chip type indicates a chip step down than the original chip. SX chip is slower than normal. Chip Type: SX, DX, DX2, DX4 Chip Speed

the chip speed is measured in Megahetz.The higher the number; the faster the data is processed. Chip Speed: 33, 66, and 100, 133

Motherboard This is where different kinds of chips are located and where the other internal parts are attached. Power Supply This component supplies the needed electricity of the other internal parts.

Floppy Disk Drive This drive is where floppy diskettes are inserted. It sends information back and forth the floppy disk and the CPU. Hard Disk This is a non- removable disk that stores more information Chips These are small, rectangular pieces motherboard that perform different tasks.

attached

to

the

Fan This keeps the inside of the CPU cool so that it won’t overheat. A humming sound is heard when the computer is turned on. Boards and Cards These Printed Circuit Boards (PCB) or cards enhance the ability of the computer.

Expansion slots These are slots where boards and cards are inserted. FDD/ HDD Controllers or Bus This is a group of small wires hat carry computer signals. The storage unit of the CPU is the file system of the computer. Sometimes called main receives and holds all computer programs that during the processing. Also, it holds the result of results are released or printed as output.

cabinet and memory or internal storage, it the computer follows processing until these

Internal Memory Read Only Memory (ROM) This is a built-in memory that could not be changed. It contains the permanent startup instructions for the computer, and instructions that check the parts of the computer to make sure

everything is connected and working properly. book, with its words already set on each page.

ROM chips are like a

Random Access Memory (RAM) This is a memory that has no fixed value. Instructions or data can be temporarily stored in silicon RAM chips that are mounted directly on the computers main circuit board or in chips mounted on peripheral cards that into the computers main circuit board. These RAM chips consist of up to a million switches that are sensitive to changes in electronic current RAM chips are like pieces of paper that can be written on, erased, and used again. The control unit of the CPU executes the stored programs. It directs the computer to perform the processes required in the program. It also takes care of inspecting the instructions and accepting those that are in correct form and rejecting the deviants. It also issues orders and guides the computer, direct and coordinates the input and output units, transfer data to and form storage, and control the arithmetic/logic unit. The arithmetic/logic unit of the CPU carries out calculation function such as adding, subtracting, multiplying and dividing. During processing, it monitors condition and changes the sequence or made appropriate adjustments or actions when necessary. Output Unit The output unit provides the end results of a computer job. The output unit releases the answer, solution or information from the storage unit in computer print, punched card, magnetic tape or disks.

CATEGORIES OF COMPUTERS 1. Microcomputers a. b. c. d.

Calculators Cell phones LCD/ Light pens Mini-cash registers

2. Minicomputers a. Personal Computers b. Lap – Top Computers c. Cash Registers 3. Mainframes -are big computers, combination of 2 or more Central Processing Units.

COMPUTER GRAPHICS

Computer graphics, use of a computer for drawing lines, graphs, designs, and pictures. With the proper programs, computers are capable of displaying shape, as they would look from any angle. This has revolutionized the process of drafting and has also given rise to new art form.

SOFTWARE AND HARWARE APPLICATION AND UTILIZATION Software -

It includes the input, control processing, and output units of the computer.

- this includes the programs or instruction that direct the hardware to perform data processing functions.

PROGRAMS

TWO KINDS OF SOFTWARE 1.

System software - it directs and controls the operation of the computer system. It essentially programmed to activate the hardware to operate.

2.

Application software - directs the processing of particular applications, such as "inventory control system", "payroll system", etc.

Personnel - includes personnel required for the successful operation of the EDP or information technology. Ed personnel include: EDP – Electronic Data Processing 1.

System analyst - who take care of designing information systems and EDP requirements of an organization.

2.

Programmers - who take care of preparing computer programs based on the specifications prepared by the systems analysts.

3.

Computer operator - who runs or operate the computer.

Other people involved with computers, known as computer professionals. The technical team are computer engineers, technicians and skilled workers -, who design, build, install and maintain the computer hardware.

FUNCTIONS AND OPERATIONS OF HARDWARE

COMPUTER HARDWARE/PARTS: 1.) Monitor 6.) UPS 11.) Digital Microphone 2.) Mouse 7.) Keyboard 12.) Digital Camera 3.) AVR 8.) Scanner 13.) CD ROM Drive 4.) CPU/System Unit 9.) Speaker System 14.) Disk Drive 5.) Printer 10.) MODEM 15.) Headset Hardware - refers to any tangible parts of the computer, any physical components and phases installed.

