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“Scholarly”

A Capstone Project Presented to the Faculty of Science Technology, Engineering and Mathematics Far Eastern University – Senior High School

In Partial Fulfillment of the Requirements for the Mobile Programming Career Exposure Track

By Cabrales, Dianne Yael C. Galero, Ryan T. Mateo, Mark Hanley H. Santos, Ray Allen C. Velasco, Maxine Joey Victorio, Gabriel T.

12 STEM-16

Ms. Shiela Atanacio Adviser

March 2018

Chapter 1 INTRODUCTION This chapter shows the general background information, objectives or goals, significance, scope and limitation of the study that the proponents will undergo to their chosen research topic.

Background of the Study A. Purpose and Description The research will aim to help students test their selves with their own inputs. The application targets students who struggles to make a reviewer. “Scholarly” is a mobile application that will only be available for Android phones and exclusive for the Far Eastern University High School community. It will also cater as an E-Commerce platform for the Far Eastern University High School Students which will help organize the following lessons, learnings and organize management system of the FEU HS Students. It will also provide a convenient and accurate interaction between the students and the Scholarly App that will lessen any hindrance, stress or problems that may be encountered when studying and reviewing a specific subject or lesson. Part of its feature is an easily manipulated archive that will captivate the users. In this feature, the users can make a reviewer and share them to help other students for their upcoming exams without any hassle. The Scholarly App accommodates the whole community of FEU Senior High School. The full feature of the app is exclusive only to the students.

Scholarly FEU SHS

Reviewer

Lessons Students

Students

Teachers

Teachers

Figure 1 Organizational Chart B. Project Context Objectives of the Study The general objectives of the study are to generate an application that develops an easy organize system experience that will improve the learnings about a specific subject of the FEU SHS Students. 

To provide reliable and trustworthy reviewers



To minimize time and effort in creating a reviewer



To make the app as a way of encouraging students to study and learn new things.

Significance of the Study

The developers will provide significant views of the study not only to the students of Far Eastern University Manila – Senior High School, but also to those who will benefit knowledge from this mobile application. They are as follows;

To the students; that will use the application for educational purposes; this mobile application will be benefiting the students who struggles on creating reviewers, and it will help them save up their time and effort.

To the teachers; that will create reviewers for their students; this mobile application will give benefit to the teachers who uses modules and reviewers for their students, through this research it will help them save up time and provide them ease and comfort.

To the future developers; as this mobile application will contribute to the data that may serve as a reference for future data purposes.

Scope and Limitation of the Study

This application will focus on minimizing the time that will be consumed in creating your own reviewer rather than doing it on your own, also the developers will also provide as much more reliable and trustworthy reviewers.

Chapter II This chapter represents the review of related literature and related studies that has relevance to the development of as the source of ideas in developing the conceptual model of the study/project and describing the Ishikawa diagram. This also includes the operational definition of terms.

Review of Related Literature and Parallel Studies

My Study Life

My Study Life is a cross-platform planner for students, teachers and lecturers designed to make your study life easier to manage. My Study Life allows you to store your classes, homework and exams in the cloud making it available on any device, wherever you are. Unlike a paper planner or school diary, My Study Life integrates all areas of your academic life - see homework due and overdue for classes, classes which conflict with your exams and even add revision tasks for a specific exam - all in a free, easy to use application. Far from your standard calendar, My Study Life is optimized to work for your school life right from the start with support for week and day rotation schedules. Add your classes and view them in a beautiful, instantly identifiable, familiar week view. My Study Life seamlessly syncs your data between devices, allowing you to use the app even when

offline. You can add a task on the move from your phone or tablet and it will be instantly available on the web app. With My Study Life you can...

Track your tasks - homework, assignments, reminders and revision. Store your tasks with ease in the cloud, accessible anywhere.

Store exams - keep those all-important exams alongside your classes and revision tasks.

Manage your classes - your paper planner, turbocharged. Supporting day and week rotation timetables, advanced academic year/term support and integration into tasks you’ll wonder how you ever lived without it.

Get notified - reminders for unfinished tasks, upcoming exams and classes before they even start. Share – My Study Life allows teachers to create and share their timetable securely with students in the same school.

Quizlet Quizlet is the easiest way to practice and master what you’re learning. Create your own flashcards and study sets or choose from millions created by other students — it’s up to you. More than 30 million students’ study with Quizlet each month because it’s the

leading education and flashcard app that makes studying languages, history, vocab and science simple and effective.

With Quizlet you can:

- Get test-day ready with Learn

- Put your memory to the test with Write

- Race against the clock in a game of Match

- Share flashcards with classmates (if you're a student) or your students (if you're a teacher)

- Listen to your material pronounced correctly in 18 languages

- Enhance your studying with custom images and audio

Quizlet’s learning app can help you learn with confidence. Use the Quizlet learning app for any subject, including vocabulary, biology, chemistry, social studies, AP, GRE and more. Learn foreign languages more effectively with study modes that allow you to memorize vocabulary, learn pronunciation and test yourself in more than 18 foreign languages, including Spanish, French, German and Chinese.

Evernote

Evernote helps you focus on what matters most and have access to your information when you need it. Input typed notes or scan handwritten notes. Add to-do’s, photos, images, web pages, or audio ... and it’s all instantly searchable. Create notebooks, organizers, planners. Organize notes any way you want and share with anyone. And Evernote syncs your notes and notebooks across your devices, so your information is always with you, everywhere you go. More than notes, Evernote is where you can store everything from personal moments to business projects, and know they’re always safe, always secure, and ready whenever you need them. Auto-syncs across all your devices, including desktop, smartphone, and tablet. Your ideas, photos, and clipped pages are always available, no matter where you are.

