1 - Prinsip - Prinsip Dasar Multimedia Interaktif

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Matakuliah Tahun

: T0732 / Sistem Multimedia : 2007

Interactive Multimedia Pertemuan 1

Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif

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Outline Materi • • • • •

Definitions Interactive Multimedia Using Multimedia Multimedia Development Multimedia Applications

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Definitions • Multi - (Latin) “multus” - numerous or many • Media - (Latin) “medium” - middle or center. More recently intermediary • Multimedia - “multiple intermediaries” or “multiple means”

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What is Multimedia • Multimedia is woven combinations of digitally manipulated text, photographs, graphic art, sound, animation, and video elements.

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The Big Picture Multimedia Systems

Multimedia Video

Image

Media asset management Authoring

Text

Distributed Multimedia Systems

Netw ork

Frameworks

Audio

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Speech

Tools Streaming video Virtual worlds Web pages Client-server Streaming audio

What is Interactive Multimedia? • Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction • Interactive – Key feature of multimedia – User determines what content is delivered, when it is delivered and how

• Non-linear Bina Nusantara

Types of Presentations • Linear  plays from some start position to some end position with little or no intervention Just like this lecture

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Simple Logical Ideal for small product E.g. electronic storybook

• Hierarchical  user has choice, but topics can be divided into specific topics • Provides indexing from a single home page • Easy to understand • Very Common

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• Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely. • Highly flexible • Mimics associative thought • Hard for the user to develop a conceptual model • Composite – incorporates parts of all the above methods Bina Nusantara

Why Use Multimedia • • • • • • •

Ease of use Intuitive Interface Immersive Experience Self-Paced Interaction and Better Retention Better Understanding of the Content Cost Effectiveness More Fun = Greater Efficiency

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Major Categories of Multimedia Application • Entertainment – Games: action and graphics – Action + storytelling – Physical coordination + mental outwitting • Education – Accommodates different learning styles: association vs. experimentation; auditory vs. visual – Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations Bina Nusantara

Major Categories of Multimedia Application • Corporate communications (marketing and training) – Attract attention to a message – Product catalogs, published magazines, touch-screen kiosks and online shopping – Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and training

• Reference – CD: encyclopedias, census data, directories, dictionaries

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Delivering Multimedia •

Compact disc – Inexpensive, easy mass produce and distribute



Kiosk – Computer system to access info, perform transactions or play games – Convenience, reduces personnel costs, but expensive maintenance



Online – Web pages, product advertisement, demos,

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Q&A

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