A.

Monitor - display the data and information. -serves as the output unit of the computer.

B.

CPU- System Unit - serves as the heart and brain of a computer. - processes the data and information.

C.

Keyboard - similar to that of a typewriter, where you can enter text and graphics. - serves as the input unit of the computer.

D.

Mouse - is used to select objects and buttons, serves as the input unit of a computer.

E.

Printer - prints the data and information displayed on the screen. Converts data and information into a printed form. Serves as the output unit of a computer.

Types of Printers: 1. Dot-matrix printers These printers are the most common printers in the market today. These create characters and lines out of tiny dots. They are inexpensive but are noisy, slow and produce low quality prints. 2. Ink-jet printers These printers are more expensive than dot-matrix printers. Instead of dots, spraying streams of ink onto paper create characters and lines. They print quietly and produce high-quality printouts. 3. Laser printers Laser printers work like a photocopy machine. Tiny laser beams scan across a rotating electrostatiscally changed drum to create an image and fuse that image to the paper using a toner. These printers are very expensive but they are quiet, fast & produce very high-quality printouts. F.

Scanner - functions like that of a copier machine. It is used to copy objects (extreme) to the CPU of the computer, serves as the input unit of the computer.

Type of scanners: Hand-held scanner This scanner relies on the steadiness of a human hand to accurately render an image. This is generally less expensive because it doesn’t require a mechanism to move the scan head or paper. Flatbed scanner In this kind of scanner, the page is stationary behind a glass window while the head moves past the page, similar to the way a copying machine works. Sheet-fed scanner In a sheet-fed scanner, mechanical rollers move the paper past the scan head. It is captured more accurately but is limited to scanning single, ordinary- sized sheets. G.

AVR - Automatic Voltage Regulator maintains the supply voltage to a specified power supply AC voltage to the computer.

H.

UPS - Uninterrupted Power Supply. Extends the power voltage from 1-15 minutes when power failure occurs.

I. CD ROM - Compact Disk Random On Memory. A player used for audio and video compact disks.

J.

Speaker System – produce audio frequency or sound, where music or sound frequency is being heard. Serves as an output unit of the computer.

K. MODEM - a modulator and a demodulator. - serves as the input and output unit of the computer. - processes the International networking. Types MODEM 1. Internal MODEM 2. External MODEM L. Digital Microphone

- converts electrical energy into a mechanical energy that produce audio frequency. It serves as the input unit of the computer. M. Digital Camera - converts light into a video frequency. - serves as the input unit of the computer for video frequency. N. Disk Drive

O. Headset

- a combination of a headphone and a digital microphone. It serves as the input and out put unit of the computer for audio frequency.

PICTORIAL VIEW OF KEYBOARD AND KEY FUNCTIONS

Parts of the Keyboard: 1. 2.

3. 4.

Alphanumeric keys - composed of numeric keys. Function keys - composed of numbers from F1 to F12. - perform special functions depending on the program being used. Special Keys - perform special functions like; delete, home, insert, page up, page down, etc. Arrow keys - used to move objects and cursor in any direction.

5.

Numeric Keypad - functions like a commonly used to enter numerical jobs.

calculator

Type of Disks 1. Disk Pack (5.22 inch) Mb 2. Floppy Disk Floppy Disk 3. Micro Disk 4. Hard Disk

1.44

3

1/2

inch

Micro Disk/ Compact Disk

Hard Disk

PRECAUTIONS AND STEPS IN TURNING ON AND OFF A COMPUTER UNIT EXERCISE 1. 2. 3. 4. 5. 6.

#1

Plug the AVR power supply. Switch On the power switch of the AVR. Switch On the CPU power switch and monitor. Wait for a few seconds for the computer to load the programs. Enter the password (if it has, if none no need). Point the pointer to Start Menu and click once.

Point and select to Microsoft Word and click to open a document. 8. Type your characters and save if necessary. If not, on the dialog box click NO option. 9. After saving one file, always close the first file or minimize it to open again another file or program. 10.Always close files after using the computer before going to exit. 11.Do not use second hand 31/2 floppy disk, it may possess virus from other computer. 12. After using the computer, always Shut Down the computer for safety measures. 7.

