Matakuliah Tahun
: T0732 / Sistem Multimedia : 2007
Interactive Multimedia Pertemuan 1
Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif
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Outline Materi • • • • •
Definitions Interactive Multimedia Using Multimedia Multimedia Development Multimedia Applications
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Definitions • Multi - (Latin) “multus” - numerous or many • Media - (Latin) “medium” - middle or center. More recently intermediary • Multimedia - “multiple intermediaries” or “multiple means”
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What is Multimedia • Multimedia is woven combinations of digitally manipulated text, photographs, graphic art, sound, animation, and video elements.
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The Big Picture Multimedia Systems
Multimedia Video
Image
Media asset management Authoring
Text
Distributed Multimedia Systems
Netw ork
Frameworks
Audio
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Speech
Tools Streaming video Virtual worlds Web pages Client-server Streaming audio
What is Interactive Multimedia? • Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction • Interactive – Key feature of multimedia – User determines what content is delivered, when it is delivered and how
• Non-linear Bina Nusantara
Types of Presentations • Linear plays from some start position to some end position with little or no intervention Just like this lecture
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Simple Logical Ideal for small product E.g. electronic storybook
• Hierarchical user has choice, but topics can be divided into specific topics • Provides indexing from a single home page • Easy to understand • Very Common
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• Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely. • Highly flexible • Mimics associative thought • Hard for the user to develop a conceptual model • Composite – incorporates parts of all the above methods Bina Nusantara
Why Use Multimedia • • • • • • •
Ease of use Intuitive Interface Immersive Experience Self-Paced Interaction and Better Retention Better Understanding of the Content Cost Effectiveness More Fun = Greater Efficiency
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Major Categories of Multimedia Application • Entertainment – Games: action and graphics – Action + storytelling – Physical coordination + mental outwitting • Education – Accommodates different learning styles: association vs. experimentation; auditory vs. visual – Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations Bina Nusantara
Major Categories of Multimedia Application • Corporate communications (marketing and training) – Attract attention to a message – Product catalogs, published magazines, touch-screen kiosks and online shopping – Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and training
• Reference – CD: encyclopedias, census data, directories, dictionaries
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Delivering Multimedia •
Compact disc – Inexpensive, easy mass produce and distribute
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Kiosk – Computer system to access info, perform transactions or play games – Convenience, reduces personnel costs, but expensive maintenance
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Online – Web pages, product advertisement, demos,
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Q&A
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