Sound Keywords
Art Video
Sound is our second strongest sense. Its role in film is therefore extremely important in evoking atmosphere and a sense of place. Sound can also be used to direct our attention. Sound can also be used in an experimental sense to play with the conventions of cinema.
Sound cue - Like framing, focus, colour, lighting etc,
sound can direct our focus within the frame or create an overall ambience or mood. Sound cues can anticipate visual events e.g. footsteps. Off screen sound – Convey information beyond the on screen image. Loudness/Volume – Loudness is also related to perceived distance; often the louder the sound, the closer we take it to be. Pitch – Pitch plays a useful role in picking out distinct sounds in a film. It helps distinguish music and speech from noise or ambient sound Timbre –The harmonic components of sound give it a certain colour, or tone quality – what musicians call timbre. Rhythm - Sound occupies a duration and has a rhythm. For example the sound of footsteps, train movement even speech have a distinct rhythm. Fidelity - the extent to which the sound is faithful to the source. Diegetic – sounds that take place in the story world – words spoken by characters, sounds made by objects and music coming from objects in the story. Non-diegetic – sounds that come from outside the film world. Musical soundtrack. The omniscient narrator. Synchronous sounds - are those sounds which are synchronized or matched with what is viewed. For example: Dialogue. Asynchronous sound - effects are not matched with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional
nuance, and they may also add to the realism of the film. Sound-Design – The mixing, creation and sculpting of a film’s soundtrack (Music, dialogue, sound effects).