1. 2. 3. 4. 5. 6. 7.

Proper Care of Diskettes Always keep diskettes in their cases when not in use. Never touch the holes of the disks. Don’t bend them. Keep them away from magnets, liquids and dust. Never remove disks from drive when the light is on. Store them in room temperature. Always scan diskettes to protect them from viruses.

APPLICATION OF COMPUTER IN EDUCATION

The most important applications of computer in education are: 1. Computer - Assisted Instruction (CAI)

Using the program - instruction format, it has a capability to interact with the student which is a very critical factor in the learning process. The computer can store many instructional modules and can provide a display feature that makes learning interesting. The CAI is a very effective in three types of lesson, namely: (1) drill-and -practice; (2) tutorial; and (3) simulation.

2. Computer - Managed Instruction (CMI) Another important application of computers in the instructional process is to help evaluate the effectiveness of CAI instruction. Thus, through, testing and recording students performance, determining effective learning process and providing feedback are made possible.

HOW TO HANDLE A MOUSE?

PARTS OF THE MOUSE Left button – the primary used button 2. Right button – secondary used button. It is used for short cut command. 1.

Mouse Action 1. Single click --- primary command. (Left and right button)

2. Double click --- short cut command. (Left button only)

Note: A pointer finger must operate left button. A tall man finger must operate right button.

NAVIGATING A MOUSE 1. Practice handling a mouse by dragging it. 2. Practice handling a mouse by clicking the buttons left or right button. 3. Making a circle going to the left or to the right. EXERCISE # 2 Playing a Game. (Solitaire) Steps: 1. Click Start menu, point programs and select accessories where you can find the games. 2. Click Solitaire game. This serves as a practice on how to handle a mouse, controlling directions, navigating, and proper use of fingers in clicking buttons either right or left button. 3. Master correct handling of a mouse before working with windows.

Working with Windows ME In this lesson, you’ll start become familiar with Microsoft Windows 98 and you’ll be introduced to the basic tools you need to manage your work in Windows 98. This includes understanding the different elements you see on the screen and using the mouse to control the computer. When you look at the Widows 98 screen for the first time, you see s few items displayed, such as the My Computer Icon, Recycle Bin Icon in the upper left corner. Another name for your Windows 98 screen is the Desktop. (Note: There are many different Windows 98 screen or Desktop design that may look similar to this one, especially the Icons:)

Icon

Start Button

Windows ME Screen Windows ME is a sophisticated tool that can perform work on the computer. As the user of this tool you can control the way it operates. You specify the kind of work you want to do, and you want it done, by choosing commands from the menu. Windows 98 provides variety of menus you can choose and perform different tasks. The most frequently used menu is the START menu. When you have particular tasks in mind that you want to accomplish with your computer, you begin by clicking the START button. This tells Windows 98 to start working. When you click the START button, the Start menu presents a list of commands from which you can choose. From here you choose a command that indicates the direction you want to start doing your work. This might be to run a program, open a document, write an electronic mail, find files, change the setting of the computer, play a game, or any other activities. A window is a rectangular, bordered element on the screen. You can have multiple windows open at the same time on your Desktop, with each window running a different program or displaying a different document.

The rectangular bar that runs horizontally across the bottom of your screen is called the Taskbar. That task bar includes the Start button, which is the starting point for your work on the computer. The taskbar also show the current time. When you start working, you’ll see other items listed on the task bar. These items show you the names of the windows currently open on your Desktop. The name pictures along the side of your screen are icons. Icons graphically represent items you use in your work or play in Windows 98. For example, the computer icon represents all the programs, documents, and other resources available to your computer system. (Note: Icon comes in different design from ball cap to computer, and some animal symbols or some other sorts of graphical symbol.) A menu is a list commands that appears on your Desktop. For example, when you click the Start button on the Desktop, the Start menu appears. A command is an order you can give to the computer. You choose a command to start an activity, such as running a program, opening a document, or closing a file. Menus organize commands into categorized groups. For example, commands that you use to start a program are on the Programs menu. Commands that you use to control files are on the File menu. The following illustration shows the Start menu.