Flashcards+

Memorize like a pro with Flashcards+ by Chegg, the fast, fun, free flashcard maker designed to help you learn things more quickly and ace your toughest classes. This is the ultimate online flashcard & notecard tool for high school and college students, and those studying hard for the SAT, ACT, GRE and other standardized tests. With Flashcards+ you can study anywhere, and any time — review your math flashcards while you’re

waiting for the bus, study Spanish flashcards on the way to a big test, or cram for chemistry when you’re walking across campus.

What makes Flashcards+ the top flashcard app?

- Make your own flashcard decks for SAT, ACT, AP, vocab, math, spanish, biology, anatomy, chemistry & more!

- Go beyond text-only flashcards and add images. Think chemistry formulas for organic chemistry, paintings for an art history class, anatomy diagrams for biology … anything you need to memorize quickly. - Don’t want to create your own? Download flashcard decks made by other students on Cram.com. - Share your decks with friends so you can study & learn together — free for everyone!

- Keep track of the cards you've learned & save time by only studying those you haven’t mastered.

- Make flashcards in 22 languages with support for pronunciation, dialect & speech speed: Latin, Spanish, German, French & more!

- Shuffle your decks to stay on your toes and filter & search decks to find specific note cards.

- Backup & study your flashcards for free across all your iOS devices.

Conceptual Model of the Study

Figure shows the main elements that is used to make. productive type of application for students/people who wants to have an additional knowledge for their subjects and courses. It inputs good user interface, user needs, security, customer support, and compatibility on devices and process it using a model and lastly it outputs the scholarly application that will make learning easier.

Agile Model

Figure 4, Agile SDLC Model, is serve for guiding the teams in constructing a software. It is a process that focuses undergoing mechanisms with flexibility and adaptability. There are primary stages that needed to undergo in Agile Model. This method will definitely satisfy the clients and will focus on executing the scheme in the possible desired time. Theses stages provided repetition that will last from about to three weeks. Each stages required functional teams working together on various areas like: Planning, Project Design, Project Development, Evaluation and Conclusion. Customers are expected to anticipate have high standards. Therefore, in accomplishing the Agile Model strategies there should have particular roles in handling each stages to attain the best suitable output of the project. In order to conclude that the developed projects meets its requirements, there would be software testing and quality assurance. As the final output is near, the awaited moments is implementation wherein the proposed projects is successful and fully functional and afterwards evaluation is mandated to be conveyed to ensure if there are technical difficulties or changes needed to be fixed. Each stages in Agile Model are meant to correct faults in hardware and software to improve its performance, sustainability or other attributes. Agile Model Stages Plan In this stage, the developers are expected to conceptualize all the necessary details and factors in order to construct the mobile application. The proponents are mandated to converge and discuss the requirements, specific roles for the proposed project.

Project Design For this stage, developers are starting to visualize the application’s design. This is where the proponents will brainstorm ideas that will captivate their mobile application to the users. It requires various proposal of each member to decide the final design for their mobile application. Project Development For this stage, developers are now executing the project as a team wherein there are specific roles for each member to deliver the scheme on the desired time and meet an adequate output. Evaluation/Testing For this stage, it includes several software testing and evaluation to know the factors that are lacking of the said project. Online or personal surveys are helpful to gather some feedbacks from the respondents through this it will benefit the developers to enhance the project. Conclusion After undergoing each stages, the developers can now conclude that the mobile application is now fully functional and can be implemented for use. This stage will let the clients experience the finished project by the developers. Continuous feedback will be still gathered from them through reviews.

Definition of Terms ● Design - a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is built or made. ● Procedure - an established or official way of doing something. ● Operate - control the functioning of (a machine, process, or system).

● Software - the programs and other operating information used by a computer. ● Adobe XD - a vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. ● Exploitation - the action of making use of and benefiting from resources ● Developers - a person or thing that develops something. ● Debugging - the process of identifying and removing errors from computer hardware or software. ● Code - program instructions. ● Logic - reasoning conducted or assessed according to strict principles of validity. ● Administration - the process or activity of running a business, organization, etc. ● Server - a computer or computer program which manages access to a centralized resource or service in a network.

Chapter III METHODOLOGY This chapter represents the product’s design, procedure, development and testing manipulation of the said project. It emphasizes the flow and following the steps gradually in developing the project Project Design The project, Scholarly, was planned to operate in a simple design, easy and convenient, for the users to have a smooth and fast procedure on their work. (PICTURES NA MAAYOS NA YUNG APP)

Project Development The project was developed with the help of software, Adobe XD, creating a functional and easy to use for the creators. (PICTURES NG GINAGAWA PA YUNG APP)

Operation and Testing Procedures DATA GATHERING, MGA PROBLEMS AND SOLUTIONS THAT WE NEED TO DO

Evaluation Procedure

J. Clarke. (2010). My Study Life, Retrieved from https://itunes.apple.com/us/app/mystudy-life-school-planner/id910639339?mt=8.

A. Sutherland. (2009). Quizlet, Retrieved from https://play.google.com/store/apps/details?id=com.quizlet.quizletandroid&hl=en.

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