TO REBOOT/RESTART THE COMPUTER

If the computer does not responding quickly, a “THREEFINGER” approach is needed. This key command will reboot/restart your computer by pressing the three keys simultaneously 2-3 times or more. The following steps are recommended: 1. Press the keys “CTRL + ALT + Delete” and press it 2-3 times or more. 2. Another way is to do the same procedure by pressing only once and using the mouse click “END TASK” command. 3. The Operating System will automatically reload the programs installed.

TO EXIT SOFTWARE PROPERLY While on the program, save your work before closing it. The following steps are recommended: 1. Click to “File Menu” then select “CLOSE” command. Your document will close and the blank program will remain. 2. Click again to “File Menu” then select “EXIT” command. The program will close and it will go back to your desktop.

TO SHUT DOWN PROPERLY THE COMPUTER While on your desktop, you should shut properly the computer before it will be switch OFF. The following steps are recommended: 1. At the bottom of your desktop, click “START” button. 2. Select “SHUT DOWN” command. A dialog box will open, says, “What do you want your computer to do?” 3. Click “SHUT DOWN” command. 4. Then click “OK” button. The computer will automatically close.

5. Before switching it “OFF”, you must see the instruction “IT IS NOW SAFE TO TURN OFF YOUR COMPUTER”. Then switch “OFF” the CPU, monitor, and the AVR, and unplug it.

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia

SSC

CONTRACT

This SSC contract is entered into by and among: The PPES with postal address at Evangelista Street, Pavia, Iloilo herein represented by its Principal, PACIENCIA J. JOVERO, and herein after referred to as Project Implementor; ____________________________, a grade IV SSC pupil enrolled at PPES, and residing at ____________________________. - and __________________________, of legal age Filipino and residing at ___________ _______________referred to as parent/guardian of the SSC pupil named above.

For and in consideration of the ultimate purpose of the SSC to develop children with a culture of excellence in Science and Technology for the third millennium, this program shall be implemented subject to the following terms and condition: I.

Scope of Agreement: 1. PPES a.) Set admission requirements b.) Adopt a special curriculum c.) Monitor and evaluate the progress of the program 2. Pupil's Responsibilities a.) Pass admission requirements and maintain grade percentage average (GPA) of 85 %. b.) Observe/follow the special schedule of the program. c.) Strive to achieve the following target goals: • Excellence in Science and Technology • To undergo simple research • To become proficient in Math. and English • To develop character to cope with the dynamic changes of society • To develop capabilities for leadership 3. Parents' Responsibilities a.) Be supportive of the program through: • Understand the daily special class schedule of SSC. • Permit/allow his son/daughter to participate in activities which might be held outside the school campus. • Take active role in the procurement of some facilities and equipment needed by the SSC through PTA donations and solicitations. • Support and follow up the studies of his son/daughter in order to maintain the required minimum GPA. • Attend SSC PTA meetings.

II.

This contract/agreement shall take effect immediately for the purpose of implementing the project and shall continue to be in force until completion of the project. In witness hereof, we the parties involved, hereby affix our signatures this ______day of June 2000 at ___________________________________.

_______________________ PARENT

_________________________ PUPIL

PACIENCIA J. JOVERO Principal - II Project Implementor

Signed in the presence of:

ADELA S. HISMAÑA SSC Adviser

VILMA J. VILA District Supervisor Project Coordinator

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia

Mrs. Zennia Tervel Lourdes N. Moreno

DOST- Reg. Director RSTC Director Consultant Consultant

Dr. Raymundo A. Lapating

Schools Division Supt.

Dr.

WVSU -

Consultant

Corazon A. Espino

ES - I Sci. & Health Project Director

Vilma J. Vila

District Supervisor Project Coordinator

Paciencia J. Jovero

Principal II Project Implementor

Adela Hismaña

Class Adviser

Nelva Ferrer Marites Paloma

Science & Health Mathematics

English In-charge facilities Development

Rosario Robles Socorro Herezo

MSEP HEKASI & Filipino and Property

In-charge of Record

Eladio Jovero Gumban

Elisa

Computer Education

EPP

Christy Amen

Research

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia

Special Science Class IV S.Y. 2000 - 2001

BOYS 1. Albaracin, Emmer 2. Denoman, Ian Carlo 3. Espura, Esman 4. Gerada, Jason 5. Gupeteo, Ritz 6. Hablero, Robert Ian 7. Jacintos, Kristopher 8. Jovero, Richard Joelan 9. Layog, Joemar 10.Ortez, Lius Alex 11.Padua, Denmark 12.Paro, Ryan 13.Sacol, Jonathan 14.Ticar. Willy Jr. 15.Torremoro, Haren

GIRLS 1. Alacala, Ma. Viena 2. Arguelles, Maricel 3. Barba, Azela Marie 4. Bugna, Jieha Rae 5. Cabrera, Ellen Joy 6. Cornelio, Joyce 7. Escaniel, Shane 8. Gorriceta, Jenny Claire 9. Gorriceta, Riza Kate 10.Guillem, Aprilyn 11.Gumacal, Karen Grace 12.Gumban, Sherry Lucille 13.Hibrona, Beverly June 14.Himar, Jyka Lei 15.Hojilla, Kate Aubrey 16.Jasa, Doreen Joy 17.Joaquin, Elera Marie 18.Justado, Judy Grace 19.Montero, Reijean Anne 20.Penaso, Lalaine 21.Pescasiosa, Gonnah Dee 22.Ramirez, Vina Amor 23.Semogan, April Rose

Mrs. Adela S. Hismaña

Teacher Adviser

Department of Education, Culture and Sports Region VI - Western Visayas Division of Iloilo District of Pavia

LIST OF MULTI-MEDIA INSTRUCTIONAL MATERIALS

Date

No. of Copies

Title

12-Mar-00 1 unit 1 unit

Manuals

Manual with corresponding Teacher's Guide

76 pcs. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc.

POLYTRON TV 20" COLORED VHS Player VIDEO TAPES (DECS) New Fipiniana Video- Think Like a Mountain New Fipiniana Video- Cropland (The Closing Frontier) New Fipiniana Video- The Green fuse New Fipiniana Video- The Swamplands Exploring the English Language - Science I Exploring the English Language - Science II Exploring the English Language - Science III Exploring the English Language - Science IV Exploring the English Language - Science V Exploring the English Language - Science VI Exploring the English Language - Science VII Learn to Read Series - I Learn to Read Series - II Learn to Read Series - III Learn to Read Series - IV Learn to Read Series - V Dictionaries & Their Meaning Part I Dictionaries & Their Meaning Part II Forming Words & Bldg. Vocavularies Naming Peoples, Places & Things SVE - Video Programs - Plants, Palces & Things - Plants: Green, Growing, Giving Life - Gems, Metals & Minerals - Vol. IV - Insects Vol. V - Forms, Animals & Oddities - Vol. VII - Birds & Rodents - Vol. VIII - Mammals - Vol. IX - Animals & Arachnids - Vol. X - Fish, Shellfish & Other Underwater Life Vol. XI - A Healthy Body - Vol. XIII - Anatomy & Genetics - Vol. XIV - Medicine - Vol. XV - Science, Sound and Energy - Vol. XVII - How Things Work - Vol. XX - Electricity - Vol. XXII - Reading is Easy - Program # 1 - Reading is Easy - Program # 2 - Reading is Easy - Program # 3 - Reading is Easy - Program # 4 - Reading is Easy - Program # 5

Continuation ……

Date

No. of Copies

Title

1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 2 pc. 2 pc. 2 pc. 2 pc. 2 pc. 2 pc. 2 pc. 1 pc. 1 pc.

- Series in Action - Solar Energy - Series in Action - Pieces of the Past - Series in Action - Color & Light - Series in Action - Rocks & Minerals - Series in Action - Lenses & Mirrors - Series in Action - Pollution - Math Made Easy - Addittion - Math Made Easy - Subtraction - Math Made Easy - Multiplication - Math Made Easy - Division - Math Made Easy - Fractions - Math Made Easy - Percents - Math Made Easy - Ratios & Proportions - Math Made Easy - Fractions - Reducing Fractions - Math Made Easy- Add, Subtract, Multiply & Divide Fractions - Math Made Easy - Percent - Percent to Decimals & Decimals to Percent - Math Made Easy - Changing Percents to Fraction - Math Made Easy - Basic Skills Part I Quick Word Problems - Math Made Easy - Basic Skills Part I : Quick Fractions - Math Made Easy - Basic Skills Part I : Quick Percents - Math Made Easy - Basic Skills Part I : Quick Decimals - Math Made Easy - Pre - Algebra Curriculum - Fractoring Polynomials - 1/2 Fractions - A Math Series - 1.5 Decimals - A Math Series - % Percents - A Math Series - Problem Solving in Math Part I - GA - The Center for Humanities - Problem Solving in Math Part II - GA - The Center for Humanities - The Algebra Show: Intro. to Algebra - Part I - The Algebra Show: Intro. to Algebra - Part II - The Big Bang Theory: The Origin of The Universe - Photosynthesis: Energy From Light - Renewable Energy Resources - Program Guide - GA - Teacher's Guide - It All Started with a Bang: the Origin of the Universe - Problem Solving in Math - The Center for Humanities Tellurian Human Anatomy Global Reference Guide

12-Mar-00

Manuals -

1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 2 pc. 1 pc. 2 pcs. 2 pcs. 2 pcs. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc. 1 pc.

March 31, 200 March 31, 200 March 31, 200

1 pc. 1 pc. 4 pcs. 1 pc. 3 pcs.

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia

It is common knowledge that the most significant technological development of 20th Century is coming of computer technology. Often referred to as high technology or information technology, electronic computers brought an information revolution that would be equal if not surpass the Industrial Revolution of the 19th Century. Indeed, the latest generation of electronic computers has significantly optimized the capability of man to organize, analyze, compute, and communicate, this greatly accelerating technological progress and socio-economic development. BRIEF HISTORY OF COMPUTER Computer, automatic device capable of carrying out calculations according to a predetermined set of instructions. First developed in the early 1940's, their technological developed has been rapid. Computers have been taken over routine commercial calculations and are used in scientific research and technology design. FATHER OF "COMPUTING" Charles Babbage is often referred as the "father of Computing" because of his invention of the analytical engine, a prototype of which was completed far after his death. The Charles Babbage Foundation took his name to honor his intellectual contributions and their relation to modern computers. BRIEF COMPUTER BASICS A computer is basically a group of electronic devices designed to process data according to a programmed instruction. It works following the input process - out put system model. The

computer performs data processing operations automatically such as recording, sorting, computing, classifying, summarizing, storing, and communicating. A computer is dependent to man, it cannot think, plan, evaluate or make decisions by itself.

The computer consists of the three major components, namely: Input unit, control unit and output unit. Input Unit - is the component of the computer system that converts source data into communication, the computer can "understand" the process. It accepts, senses, reads or feeds the data into the storage portion of the control processing unit. Central Processing Unit - (CPU) is the heart of the computer consisting of the three major components, namely: (1) storage unit, (2) control unit, (3) arithmetical/logic unit. The storage unit of the CPU is the file system of the computer. Sometimes called main receives and holds all computer programs that during the processing. Also, it holds the result of results are released or printed as output.

cabinet and memory or internal storage, it the computer follows processing until these

The control unit of the CPU executes the stored programs. It directs the computer to perform the processes required in the program. It also takes care of inspecting the instructions and accepting those that are in correct form and rejecting the deviants. It also issues orders and guides the computer, direct and coordinates the input and output units, transfer data to and form storage, and control the arithmetic/logic unit. The arithmetic/logic unit of the CPU carries out calculation function such as adding, subtracting, multiplying and dividing. During processing, it monitors condition and changes the sequence or made appropriate adjustments or actions when necessary. Output Unit

The output unit provides the end results of a computer job. The output unit releases the answer, solution or information from the storage unit in computer print, punched card, magnetic tape or disks.

CATEGORIES OF COMPUTERS

1. Microcomputer 2. Minicomputers 3. Mainframes SOFTWARE AND HARWARE APPLICATION AND UTILIZATION Software - this includes all the devices and/or physical parts that make up a computer installation. It includes the input, control processing, and output units of the computer. - this includes the programs or instruction that direct the hardware to perform data processing functions.

KEYBOARD PRECAUTIONS AND STEPS IN TURNING ON AND OFF A COMPUTER UNIT

1. Plug the AVR power supply. 2. Switch on the power switch of the AVR power supply. 3. Switch on the CPU power switch and monitor. 4. Wait for a few seconds for the computer to load the programs. 5. Enter your password (if it has). 6. Point the pointer to the start menu and click. 7. Choose or select Microsoft Word Program and click to open a document. 8. Type your characters and save if necessary. If not, on the dialog box click no option. 9. After saving one file, always close the first file or minimize to open again another file or program. 10. Always close files after using the computer before going to exit. 11. Do not use second hand 31/2 floppy disk, it may possess virus from other computer. 12. After using the computer, always shut down the computer for safety measures.

Department of Education Region VI - Western Visayas Division of Iloilo District of Pavia

PAVIA PILOT ELEMENTARY SCHOOL NEW INFORMATION TECHNOLOGY CENTER

BRIEF COMPUTER BASICS A computer is basically a group of electronic devices designed to process data according to a programmed instruction. It works following the input process - out put system model. The

computer performs data processing operations automatically such as recording, sorting, computing, classifying, summarizing, storing, and communicating. A computer is dependent to man, it cannot think, plan, evaluate or make decisions by itself. The computer consists of the three major components, namely: Input unit, control unit and output unit.

1. data

1. answer 2. solution 3. information

Characters a. alphabet b. numbers 2. information 3. pictures

1. print 2. magneti c tapes 3. cd / disk

Input Unit - is the component of the computer system that converts source data into communication, the computer can "understand" the process. It accepts, senses, reads or feeds the data into the storage portion of the control-processing unit. Central Processing Unit

-

(CPU) is the heart of the computer consisting of the three major components, namely: (1) storage unit, (2) control unit, (3) arithmetical/logic unit.

The main Components: Microprocessor This is the most important chip. This chip gathers data, processes the Data and creates some output. This chip is identified by three factors. Chip Number each chip has a number (8088,80286,80286,). In general, the higher the number, the more data chip can process at one time. Chip Type the chip type indicates a chip step down than the original chip. SX chip is slower than normal. Chip Type: SX, DX, DX2, DX4 Chip Speed

the chip speed is measured in Mega Hertz. The higher the number, the faster the data is processed. Chip Speed: 33, 66, and 100, 133

Motherboard This is where different kinds of chips are located and where the other internal parts are attached. Power Supply This component supplies the needed electricity of the other internal parts. Floppy Disk Drive This drive is where floppy diskettes are inserted. It sends information back and forth the floppy disk and the CPU. Hard Disk This is a non- removable disk that stores more information Chips These are small, rectangular pieces motherboard that perform different tasks.

attached

to

the

Fan This keeps the inside of the CPU cool so that it won’t overheat. A humming sound is heard when the computer is turned on. Boards and Cards These Printed Circuit Boards (PCB) or cards enhance the ability of the computer. Expansion slots These are slots where boards and cards are inserted. FDD/ HDD Controllers or Bus This is a group of small wires hat carry computer signals. The storage unit of the CPU is the file system of the computer. Sometimes called main receives and holds all computer programs that during the processing. Also, it holds the result of results are released or printed as output.

cabinet and memory or internal storage, it the computer follows processing until these

Internal Memory Read Only Memory (ROM) This is a built-in memory that could not be changed. It contains the permanent startup instructions for the computer, and instructions that check the parts of the computer to make sure everything is connected and working properly. ROM chips are like a book, with its words already set on each page. Random Access Memory (RAM) This is a memory that has no fixed value. Instructions or data can be temporarily stored in silicon RAM chips that are mounted directly on the computers main circuit board or in chips mounted on peripheral cards that into the computers main circuit board. These RAM chips consist of up to a million switches that are sensitive to changes in electronic current RAM chips are like pieces of paper that can be written on, erased, and used again. The control unit of the CPU executes the stored programs. It directs the computer to perform the processes required in the program. It also takes care of inspecting the instructions and accepting those that are in correct form and rejecting the deviants. It also issues orders and guides the computer, direct and coordinates the input and output units, transfer data to and form storage, and control the arithmetic/logic unit. The arithmetic/logic unit of the CPU carries out calculation function such as adding, subtracting, multiplying and dividing. During processing, it monitors condition and changes the sequence or made appropriate adjustments or actions when necessary. Output Unit The output unit provides the end results of a computer job. The output unit releases the answer, solution or information from the storage unit in computer print, punched card, magnetic tape or disks.

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